Crash bandicoot ps4 lösung: Walkthrough — Crash Bandicoot 4: It’s About Time Wiki Guide

Walkthrough — Crash Bandicoot 4: It’s About Time Wiki Guide

Crash Bandicoot 4: It’s About Time Wiki Guide

By KBABZ, Wiki_Creation_Bot, JSans24, +6 more

updated

IGN’s Crash Bandicoot 4: It’s About Time complete strategy guide and walkthrough will lead you through every step of Crash Bandicoot 4: It’s About Time from the title screen to the final credits. Use the Crash 4 walkthrough to find all Hidden Gems, Coloured Gems, and other collectibles; learn useful boss strategies and much more.

This Walkthrough portion of the guide will take you step-by-step through the primary adventure on how to collect everything, including all the Boxes, Gems and Skins. Flashback Levels, N. Verted Levels and Time Trials also have sections here, and are covered by video.

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For simplicity, this guide refers to both Trophies and Achievements as just «Trophies».

Getting Started

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When you begin a new game of Crash Bandicoot 4, you’ll be prompted to choose between the Modern Playstyle and the Retro Playstyle. The Modern Playstyle is recommended, however you can change this setting at any time.

To get yourself caught up on the game and how best to play it, start with these helpful guides:

  • Tips and Tricks
  • How to Use Pass N. Play
  • Characters

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The adventure begins, as it always has, on N. Sanity Island. 18 years after the events of Crash Bandicoot 3: Warped, adventure once again beckons Crash to save the world… whether he wants to or not!

  • Rude Awakening
  • N. Sanity Peak

Learning from Lani-Loli that their goal is to collect the other Quantum Masks, Crash has reunited with Coco and have traveled to an alternate dimension post-apocalypse, 64 years in the future! Here they must battle N. Gin and his Weapon of Mass Percussion, Rawkethed!

  • A Real Grind
  • Crash Compactor
  • Hit the Road
  • Truck Stopped
  • Stage Dive

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Crash and Coco arrive in the 18th century, the golden age of Piracy, to chase down ‘Akano. But after getting caught by the pirates, they’re rescued by an old friend… who isn’t how they remember them to be!

  • Booty Calls
  • Hook, Line and Sinker
  • Jetboard Jetty
  • Thar He Blows!

‘Akano has escaped through a rift, so the siblings chase after him to 15th century Japan. Here they’ll use ‘Akano’s Dark Matter abilities to ascend the local temple and face against their one-time ally, Dr. Nitrus Brio!

  • Give It a Spin
  • Potion Commotion
  • Draggin’ On
  • Off-Balance
  • Trouble Brewing

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Crash and Coco travel to the far-off time period of just a few days before their adventure began, travelling to the New Marais-like locale of Mosquito Marsh. Here they’ll bounce about Mardis Gras looking for Kupuna-Wa, while an old foe has his place of business trashed as he becomes the omniverse’s plaything!

  • Off Beat
  • Home Cookin’
  • Run it Bayou
  • No Dillo Dallying

Now that Crash and Coco have Kupuna-Wa, they travel to the 11th Dimension (somewhere between the 10th and 12th dimensions) to put her to good use. Along the way, they finally encounter Dr. Neo Cortex for the first time since their last encounter 22 years prior!

  • Snow Way Out
  • Ship Happens
  • Stay Frosty
  • Bears Repeating
  • Building Bridges
  • 4th Time’s A Charm

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After Cortex was betrayed by N. Tropy, he joins with Crash and Coco and regroups in the Eggipus Dimension, set 88 million years Before Crash Bandicoot. Here the three will journey through this bizarre mash-up of the Jurassic and Cretacous periods in search of the final Quantum Mask: Ika-Ika!

  • Blast to the Past
  • Fossil Fueled
  • Dino Dash
  • Rock Blocked

Now that they have Ika-Ika, the C3 join up with Tawna and Dingodile in an unknown dimension and discover Tropy’s new ally: his female counterpart from the Tawnaverse! They travel through the ship of a future villain as they put Ika-Ika to use and stop them from destroying the omniverse!

  • Out for Launch
  • Shipping Error
  • Stowing Away
  • Crash Landed
  • A Hole in Space

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With the Tropy duo defeated, Crash, Coco, Cortex, Dingodile, Tawna, Aku Aku and the Quantum Masks travel to the Sn@xx dimension to m@xx and rel@xx, seeing the sights and looking for the perfect place to eat. It’s a meal well-earnt!

  • Food Run
  • Rush Hour
  • The Crate Escape

Cortex has taken Kupuna-Wa and travelled back to 1996! He plans to stop his past self from creating Crash Bandicoot in order to prevent his future defeats that lead him to his current lot in life. Crash and Coco leave Tawna and Dingodile behind to try stop Cortex from stopping himself!

  • Nitro Processing
  • Toxic Tunnels
  • Cortex Castle
  • Seeing Double
  • The Past Unmasked

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Starting with Crash Compactor, Crash and Coco can collect Flashback Tapes in their solo levels. These tapes unlock the Flashback Levels, playable footage of their time subjected to Cortex’s experiments as they were prepped to become their General in the Cortex Vortex.

Flashback Levels are incredibly difficult gauntlets in the vein of the difficult Cortex Bonus Rounds from the original PS1 game. Flashback Tapes are only found in Crash and Coco’s solo levels, not the Timeline Levels.

  • Subject #218
  • Navigational Awareness
  • Wumpa Affinity Test
  • Bandicoot vs Wombat Eval
  • Outfit Durability Exam
  • N. Brio Superior Study
  • Diary Entry: 30th May, 1996
  • Team Health Analysis
  • Subject #272_Final_B
  • Countdown Crate Intro
  • Cortex Vortex Pre-Check
  • Subject: Perameles Coco
  • N. Gin N.Terview
  • Nitro Bounce Crate Test
  • N. Gin’s N.Genious N.Bouncers
  • Mammal Manipulation
  • Replacement Considerations
  • Overall Fitness Exam
  • Tech Check
  • Resilience Evaluation
  • The Gauntlet

Up Next: N. Sanity Island

Previous

How to Use Pass N. Play — Crash 4 Co-Op

Next

N. Sanity Island

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In This Wiki Guide

Crash Bandicoot 4: It’s About Time

Toys for Bob

Rating

ESRB: Everyone 10+

Platforms

PCPlayStation 5Xbox Series X|SNintendo Switch

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Crash Bandicoot Gems walkthrough: All green, white, red, blue, purple, yellow coloured Gem locations, Key locations, Secret Levels and how to 100% each game

Crash Bandicoot is back! The N Sane trilogy features remakes of the original three PlayStation adventures, with a glossy facelift that keeps the levels and incredible challenge intact, and is now availably on Switch, PC, and Xbox as well as the PS4.

While completing each stage is one thing, finishing them 100% is another thing entirely. Not only that, but the way you find all Gem locations and Key locations is slightly different in each game, so knowing how that works will save you a lot of time and hassle.

If you’re looking for more general tips and an explanation of what’s new meanwhile, you’ll want to take a look at our Crash Bandicoot N. Sane Trilogy Guide and tips.

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Crash Bandicoot Gem Locations, Coloured Gems and Key Locations

Each stage has one Gem to unlock, which is done by smashing every crate on a single runthrough of a level.

On White Gem stages, you can lose a life while you attempt this, but coloured Gems require you to complete it in a single attempt, with no lives lost. In both cases, you need to also clear their special stages, but thankfully you can at least die as many times as you like in those without risk of losing a life or the Gem.

Island Stage Gem Required Gem Unlocked
1 N. Sanity Beach None White
1 Jungle Rollers Green White
1 The Great Gate Yellow White
1 Boulders None White
1 Upstream Yellow White
1 Rolling Stones Blue White
1 Hog Wild None White
1 Native Fortress Red White
2 Up The Creak None White
2 The Lost City None Green
2 Temple Ruins None White
2 Road To Nowhere Red White
2 Boulder Dash Purple White
2 Whole Hog (Secret) None White
2 Sunset Vista None White, Key 1
3 Heavy Machinery None White
3 Cortex Power Blue White
3 Generator Room None Orange
3 Toxic Waste None Blue
3 The High Road None White
3 Slippery Climb None Red
3 Lights Out Yellow Purple
3 Fumbling In the Dark (Secret) None White
3 Jaws Of Darkness Blue White, Key 2
3 Castle Machinery None White
3 The Lab None Yellow
3 The Great Hall N/A N/A

Crash Bandicoot 2 Gem Locations, Coloured Gems and Secret Levels

Crash Bandicoot 2: Cortex Strikes Back mixed things up, introducing Warp Rooms and Crystals for the first time, and with them a series of pretty complex secret entrances and exits to various levels.

There’s also an added layer of complexity to how you get coloured Gems. Instead of simply clearing a level without dying, you now have to perform a variety of actions — like finishing a level without destroying any crates.

Finally, Death Routes were introduced. These are special platforms that take you to Bonus Rounds, but are only available if you reach them without dying in that level. Throw in the fact that you’ll need to double back for one or two of them, and they’re a pretty dastardly mechanic. Good luck!

Warp Room Level White Gem Coloured Gem and Secrets
Jungle Turtle Woods Destroy all crates Blue — Finish level without destroying any crates.
Jungle Snow Go Destroy all crates Red — from bonus entrance, via Air Crash level.
Jungle Hang Eight 1. Destroy all crates (requires Blue Gem)
2. Beat the time trial
None
Jungle The Pits Destroy all crates None
Jungle Crash Dash Destroy all crates None
Ice Snow Biz Destroy all crates None
Ice Air Crash 1. Clear the Death Path
2. Destroy all crates (requires access via secret entrance from Bear Down)
Secret Warp to Snow Go — after the first checkpoint crate by arrow crate, hop over the jetski to right-hand platform via the floating crates.
Ice Bear It Destroy all crates None
Ice Crash Crush Destroy all crates None
Ice The Eel Deal Destroy all crates Green — go right on the fork, walk through back wall behind nitro crates.
Sewer Plant Food Destroy all crates Yellow — complete the timed section.
Sewer Sewer or Later 1. Destroy all crates
2. Access platform (requires Yellow Gem)
None
Sewer Bear Down Destroy all crates Secret Warp to Air Crash — at the very end of the level, double back across the floating platforms on foot.
Sewer Road to Ruin 1. Clear the Death Path
2. Destroy all crates (requires access via Diggin’ It Secret Warp)
None
Sewer Un-Bearable Destroy all crates Secret Warp to Totally Bear — When you get thrown off the bear at the end, walk back to it by slide-jumping over the chasm and jumping behind the cub.
Alpine Hangin’ Out Destroy all crates Secret Warp to Totally Fly — After dropping into the hole that takes you to a checkpoint and the Crystal, walk towards the camera to drop down another hole, and a short secret passage.
Alpine Diggin’ It 1. Clear the Death Path
2. Destroy all crates.
Secret Warp to Road to Ruin — Jump on the platform with the bomb-throwing plant near the end of the level and kill it with belly flop.
Alpine Cold Hard Crash 1. Clear the Death Path
2. Destroy all crates.
None
Alpine Ruination 1. Destroy all crates
2. Clear the Green path (requires Green Gem).
None
Alpine Bee-Having Destroy all crates Purple — jump onto Nitro stairs.
High-Tech Piston It Away 1. Clear Death Path
2. Destroy all crates and double back to exit via Death Path.
None
High-Tech Rock It Destroy all crates None
High-Tech Night Fight 1. Clear Death Path
2. Destroy all crates
None
High-Tech Pack Attack Destroy all crates None
High-Tech Spaced Out 1. Destroy all crates
2. Complete level (requires all coloured Gems)
None
Secret (via Un-Bearable) Totally Bear Destroy all crates None
Secret (via Hangin’ Out) Totally Fly Destroy all crates None

Crash Bandicoot 3: Warped Gem Locations, Coloured Gems and Secret Levels

The final game in the trilogy, Crash Bandicoot 3: Warped built on the concept of the Warp Rooms and Crystals added in Crash 2. While the secret entrances and exits are slightly less complicated than those in the previous entry, that certainly doesn’t make them easy.

Two completely hidden levels, a 105 per cent maximum completion rate, and hidden Warps all mean this Crash is still as challenging as ever.

Warp Room Level White Gem Coloured Gem and Secrets
Medieval Toad Village Destroy all crates None
Medieval Under Pressure Destroy all crates None
Medieval Orient Express Destroy all crates None
Medieval Bone Yard 1. Destroy all crates
2. Red Gem path
None
Medieval Makin’ Waves Destroy all crates None
Arabian Gee Wiz Destroy all crates None
Arabian Hang’em high Destroy all crates None
Arabian Hog ride Destroy all crates None
Arabian Tomb Time 1. Destroy all crates
2. Death Route
None
Arabian Midnight Run Destroy all crates None
Oriental Dino Might! 1. Destroy all crates
2. Yellow Gem path
On Yellow Gem Path, jump on the second Pterodactyl sitting on the tree trunk after the dinosaur chase to access Hot Coco.
Oriental Deep Trouble Destroy all crates Red Gem — shoot ! crate near the end of the level, then backtrack to wall of TNT and metal crates, detonate them, and complete exta level section.
Oriental High Time Destroy all crates Purple Gem — on Death Route.
Oriental Road Crash Destroy all crates Knock over the Yellow sign with a black alien head on it to access Eggipus Rex.
Oriental Double Header Destroy all crates None
Egyptian Sphynxinator 1. Destroy all crates
2. Blue Gem path
None
Egyptian Bye Bye Blimps Destroy all crates None
Egyptian Tell No Tales Destroy all crates None
Egyptian Future Frenzy 1. Destroy all crates
2. Destroy all crates on secret route
None
Egyptian Tomb Wader Destroy all crates Blue Gem — on Death Route
Future Gone Tomorrow 1. Destroy all crates
2. Green Gem path
None
Future Orange Asphalt Destroy all crates None
Future Flaming Passion Destroy all crates Green gem — on Death Route
Future Mad Bombers Destroy all crates None
Future Bug lite 1. Destroy all crates
2. on Multicoloured Gem path, requires all coloured Gems
None
Neo-Cortex System (Basement Warp) Ski Crazed Destroy all crates Accessed via secret Basement Warp Room, which requies 5 Relics. This level requires 5 Relics to unlock.
Neo-Cortex System (Basement Warp) Hang’em High (secret) Destroy all crates Accessed via secret Basement Warp Room, which requies 5 Relics. This level requires 10 Relics to unlock.
Yellow Gem — end of level.
Neo-Cortex System (Basement Warp) Area 51? 1. Destroy all crates
2. Win race.
Accessed via secret Basement Warp Room, which requies 5 Relics. This level requires 15 Relics to unlock.
Neo-Cortex System (Basement Warp) Future Frenzy (secret) Destroy all crates Accessed via secret Basement Warp Room, which requies 5 Relics. This level requires 20 Relics to unlock.
Neo-Cortex System (Basement Warp) Rings of Power 1. Destroy all crates
2. Win race.
Accessed via secret Basement Warp Room, which requies 5 Relics. This level requires 25 Relics to unlock.
Secret Levels Hot Coco Destroy all crates Accessed via Warp in Road Crash.
Secret Levels Eggipus Rex Destroy all crates Accessed via Warp in Dino Might!

For more general tips and an explanation of what’s new, be sure to take a look at our Crash Bandicoot N. Sane Trilogy Guide and tips.

Additional reporting by Matthew Reynolds.

Walkthrough Crash Bandicoot N. Sane Trilogy

Since for the most part the passage of Crash Bandicoot N. Sane Trilogy does not cause any complications, we will pay all our attention only to the local bosses, which, unlike ordinary opponents, are very strong opponents that can cause a lot of problems: as a rule, you need to look for each of them an individual approach, which we will do.

Papa Papa

The first boss is predictably the simplest in all respects: he does little damage against the background of his «colleagues», and is easily eliminated. Wait for the moment when he strikes with a hammer, wait until he brings this very hammer for a new blow, then jump on this very hammer, from it — to Papa Papa himself, which you need to repeat only five times to win.

Ripper Roo

The battle takes place on boxes in the water, to defeat the kangaroo you need to use TNT boxes: lure the enemy into such boxes, jump on him, then jump again when the enemy rushes after you. By luring him into all three TNT boxes in succession, you will end the battle.

Koala Kong

The main thing that complicates the passage of Crash Bandicoot N. Sane Trilogy in this battle is large flying stones thrown by the enemy, which you need to dodge in a timely manner. Avoid the TNT crates this time, as they now hurt you instead of helping you. However, the Koala will safely smash them with stones and there will be nothing to interfere with the enemy, the main thing is to be patient.

Pinstripe Potoroo

Here you need to hide from the boss’s pistol behind the chairs, then wait until the opponent starts preparing the next attack, during this preparation he is vulnerable. Just seize the moment and use the spin attack to deal damage, you need to do it about six times.

Article type Walkthrough
Game Crash Bandicoot N. Sane Trilogy