Command & Conquer — Generle: Die Stunde Null
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Command & Conquer — Generle: Die Stunde Null
(PC)
Auch bekannt als:
- Command & Conquer — Generals: Zero Hour
Genre: Strategie Erweiterung (Add-on)
Erschienen: 2003
Entwickler:
Electronic Arts
Verleger:
Electronic Arts
Cheats:
Es sind keine Cheats bekannt.
Trainer:
Trainer sind kleine Programme, die während eines Spiels gestartet werden.
Sie ergänzen es um Cheat-Möglichkeiten, die in der Regel mit einer
Taste wie F1 ausgelöst werden. Manche Trainer haben eine Oberfläche,
in die Werte wie Gold eingetragen werden, die sich dann sofort auf das Spiel
auswirken.
Trainer greifen direkt in den Code des Spiels ein. Dadurch haben
sie zwei Nachteile.
- Sie funktionieren meist nur mit einer bestimmten Version;
eine andere Sprache oder ein Update führen oft dazu, daß der
Trainer nicht funktioniert. Im schlimmsten Fall kann das Spiel abstürzen. - Trainer ähneln einem Trojanischen Pferd, das andere Programme
ausspioniert. Daher schlagen Virenscanner häufig an, wenn Trainer heruntergeladen
oder ausgeführt werden.
Um einen Virenalarm zu vermeiden, haben wir alle Trainer-Downloads
mit dem Paßwort mogelpower versehen, das beim Auspacken der ZIP-Datei erfragt
wird. Für das Verwenden des Trainers kann es nötig sein, den Virenschutz
vorübergehend zu deaktivieren oder den Trainer als vertrauenswürdig
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Beschreibung:
Trainer +3
Autor: FatalError – Gre: 8 KB
[Download]
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Command & Conquer — Generäle — Die Stunde Null PC Cheats & Trainer ᐅ 8 Tricks
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Command and Conquer: Generals — frwiki.wiki
Command and Conquer: Generals is a Real Time Strategy video game developed and published by Electronic Arts. It was released in 2003 for Windows, then for Mac OS X, and started a new series in the Command and Conquer universe. An expansion of the game was released the same year and is called Command and Conquer: Generals — Hour.
Summary
- 1 Summary
-
2 Game system
- 2.1 fractions
- 2.2 Units
- 2.3 Shares
- 3 Development
- 4 House
- 5 Notes and references
Synopsis
Command and Conquer: Generals offers to embody the general of one of the three existing armies:
- in the United States Armed Forces
- People’s Liberation Army (China)
- Global Liberation Army (referred to in-game as Global Liberation Army [ GLA ])
The goal of China and the US is to eradicate the GLA and, conversely, the GLA wants to push the US and China out of the Arab-Muslim world (although no religion is supposed to be mentioned).
game system
The game is based on strategy and military management, unites three main factions (China, America and GLA (Global Liberation Army)), and also has 3 game modes:
- «Campaign»: You lead your chosen faction through several offensive, defensive, or siege missions.
- Skirmish: You will lead a faction against one or more (1-7) enemies on the map of your choice, but skirmish mode has the advantage that you will not have a limit to progress until the moment your enemies are defeated
- «Multiplayer»: Through a stable internet connection, you will have access to servers where you can fight other people. These games will be harder or easier to win as you will not be facing an artificial intelligence but a human, so the decisions your enemies make will not always be the best, giving you a head start.
Factions
- United States: The United States Army is known for its high technology and the importance of air support (a large part of the general’s capabilities is connected to the US Air Force). This faction’s superweapon is the particle cannon, a laser beamed to a satellite and returned to the battlefield, allowing the beam to be moved across the ground.
- China: The Chinese army is notable for its impressive land army, the number of soldiers mistakenly called « Red Guards» «, as well as nuclear technology and the overuse of napalm. This faction’s superweapon is a nuclear missile that emits residual radiation that is dangerous to any unit in the field.
- GLA: The GLA is notable for its limited resources (only light units that can be easily replaced) and the use of guerrilla warfare and terrorism, as well as bacteriological weapons. This faction’s superweapon is a series of Scud missiles that can contain bacteriological warheads.
Units
There are four types of units:
- Soldiers trained in the barracks (except against testimony)
- Vehicles built on the territory of the military-industrial complex / arms dealers (except for contraindications)
- Aircraft manufactured at airports (except contraindications)
- Uncontrolled units unlocked by shares
Promotions
Promotions open when the player gains experience. It starts at rank 1 star general (corresponds to rank brigadier general in the US Army) and ends with the rank of 5 star general (corresponding to the rank of army general ). Each promotion to a higher rank unlocks new promotions. The level scores are as follows:
- General 1 star
- General 3 stars
- General 5 stars
Development
House
Command and Conquer: Generals | ||
media | Country | Notes |
Computer game world | Us | 3/5 |
Gamekult | FR | 7/10 |
GameSpot | Us | 89% |
Video game magazine | FR | 17/20 |
Jeuxvideo. com | FR | 16/20 |
Joystick | FR | 8/10 |
PC Gamer UK | GB | 85% |
PC Gamer USA | Us | 77% |
Notes and links
- ↑ a and b (in) « Command and Conquer: Generals for PC » GameSpot.
- ↑ a and b « Command and Conquer: Generals — Panorama «, Gamekult.
-
↑ (c) Di Lo, « Command & Conquer: Generals «, Computer Gaming World , p o 225,
, 74-77 (ISSN 0744-6667) . -
↑ Ragal, « C&C Generals : The Ancestor Returns «, on Gamekult,
. -
↑ (in) Greg Kasavin, « Command & Conquer: Generals Review » on GameSpot.
. - ↑ Fabien Pellegrini, Command and Conquer: Generals — Generalissimo! , February 2003, Video Games Magazine #29, pp. 56-59.
-
↑ Romendil, « Test: Command And Conquer Generals «, on Jeuxvideo.com,
. -
↑ Mr Potato, « Command & Conquer: Generals » Joystick , n o 145,
February 2003 -
↑ (c) Ross Atherton, « Command & Conquer: Generals — Jingo «, PC Gamer UK , n o 120,
, pp. 68-73 (ISSN 1351-3540) . -
↑ (in) William Harms, « Command and Conquer: Generals «, PC Gamer US , vol. 10, p o 5,
Series Command and Conquer |
|
---|---|
Tiberium |
|
Red Alert Series |
|
General series |
|
Around the series |
|
wikipedia.org/wiki/Special:CentralAutoLogin/start?type=1×1″ alt=»» title=»»>
Command and Conquer: Renegade — frwiki.wiki
Command and Conquer: Renegade is a first-person shooting video game developed by Westwood Studios and released on PC in 2002.
Summary
- 1 Development history
- 2 Summary
-
3 Development team
- 3.1 Basic votes
- 4 Multiplayer
- 5 Amendments
- 6 Notes and references
The history of development
While other parts of the Command and Conquer series are declared as real-time strategy, Renegade is a first-person shooter game designed so that fans of the series can develop on a human scale in the universe of the series.
Synopsis
The story deals with the kidnapping of three of the International Defense Group’s top experts from Tiberium Research by the Brotherhood of Nod. The player leads commando Nick «Havock» Parker, who is sent to rescue the explorers.
Development team
Production:
- Executive producer: Daniel Cermak, Louis Castle
- Chief Producer: Sean Decker
- Associate Producers: Joseph Selinske, Robert Powers
Programming:
- Technical Directors: Colin McLoughlan, Steve Weatherill
Design:
- Lead Designers: David Yee, Gregory Fulton
Infographics:
- Chief Graphic Designers: Eric Kearns, Eli Arabian, Joseph Black.
Audio:
- Audio Director: Paul S. Mudra
- Original music: Frank Klepacki
Main Voices
- Wally Wingert (Havoc)
- David Lodge (General Adam Locke)
- Kia Huntzinger (EVA)
- Lee-Allyn Baker (Dr. Sydney Mobius)
- Marie Weiss (Sakura)
- René Auberjonois (Dr. Ignatio Möbius)
- Joseph D. Cookan (Kane)
- Roger Bumpass (General Gideon Rawshaw)
- André Sogliuzzo ( Commando « Shooter of the Dead-6″)
- Lori Tritel (Dr. Elena Petrova)
- Gregg Berger (Mendoza)
- Finlay Bolton (Nod Computer)
Multiplayer
Multiplayer mode mixes FPS and RTS, the original gameplay of the series. GDI and Nod clash and each camp has its own base with buildings:
- Refinery: Provides a steady but low credit flow for team members. Allows you to purify Tiberium deposited by the Collector, thus providing a large number of credits at the same time;
- Power plant: provides electricity production from the base. In case of destruction, automatic protection ceases to function, and the cost of all units doubles;
- Barracks / Main du Nod: allows you to buy advanced infantry;
- Arms Factory / Airstrip: Used to purchase vehicles. If the Tiberium Collector is destroyed, this building will provide another one for free;
- Advanced Watchtower / Obelisk of Light / Turret: automatic protection systems.
Each player has their own credit pool, which increases with each kill and looks like a simple soldier. The refinery generates profits in two ways: constant flow and low flow; significant flow when the Collector, autonomously, comes to turn in his tiberium. Loans allow:
- «improve your character»: that is, buy an infantry unit that will replace the old one;
- to buy vehicles: battle tank, artillery, armored personnel carrier … The vehicle arrives at the weapons factory or airstrip, you just need to go inside.
- buy a superweapon marker: that is, a beacon to launch an attack with an orbital ion cannon or a nuclear strike.
Buildings can be destroyed in three ways:
- by attacking them from the outside: all you have to do is shoot at any part of the building. Obviously, this is ineffective for most infantry units, it works with heavy firepower, like artillery;
- by attacking them from the inside: you need to find and damage the MCT ( Master Control Terminal ), a weak point placed inside the building. Thus infantry can do a lot of damage by attacking them with C-4 ;
- Using a superweapon: buy an expensive superweapon marker, place it and equip it near the building or inside. After a few seconds, if it hasn’t been disarmed, an ion cannon or a nuclear missile, depending on the camp, shaves the territory and building with it.
A damaged building can be repaired by specialized infantry (Engineer, Hotwire or Technician) using their Repair Gun. It works on any part of it, but is much more effective when applied directly to the MCT. A destroyed building does not disappear, but it cannot be repaired either.
The first team to destroy all enemy buildings wins. There is a pedestal in the center of each barrack; if a superweapon token is thrown and activated there, the team that dropped it wins. If there is no winner after the allotted time, the team with the most points wins.
Modifications
Several mods have appeared:
- Red Alert: A Path Beyond : Multiplayer is almost identical to the original, but buildings, vehicles, and weapons have been replaced with those from Command and Conquer: Red Alert. Therefore, the gameplay changes accordingly. This is the only mod for Renegade that is currently in beta;
- C&C Reborn : same with Tiberian Sun. The mod was released in June 2013 with the support of BlueHell Productions;
- Red Alert 2: Apocalypse Rising : Created by the same hobbyists as A Path Beyond (namely BlueHell Productions), it takes over the Command and Conquer: Red Alert 2 universe. Its public beta is still not available.
All are (or will be) available standalone with permission from Electronic Arts, however Apocalypse Rising is not yet available and Reborn Beta still requires Renegade 9 to run0006 .
We also have to mention Renegade-X , a mod for Unreal Tournament 3 that recreates Renegade on Unreal Engine . Epic Games provided them with the Unreal Development Kit, allowing them to create a standalone version, which they are currently working on: the first standalone version is scheduled for summer 2010.
Notes and links
Series Command and Conquer |
|
---|---|
Tiberium |
|
Red Alert Series |
|
General series |
|
Around the series |
|
Westwood Studios |
|
---|---|
Series BattleTech | BattleTech: Beginning of the Crescent Hawk (1988) BattleTech: Revenge of the Crescent (1990) |
Series Command and Conquer | Command and Conquer: Tiberium Conflict (1995) Red Alert (1996) Tiberian Sun (1999) Red Alert 2 (2000) Yuri’s Revenge9 (2000 9001) ) |
Dune series | Dune II: Battle for Arrakis (1992) Dune 2000 (1998) Emperor: Battle for Dune (2001) |
Series « Eye of the beholder» | Eye of the Beholder (1991) II: Legend of the Darkmoon Faire (1991) |
Series Lands of Lore | Throne of Chaos (1993) Guardians of Doom (1997) 3 (1999) |
Series The Legend of Kyrandia | Legend of Kyrandia Hand of Destiny Malcolm’s Revenge |
Unique games | Roadwar 2000 (1986) · Mars Saga (1988) · Questron (1988) · Mines of Titan (1989) · Circuit’s Edge (1989) · Hillsfar (1989) (1990) Order of the Griffin (1992) Dungeons & Dragons: Warriors of the Eternal Sun (1992) The Lion King (1994) Young Merlin (1994) Resident Evil (Windows port 1997) Blade Runner (1997) Monopoly (1997) Golden Nugget 64 (1998) Recoil (1999) 900 1 Nox (2000) Pirates: Cat Red (2002) Earth and beyond (2002) |
Associated persons |
Brett Sperry Frank Klepacki Joseph D.
|