Brookhaven vr: The Brookhaven Experiment on Steam

Bigger and Scarier Than Ever

Surrounded by darkness, I nervously point the flashlight in my left hand towards an empty field. In the distance, I see a slowly shuffling undead corpse walking towards me. To the right, another zombie starts making its way to my position, albeit much more quickly than the first. I turn the pistol in my right hand to the side and look at the grip of the gun – only 10 bullets left.

The faster zombie is upon me now so I level my arm and take its head off in one clean shot. Just as the slower zombie starts to approach me I hear a different sound coming from behind. Instead of a hulking corpse stumbling forward in disgusting twists of flesh, I see a zombie crawling towards me in erratic movements on the ground. 9 bullets left.

I spin back around and send 4 bullets into the standing zombie to take it down: 2 in the arm, 2 in the chest. 5 bullets left. Now that I turn to face the crawling corpse again, I spend the remainder of my clip laying it to rest. Wave completed.

That’s a normal, frenetic, afternoon in The Brookhaven Experiment, one of the scariest, most intense, and truly exhilarating VR games to date. While the original demo for the game exploded onto the scene months ago, garnering dozens of viral video reactions and positive press from the gaming media, the full and proper core game itself has been in development behind the scenes ever since.

Unlike most VR games, wherein the concept for what would make up a traditional demo actually constitutes the entirety of the experience (since the vast majority feel more like glorified tech demos than actual games,) The Brookhaven Experiment actually resembles a complete and more robust full game now. I can truly tell how much work went into finalizing this product.

For starters, it’s now more than just a single wave-based survival mode, although Survival is still half of the experience with its own game mode in the main menu. While it may be short by traditional game standards, the Campaign mode offers a more structured format for progression. It’s a great starting point for new players and veterans of the demo alike.

Everything starts with an NPC speaking in your ear, directing your attention and feeding you information, as you work your way through a series of levels. A number of the environments in the full game are indoors now, such as a lab basement with monsters coming around chain link fences you can shoot through if you spot them early.

These indoor spaces are incredibly effective at increasing the tension when compared to the outdoor cityscape seen in the demo, as the confined nature heightens your sense of claustrophobia and restriction. You can get a small glimpse of some of the environments in the screenshots below.

However, I did find myself wishing for the ability to freely move around my environments. Back when The Brookhaven Experiment’s first demo released, it felt new and fresh. Standing in one place shooting zombies seemed passable for a new medium. But now that we’ve seen other games use more versatile movement systems like Raw Data or Arizona Sunshine, I wished for something similar in the zombie wave shooter that popularized the genre. Instead, you’re confined to the same spot in each level.

I found that the inability to move, combined with the funnel-of-enemies approach that guides them all towards you, did do a good job of amplifying the horror initially, but eventually the illusion starts to fade away. In a similar situation in real life, I could simply step away or hide from the monsters, not stand in the middle of an empty hallway while they mauled me to death. VR horror seems to work best when those layers of illusion are least noticeable, not when they stick out. While it could partially be due to personal taste, I’ve always preferred horror games that terrified me to my core with lingering fear in the back of my mind for hours or days after I finished playing, not just short and simple zombie-fueled jump scares.

Take The Walking Dead, for example. It’s a great series not just because of the gross and creepy zombies, but because of what the post-apocalypse does to seemingly normal people. It’s terrifying because of what the non-zombies do to one another in the face of catastrophe. I don’t expect every game to reach arbitrary storytelling standards by any means, especially considering that some games are just mean to be dumb fun, but the shallow nature of The Brookhaven Experiment’s setting and exposition are worth noting nevertheless. It does hold it back from being a landmark experience.

What the full game does absolutely do is expand tremendously on the core gameplay seen in the original demo, forcing players to carefully plan out their assault on the incoming monsters. Some will run at you, some are giants that take a clip-emptying number of bullets to kill. The variety and creativity of the team at Phosphor Games is certainly on display.

Throughout The Brookhaven Experiment the length of time it takes to reload can seem like roughly 100 times slower than it should due to the adrenaline-pumping anxiety you’ll feel with multiple gruesome foes pressing down on you. In order to get out alive, you’ll have to keep your wits about you, save the batteries of your flashlight, look all directions, and then carefully plan your attack so you aren’t left reloading when one of the big guys comes in close.

The monsters seem really responsive to where and how you shoot and hit them — a well-placed punch or slash will knock them back and a shot to the shoulder will take off an arm rather than the entire beast.

This is a pain point in some VR games, especially when close quarters hand-to-hand combat is involved. But in The Brookhaven Experiment, a good swipe with your knife at a monster that wandered too close can go a long way. Although the lack of haptic resistance and feedback still plagues modern VR from truly delivering the sensation you’d feel when making actual physical contact, it’s satisfying all the same. The green sights on the default pistol are much improved as well, adding more visibility and accuracy in the darkness.

The Brookhaven Experiment feels like a pitch-perfect implementation of the gallery shooter genre, transplanted into VR, with detailed and strikingly scary zombies. It doesn’t have the narrative weight of a meatier plot-drive experience, but it nails the beats it aims to with some of the best thrills you can find on any VR device to date.

The Brookhaven Experiment builds on the foundation of its popular demo and establishes itself as one of the premiere VR zombie shooter experiences on the HTC Vive. It doesn’t have a deep or engaging narrative, but between the Campaign and Survival modes there is enough content to satisfy fans of all experience levels. The new maps, enemies, and weapons take what was an already scary game and cranks things up to a downright hair-raising degree of terror.

Read our Game Review Guidelines for more information on how we arrived at this score.



8/10
10


Categories
VR Games

David Jagneaux

David covered VR games and news for UploadVR from 2016 to 2021.

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The Brookhaven Experiment — THE VR GRID

Developer / Publisher – Phosphor Game Studio
Price – US $19. 99 / EU €19.99  / UK £14.99 / AU $24.95
Release date – October 13th, 2016
Control Method– Move Controllers, Aim
Pro Patch – Yes
Digital only – Yes
Reviewed on – PS4 Pro

The Brookhaven Experiment has been out for awhile now and thanks to an active dev team issues plaguing in it’s initial release have been resolved as well as a few welcome additions.  Brookhaven is a game that delivers on some intense action and suspenseful gameplay, but it’s not without its shortcomings.  It’s up to you to fight back invading monsters, survive and possibly save the world!

Most enemies come at you at a slow pace, but from all directions so you can still be easily overwhelmed!

This plays like a Turret shooter placing you in multiple locals across a city.  Thankfully utilizing both move controllers with the option to switch left or right handed, you carry a flashlight or melee weapon in one hand and your firearm in the other.  You simply switch each hands options with the center button on that controller.   Aiming is handled by  pointing and shooting, which works great most of the time though on occasion I still felt my gun was missing shots I knew I’d made, though this is much more rare than at launch.  Also, throwing projectiles(grenades and mines) was difficult and they often went nowhere near where I intended, though a recent update has allows you to customize the throw distance to your liking and making for more accurate tosses.

Speaking of recent updates, Brookhaven now supports the Aim controller and it works great.  Unlocks found throughout the campaign translate to both Move and Aim weapons so those revisiting the game since launch will already find a host of weapons available, if they found them in an earlier playthrough.  Aiming down the sites also works great, when you can, which isn’t often.  This game loves dark levels and because of that, it’s usually to dark to see your gun, rendering precise aiming a difficult task.  That said, it’s not impossible and shooting from the hip is still pretty accurate and damned fun.   Another note with the Aim is that your flashlight is now stuck to your gun, and while that doesn’t change the gameplay up too much it does restrict your movements somewhat compared to the move option simply because it’s now locked your gun as opposed to freely looking around with a flashlight in hand.

The action takes place all around you, so to compensate for PSVR’s limited tracking the ‘O’ button acts as a 180 degree turn, it works but I found that enemies @ 0 and 180 degrees to camera were a little more difficult to hit due to tracking limitations.  Overall the controls do work and I found that the shortcomings were remedied by adjusting my position in relation to the camera and putting my camera above the TV, it just tracked way better.

It’s hard to see in the dark, but with Aim support you get access to a few new 2 handed weapons.

This game looks good, not amazing or anything, but good enough.  Enemies look  detailed, though they do repeat themselves a lot, which is typical of the genre.   Almost every level introduces a new enemy, so there is a fair bit of variety in types, but only 1 model of each. It’s like you are fighting an army of monster clones.  The environments look great and differentiate themselves nicely as well.  The game is dark, intentionally so, to ramp up the suspense, and your flash light only has limited juice, so use with caution.  The lighting effects are good and flashing your lights on enemies and the environments makes for some impressive moments though I still found the game to be a little to dark for my liking.

The sound as well is awesome!  You are definitely going to want to wear headphones for this one as more often than not the sounds of the enemy may be the only warning before you realize they are right beside you. The sound effects do the job nicely with weapons sounding as they should and monsters equally so. The story is told by radio communication with a woman bearing responsibility for the events plaguing the earth.  She carries the narrative along well enough, what’s there is anyways.

The story here is…lacking.  With a basic plot borrowing from a bunch of movies and games you have definitely seen before, it’s up to you as Rama to follow the instructions from the lamenting lady on the other line.  Its all serviceable enough and gives you a reason to do what you do, but a little more originality in this department would have been nice.  You aren’t given any real back story for yourself, not that it’s really needed.  It basically plays out like a ‘B’ monster movie and I mean that in a positive way.

Hidden power ups scattered in each level increase your unlockable weapons and modifiers, as well as bonuses given at the end of each wave which carry over to the next.  What this means is that if you hit a level that’s too hard, simply go back to a previous one, restock and try, try again.  This game can be unforgiving, even at normal difficulty and you will die more than a few times, but with each unlock this game gets a little easier and trial and error in these levels will get you through, as well as patience.

Up close these things are really damned ugly!

The only other thing worth mentioning besides the campaign mode is survival mode, the only other gameplay option, which pits you against wave after wave of increasingly difficult enemies.  The unlocks here come a lot quicker and the ammo is more plentiful, as such this plays a little more like an arcade shooter, and less like the scary, suspenseful campaign.  It’s still plenty of fun, but I preferred the intensity of the main story.

Overall I had a pretty fun time with this.  You are stationary which is unfortunate, and the dude you are playing as clearly has never heard of a ‘defensible position’ as he stands in the middle of fields, and tunnels with so many ways to be attacked, it’s basically suicide by monster!  It’s an intense campaign and the mechanics work well enough to call you back again and again until you beat back these beasts!

What would I pay? $20 is perfect.  The campaign will take you anywhere between 4 and 7 hours to beat on your 1st try depending upon how well you do.   Add survival mode and Aim support and there is a fair bit of bang for your buck here.

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All PlayStation VR games that support PlayStation Aim Controller in 2021

Author Kirill Sokolov Reading 6 min. Views 159

The PlayStation Aim controller is perfect for any VR first-person shooter. It has been designed to look and feel like a real pistol down to the button layout. Realism aside, the only downside is that the Aim controller is only compatible with a handful of PlayStation VR (PSVR) games. Here are

  • Night Terror: Brookhaven Institute
  • Other PlayStation VR games that support PlayStation Aim Controller
  • Start shooting like a pro
  • You can play with your friends in multiplayer mode, but you can enjoy just about everything Borderlands 2 has to offer. Embark on chaos in a world of unique visuals. Includes Borderlands VR, Beat Saber, PSVR Headset, PS Camera, and two Move Controllers!

    $300 at Best Buy

    Time of Crisis: VRigade Crisis

    Recruitment

    VRigade Crisis is a great chance to play with friends — three others, to be exact! The gameplay goes back to the days when you used to go to slot machines and use those big old controllers to fire at the enemies in each room before moving on to the next. Stop a bank robbery, clear the harbor of gangs, and even save the president. This is a great arcade game!

    $9 on PlayStation Store

    One big sequel: Crisis VRigade 2

    Crisis VRigade 2 is a direct sequel to the original, but this time it’s much more realistic — it looks real. , that is. Crisis VRigade 2 takes all the best from the original and brings it up to 11, including better graphics, bigger levels, bigger weapons, more action and an even more immersive experience.

    $20 at PlayStation Store

    Otherworldly beauty: Farpoint

    Here you enter another planet with beautiful visual graphics. Farpoint is the most beautiful VR shooter compatible with Aim controller. Kill aliens, explore an unknown planet and try to find your friends before it’s too late!

    $10 at Amazon

    Infested Space Station: DOOM VFR

    DOOM VFR is fast-paced and intimidating. Every time you turn your head, a zombified astronaut or an alien rushes at you. If you’re looking for a first-person shooter game that’s sure to make your heart race, then this is it!

    From $18 at Amazon

    Zombies!: Arizona Sunshine

    A good VR zombie game is always a riot, and Arizona Sunshine has an amazing story and graphic gore. to make you jump out of your skin. You can use an Aim controller to play with rifles and long guns, but you’ll need two Move controllers if you want to use dual-wield pistols.

    $25 at Amazon

    War Outstanding: Team Bravo

    Bravo Team is perfect for those who are looking for a great military simulator. Destroy enemies, plan and complete perfect missions and try to survive the war taking place in modern Eastern Europe. You can play alone or with a friend using two-player co-op modes.

    $40 at Amazon

    Military Stealth: Firewall Zero Hour

    Firewall Zero Hour is another first-person shooter military sim, but it’s more of a tactical all-around approach. Strategically plan your team’s positions, when to shoot and which enemies you will kill first to achieve as little rainfall as possible.

    $40 at Amazon

    Night Terror: Brookhaven Institute

    Brookhaven Institute is another great zombie game with Aim compatibility. Instead of fighting them in bright sunlight, you will be fighting them at night in the midst of a half-forsaken city. If you prefer your horror to be scary and dark, this is the game for you.

    $20 from PlayStation Store

    All of these great Aim-enabled PSVR games are available to download from PlayStation Store:

    • Chroma Gun
    • Dick Wilde 2
    • Evasion
    • Rum: Extract
    • Special delivery
    • Disclosure Mars 2
    • Honor and Duty: D-Day
    • Scraper: First Strike
    • Warzone VR

    In addition, several new PSVR games with PlayStation Aim controller support are coming soon in 2020. Sniper Elite VR is a VR version of the popular slow motion sniper series that sees players taking out Nazis and Zero Caliber puts players in a mercenary squad as they defend rights to a limited supply of clean drinking water in the US in the near future. 0003

    Start shooting like a pro

    PlayStation Aim Controller has built-in compatibility with all the games we have listed above, but it’s not just the games that you can use the Aim controller with. When a game comes with built-in compatibility, you are less likely to have any issues with controls or mechanics in the game because the game has been specifically formatted for device use. You can always try using Aim with any first-person shooter. but be prepared for a few problems.

    Borderlands 2 VR is our favorite of all the phenomenal abilities that the Borderlands series has to offer. The visual graphic style is unique on its own, and even more so when you get into a real first-person perspective from inside a VR headset. It’s a bit disappointing that you can only play single player, but you quickly forget once you get into the game.

    Farpoint ranks second in terms of the pure visuals it offers. We all put on VR headsets to experience the worlds of our favorite games and movies.