Civilisation 2: Sid Meier’s Civilization II | ClassicReload.com

Civilization II — CivFanatics

Sid Meier’s Civilization II is an empire-building turn-based strategy game. The game starts at the Old Stone Age in 4000 BC. Your tribe begins with a Settlers unit and has no knowledge about the surrounding area. As you found new cities and explore the surroundings, you may find hostile barbarians, villages, and other competing cultures. Once you have discovered another culture, you can adopt a policy of co-existence by signing a permanent peace treaty with that culture; you can even form a military alliance. But for those who like to conquer, you will find great satisfaction in deploying more than 50 different military units and crush your enemies. However, military is not the only aspect of this game. You will also need to concentrate on trade, science development, and make your people happy in order to avoid civil disorders.

Throughout the game, you need to research technological advances, one after another, closely following the development of human civilization. To stay ahead in the science race is one thing that could lead to success. In your long reign, you can set your cities to build Wonders of the World, which are huge projects that require tremendous amount of labor and resources. Owners of these Wonders enjoy everlasting glories and benefits.

You can choose from six different types of government: Despotism, Monarchy, Fundamentalism, Republic, Communism and Democracy. Each of these government type has its distinct advantages and disadvantages. They represent how your empire will operate and have profound influence on your empire.

Civilization II also excels in the multimedia front. Every time you completed building a wonder, there is a short but representative movie. If you need help in administering your empire, the animated advisors are always available. Your advisors present you with their ideas and also some comical relief. You can watch your advisors arguing with each other based on their own principles. Also, you meet with ambassadors from other empires face-to-face. Your reply sometimes is enough to incite an ambassador to take out a knife, howling, and threaten to destroy your empire! In other cases, your reply may please the ambassadors and they will bow cordially, pay you tribute, or share their knowledge for your peaceful nature.

Diplomacy is improved in Civilization II. Your bad attitude toward other empires will ruin your reputation. Although the final score calculation does not take reputation into account, walking around with a stained reputation can really hurt your diplomacy. Other cultures will remember your treachery for a longer period of time. Reputation recovers at snail speed.

Many people complain that some computer games offer no challenge. This is not the case in Civilization II. There are six levels available: the Chieftain level, Warlord level, Prince level, King level, Emperor level, and finally the Deity level. The deity level is most difficult — even expert players are subject to destruction!

Civilization II can be played over and over again and you may never see the same thing since the maps are randomly generated and the whole game requires many decision makings.

For all these great features and innovations, Sid Meier’s Civilization II is absolutely the best strategy game, unprecedented, and it will be a long time before you will see such a unique and fun strategy game again.

Interview

  • Civilization Chronicles Interview with Brian Reynolds

Reviews:

  • Gamespot’s Civilization II review
  • Gamespot’s Civilization II Gold review
  • Gamespot’s Civilization II: Test of Time review
  • Avault’s Civilization II review
  • Games Domain’s Civilization reviews
  • Games Domain’s Civilization II reviews
  • Games Domain’s Civilization II Gold review
  • Games Domain’s Civilization II: Test of Time review
  • Strategy Gaming Online’s Civilization II Gold review
  • Strategy Gaming Online’s Civilization II: Test of Time review

Minimum System Requirements:

PC:
  • System: 486/33
  • RAM: 8 MB
  • CD-ROM speed: 2X
  • Video Mode: SVGA
  • Sound Board: Yes
  • Operating System: Windows 3. 1, Windows 95
MAC:
  • PowerPC
  • Mac OS 7.5.3 or later
  • 10 MB RAM
  • CD-ROM drive
  • Color monitor
  • Open transport required for multiplayer option

Patches:

  • Visit Civilization II Downloads Collection to download the latest patch for Civ2 Classic, Civ2 Multiplayer Gold & Test of Time.

Civ 2 at 25 – one of the most important 4X strategy games of all time

Can you remember the first time you played a Civilization game, and what it was that got you hooked? Was it the exploration? Empire management? Warfare? Without a doubt this 4X series is a cornerstone of the strategy gaming world, and while Civilization VI is the most recent iteration, the mighty house of Meier has some amazing past entries worthy of celebration decades later.

From a nuke happy Gandhi to ‘just one more turn’ syndrome, the legacy of past Civ games remains influential across many parts of modern gaming culture. Civilization II – which was first released in 1996 – marks its 25th anniversary today (technically it’s on the 29th, but there’s no leap day this year). But its legacy is often tucked away between the landmark that was the first game, and the massive successes of later releases. Surprisingly it was not directly worked on by Sid Meier himself, but Civilization II still saw the series branch out as it took on new ideas from lead developers Brian Reynolds, Douglas Caspian-Kaufman, and Jeff Briggs.

Civilization II introduced many of the key features that would continue to be part of the series for generations: the isometric map, river mechanics, new units, and generally it made lots of quality of life improvements to the core gameplay. But where Civ II really stood out was in the personality it fed into each game. Players were treated to wonderful, and corny, live action video advisors, fully animated leaders, a changing throne room, the ability to look at cities as they grew, and entertaining music.

The advisors, which included an Elvis impersonator, a surly general, and a sultry diplomat, would argue with each other while giving advice, something that no Civ has replicated since. The throne room, which began life as a cave with a rock, would eventually become a luxurious throne room meant for only the best kings and queens, and it reflected how happy players made their citizens.

One of the most important features was something, according to his autobiography, that Sid Meier originally opposed. At the top of every window, sitting right beside the ‘world’ tab, was the ‘cheat’ tab. Initially, Sid Meier admitted that he didn’t want to give players access to such potential for meddling behind the scenes, but it would turn out to be one of the greatest contributions to gaming in history.

From that humble menu, the wonderful world of modding opened up to the average player, and a constant flow of new scenarios, tweaks, civs, and everything else under the sun would come pouring out of the minds of fans.

Some of these home made scenarios were even consolidated into an expansion released alongside official scenarios designed by MicroProse themselves, showing the potential impact that players could have on game development all the way back in the late 90s.

Civilization II also, in the midst of its other new ideas, saw a trickle of inclusivity that shouldn’t be overlooked. At the start of each game, players were able to choose the gender of their leader for almost every civilisation. This would alter the historical or mythical figures available to include key female leaders from that nation’s past, including Elanor Roosevelt, and Hippolyta, Queen of the Amazons. It wasn’t perfect, with some civilisations foregoing this option or else creating an ahistorical female leader instead of actually grabbing one from history, but it was a step in the right direction.

The game was a critical and commercial success when it launched, and it directly inspired Sid Meier’s Alpha Centauri, one of the best strategy games of all time, among a myriad of other copycats. Notably, the massively popular FreeCiv is based in large part on Civilization II’s design.

Its endurance also led to some humorous tales of woe. In 2012 a story of the collapse of humankind catapulted the classic back into the limelight. Reddit User Lycerius posted a save file for discussion containing a 10 year old game of Civ II, and it was a hellscape. Unlike newer entries, players aren’t forced to end their game at a specific cut-off date, so Lycerius had continued on, watching the world collapse into a 3-way cold war dystopia of nuclear fallout and autocratic governments.

While it sparked some discussion about the nature of humanity, Lycerius’ game – and the tons of other players who downloaded in the save file in an attempt to right the catastrophe – highlighted the enduring quality of Civ II and its ability to generate interesting emergent gameplay far beyond what the developers intended.

Civilization II is an important touchstone in the history of strategy games, perhaps more-so than the first Civilization. It was a champion of early player modding, a testament to the endurance of Sid Meier’s original design, and it pushed the boundaries of what 4X games could become.

The next time the Inca create overwhelming terrace farm yields or Gandhi eyes you suspiciously, remember the legacy of what came before, and lament that there’s no longer an Elvis impersonator to tell you to improve luxuries as you dominate the world one turn at a time.

‎Civilization Revolution 2

on the App Store

Description

***NOTE: Compatible with iPhone 4S+, iPad 2+, iPad mini 1+, and iPod touch 5 — WILL NOT RUN ON EARLIER DEVICES***

The sequel to one of the most successful strategy games on mobile is here! Sid Meier’s Civilization Revolution 2 challenges players to build a glorious empire that will stand the test of time. This is the first game in the Civilization catalog to be developed and available exclusively for mobile devices. Civilization Revolution 2 offers mobile strategy fans a brand new 3D presentation and more tactical depth than ever before! Find out if you have what it takes to rule the world!

Key Features:
— New Units – strengthen your military might with brand new combat units including Aircraft Carriers, Jet Fighters and Special Forces.

— New Technology – race to science supremacy with new technology such as: Lasers, Modern Medicine and Information Technology

— New Buildings & Wonders – grow and expand your civilization like never before with new buildings and wonders including Nuclear Power Plant, The Red Cross and Silicon Valley

— Enhanced 3D Graphics – updated 3D graphics taking full advantage of iOS devices graphical capability

— Scenario Challenges — reenact historic events and battles in the Scenario Mode

Follow us on Facebook: https://www. facebook.com/civ

Follow us on Twitter: @civgame

Version 1.5.5

This app has been updated by Apple to display the Apple Watch app icon.

Updated for iOS11 and 64 bit devices.
performance optimizations.

Ratings and reviews

ratings: 276

Alexey

Got worse compared to first Civilization. The interface is more complex

Please return civ rev 1 in appstore!

If you dont plan to make updates for the second civ rev, then please return first civ in appstore!!!

We need part 1!!!

Part 1 was great, part 2 is a mistake. Please we need good games not this, we need part 1 in appstore.

The 2K developer has not disclosed to Apple its privacy policy or data processing practices. Detailed information is available in the developer’s privacy policy.

N/A

Developer will be required to provide privacy information when submitting the next application update.

Information

Provider
2K, Inc.

Size
1.1 GB

Category

Games

Age
12+
Small/moderate amount of cartoon or fantasy violence
Small/moderate use or reference to alcohol, tobacco or drugs
Little/moderate amount of realistic violence

Copyright
© (C) 2005-2015 Take-Two Interactive Software, Inc.

Price
449.00 RUB

  • Developer site

  • App support

  • Privacy Policy

Supported

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Civilization 2 | it’s… What is Civilization 2?

Interpretation

Civilization 2

Civilization II is a turn-based strategy game developed and published by Civilization. Sid Meier and Bruce Shelley, the game designers behind the first Civilization, were not involved in the development of the sequel.

In 2002 Windows Me and Windows XP.

The changes compared to the previous game were not very big; new units, civilizations, wonders of the world, technologies appeared, graphics acquired an isometric view. Units have units of life. Scenarios appeared (before that it was possible to play only on a randomly generated map or Earth map). For the first time, it was possible to mechanize obsolete units, but this required the presence of a world wonder Leonardo da Vinci’s Workshop (eng. Leonardo’s Workshop ).

As before, victory in the game could be achieved in two ways — destroy all opponents or build a spaceship and send it to Alpha Centauri.

Also, this game was the first where a simple user without knowledge of programming languages ​​could fully change and improve the game, create mods and more.

Contents

  • 1 Civilizations
  • 2 Types of victories
    • 2.1 Conquest
    • 2. 2 Space Race
    • 2.3 By points
  • 3 Additions
  • 4 Links

Civilizations

As in the first part of the game, civilizations in Civilization II were distributed among 7 colors, and at the same time only one civilization for each color could be present in the game. If in the first part there were 2 civilizations for each color, now there are 3.

Civilizations sorted by colors
White Rome Russia Celts
Green Babylon Zulu Japan
Yellow Egypt Aztecs Spaniards
Turquoise China Americans Persia
Orange Greece England Carthage
Blue France Germany Vikings
Violet India Mongols Sioux

Types of victories

Conquest

Assumes the capture or destruction of all enemy cities on the map.