Call of duty ghost bewertung: Call of Duty: Ghosts Review

Call of Duty: Ghosts Review

Call of Duty: Ghosts

By Scott Lowe

Updated: Oct 22, 2015 6:14 pm

Posted: Nov 5, 2013 8:00 am

Like a good sequel should, Call of Duty: Ghosts doesn’t ignore the formula of fast, fluid gameplay that has made the series famous, but introduces a unique new premise, unprecedented player personalization, and sweeping changes that breathe new life into the multiplayer experience. It’s over-the-top and at times unnecessarily complex, but serves both current and next-generation consoles with ambitious new ideas and tremendous replay value.

Despite sharing a name with one of Modern Warfare’s best-known characters, Ghosts takes place in an entirely new Call of Duty universe set in the not-too-distant future. In a genre overwrought with antiquated Russian conflicts and ambiguous Middle Eastern terrorist threats, Ghosts takes on a refreshingly unique premise in which the threat comes not from the east, but the south: a federation of oil-rich South American nations rises to take over the hemisphere, pushing north and coming to blows with the U. S.

LoadingThe prelude establishes a harrowing vision of a United States homeland that’s broken but not beaten – not quite Red Dawn, but not Fallout 3, either. It’s a space not often explored by modern shooters, and its mood is heightened by missions set in a besieged Santa Monica and the wasted remains of San Diego, to the tune of an excellent, somber score from David Buckley (The Town, Metal Gear Solid 4). But ultimately, time on the poignant homefront is short lived as the story goes behind enemy lines in Caracas, the Andes mountains, and other exotic locales.

Those might lack to familiarity, but the variety of environments keeps the campaign fresh, not only in terms of visuals, but in gameplay as well. Instead of just fighting waves of enemies through a linear stage at ground level, you’ll find yourself rappelling down skyscrapers, flying helicopters, having firefights in space, commanding tanks, scuba diving through shipwrecks, playing as a dog, and evading shark attacks. Each requires new strategy, acute situational awareness, and – in the case of the space and water missions – special consideration for verticality and physics.

Of course, it wouldn’t be a Call of Duty game without elaborate setpieces, fierce shootouts, and tense stealth missions, and Ghosts delivers some of the most memorable experiences in the series. I felt genuine dread as the ground and buildings collapsed around me during orbital weapons strikes, the zero-gravity spectacle of the Federation’s space station ambush is awe-inspiring, and bursting through a highrise window as the entire building crumbles during the Federation Day mission is exhilarating.Loading

But like previous CoDs, the story of Ghosts struggles to remain in focus amidst the fray of explosive cinematic moments and relentless firefights. Narrated loading sequences with stylized story animations push the campaign forward, but only last for one or two minutes before launching back into the action. It’s there, on the front lines, that much of the plot progression is presented and oftentimes lost.

It’s by no means an achievement in dramatic storytelling — it’s more about dumb fun — and it lacks the player-choice element introduced with Call of Duty: Black Ops II, but when given time to breathe Ghosts actually offers some interesting human drama. The story centers around two brothers, Logan and Hesh, their father Elias, and yes, their dog Reilly as they fight the Federation as part of the battered remnants of the U.S. military, and later as the elite Ghosts squad. The family ties, specifically the relationship between Logan and Hesh, made me care about the protagonists in a series that’s habitually made its characters a dispensable commodity. The voice acting is decent overall, though there are periodic moments of cringe-worthy dialog, like one superfluous moment when Elias reveals he’s a member of the Ghosts. And then there’s Riley. Though the subject of many a meme at this point, Riley not only acts as a useful tool for recon and silently dispatching enemies, but is integral to several dramatic sequences, saving your character on more than one occasion.

The story stumbles in the second act when it strays away from the more evocative character focus in favor of a long stretch of back-to-back missions driven almost exclusively by guns-blazing combat. While not poorly done, this visually arresting, action-packed, but ultimately hollow middle stands in stark contrast to the effective first and final acts. On the bright side, that padded out my play time to roughly 10 hours, making this campaign one of the longest CoD single-player experiences.

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Or, in the case of those for whom multiplayer is the primary focus, it handily gets out of the way other than to serve as the inspiration for map environments, equipment, and weapon design.

Ghosts preserves much of the look and feel of the traditional Call of Duty multiplayer experience, but introduces sweeping changes that make it more personalized, more diverse, and better balanced. At its core lies the expansive new Create a Soldier system, which affords us the ability to create and customize 10 unique characters, each with up to six loadouts, for a total of 60 available classes and 20,000 possible configurations. Create a Soldier also riffs on Black Ops II’s Pick 10 system, allowing you to forego certain equipment in order to outfit a primary weapon with extra attachments or enable extra perks. In all, there are an impressive 39 weapons, 12 pieces of equipment, 35 new perks, 36 scorestreaks spanning three categories, and various weapons attachments to choose from.

Create a Solider is ambitious in its scope, and the sheer breadth of options caters to and empowers every style of play. Whether you want to run around like a high-powered knife-wielding mutant or move stealthily through a map by using heightened senses, you can. But for all of its versatility, Create a Soldier is dauntingly complex next to previous Call of Duty games. Even after hours of matches and experimentation, I felt as though I had only begun to understand the nuances of each of the 35 unique perks and how to optimize my classes for a specific style of play. On the one hand, Create a Soldier’s depth will have enthusiast players honing their perfect loadouts for months, but on the other, it makes for a more challenging entry-level experience.

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It’s a credit to developer Infinity Ward that even while running around with a maxed-out weapon and the best complimentary perks I could find, at no point did I see a player gain a noticeable advantage. Unlike Black Ops II, which favors lightweight SMGs, Ghosts’ balance encourages you to explore a variety of weapon types. SMGs are considerably less effective, while assault rifles are faster to shoulder and have a reduced impact on speed. A new class of weapons, called marksman rifles, bridges the gap between sniper rifles and assault rifles, providing range and power with greater mobility. Sniper rifles remain largely unaltered with two notable exceptions: new optics that preserve (but blur) your peripheral vision, and aim-assist has been reduced to make obnoxious quick-scoping harder to exploit.

The added emphasis on ranged weapons is paired with considerably larger maps, which greatly outnumber those that feature more traditional tight-quarters designs in the 15 included battlefields. In deathmatch-style gametypes, teams will often find themselves spread across smaller contingents at different sides of the map, whereas objective modes will draw everybody to certain points. Instead of just funneling players toward enemies via a limited number of paths, Ghosts presents an array of alternative routes, making team play far more effective than traditional run-and-gun strategy – in fact, running around these large maps gets lonely and boring. Traditional lone wolf-style play also throws a wrench in the spawn system, making enemies often appear nearby without warning. Playing in a well-coordinated group is more gratifying than ever, but more casual solo games can be frustrating.

There’s also the much-touted map dynamicism, which disrupts pathways and sightlines using everything from player-triggered gates to a missile strike that turns the environment to a smoldering wasteland. The effect is less impactful and cinematic than Battlefield 4’s crumbling buildings and dams, but with considerably smaller maps and faster-paced gameplay, grander scale or frequency would have been distracting. Instead, the traps and map events are only brief interruptions that can shake things up if one team becomes entrenched, but won’t fundamentally alter the course of a game.

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Ghosts multiplayer introduces five brand-new gametypes alongside all of the series staples like Domination and Kill Confirmed, for a total of 13 different modes. Although many of the new modes expand upon existing gametypes, each adds a fresh dynamic. My favorite new addition, Grind, is like Kill Confirmed, except that it requires you to not only collect dog tags from downed enemies, but also deposit them in one of two “banks” on the map before being killed yourself. Another, Cranked, is like Team Deathmatch, but whenever you score a kill, you’re given a 30 seconds to rack up another kill – or else you’ll explode. Although they’re simple modifiers, the new gametypes are immensely fun and breathe new life into multiplayer.

Extinction, Ghosts’ new alien invasion mode, is better compared to Valve’s Left 4 Dead games than Treyarch’s zombie modes from Black Ops. It’s a four-player cooperative mode wherein you fight off monstrous creatures through a miniature campaign set in a large, multi-stage level. Unlike zombies, the aliens are nimble and unpredictable, leaping over objects and scaling walls. It’s a tough challenge, and teams must carefully consider their loadouts, special abilities, equipment, and power-up trees to ensure survival, making for an interesting strategic dynamic.

For a more traditional Call of Duty experience, but sheltered from the fierce competitive landscape of multiplayer, there’s Squads: a suite of cooperative modes that offers wave defense (AKA horde mode) and competitive bot matches. In a cool touch, Squads uses your custom characters and classes as the basis for A.I. soldiers that play alongside you to battle other bots or human players. Bot matches are hardly novel for the genre, but the soldiers in Squads are especially notable because of how easy it is to mistake them for human players due to their use of advanced tactics. It’s impressive how they move through maps aggressively, and appear to be acutely aware of other players.

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Squads is an excellent testing ground, and offers a nice respite from online multiplayer while also contributing to online character progression using the unified Create a Soldier system. Most importantly, the new Call of Duty profile system allows players to carry over their stats, unlocks, and characters created for Squads or multiplayer across generations. If you play on Xbox 360 and visit a friend who owns a Xbox One, your character and all progression is carried over, and comes back home with you.

This is possible, in part, because of cross-generation, cross-platform feature parity. Character customization, maps, dynamic events, weapons, gametypes, and constant 60fps multiplayer framerates are ubiquitous across current- and next-gen platforms. The biggest variations between platforms falls upon visuals and player counts. On the current-gen versions Ghosts looks nearly identical, though I did encounter occasional framerate issues during the single-player campaign on PS3 and PS4, whereas my time with the Xbox One version was stable throughout.

Like Black Ops II, the Wii U version takes advantage of the gamepad to present a secondary display for the in-game map and provide touchscreen shortcuts to custom loadouts. The gamepad’s display can also be used to play without a TV, though it also supports Wii Remotes and the controller. Graphically, the Wii U version is comparable to Xbox 360 and PS3, and overall, runs smoothly. Unsurprisingly, the PC version scales well from low- to high-end machines, and in most cases, looks superior to the next-gen experience.

It’s difficult to appreciate the variation between current-gen and next-gen in TV commercials or a browser window, but up close and personal, the difference is drastic. Whereas the current-gen versions look muddy with blotchy textures, characters, weapon models, and environments are presented in vivid detail on PlayStation 4 and Xbox One. The Call of Duty engine fares surprisingly well on next-gen, but even then Ghosts lacks a lot of the added atmospheric effects and visual panache that makes competing games look so realistic. I’m eager to see what a future Call of Duty looks like when maintaining 60 frames-per-second on current-gen is no longer a concern.

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When comparing the PS4 and Xbox One versions side-by-side, there’s little to no variation in textures and effects, but there is a discernible difference in resolution. While both are displayed at 1080p, the Xbox One version upscales the game from 720p resolution. In contrast, the PS4 version runs natively at 1080p, which makes character models, weapons, and environments look noticeably sharper and more detailed. The difference is especially apparent on larger-sized TVs, where pixel density weighs more heavily in picture quality.

It’s certainly going to be a sticking point for those who demand the highest fidelity experience, but the difference is harder to identify in absence of a side-by-side comparison.

Oddly, the Xbox One version makes no use of the haptic feedback motors built into the controller’s triggers, and the DualShock 4’s trackpad is used solely as a button to toggle the in-game scoreboard during multiplayer.

There is, however, one notable exclusion from current-gen. Historically, Call of Duty has limited a majority of its modes to 12 players, but offered an additional playlist that supports 18-player matches known as Ground War. While the larger-scale matches live on with the PS4, Xbox One, and PC, owners of the Xbox 360, Wii U, and PS3 versions are capped at 12 players. It’s a surprising step back for the series, and the larger maps could have benefited from the higher player count.

It should also be noted that my smooth multiplayer experience was hosted on a dedicated server hosted by Activision – and most of yours will be, too. Activision says that all platforms will use a hybrid of dedicated servers and peer-to-peer matchmaking, which should eliminate many of the lag issues we’ve seen in the past. If all goes well, the days of being tossed into a game hosted by someone 2,000 miles away on a dial-up connection will be behind us.

Call of Duty: Ghosts isn’t a reinvention of the franchise, but proves there’s still room for innovation within its existing formula. Though at the risk of overcomplicating things at times, its robust multiplayer gameplay, surprisingly fun co-op modes, and lengthy, challenging, and varied campaign makes Ghosts one of the best Call of Duty games to date.

As of 11/12/13, this review has been updated to reflect impressions of COD: Ghosts on all five platforms. Whew!

Call of Duty: Ghosts Review

great

Call of Duty: Ghosts’ robust multiplayer suite and refreshingly varied campaign make it one of the best in the series.

Scott Lowe

Call of Duty: Ghosts Review

Verdict

Pros

  • Spectacular scenes of mass-destruction
  • Looks fantastic on PC
  • Some good new multiplayer features

Cons

  • Single-player feels like Modern Warfare 4
  • Character customisation is confusing
  • Extinction mode a disappointment

Key Specifications

  • Review Price: £39. 99

Available on Xbox 360, PS3 (reviewed), PC (reviewed), coming soon to Xbox One and PS4
For all that hipsters and cynics love to mock it, we owe a lot to Call of Duty. It was Call of Duty 2 that set the benchmark for how shooters looked and played in the HD era. It was Call of Duty: Modern Warfare that redefined the FPS as all-action blockbuster, while transforming console multiplayer. So it’s a shame to report that Call of Duty: Ghosts doesn’t set any new benchmarks or redefine anything. When Infinity Ward dropped Modern Warfare to kick off a new series it could have given the franchise a brand new start. Instead we have something that’s less a reboot than a remake, giving us everything we expect from a Call of Duty turned up to eleven, but nothing more.

The premise is interesting, albeit faintly ridiculous. In the near future a new power – The Federation – rises in South America and its influence begins to spread across the world.   Federation forces attack a US orbital weapon and turn its weapons of mass destruction against the US, blasting half of the states back into the stone age and putting an end to North American dominance of the region. For ten years the remaining US forces defend what remains of the nation against enemy invasion, aided by an elite group of special forces operatives: the titular ghosts. The single-player campaign charts the story of two brothers as they battle the Federation and team up with the ghosts.

In theory – and in Activision’s PR campaign – this sounds brilliant. You’re not fighting as a member of a well-supported strike team from the world’s largest superpower, but as a guerrilla fighter working behind enemy lines. In practice, though, it’s all still business as usual, with access to the best weapons, air support and high-tech gadgets, and missions covering all the usual infiltrate this, blow-up that, run here and defend this spot tomfoolery.

Oscar-winner Stephen Gaghan might have had a hand in the script, but it’s still the normal mix of sub-Tom Clancy nonsense, and halfway through it seems to drift off target, losing any interest in the personal struggle at the heart of the tale. Once you’re on mission, it’s hard to tell that this isn’t Modern Warfare 4, while the innovations of Black Ops 2 – more open maps, any tactical control – appear to have fallen by the wayside, at least until the next Treyarch game.

Of course, there are some new features. Sadly, the importance of Riley the dog has been overplayed, with the mighty mutt only turning up in certain missions and even then only becoming controllable at a few specific points. Still, the sections with him are fun while they last, giving you a chance to sneak through the grass, creep up on enemies and rip their throats out. On top of this we get a helicopter sequence which is more than just a turret section, and we even get a brief, playable jaunt in space and a whole mission set underwater.

Yet the majority of the game still involved following someone along a linear route from one objective to the next, doing whatever it is you’re being damn well told to do. Federation troops make the odd attempt to outflank you, but otherwise settle on the classic “hide for a minute then pop my head up and fire” routine that’s proved oh so successful for cannon fodder across every Call of Duty game. You’d have to be an utter miseryguts not to find most of it highly entertaining, in a dumb, bombastic kind of way, but if you feel a creeping sense of déjà vu, you’re not alone. In fact, Ghosts might give you double déjà vu, because the sensation is that you had this déjà vu before while playing Modern Warfare 3.

What saves the game is its spectacle. Infinity Ward and Activision seem to have invested heavily in engine tech to make the scenery ripple, tear, shatter, crumble and explode, and no level is complete without something big doing all of these things, often all at once when you’re running-and-gunning through it. When things aren’t getting wrecked, we get sudden floods, dives from waterfalls and myriad other wonders to marvel at. This makes each mission like the climax of a blockbuster action movie, and while the effect is wearying spread out over the running time, it’s a great game to play one mission at a time. You know you’ve seen it all before, but you’ve never seen it quite this big.

The setting has also given Infinity Ward license to create some more interesting locations. Sure, we’ve seen the snowy mountain installation, the jungle and the war-torn city before, but Californian towns crumbling into craters and shark-infested tropical waters are something new. Battlefield 4 might have its share of dazzling sights and big moments, but Ghosts leaves it looking rather grey and bland.

 

The spectacle only gets better if you’re playing it on PC. Infinity Ward hasn’t rebuilt its engine, but it has layered an awful lot of graphical wizardry on top, with high-resolution textures, more realistic texture-mapping techniques, enhanced lighting, more realistic water effects and a range of cinematic particle, depth of field, motion blur and distortion effects.

With everything dialled up it looks pretty awesome, though you will need a hefty rig to run it. A Core i5/GeForce GTX 560Ti setup that’s been coping fine with Crysis 3 and Battlefield 4 on High settings struggled to cope with Ghosts without a few compromises here and there. On the PS3 version you lose a lot of detail and a sizable proportion of the dazzling effects, leaving you with a game that looks much like Black Ops 2 and much like Modern Warfare 3 before that. It’s hardly ugly, but once you’ve seen the PC version the current-generation version will look dated, and more so than Battlefield 4.

All in all, then, we have a decent Call of Duty, but not exactly one that breathes new life into the series. Still, the multiplayer changes that, right? Well, yes and no. Ghosts’ multiplayer is an evolution of what we saw in Modern Warfare 3, with a handful of new game modes and a squad system that gives you a slightly different take on online and offline play. There are some excellent maps, so good maps and a couple of forgettable efforts, but like the single-player campaign it’s quite conservative. Perhaps the CoD faithful wouldn’t have it any other way.

Of the new modes, Search and Rescue is really just a variation of Search and Destroy. Blitz is an odd and not particularly satisfying mix of CoD and American Football. Grind is Kill Confirmed, where you need to kill then collect the dog tags before the opposing team can get them, with the added complication that you need to bank your tags. Like Kill Confirmed it’s a great mode that discourages campers and snipers, but nothing exactly new.

Infected is an entertaining mode where survivors battle to avoid becoming zombies, but the highlight is Cranked: a new take on Team Deathmatch where a kill gives you a 30 second speed and damage boost, but you need to kill again before the time limit hits or you explode. We’re still not fully sold on this one – it can result in brilliant, manic matches where everyone is constantly out for blood, but it can also see one or two players dominating the map to the extent that nobody else is having any fun. Yet when it works, it really works.

The new Squad mode pushes CoD’s persistent character features even further, putting you in charge of a group of characters you can unlock, customise and then level up within Squad mode and the other game modes. Level up your characters, assign them perks, and you can take them online to fight with or against other players, or against other players’ squads under AI control. It’s hard to say how this will work out at first, but the robust AI makes this an accessible route in to what is one of the toughest multiplayer games around. In fact, the game even advises you to get some offline practice in on Squad mode before you go online.

Some of the background changes are a little bewildering. Black Ops 2’s Pick 10 system gave you customisable classes that allowed you to play to your strengths, but was well balanced to ensure no setup could dominate. Ghosts’ Perk Points system, where you can choose a set of perks for your characters, is poorly explained and makes Pick 10 seem like a model of clarity. Newbie players might not even know it’s there, giving more experienced players an advantage, and we’re still not sure that we quite understand it. We’re also not 100% sure about some of the kill streaks. Helicopter sweeps are fiendishly effective on some maps – and not in a good way – while the new attack dog is hard to defend against and hugely annoying.

If this all sounds a little downbeat, then rest assured that Ghosts multiplayer is still as compulsive and crowd-pleasing as CoD multiplayer has ever been. It’s faster-paced and more accessible than Battlefield 4, and it works better on the current generation consoles, as a smaller player cap (12 instead of the usual 16) is barely noticeable on the smaller, tighter maps. However, a handful of the maps are surprisingly hard to distinguish from others (is it the one in the WMD-ravaged shopping mall or the one in the WMD-ravaged small town?) and new features that were supposed to radically alter maps mid-match are virtually invisible. There’s nothing here to match Battlefield 4’s semi-destructible environments or levolution features.

The brand-new alien-fighting Extinction co-op mode also disappoints. In it, one of you carries a drill which must be activated and defended while it obliterates an alien hive, and for the first couple of waves it’s a fun variation on Gears of War’s Horde mode or Halo’s Firefight. Give it time, however, and it drags. There’s not enough variation or interest to keep it fresh, and it’s rarely a good sign when the main feeling we got when our team was knocked out was not annoyance, but relief.

  

Overall, CoD: Ghosts is more of the same on the current-gen consoles, and more of the same but prettier on the PC, so it all depends on how much you like ‘the same’. If you’re one of those for whom a new Call of Duty is an annual feast, then this is a solid entry in the series with some dazzling moments. If you’re bored of Call of Duty, then this one won’t rekindle your enthusiasm. Most of all, it leaves us feeling something we never expected to feel: more excited about where Treyarch takes the series than we are about where Infinity Ward is going. After the horrors of CoD3 and World at War, who would ever have anticipated that?

Verdict
We wanted the next phase of Call of Duty, but Ghosts really brings us more of the same old, same old. The premise is interesting but there’s little sign of the promised guerrilla warfare feel, and while the changes to multiplayer are more convincing they don’t necessarily make for a superior game. Ghosts is too polished, too well-paced and too spectacular to be called a disappointment, but it’s stuck in the last generation when it should be helping to define a new one.

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Ghosts (pirated online) for free on PC torrent

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  • Release date:
    Mar 25 2014
    year 2014

  • Developer: Infinity Ward
  • Genre: Online games

Updated — November 4, 2022, 11:32.
details of update

Call of Duty: Ghosts is a first-person shooter that allows you to play pirates for free online with a friend in multiplayer mode or go through the story campaign alone. Call of Duty: Ghost is the tenth numbered installment in the franchise. Introduced a story game for the US Army Special Forces. Actions develop in a world close to the post-apocalypse. A hacker has hacked into the ODIN space station and hit key US cities. Brothers Hash and Logan join the operatives to track down the killer and avenge their deeds.

Weapons include assault rifles, submachine guns, shotguns, shields and a variety of equipment, including stun or frag grenades, throwing knives, motion sensors and much more. The free online multiplayer feature offers a full arsenal of weapons, including camouflages such as Snow, Brush, Autumn, Ocean, etc. When playing in multiplayer mode, you can choose from several competitive modes. Multiplayer Call of Duty: Ghosts includes different maps, including locations from among Onslaught, Devastation, Invasion and Nemesis.

The fighting takes place in America and the South American Federation, as well as in the Neutral Zones. The gameplay is represented by a dynamic action game in which you need to go through various missions united by one storyline. A total of 18 quests are available, including The Fallen One, The Legend of Ghosts, Birds of Prey, Loki, etc. The characters are such heroes as Elias Walker, Baker, Thompson, Riley and others. There are three antagonists in the game: Diego Elmagro, Victor Ramos and Gabriel Roark.

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Screenshots from the game

Game video

Reviews in steam:

mixed

| User Reviews: 9382

56%

out of 9382 user reviews are positive.

Multiplayer setting:

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Size: 48. 6 GB

Publication updated — November 4, 2022, 11:32.

Information

  • Release date: 25 Mar. 2014
  • Genre: Action, Shooter
  • Developer: Infinity Ward
  • Interface:
    Russian

  • Voice acting:
    Russian

System requirements

  • OS: Windows 7 / 8 / 10 (64-bit)
  • Processor: Intel Core 2 Duo E8200 2.66 GHz
  • RAM: 6 GB
  • Video card: NVIDIA GeForce GTS 450
  • Disk space: 40 GB

Controller Games, Tactics, First Person, First Person Shooter, Low PC Games, Survival Horror, War, Future, Military, Hacking

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Call of Duty Ghosts Multiplayer Maps

01

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Call of Duty: Ghosts — Chasm Multiplayer Map

Call of Duty Ghosts Chasm.

Read more: Achievements | Call of Duty Series

Abyss Map Overview

Chasm Multiplayer Map for Call of Duty: Ghosts — Set in the near future in Los Angeles, which lies in ruins after a massive event that caused havoc across the United States. The map is quite large, and with a ruined building and city streets, players should encounter both the outer and closed quarters.

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Call of Duty: Ghosts Multiplayer Map Flooded

Call of Duty Ghosts flooded.

Flooded Map Preview

Call of Duty: Ghosts — A flooded multiplayer map takes place in a partially flooded city after a dam burst. Players must take care not to drown on this map. Dynamic elements include two platforms in the center of the water that sink if players stand on them.

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Call of Duty: Ghosts — Cargo Multiplayer Map

Call of Duty Ghosts Freight.

Cargo Map Overview

The Call of Duty: Ghosts multiplayer map is set in a factory rail yard where there are several warehouses/factories for players to fight in. The map is divided by the number of wagons that pass through the middle of the map. Dynamic elements in the multiplayer freight map include doors that open/close with the press of a button and stairs that descend when players hit them.

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Call of Duty: Ghosts — Octane Multiplayer Map

Call of Duty: Octane Ghosts.

Octane Map Overview

Call of Duty: Ghosts multiplayer map Octane is set around a deserted gas station in Las Vegas and was first seen in Call of Duty: Ghosts, a multiplayer show. The main dynamic feature of this map is the ability of players to blow up the gas station, which will kill both teammates and enemies.

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Call of Duty: Ghosts — Multiplayer Map Overlord

Call of Duty: Ghost Overlord.

Overlord Map Overview

Call of Duty: Ghosts multiplayer map Overlord is set in a military outpost that is located in a desert landscape, with the main action taking place in a central multi-story building. The building has gates that can be opened and closed to divert enemies through the center of the building filled with soldiers who can camp in the corners. The different heights on this map make it suitable for snipers.

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Call of Duty: Ghosts — Multiplayer Prison Break Map

Call of Duty: Ghosts Prison Break.

Prison Map Overview

Prison Break is a Call of Duty: Ghosts multiplayer map set around a jungle prison where the map is separated by a small stream. Dynamic elements include trees that can be shot at to create new paths and a bunch of logs that can kill players caught under them when they explode.

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Call of Duty: Ghosts Siege Multiplayer Map

Call of Duty: Ghosts Siege.

Siege Map Overview

Siege is a Call of Duty: Ghosts multiplayer map set in a deserted offshore oil complex. It contains more buildings which can make sniping quite challenging on this map. The dynamic elements of this map include a container wagon that moves back and forth along the track to provide cover. The siege map also includes the Missile Strike, a special Field Order reward that fires multiple missiles at enemies.

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Call of Duty: Ghosts — Sovereign Multiplayer Map

Call of Duty: Ghosts of the Sovereign.

Sovereign Map Overview

Sovereign multiplayer map in Call of Duty: Ghosts, set in a tank factory with a long view range, making it ideal for snipers and ranged combat. It contains a Field Order reward called «Sabotage» which, when triggered, will fill the map with a yellow gas that reduces line of sight for everyone for 30 seconds.

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Call of Duty: Ghosts — Stonehaven Multiplayer Map

Call of Duty Stonehaven Ghosts.

Stonehaven map overview

Stonehaven multiplayer map for Call of Duty : Ghosts takes place in an abandoned and ruined castle in the Scottish Highlands. This is one of the larger maps and is suitable for long range combat. Portcullis at the entrance to the castle can be closed permanently when the player shoots it, but can then be «opened» by players making an explosion on it.

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Call of Duty: Ghosts — Stormfront Multiplayer Map

Call of Duty: Ghost Storm.

Stormfront Map Overview

Stormfront is a large urban multiplayer map in Call of Duty : Ghosts set around several buildings and streets, including a library and retail shopping area. This map is good for ranged weapons, but visibility deteriorates as the match progresses due to the storm continuing to increase in intensity.

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Call of Duty: Ghosts — Strikezone Multiplayer Map

Call of Duty: Ghost Zone.

Strikezone Map Overview

Strikezone is the smallest multiplayer map in Call of Duty: Ghosts and takes place in an abandoned baseball stadium. Players can receive a KEM Strike reward that will kill the entire enemy team, as well as change the location and appearance of the map. If the KEM Strike is not earned by the end of the match, it will be activated automatically after the end of the match.

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Call of Duty: Ghosts — Tremor Multiplayer map

Call of Duty: Ghosts Tremor.

Tremor Map Overview

Tremor is a multiplayer map in Call of Duty: Ghosts that is set in an urban setting in Texas and features an earthquake as the main dynamic that causes the environment to shake every few minutes during a match. Earthquakes cause objects such as a gas pipeline to be detected and other objects to be pushed off the ground, providing additional cover.

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Call of Duty: Ghosts — Warhawk Multiplayer Map

Call of Duty: Ghost Action.

Warhawk Map Overview

Warhawk is a Call of Duty Ghosts multiplayer map located on the main street of a small town. Buildings have several floors and many windows from which players can lean out or take cover. The map includes a special field order called «Mortar Fire», which is preceded by air raids before mortar fire hits the entire map, killing anyone not in a building.