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Air Platypus | Chaos on Deponia Walkthrough — Chaos on Deponia Guide


Last update: Monday, January 28, 2019

Air platypus egg is hanging in a sock on a wire between the restaurant and the gift shop. Enter the balcony (the door in the middle of the location) — it turns out that the wire mechanism is without a crank. Travel to Doc’s workshop and visit the room where you’ve faced the robot. Pick up the crank (bottom shelf, on the left side). Return to the Old City, place the crank into the mechanism, use it and take the egg from the sock.

Make your way to the captain’s home and take a look at the bookshelf, dying flowers, aquarium by the window and the window itself. Each time, Rufus will automatically retrieve a memo written by the captain (in all, there are 5 of them). Leave the house and enter the door one floor below.

Talk with the Poet. Give him all memos written by the captain, and he will let you take anything from his belongings. Use the opportunity and pick-up the candle and a glass of water found on the window sill, an urn (shelf next to the Poet), charcoal (on the floor), bread (ledge on the right side of the room), and thread (above the door).

Make your way to Seagull and take a look at the bookcase. Click on the book that unlocks the hidden pathway, then enter the crow’s nest. The mast is topped by hanging sleeves — to access them, you need to pour the remains (brr…) into the pipe. The mast will be lowered. You can now use the sleeve as a catapult for the egg, but there is still something missing — a hook to be exact. The hook can be found in the jar at the docks (next to the fisherman). Connect it with the lace and use it on the sleeves, then connect the other end of the sleeve with the hook on the pipe. Place the egg in the catapult. It will turn out that the catapult is still not tense enough, so proceed to the hidden pathway and open up the vault on your right. Use the vacuum to clean up the contents of the lint. Return to the crow’s nest — the catapult is ready, but you still do not have anything to cut it with.

Travel to the tavern and make an attempt to take a razorfish from the wall — no can do, it has an installed motion detector. Take the sugarbowl from Bozo’s table and pour the sugar into a generator in the location with the gondolier (above the entrance to the tavern). Enter the tavern again and pick up the razorfish. Before you make your way back to Bellevue, return to the area with the entrance to the tavern and proceed left. You’ll reach Little Venice. Pick up an antenna found next to the building.

Proceed to the foretop and use the razorfish to cut the catapult. Take the sleeves and travel to Bellevue. There is an aviary next to the entrance to the market — put the bread in the feeder. The platypus will start to circle around the feeder. Create a landing net — mix sleeves and the antenna. Use the landing net to catch the platypus, then travel to the location with the gift shop and the restaurant. Place the platypus in the nest on your right.




Chaos on Deponia review | Adventure Gamers

Written by
Emily Morganti —

Welcome back to Deponia, the junk-filled planet that self-important tinkerer Rufus is determined to save from imminent destruction—not so much because he cares about Deponia’s survival, but to impress a pretty girl. Chaos on Deponia is the second game of a planned trilogy from German developer Daedalic, and it’s extremely similar to the first, so if you’re new around these parts you might want to start at the beginning.

If you didn’t play the first game, you’ll be able to jump right in thanks to a brief video that recaps the story, a tutorial that teaches the controls, and a simple opening sequence that establishes Rufus as an accident-prone loudmouth. Deponia ended on a somber note, with Rufus crashing back to the landfill he begrudgingly calls home while Goal (the object of his affection) and Cletus (her arrogant fiancé) head back to the floating utopia of Elysium. Chaos on Deponia picks up soon after with another of Rufus’s crazy escape attempts. Predictably, the escape quickly goes south and he and Goal end up plummeting back to Deponia, with Goal’s brain implant damaged once again.

Though the early story set-up is startlingly similar to the first installment, the scenery has thankfully changed: Chaos on Deponia is mostly set in the sprawling Floating Black Market. This dockside city has 15 or so discreet locations, which can be easily navigated via quick travel maps located all over the city. And this time Rufus has reinforcements, with returning characters Doc (a mad scientist type) and Bozo (captain of a fishing trawler) on hand to help him deal with Goal’s damaged implant and navigate the Rust Red Sea.

Early on, Rufus’s recklessness causes Goal’s personality to fracture into three separate pieces: the snooty Lady Goal, sassy Spunky Goal, and simplistic Baby Goal. (Talk about high maintenance!) Because of this, much of Chaos on Deponia is spent switching between the three versions of Goal using a handy pocket remote control, negotiating with each of them and playing them off one another to regain the trust of the increasingly uncooperative princess and make her whole again.

Rufus’s objective is nobler in this game—before, he was simply trying to leave Deponia, while now he’s trying to prevent the planet from being blown up—and this broader scope makes Chaos on Deponia’s story feel more epic and important. Before it’s over, he’ll get mixed up with the mob, confront his estranged father, and join a group of freedom fighters who talk of revolution in the leader’s mom’s basement. Revelations about Elysium’s true nature and the motives behind Deponia’s planned annihilation help to develop the overarching story and set up questions that will presumably be addressed in the third installment.

Structurally, the game is identical to its predecessor. It has a long first chapter, set in one big location with lots of multi-step puzzles to solve, followed by two shorter, snappier chapters in new settings. The game is also about equal in length, again taking me eleven hours to complete. In spite of the similarities, Chaos on Deponia doesn’t suffer from the same uneven pacing that bothered me in the first game. Deponia’s early obstacles felt like a series of false starts, but the sequel’s first chapter held my attention thanks to the large area to be explored and the nonlinearity of Rufus’s quest to make nice with all three of Goal’s personas. The first half hour is a bit passive, with little more to do than click the one or two available options, but once Rufus and Goal reunite the game rolls along nicely. And Chaos on Deponia’s puzzles flow steadily—there were always just enough hotspots for me to poke at, items to try, and people to talk to that I neither felt stymied nor overwhelmed.

On the downside, at times the puzzles flow a bit too steadily, almost as if they’re solving themselves. I often used or combined objects without being quite sure why I was doing so. Sometimes I didn’t truly understand the objective until a puzzle was complete and I could work backward through the logic. Solving puzzles with relative ease to keep the story moving along is definitely better than wasting lots of time stuck (which thankfully never happened to me here), but I would have preferred to be more of an active participant.

Here’s an example of what I mean: at one point Rufus trades another character for an umbrella (for no obvious reason other than that acquiring items is what you do in an adventure game). Immediately after doing this, I chose to talk to the umbrella’s former owner, and Rufus started going on about how the umbrella didn’t work the way he wanted it to, as a lightning rod for his girlfriend. It wasn’t until several scenes later—after I’d visited a new location, talked to a few other characters, and experimented with using different objects on Goal—that I even understood why I’d want to use her as a lightning rod, let alone what they were getting at in that conversation. Once I figured that out, I knew that the umbrella would be involved in the puzzle solution, but not because I’d figured it out myself; Rufus had essentially spoiled it for me. In Chaos on Deponia, it’s common for characters to tip their hands like this before the player has had a chance to piece together the subtext, and such moments make the puzzles harder to appreciate. It’s not an issue I remember cropping up in Deponia, at least not to this extent.

Chaos on Deponia is a comedy that borrows heavily from the Monkey Island tradition. Much like in the previous game, the German-to-English translation seems decent, but the writing didn’t wow me. Sure, I chuckled here and there, but I quickly tired of the long-winded exchanges whose only purpose seemed to be to deliver jokes. The voice acting is strong overall and the direction seems better than in Deponia, with far fewer instances where an actor’s reading doesn’t match up with the line’s intended context. Even so, much of the game’s humor simply doesn’t carry over—or maybe it just doesn’t do it for me.

A lot of the comedy has to do with Rufus’s overconfidence, his rudeness, and his mistreatment of Goal. There are several fart jokes and an entire puzzle that throws logic out the window merely to set up a urination gag. Fun is made of a blind man, an apparently brain-damaged woman, and a guy with a speech impediment. I’m not one who thinks content needs to be politically correct and inoffensive in order to be funny—after all, The Simpsons, South Park, and The Family Guy are some of my favorite shows—but Chaos on Deponia’s self-conscious stabs at similarly edgy humor are too transparent, resulting in a game that’s supposed to be funny rather than one that actually is. At least lengthy conversations can be right-clicked through if you get tired of the jokey-jokes (albeit at the risk of missing something important), but at its worst the humor encroaches on the gameplay with puzzles that are convoluted for the sake of comedic effect, and there’s no avoiding those.

Whether or not the writing tickles your funny bone, Chaos on Deponia is a very dialogue-heavy game, and navigating conversations might start to feel like a chore. Dialogue options are often redundant, with the same question and answer given in multiple ways. Plus, some options remain active after they’ve been exhausted so you keep hearing the same lines over and over. Having three versions of Goal also means three versions of her dialogue, and sometimes in order to move forward you have to have a conversation with one of them that you’ve already had with another. Of course, quippy dialogue is one of the hallmarks of a comedy adventure, but I think a tighter script would have made for a better game. And with fewer words, the humor may have packed more punch.

Rufus is meant to be a comedic anti-hero, presumably one who will experience at least some change and personal growth over the course of the full story arc. But his development seems to be regressing, as I found him less likeable this time around. I originally saw him as a bumbling but good-hearted guy trying his best, who by the end of Deponia was realizing the importance of doing things for others rather than focusing only on himself. In Chaos on Deponia, however, he’s more abrasive, and unnecessarily mean to people he’s only just met. He makes reckless decisions at the expense of Goal’s safety (contrary to the player’s will) and generally treats her more like an object to win than a person he cares about. While his character traits are clearly hooked into the story Daedalic is telling, all of this makes Rufus tough to sympathize with at the climactic moments when we’re supposed to be sharing his pain.

In another apparent inconsistency, some wacky situations and nuances crop up in the sequel that don’t entirely jive with the world established in the first game. In Deponia, the planet was built out of trash and its quirky inhabitants were prone to slapstick situations, but their society and rules of nature were somewhat grounded in reality. Chaos on Deponia, on the other hand, employs some weird science—including a population of supernatural platypuses, time travel, inter-dimensional portals, and the ability to swap personalities between different bodies via remote control—that take the game more into Sam & Max territory than the Monkey Island vibe that’s pervasive otherwise. These oddities contribute to Deponia’s charm and I didn’t necessarily mind them, but some of the weirder moments felt out of place in a world I thought I’d already gotten to know.

After the hefty first chapter, Rufus’s adventure takes him beyond the Floating Black Market to a handful of smaller locations around the Rust Red Sea, including a research facility where dolphins are being trained to help the resistance, the North Pole, and the abode of a mystic who has expanded his fortune-telling practice to include couples counseling. Though there’s much less to explore here, these new scenes provide welcome visual variety—including different times of day and changing weather conditions—that give a more complete perspective of the trashed planet he’s trying to save.

The graphics haven’t changed from the first game. The vibrant 2D cartoon artwork, unique character designs, and creative trash-filled environments provide plenty to look at, and lively animated cinematics are peppered throughout the game. I especially liked the movie of the trawler moving through the water at sunset (very pretty), as well as one set underwater as a trio of torpedo-equipped dolphins converge upon their mark. The locations have more NPCs hanging around, which makes the Floating Black Market feel less barren than Deponia’s Kuvaq (even though you can’t talk to most of them), but the in-game scenes are still sparsely animated. During most of the lengthy dialogues, two characters stand still and talk back and forth with little movement between them. A few dialogues take place with extreme close-ups on the characters’ faces; it’s a nice change of pace, but even an extreme close-up starts to feel old in a game with this much dialogue. I brought this up with Deponia and it’s worth repeating: more animation, gestures, and facial expressions during conversations would go a long way toward making the long dialogues more interesting, and maybe even funnier. No matter how good a job the voice actors do, jokes simply aren’t as funny when they’re delivered by a character who’s just standing there with his back to you.

Most of the puzzles involve inventory manipulation and character interaction, many with a «chain reaction» structure that requires several small steps to be solved before a larger objective can be satisfied. Of these multi-step puzzles, I particularly liked a series related to platypus nesting and breeding habits (because of the logic involved, not necessarily the subject matter!) and another where an annoying gondolier must be thwarted so Bozo and his burly girlfriend can share a tender moment. Figuring out how to outsmart a robotic gadget shop clerk using various merchandise samples is another fun sequence. Like in the first game, I thought most puzzles were fair, with solutions easy enough to figure out—no small feat in a setting as eccentric as this one.

There are also a handful of minigames, which are generally self-contained puzzles with their own unique interface. These tie into the story, but they can be skipped without penalty if you choose to. My favorite, a unique spin on the Tower of Hanoi logic puzzle, involves adding and subtracting items from a restaurant’s value menu to end up with just one item at a certain price. I groaned when I encountered a scaled-down repeat of the mine maze that I hated in Deponia, but it’s thankfully better executed this time.

A couple of Chaos on Deponia’s minigames did befuddle me, although in neither case was the problem due to the gameplay itself. At one point, as I entered into what seemed like a straightforward dialogue puzzle (e.g. choose a particular sequence of dialogue lines to lead a character into a certain response), a “Do you want to skip the minigame?” box popped up on screen. This might have been a quick fix for a puzzle deemed too difficult, but it made me second-guess my objective and caused unnecessary confusion about what I was trying to achieve. Another minigame that’s supposed to play like a Simon-style matching game was buggy and completely unplayable (a somewhat common issue, according to posts on Steam’s forums). In this case I was grateful for the skip button, but would have preferred the chance to play it myself.

Although I didn’t buy all of the events leading up to the ending, I found it more optimistic and satisfying than in the first game. By the end, Rufus has learned exactly what’s going on in the Deponia / Elysium struggle and he has Goal by his side—two elements that were sorely missing last time. From a story perspective, I’m not convinced that so much play time was necessary for what would ultimately translate into so little progression, but at least by the end I felt like my efforts had helped Rufus uncover new information about Deponia’s situation that will carry the story forward in the final installment. It’s hard to say a trilogy was really warranted for this series; both installments have covered similar ground and not a ton has changed in the 20+ hours of gameplay so far. But Deponia is still a fun world to visit, and in this middle installment the stakes are raised and the story finally seems to be headed somewhere.

Chaos on Deponia makes multiple tongue-in-cheek references to classic adventures, but even without these, it’s clear that the Deponia team loves and cherishes the genre. While this sequel doesn’t have enough improvement over the first game to earn it a higher score, it is nonetheless a charming and at times clever “old school” adventure that fans of LucasArts-style comedies will enjoy. Personally, I liked Chaos on Deponia better than the first thanks to its improved pacing and ever-thickening plot, and am looking forward to the trilogy’s big finish to see if Rufus can finally get his act together well enough to get the girl… and, more importantly, save the world.

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Chaos on deponia Overview — Playing Together

Sooner or later, quest studios tend to figure out the benefits of sending adventure games to market piecemeal. This is understandable: by breaking the story into episodes, the authors can set a “retail”, higher price tag, while simultaneously fueling public interest in continuing.

And then, the longer the quest turns out to be, the less hope that the average quest lovers will complete it to the end. Especially when it comes to toys from Daedalic Entertainment, which can sometimes take out the whole brain with non-standard puzzles on the verge of madness and fantasy. nine0003

Released a few months ago, Deponia is a marvelous example of an adventure game in which madness and fantasy reign supreme. No one doubted that there would be a continuation, although it is unlikely that many suspected that the second part — Chaos on Deponia — would make us happy with its appearance so soon.

Despite the fact that formally the market is floating and black, the market square looks quite land-based and colorful. Everyone lies, in general. Circular flying (tel) apparatus

An old acquaintance — the crazy and self-satisfied inventor Rufus — we find almost on the way to Elysium. “Almost” because Rufus accidentally pierced the air capsule with the unearthly beauty Goal on board, floating “to the upper world” with a giant disk from a circular saw. An attempt to communicate with the dream girl ends in failure, so the main character and the main character fall down into a reservoir located on the surface of Deponia.

So, Rufus again fails to escape from his native cluttered world, while Goal once again hits his head and, quite in the spirit of the schizophrenic atmosphere prevailing everywhere, is divided into several autonomous personalities. nine0003

Now the boy must not only restore the memory and mental abilities of his failed girlfriend, but also save Deponia. After all, the question of the habitability of the «garbage» planet is still open to the Organons. Shutting it down with a total explosion of everything to hell is an excellent decision from the point of view of leading representatives of local law enforcement agencies.

Didn’t you understand anything? Do the words «Elysium», «Organons» and «Deponia» evoke any vivid associations in you? So you haven’t played the first part of the series. Sadly. Because the developers clearly do not intend to arrange a long introductory for players whose introduction to the world begins with the second episode. This is stated in plain text in a wonderful mocking «tutorial», which is full of ironically rethought references to events that happened earlier. nine0003

Change of scenery

The developers didn’t follow the road that other quest creators had done and settle heroes in old locations with props familiar to the point of soreness. Despite the fact that the action takes place again on Deponia, this time we see a completely different part of it — the so-called Floating Black Market. This place looks generally more fashionable than the town of Kuwak, from which Rufus tried to escape in the first part. There is less garbage around, and in the upper part of the settlement there is even a real restaurant. Let them serve exclusively dishes from platypus. nine0003

Platypuses in this part of Deponia are generally treated with great reverence. There is a private club dedicated to the love of awkward animals, and fights in platypus costumes are held — the best local way to resolve conflicts.

We wrote that there is less garbage in the game. But don’t worry. Reserved corners with rusty pipes and dirty roofs still remain here. There are also very passive revolutionaries, a gang called «Unorganized Crime», a maniac lady from a weapons store and … a gondolier. Rock-paper-scissors tournament battles are held in the bar, a spherical and, perhaps, too emotional legged robot is in charge in the shop of unusual gadgets, and at the very top of all this bedlam is the handsome and imposing Seagal, whom Rufus had once met at very dramatic circumstances. nine0003

So what we have before us seems to be the good old Deponia, which we have already grown to love — and at the same time, a completely new set of delightful locations where everything lives, blooms, smells, multiplies and is overgrown with garbage crabs-musicians.

Take care of patterns

Chaos on Deponia is a new level of balance, pardon the pun, between the forces of Chaos and the forces of Order. In a sense, the atmosphere of universal absurdity has not suffered at all, but now our brains suffer from it somewhat less. Not because the game has become more «casual» — not at all. It’s just that the authors from Daedalic Entertainment thought the riddles very carefully this time. Solutions are rarely standard. What’s really there — they are almost never standard. But a certain logic in the actions of the hero nevertheless can be traced. nine0003

And where logic does not help, dialogues will help, which, as always with Daedalic, you need to listen and look closely in the most careful way. Even in Rufus’ empty, at first glance, boasting, one can sometimes see a rational grain that can lead to a guess.

If the main character suddenly starts to pose as the world’s greatest stealth ninja in a conversation, being caught trying to infiltrate the base of unorganized criminals, then the Golden Dragon of Invisibility will definitely be able to somehow help us bypass the bandit guards. On the other hand, it would be foolish to think that it will be enough for us to follow the «dragon» to the gadget store in order to calmly then pass into the shelter of lawbreakers under the cover of stealth. The combination will certainly turn out to be elegant and multi-stage: developers do not allow “rendering” and banality under any circumstances. nine0003

Along with a lot of insane, but «split» riddles, the developers, no, no, and yes, will introduce a puzzle that can not only break the template — leave no wet place from the template. At one point, Rufus will complain about the too loud music in the market, because of which it is impossible to concentrate and remember the secret knock of the revolutionaries. And we will need to do something incredibly simple, but at the same time so unusual that, we are sure that if textbooks on questology are ever released, this example of an archaic task will be included in such a manual as the most classic example. nine0003

Here comes the gondolier! There was… Even mini-games, which in adventure games usually turn out to be creative interpretations of mazes, sudoku, chess and other well-known pastimes, look completely different here. Nowhere else, probably, we will not see such a parody of fighting games, which Daedalic showed us. When two people in platypus costumes hit each other with things that look like plush paddles, it’s epic. Especially considering that the battle takes place in turn-based mode.

Yes, and «rock-paper-scissors» — a battle in which you can not get involved without «real tournament fingers» — a chic mockery of big sport. Mini-games, as always, can be skipped. nine0003

Steal, set fire

However, it is known that we love Daedalic not only and maybe not so much for the smooth-silky gameplay, but for the inexhaustible humor and amazingly lively characters. Chaos on Deponia «shoots» every episode and every character. A movement of revolutionaries that seeks most of all to perfect its methods in the direction of even more passive resistance, the hapless Bozo in love with a maniac in the armory, a gentleman from the upper city who can only express his needs through notes, a cult waiter in a restaurant who walks openly to consult with his manual Cthulhu on the topic “the owner, the victim wants to book a table for two, what should I do?” — everything is important. Even if the character has no more than three lines in reserve, even when these lines are reduced to a meaningful hoot, like the criminal “authority” Donna, one can confidently count on the fact that this character is here for a reason and will certainly give out his portion of banter. nine0003

Just the scene with the arson of Uz’s house at the very beginning is worth something. Rufus in the background, under our strict guidance, causes irreparable destruction on the ground, and the hostess of the premises, turning her back on all these outrages, expresses misgivings about her eccentric guest. At the same time, Doc sitting next to us, familiar to us from the first part, calms the nervous old woman: “No, Rufus has changed, now he is very careful,” which looks amazing against the backdrop of the burning house of Mrs. Uz and her bird, passed through a garbage grinder. nine0003

In fact, Chaos on Deponia is so good in the dialogue-replica sense that you want to literally parse it into quotes. If the player has a desire to apply items to anything just to hear what Rufus will soak this time, then the adventure is really a success. At least as far as text is concerned.

But the picture didn’t «get worse» either. Chaos on Deponia is a cartoon quest in the best sense of the word. Each location lives and breathes. Small details like the automatic face-control nose at the entrance to Bellevue or the garbage crabs, hung with all sorts of metal gizmos, add a special charm to what is happening. So even the constant running from one area to another and back is not too annoying. Moreover, especially for such movements, the developers provided the Floating Black Market with a map that allows you to quickly go to another point. nine0003

Developers like to turn things upside down.***Chaos on Deponia is an example of how sequels can and should be made. Daedalic’s game turned out even better than the original Deponia — more fun, more original and at the same time «passable» for, if not broad, but at least slightly expanded masses. So, if someone was suddenly going to once again bury a drawn two-dimensional adventure game, let him hear our indignant “fi” and, before poke in the direction of quests, first get real tournament fingers. nine0003

Pros: original story; understandable but unusual tasks; bright dialogues; living characters; lovingly painted locations.

Cons: not found.

Deponents 2: Explosive adventure / Review / Cyber-game.tv


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Explosive Adventure» — trash ballad, act two.

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The German studio Daedalic invites us to a fascinating walk through the wondrous planet Deponii in the company of the eccentric mechanic Rufus and his triune passion. In the mandatory program: hilarious dialogues, a lot of banter and an unfading positive attitude

Original name Chaos on Deponia
Genre Quest
Publisher Daedalic Entertainment
CIS publisher « 1C-SoftKlab»
Developer Daedalic Entertainment
Minimum requirement Intel Pentium 4 2. 5 GHz or AMD Athlon XP 2700+ 2.17 GHz, 1 GB RAM, NVIDIA GeForce 6600 or AMD Radeon X1300 graphics card with 256 MB VRAM, 5 GB hard disk space, internet connection and account Steam
Recommended requirements Intel Core 2 Duo 2.0 GHz or AMD 64 X2 4400+ 2.3 GHz, 3 GB RAM, NVIDIA GeForce 8800 GT or AMD Radeon HD 2900 with 512 MB VRAM
Release date November 6, 2012
Age requirement from 12 years old
Platforms PC
Official site

Behind the shaft of autumn hits of varying degrees of furiousness, these high-flying eagles, that fell on our heads, it was easy not to notice such a small but proud bird as Chaos on Deponia. A representative of the now undeservedly forgotten kind of purebred quests, she passed without fanfare and pomp, only “for her own”. Meanwhile, this is one of the most fun and silly (in the best sense of the word) phenomena of autumn, leaving only positive emotions behind. nine0003

It is worth noting that Chaos on Deponia is the second part of the planned trilogy, and we still do not recommend sitting down for it without first reading the first part. Of course, you will get some minimal idea about the events of the original from the introductory video, but this is clearly not enough to fully understand the big story. In general, we have warned you.

But a little digression still does not hurt. Our ballad tells about a planet called Deponia, which is notable primarily for the fact that almost all of it is littered with all sorts of garbage and rubbish. A kind of dump of a planetary scale, where life blooms in a riotous color. It has its own cities, its own crafts and entertainment, its filibusters and bandits, and the most revered animal is the platypus. And then there’s Rufus, our main character. A clinical optimist by life, a mechanic by profession and a savior of the world by vocation, he is obsessed with the idea of ​​getting to Elysium — a shining city floating in the sky, the abode of all sorts of elites and the cream of society. And when suddenly the beautiful Elysian Goal literally falls on his head, he sees this as a long-awaited chance to fulfill his dream and immediately takes the girl “in circulation”. We will not retell all the vicissitudes of the first part, so as not to spoil the pleasure, but the idea is that everything in the end turned out to be far from being as simple and ideal as we wanted at first. nine0003

Bard is involved in the plot very indirectly, but it is his guitar picks that create a good part of the atmosphere of the world of Deponia

But Rufus is not one of those people who are broken by failures. The very concept of «despondency» seems to be completely wiped out of the memory of this charismatic dunce, as well as «common sense». In his hands, any noble undertaking turns literally inside out. So, the desire to save her beloved from the hands of the villain Clytus ultimately leads to a hard landing in the waters of the Rusty Sea, and an attempt to bring Goal to life leads to the crushing of her personality into three independent parts. Agree, it turned out ugly, and not everyone wants to have a third of a girl instead of a whole one either, so Rufus unfolds a storm of activity to bring the three different “Selves” of the girl to agreement. And knowing it, you can safely guarantee a real kaleidoscope of funny situations and colorful characters, richly flavored with a healthy dose of absurdity and subtle banter. Believe me, you won’t be bored. nine0003

«Rufus, I could say that this is dangerous and that you shouldn’t even try, but you won’t listen to me anyway, so I’ll just say: I hate you!»

Near the end of the game, one of the heroes, Doc, gives out approximately the same phrase, completely tired of the chaos that is happening around at the suggestion of the protagonist. And any, absolutely any of the characters met on the way would confidently subscribe to this statement. Because Rufus is something. A self-centered, slightly idiotic and certainly quick-tongued guy will give you a lot of funny moments with his remarks, which he has prepared for absolutely any reason. Everything is on fire in his hands, he constantly, like a magnet, attracts troubles to himself, and the tendency, contrary to all exhortations, to invent extremely non-standard methods for solving them is one of the pillars on which the atmosphere of the game rests. nine0003

Rufus is no stranger to even flirting with the space-time continuum

Goal has a lot of work to do in collecting the pieces of consciousness. In the bottomless pockets of our hero’s coat there will be a lot of all kinds of items — from banal tools and bananas to burning tires, a mini-pool and even a whole set of torpedo tubes. Their correct combination and application solves most of the puzzles in the world of Deponia — everything is like in the classic LucasArts quests and their followers. nine0003

From time to time there are also funny mini-games, mostly simple. If suddenly the solution does not come to mind, talk to other heroes or listen to the comments of Rufus himself — there will definitely be a hint in them. Well, if it’s deaf here, the game is always ready to serve by highlighting all the active points on the screen and even skipping the overwhelming puzzle. However, all the same, from time to time non-trivial situations come across that you can thoroughly hang on. So, if at the right time you don’t think to turn down the volume of the music in the settings, Rufus will not be able to get into the rebel hideout, aimlessly trampling at the doorstep. Such examples are not isolated, and sometimes they naturally baffle with their illogicality. nine0003

Only such trifles are unlikely to overshadow the heap of positive that «Explosive Adventure» gives us. The very existence of games such as both parts of Deponia, and developers such as Daedalic Entertainment, once again proves that claims of a «past era of quests» are at least greatly exaggerated. Meanwhile, the third part has already been announced. It will be released in the fall of next year, and will be called simply and concisely — Goodbye, Deponia. It’s a little sad, of course, that the series is coming to its logical conclusion, but on the other hand … Khuza-ah! The adventure continues! nine0003

Pros:

  • wonderful visual style;
  • funny, albeit stupid, jokes;
  • charismatic characters, ridiculous situations and amusing surroundings;
  • amusing ballad tunes between chapters.

Weaknesses:

  • the game ends too soon;
  • some puzzles are completely non-obvious and far from always logical.

Localization

Translation of text while maintaining the original voice acting is, in our opinion, the best option for projects like Chaos on Deponia. Foolish and funny streams of consciousness of Rufus please with their originality, and at the same time there are no problems with perception — the text part is reworked very soundly.

Localization score: 8

Graphics Beautiful drawing of everything and everything, combined with the touching animation of the characters grimacing, give out a real treat for the eyes — a kind of funny cartoon, which, moreover, can be controlled. nine0107

8
Sound All action is necessarily accompanied by light background motives, from time to time interspersed with something more dynamic and pretentious. Excellent voice acting gives the characters liveliness, and ballad inserts are generally almost the best that is here. 9
Single game Chaos on Deponia is completed in a seemingly impressive ten hours, but in reality the time flies by completely unnoticed. Once you find yourself on this cute garbage planet, get acquainted with eccentric heroes and get involved in the ups and downs of local history, it is already very, very difficult to break away. And in the end, you definitely want more. nine0107

8
Team play Not available
General impression An excellent game in all respects — bright, cheerful, entertaining and unbanal. For all its minor shortcomings, missing out on such a pleasure, especially if you are breathing unevenly towards classic cartoon quests, is unacceptable stupidity. 8

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