Borderlands 3 neue charaktere: Borderlands 3 | Borderlands Wiki

Borderlands 3 | Borderlands Wiki

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Borderlands 3, Games

English

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Borderlands 3

Developer(s):

Gearbox Software

Publisher(s):

2K Games

Released:

PlayStation 4, Xbox One, Epic Games Store
September 13, 2019
Google Stadia
December 17, 2019
Steam
March 13, 2020
Xbox Series X/S
November 9, 2020
Playstation 5
November 12, 2020

Genre(s):

FPSRPG

Mode(s):

Single-player, 2 player split-screen multiplayer, 2-4 player online cooperative multiplayer

Ratings:

ESRB: Mature 17+
PEGI: 18

Engine:

Unreal Engine 4

Opening Theme:

«Put It on the Line» by The Heavy

Platforms:

PlayStation®4 Digital
PlayStation™5 Digital
Epic Games Store
Steam
Xbox One Digital
Xbox X Series Digital
Google Chrome browser [1]

Borderlands 3 is the fourth main and sixth overall entry in Gearbox Software’s Borderlands game series. It was announced by Randy Pitchford, Gearbox’s CEO on March 28th, 2019 and released on September 13th, 2019 for Xbox One, PlayStation 4 and PC on the Epic Games Store. The game later released for Google Stadia on December 17th, 2019, and was released on Steam for PC on March 13th, 2020. [2]Borderlands 3 is built on Unreal Engine 4.

Contents

  • 1 Story
  • 2 Missions
  • 3 Character Classes
  • 4 New Features
    • 4.1 Gameplay
    • 4.2 Mechanics
    • 4.3 Weapons and Loot
    • 4.4 Cosmetics, Customization and Storage
  • 5 Weapons
  • 6 Gear
  • 7 NPCs
  • 8 Enemies
  • 9 Vehicles
  • 10 Development
  • 11 Special Editions
  • 12 Post Release Content
  • 13 Media
    • 13.1 Screenshots
    • 13.2 Trailers
  • 14 Trivia
  • 15 Reception
  • 16 References

Story

Borderlands 3 takes place approximately seven years after the events of Borderlands 2 and six years after the events of Tales from the Borderlands. Borderlands 3 begins with four new Vault Hunters — Amara the Siren, FL4K the Beastmaster, Moze the Gunner, and Zane the Operative. They join Lilith’s Crimson Raiders as new recruits sent to investigate the Children of the Vault cult and their mysterious leaders, the Calypso twins, Tyreen and Troy, who are believed to be in possession of the long lost Vault Map. Upon reclaiming the Vault Map, The Crimson Raiders and allies board the Sanctuary III spacecraft to journey beyond Pandora to other planets throughout the galaxy to claim the Vaults they hold before the Calypsos can steal their power for themselves.

Missions

Main article: Borderlands 3 mission flow

Character Classes

Borderlands 3 has four playable characters:

  • Amara – Siren
  • Zane – Operative
  • Moze – Gunner
  • FL4K – Beastmaster

New Features

 	 

Gameplay

  • Loot-instancing and level scaling modes:
    • Cooperative mode (Cooperation):Each player has their own loot instance (i. e. two players can loot the same loot chest and obtain different gear). Character levels are intuitively scaled (weapons inflict a damage percentage which is then applied to the enemy). This enables players to play together without issues like loot thieving or long sessions of leveling help.
    • Competitive mode (Coopetition): The default mode of Borderlands, Borderlands 2 and Borderlands: The Pre-Sequel. This is where everyone in the session shares the same loot and higher leveled characters hold an advantage over the lower leveled characters against high-level enemies.
  • Prominent bosses (such as those fought during the storyline) have multiple stages during their encounters.
  • A ping system has been added to highlight locations, weapons, NPCs, enemies, and other objects.
  • Mayhem Mode has been added as an alteration to Ultimate Vault Hunter Mode and Overpower Levels. Each rank increases the durability of enemies and adds a variety of modifiers to alter gameplay, with the incentive of increased loot, experience and Eridium gain.
  • Players can acquire loot while watching their favorite streamers by using the new ECHOcast extension on Twitch.
  • A Lost Loot machine, accessed onboard Sanctuary III, provides players with an opportunity to recover high-quality items (blue and above) that they did not or could not pick up during missions or whilst exploring.
  • Emotes: forms of expressions from dances to taunts represented through your character.
  • Player interactive environments:
    • Barrels can now be launched by the player by meleeing or sliding into them, thereby priming them for explosion.
    • Pipe Covers can be destroyed, resulting in element sensitive pools appearing (such as flammable oil). Some puzzles require using blown pipes to complete circuits.
    • Cover such as wooden barricades can be chipped away at and destroyed if sufficiently damaged.
    • Bodies of water can be affected by elemental damage, causing a brief area-of-effect at the point of impact. Some puzzles require using shock damage to complete circuits.
    • You can shot or melee lighter lootable objects to release their contents.
  • Gore has been improved, with weapons and melee strikes being capable of blowing off limbs, heads and torsos. Like the first Borderlands, players can shoot off the body parts of enemy carcasses a few seconds after the enemy dies. Gore can be turned off in the settings.
  • A Social Tab has been added to access online features such as matchmaking and events. Events can be turned on or off freely during the event period. The Social Tab also features mail, which lets players access hunting rewards, DLC items, and send items to friends at any time.

Mechanics

  • Improved movement system: Vault Hunters can now mantle up ledges they can’t quite reach normally and crouch-slide to quickly get behind cover or get through low openings.
  • Improved Fast Travel: players can fast travel to any Fast Travel station from the map menu without the use of one, and can also fast travel to any player-spawned vehicle on the map.
  • Players will be spawned at the last save point if they quit from the menu and continue the game, removing the need to backtrack from the start of a map.
  • In addition to Vault Hunters being able to revive NPCs, friendly NPCs can revive Vault Hunters.
  • Players in Fight For Your Life can now move while being revived, and move faster when downed.
  • Ground slams have been reintroduced since The Pre-Sequel, which can cause enemies to stagger or ragdoll. They can only be performed at a height.
  • Knockback has been revamped, with singularity effects, ground pounds and shots from strong weapons like shotguns being capable of causing standard enemies to ragdoll momentarily.
  • Action Skills are expanded upon, allowing characters to equip one of three action skills at any given time (except for Zane, who can equip two at once while sacrificing the use of grenades). Action Skill augments (represented by a chevron shaped icon) can be unlocked and chosen for free to increase Action Skill effectiveness, by investing skill points into the associated skill tree.
  • Radiation has been added as an elemental damage type as a replacement/adaptation of the slag element in Borderlands 2. Enemies afflicted with radiation will take damage over time, can damage other enemies and explode upon death. It deals less damage to armor, but slightly more to shields.
  • Cryo returns from The Pre-Sequel as an elemental effect, but» «with modified abilities. It no longer deals damage over time but causes enemies to take 300% melee damage when frozen. It deals less damage to shields, but slightly more to armor.
  • Explosive damage has been removed as an elemental type. In its place is splash damage, which deals an area-of-effect on hit. This no longer limits splash damage to explosive-based weapons like those from Torgue, and modifies the way splash damage is enhanced through skills.
  • Guardian Rank has been implemented as a replacement for Badass Rank. They provide similar perks to badass rank but with a higher base percent increase, alongside a skill tree that grants access to additional perks and cosmetic rewards. This can be toggled on or off at any time.
  • Luck, an additional stat that increases the chance to find rare loot, has been implemented. This can be affected by artifacts and guardian rank, alongside some unique items.
  • Enemies will taunt after downing a Vault Hunter, allowing the Vault Hunter to retaliate.
  • Melee attacks are very likely to stun enemies momentarily, especially on the first hit.

Weapons and Loot

  • There are two new weapon manufacturers: COV (which replaces the Bandits from Borderlands 2 and Scavs from Borderlands: The Pre-Sequel) and Atlas (returning from the original Borderlands).
  • Alternate-fire modes on many weapons, ranging from under-barrel attachments to dual weapon elements and more. Most are limited to a few manufacturers: Maliwan, Vladof, Dahl, Atlas, and Torgue.
    • Manufacturers without an alternate-fire mode instead feature additional perks, such as front-facing shields while scoped (Hyperion) and varying reload-throw modules (Tediore). This is limited to Hyperion, Jakobs, Tediore and COV.
  • Manufacturers now create their own gun parts, causing all guns to have unique parts based on their weapon class and manufacturer. Common gun names are separated by their type of unique barrel (in comparison to Borderlands 2 and The Pre-Sequel, which named their guns based on the manufacturer of the barrel). All weapon classes have 3-4 variants, as opposed to potentially more with all compatible manufacturers.
  • All weapons have a listed «rating» at the top left of their item card, showing their overall effectiveness when compared to other weapons. While they can be somewhat inaccurate, this allows players to quickly gauge the strength of a weapon at a glance.
  • Weapons of higher grades will feature longer and more noticeable beams of light while on the ground, with those of purple and legendary rarities giving unique chimes to signify an extremely rare drop.
  • E-tech weapons have been replaced by a unique «Eridian-merged» alien barrel attached to various weapons, which causes guns to use additional ammo for guaranteed elemental damage and special effects such as a continuous laser, bouncing shots or a chain-lightning elemental ball.
  • Legendary drop rates have been heavily increased. Many Legendary weapons are now world drops, though not all.
  • Artifacts, shields and grenades are no longer limited to a single perk and can spawn with multiple ones, such as both a Nova bonus and Roid bonus for shields.
  • Anointments, additional weapon bonuses that activate based on various restrictions (eg. on action skill end, while sliding, stackable damage on kill), can spawn on any equipment and will begin spawning after the story mode is complete, or bought from the vending machine near Crazy Earl.
  • For every 100 enemies killed with each manufacturer’s weapons (regardless of type), players will now receive an automatically-generated «manufacturer loyalty» mail letter in the social tab, rewarding a free common weapon redeemable by any character on that profile.

Cosmetics, Customization and Storage

  • Customization has been enhanced — vehicle skins and, character heads and skins can also have their colors altered to modify appearance further. The player character’s quarters aboard Sanctuary III can have gear mounted on the wall alongside unlockable decorations, and weapons can have skins applied as well as trinkets to hang off them.
  • Vehicles have been enhanced:
    • Enemy piloted vehicles can be hijacked for use in the field or to be taken to the Catch-A-Ride system to be scanned in to unlock their parts and customization for use on the player’s own vehicles.
    • New vehicle customization options: weapon, boosters, armor and wheel types for each vehicle can now be changed to utilize varying features (such as hover wheels that allow for vehicle strafing) and modify armor effectiveness and vehicle speed. Various paint jobs can also be unlocked, which may alter the horn of the vehicle.
  • Eridium is now used to purchase cosmetics from Crazy Earl, and SDUs are purchasable only by cash.
  • Bank and Claptrap’s Secret Stash have been combined into a singular shared safe, allowing players to access a large storage with any character and move items easily.

Weapons

Main article: Borderlands 3 Weapons

Gear

Main article: Borderlands 3 Gear

NPCs

  • Ava
  • BALEX
  • Brick
  • Claptrap
  • Clay
  • Lilith
  • Lorelei
  • Mad Moxxi
  • Marcus
  • Maya
  • Mordecai
  • Mr. Torgue
  • Patricia Tannis
  • Rhys
  • Sir Hammerlock
  • Tina
  • Typhon DeLeon
  • Vaughn
  • Wainwright Jakobs
  • Zer0
  • Ava
  • BALEX
  • Brick
  • Claptrap
  • Clay
  • Lilith
  • Lorelei
  • Mad Moxxi
  • Marcus
  • Maya
  • Mordecai
  • Mr. Torgue
  • Patricia Tannis
  • Rhys
  • Sir Hammerlock
  • Tina
  • Typhon DeLeon
  • Vaughn
  • Wainwright Jakobs
  • Zer0

Enemies

Vehicles

  • Outrunner
  • Technical
  • Cyclone
  • Jetbeast (Bounty of Blood: A Fistful of Redemption)

Development

At the PAX South 2015 convention, Gearbox stated that the game was in development and had been since sometime in 2015, with the company hiring multiple developers.

At the 2017 GDC, Gearbox Software showed off the first footage of Borderlands 3 in the form of an Unreal Engine 4 tech demo. The game will sport higher definition visuals than all previous entries, due to being the first game natively tailored for eighth generation consoles. New additions include greater dynamic lighting, capable of passing and diluting through fabric, as well as real-time shadows that can also interact with fabric in a similar way. Also added is a revamped outline engine that is capable of fitting smaller outlines around inner details of the game’s 3D models, as opposed to the previous games, which only placed outlines on the outer edges of the game’s geometry. Lastly, the tech demo also had a confirmed female character who may play a large part in the game, either as a Vault Hunter or as an important NPC. Her face is never shown as she is only seen in silhouette form and from the side, where a large pauldron obscures her face. The developers referred to the character with female pronouns during the presentation and were adamant about keeping her face obscured. No further footage of the game was shown. As of April 2019, we now know that the showcased character was the playable character Moze.

At PAX East, 2019, an official teaser trailer for the game, titled «Mask of Mayhem», was released. The trailer features an animated 3D collage of various characters, both new and familiar, made to look like porcelain. The end of the trailer zooms out to reveal the collage is in the shape of a Psycho’s mask. What follows is the tagline «Mayhem is coming.» with the Borderlands website address underneath.

The day after, during Gearbox’s presentation, a full reveal trailer for Borderlands 3 was showcased. It showed off new characters, including the new Vault Hunters, returning characters, a villainous duo, several new enemies and several new weapon designs.

Special Editions

  • Super Deluxe Edition

Super Deluxe Edition cover for PS4

Post Release Content

  • DLC#1: Moxxi’s Heist of the Handsome Jackpot
  • DLC#2: Guns, Love, and Tentacles: the Marriage of Wainwright & Hammerlock
  • Borderlands Science
  • DLC#3: Bounty of Blood: A Fistful of Redemption
  • DLC#4: Psycho Krieg and the Fantastic Fustercluck
  • DLC#5: Designer’s Cut: Arms Race
  • DLC#6: Director’s Cut: Mysteriouslier

Media

Screenshots

Rhys shows off a hologram with his upgraded arm in the official reveal trailer

Trailers

Borderlands — Mask Of Mayhem Teaser Trailer

Borderlands 3 Official Trailer — E3 2019

Trivia

  • During development, Gearbox Software referred to Borderlands 3 as «the big one».
  • According to the developers, Borderlands 3 allegedly features over 1 billion guns.
  • This is the first major Borderlands game to not feature the psycho holding the gun gestures on the cover of the game (Until the Steam Release).

Reception

Borderlands 3 received «generally favorable» reviews on Metacritic getting a metascore of 81/100 on PC,[3] 78/100 on PS4,[4] and 82/100 on Xbox One. [5]

References

  1. ↑ Stadia can be played with a variety of gamepads on a computer, on a TV with a Chromecast Ultra, and on compatible mobile devices – Stadia Help.
  2. ↑ Mayhem is coming to Steam! – Twitter.
  3. ↑ Metascore for Borderlands 3 on PC Metacritic, Retrieved March 3, 2020.
  4. ↑ Metascore for Borderlands 3 on PS4 Metacritic, Retrieved March 3, 2020
  5. ↑ Metascore for Borderlands 3 on Xbox One Metacritic, Retrieved March 3, 2020

Community content is available under CC-BY-SA unless otherwise noted.

Borderlands 3 | Borderlands Wiki

in:
Borderlands 3, Games

English

View source

Borderlands 3

Developer(s):

Gearbox Software

Publisher(s):

2K Games

Released:

PlayStation 4, Xbox One, Epic Games Store
September 13, 2019
Google Stadia
December 17, 2019
Steam
March 13, 2020
Xbox Series X/S
November 9, 2020
Playstation 5
November 12, 2020

Genre(s):

FPSRPG

Mode(s):

Single-player, 2 player split-screen multiplayer, 2-4 player online cooperative multiplayer

Ratings:

ESRB: Mature 17+
PEGI: 18

Engine:

Unreal Engine 4

Opening Theme:

«Put It on the Line» by The Heavy

Platforms:

PlayStation®4 Digital
PlayStation™5 Digital
Epic Games Store
Steam
Xbox One Digital
Xbox X Series Digital
Google Chrome browser [1]

Borderlands 3 is the fourth main and sixth overall entry in Gearbox Software’s Borderlands game series. It was announced by Randy Pitchford, Gearbox’s CEO on March 28th, 2019 and released on September 13th, 2019 for Xbox One, PlayStation 4 and PC on the Epic Games Store. The game later released for Google Stadia on December 17th, 2019, and was released on Steam for PC on March 13th, 2020. [2]Borderlands 3 is built on Unreal Engine 4.

Contents

  • 1 Story
  • 2 Missions
  • 3 Character Classes
  • 4 New Features
    • 4.1 Gameplay
    • 4.2 Mechanics
    • 4.3 Weapons and Loot
    • 4.4 Cosmetics, Customization and Storage
  • 5 Weapons
  • 6 Gear
  • 7 NPCs
  • 8 Enemies
  • 9 Vehicles
  • 10 Development
  • 11 Special Editions
  • 12 Post Release Content
  • 13 Media
    • 13.1 Screenshots
    • 13.2 Trailers
  • 14 Trivia
  • 15 Reception
  • 16 References

Story

Borderlands 3 takes place approximately seven years after the events of Borderlands 2 and six years after the events of Tales from the Borderlands. Borderlands 3 begins with four new Vault Hunters — Amara the Siren, FL4K the Beastmaster, Moze the Gunner, and Zane the Operative. They join Lilith’s Crimson Raiders as new recruits sent to investigate the Children of the Vault cult and their mysterious leaders, the Calypso twins, Tyreen and Troy, who are believed to be in possession of the long lost Vault Map. Upon reclaiming the Vault Map, The Crimson Raiders and allies board the Sanctuary III spacecraft to journey beyond Pandora to other planets throughout the galaxy to claim the Vaults they hold before the Calypsos can steal their power for themselves.

Missions

Main article: Borderlands 3 mission flow

Character Classes

Borderlands 3 has four playable characters:

  • Amara – Siren
  • Zane – Operative
  • Moze – Gunner
  • FL4K – Beastmaster

New Features

 	 

Gameplay

  • Loot-instancing and level scaling modes:
    • Cooperative mode (Cooperation):Each player has their own loot instance (i. e. two players can loot the same loot chest and obtain different gear). Character levels are intuitively scaled (weapons inflict a damage percentage which is then applied to the enemy). This enables players to play together without issues like loot thieving or long sessions of leveling help.
    • Competitive mode (Coopetition): The default mode of Borderlands, Borderlands 2 and Borderlands: The Pre-Sequel. This is where everyone in the session shares the same loot and higher leveled characters hold an advantage over the lower leveled characters against high-level enemies.
  • Prominent bosses (such as those fought during the storyline) have multiple stages during their encounters.
  • A ping system has been added to highlight locations, weapons, NPCs, enemies, and other objects.
  • Mayhem Mode has been added as an alteration to Ultimate Vault Hunter Mode and Overpower Levels. Each rank increases the durability of enemies and adds a variety of modifiers to alter gameplay, with the incentive of increased loot, experience and Eridium gain.
  • Players can acquire loot while watching their favorite streamers by using the new ECHOcast extension on Twitch.
  • A Lost Loot machine, accessed onboard Sanctuary III, provides players with an opportunity to recover high-quality items (blue and above) that they did not or could not pick up during missions or whilst exploring.
  • Emotes: forms of expressions from dances to taunts represented through your character.
  • Player interactive environments:
    • Barrels can now be launched by the player by meleeing or sliding into them, thereby priming them for explosion.
    • Pipe Covers can be destroyed, resulting in element sensitive pools appearing (such as flammable oil). Some puzzles require using blown pipes to complete circuits.
    • Cover such as wooden barricades can be chipped away at and destroyed if sufficiently damaged.
    • Bodies of water can be affected by elemental damage, causing a brief area-of-effect at the point of impact. Some puzzles require using shock damage to complete circuits.
    • You can shot or melee lighter lootable objects to release their contents.
  • Gore has been improved, with weapons and melee strikes being capable of blowing off limbs, heads and torsos. Like the first Borderlands, players can shoot off the body parts of enemy carcasses a few seconds after the enemy dies. Gore can be turned off in the settings.
  • A Social Tab has been added to access online features such as matchmaking and events. Events can be turned on or off freely during the event period. The Social Tab also features mail, which lets players access hunting rewards, DLC items, and send items to friends at any time.

Mechanics

  • Improved movement system: Vault Hunters can now mantle up ledges they can’t quite reach normally and crouch-slide to quickly get behind cover or get through low openings.
  • Improved Fast Travel: players can fast travel to any Fast Travel station from the map menu without the use of one, and can also fast travel to any player-spawned vehicle on the map.
  • Players will be spawned at the last save point if they quit from the menu and continue the game, removing the need to backtrack from the start of a map.
  • In addition to Vault Hunters being able to revive NPCs, friendly NPCs can revive Vault Hunters.
  • Players in Fight For Your Life can now move while being revived, and move faster when downed.
  • Ground slams have been reintroduced since The Pre-Sequel, which can cause enemies to stagger or ragdoll. They can only be performed at a height.
  • Knockback has been revamped, with singularity effects, ground pounds and shots from strong weapons like shotguns being capable of causing standard enemies to ragdoll momentarily.
  • Action Skills are expanded upon, allowing characters to equip one of three action skills at any given time (except for Zane, who can equip two at once while sacrificing the use of grenades). Action Skill augments (represented by a chevron shaped icon) can be unlocked and chosen for free to increase Action Skill effectiveness, by investing skill points into the associated skill tree.
  • Radiation has been added as an elemental damage type as a replacement/adaptation of the slag element in Borderlands 2. Enemies afflicted with radiation will take damage over time, can damage other enemies and explode upon death. It deals less damage to armor, but slightly more to shields.
  • Cryo returns from The Pre-Sequel as an elemental effect, but» «with modified abilities. It no longer deals damage over time but causes enemies to take 300% melee damage when frozen. It deals less damage to shields, but slightly more to armor.
  • Explosive damage has been removed as an elemental type. In its place is splash damage, which deals an area-of-effect on hit. This no longer limits splash damage to explosive-based weapons like those from Torgue, and modifies the way splash damage is enhanced through skills.
  • Guardian Rank has been implemented as a replacement for Badass Rank. They provide similar perks to badass rank but with a higher base percent increase, alongside a skill tree that grants access to additional perks and cosmetic rewards. This can be toggled on or off at any time.
  • Luck, an additional stat that increases the chance to find rare loot, has been implemented. This can be affected by artifacts and guardian rank, alongside some unique items.
  • Enemies will taunt after downing a Vault Hunter, allowing the Vault Hunter to retaliate.
  • Melee attacks are very likely to stun enemies momentarily, especially on the first hit.

Weapons and Loot

  • There are two new weapon manufacturers: COV (which replaces the Bandits from Borderlands 2 and Scavs from Borderlands: The Pre-Sequel) and Atlas (returning from the original Borderlands).
  • Alternate-fire modes on many weapons, ranging from under-barrel attachments to dual weapon elements and more. Most are limited to a few manufacturers: Maliwan, Vladof, Dahl, Atlas, and Torgue.
    • Manufacturers without an alternate-fire mode instead feature additional perks, such as front-facing shields while scoped (Hyperion) and varying reload-throw modules (Tediore). This is limited to Hyperion, Jakobs, Tediore and COV.
  • Manufacturers now create their own gun parts, causing all guns to have unique parts based on their weapon class and manufacturer. Common gun names are separated by their type of unique barrel (in comparison to Borderlands 2 and The Pre-Sequel, which named their guns based on the manufacturer of the barrel). All weapon classes have 3-4 variants, as opposed to potentially more with all compatible manufacturers.
  • All weapons have a listed «rating» at the top left of their item card, showing their overall effectiveness when compared to other weapons. While they can be somewhat inaccurate, this allows players to quickly gauge the strength of a weapon at a glance.
  • Weapons of higher grades will feature longer and more noticeable beams of light while on the ground, with those of purple and legendary rarities giving unique chimes to signify an extremely rare drop.
  • E-tech weapons have been replaced by a unique «Eridian-merged» alien barrel attached to various weapons, which causes guns to use additional ammo for guaranteed elemental damage and special effects such as a continuous laser, bouncing shots or a chain-lightning elemental ball.
  • Legendary drop rates have been heavily increased. Many Legendary weapons are now world drops, though not all.
  • Artifacts, shields and grenades are no longer limited to a single perk and can spawn with multiple ones, such as both a Nova bonus and Roid bonus for shields.
  • Anointments, additional weapon bonuses that activate based on various restrictions (eg. on action skill end, while sliding, stackable damage on kill), can spawn on any equipment and will begin spawning after the story mode is complete, or bought from the vending machine near Crazy Earl.
  • For every 100 enemies killed with each manufacturer’s weapons (regardless of type), players will now receive an automatically-generated «manufacturer loyalty» mail letter in the social tab, rewarding a free common weapon redeemable by any character on that profile.

Cosmetics, Customization and Storage

  • Customization has been enhanced — vehicle skins and, character heads and skins can also have their colors altered to modify appearance further. The player character’s quarters aboard Sanctuary III can have gear mounted on the wall alongside unlockable decorations, and weapons can have skins applied as well as trinkets to hang off them.
  • Vehicles have been enhanced:
    • Enemy piloted vehicles can be hijacked for use in the field or to be taken to the Catch-A-Ride system to be scanned in to unlock their parts and customization for use on the player’s own vehicles.
    • New vehicle customization options: weapon, boosters, armor and wheel types for each vehicle can now be changed to utilize varying features (such as hover wheels that allow for vehicle strafing) and modify armor effectiveness and vehicle speed. Various paint jobs can also be unlocked, which may alter the horn of the vehicle.
  • Eridium is now used to purchase cosmetics from Crazy Earl, and SDUs are purchasable only by cash.
  • Bank and Claptrap’s Secret Stash have been combined into a singular shared safe, allowing players to access a large storage with any character and move items easily.

Weapons

Main article: Borderlands 3 Weapons

Gear

Main article: Borderlands 3 Gear

NPCs

  • Ava
  • BALEX
  • Brick
  • Claptrap
  • Clay
  • Lilith
  • Lorelei
  • Mad Moxxi
  • Marcus
  • Maya
  • Mordecai
  • Mr. Torgue
  • Patricia Tannis
  • Rhys
  • Sir Hammerlock
  • Tina
  • Typhon DeLeon
  • Vaughn
  • Wainwright Jakobs
  • Zer0
  • Ava
  • BALEX
  • Brick
  • Claptrap
  • Clay
  • Lilith
  • Lorelei
  • Mad Moxxi
  • Marcus
  • Maya
  • Mordecai
  • Mr. Torgue
  • Patricia Tannis
  • Rhys
  • Sir Hammerlock
  • Tina
  • Typhon DeLeon
  • Vaughn
  • Wainwright Jakobs
  • Zer0

Enemies

Vehicles

  • Outrunner
  • Technical
  • Cyclone
  • Jetbeast (Bounty of Blood: A Fistful of Redemption)

Development

At the PAX South 2015 convention, Gearbox stated that the game was in development and had been since sometime in 2015, with the company hiring multiple developers.

At the 2017 GDC, Gearbox Software showed off the first footage of Borderlands 3 in the form of an Unreal Engine 4 tech demo. The game will sport higher definition visuals than all previous entries, due to being the first game natively tailored for eighth generation consoles. New additions include greater dynamic lighting, capable of passing and diluting through fabric, as well as real-time shadows that can also interact with fabric in a similar way. Also added is a revamped outline engine that is capable of fitting smaller outlines around inner details of the game’s 3D models, as opposed to the previous games, which only placed outlines on the outer edges of the game’s geometry. Lastly, the tech demo also had a confirmed female character who may play a large part in the game, either as a Vault Hunter or as an important NPC. Her face is never shown as she is only seen in silhouette form and from the side, where a large pauldron obscures her face. The developers referred to the character with female pronouns during the presentation and were adamant about keeping her face obscured. No further footage of the game was shown. As of April 2019, we now know that the showcased character was the playable character Moze.

At PAX East, 2019, an official teaser trailer for the game, titled «Mask of Mayhem», was released. The trailer features an animated 3D collage of various characters, both new and familiar, made to look like porcelain. The end of the trailer zooms out to reveal the collage is in the shape of a Psycho’s mask. What follows is the tagline «Mayhem is coming.» with the Borderlands website address underneath.

The day after, during Gearbox’s presentation, a full reveal trailer for Borderlands 3 was showcased. It showed off new characters, including the new Vault Hunters, returning characters, a villainous duo, several new enemies and several new weapon designs.

Special Editions

  • Super Deluxe Edition

Super Deluxe Edition cover for PS4

Post Release Content

  • DLC#1: Moxxi’s Heist of the Handsome Jackpot
  • DLC#2: Guns, Love, and Tentacles: the Marriage of Wainwright & Hammerlock
  • Borderlands Science
  • DLC#3: Bounty of Blood: A Fistful of Redemption
  • DLC#4: Psycho Krieg and the Fantastic Fustercluck
  • DLC#5: Designer’s Cut: Arms Race
  • DLC#6: Director’s Cut: Mysteriouslier

Media

Screenshots

Rhys shows off a hologram with his upgraded arm in the official reveal trailer

Trailers

Borderlands — Mask Of Mayhem Teaser Trailer

Borderlands 3 Official Trailer — E3 2019

Trivia

  • During development, Gearbox Software referred to Borderlands 3 as «the big one».
  • According to the developers, Borderlands 3 allegedly features over 1 billion guns.
  • This is the first major Borderlands game to not feature the psycho holding the gun gestures on the cover of the game (Until the Steam Release).

Reception

Borderlands 3 received «generally favorable» reviews on Metacritic getting a metascore of 81/100 on PC,[3] 78/100 on PS4,[4] and 82/100 on Xbox One. [5]

References

  1. ↑ Stadia can be played with a variety of gamepads on a computer, on a TV with a Chromecast Ultra, and on compatible mobile devices – Stadia Help.
  2. ↑ Mayhem is coming to Steam! – Twitter.
  3. ↑ Metascore for Borderlands 3 on PC Metacritic, Retrieved March 3, 2020.
  4. ↑ Metascore for Borderlands 3 on PS4 Metacritic, Retrieved March 3, 2020
  5. ↑ Metascore for Borderlands 3 on Xbox One Metacritic, Retrieved March 3, 2020

Community content is available under CC-BY-SA unless otherwise noted.

No new characters will be added to Borderlands 3

23.09.2019 08:10

Creative director Paul Sage has confirmed what has been rumored for some time now — the developers will not add new characters to the cooperative RPG shooter Borderlands 3. This means that the initial four Vault Hunters will stay with players forever (unless, of course, Gearbox’s plans suddenly change).

This information is a bit frustrating, because we all know how detailed the DLC characters from the previous parts were. They received their own skill branches and even voice acting during dialogues. However, as Paul Sage confirmed, according to statistics, very few people chose new heroes and preferred to play for already pumped ones. nine0003

At the end of October, the Captain Haunt Halloween event kicks off in Borderlands 3, introducing you to ghost enemies in a new location. Players will also be able to acquire new loot, including a grenade launcher, a shield and two legendary weapons, as well as a number of cosmetic items, including character and weapon skins.

Borderlands 3FPSShooterRPGGearbox

Borderlands 3

Release 09/13/2019

RPG | Shooter | Action

PC, Playstation 4, Stadia, Xbox One

Co-op, Single

💰 One-time purchase

Game page

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Why would you want to replay Borderlands 3 for other characters?

  • Games
  • Borderlands 3
tsar slowpoke

«We wanted to make sure people say, ‘I want to play this game over and over again with a different character,’ so we feel rewarded,» said lead writer Sam Winkler in GameSpot interview. «The changes will not only be in terms of different mechanics, but also in a slightly different interpretation of some stories.» nine0003

The emphasis on the «Sirens in Borderlands 3» plot means that Amara, for example, is directly connected to this story, as she herself is a Siren, and FL4K is a non-binary AI that is sexually attracted to Ellie, flirting with her at every opportunity .

Playing as the four new Vault Hunters, I love how passionate each of them is in their own way. Past heroes rarely felt the same, after all they have unique abilities, so the gameplay for each character is always different. But the reaction to the plot and the story they all have is similar. Events from the side of Mai, Zero, Brick and Mordechai are always perceived in the same way, so for the third game this is a good decision to shift the focus. I can already imagine how each of the new Hunters will react differently to the banter of the Calypso twins. nine0003

“To also encourage players to replay the game, some of the side quests in Borderlands 3 contain options that allow you to influence the game in different ways. Don’t expect world-changing events, but you can influence how certain characters look. For example, in the prologue of Borderlands 3, Claptrap loses his antenna and for the rest of the game he will just wear whatever you choose to give him as a replacement. Maybe it’s a tinfoil hat, or a human hand, or whatever,» Winkler said. nine0003

Aside from the high-profile characters, the ability to influence the appearance of NPCs and the events of quests, the plot of the third Borderlands is still the same brutal story with black humor, trashy chaos and stupid puns that defined past games and spin-off Tales from Borderlands.

Almost every important or colorful character from the previous four games returns in this latest installment, though many have changed in the seven years since the events of Borderlands 2. or old characters. That is why we will not see such heroes as Tiny Tina, Sir Hammerlock or Ellie in the role of Hunters. It was important that players play as characters who had never interacted with Pandora and its inhabitants before, the story should rediscover the franchise while helping newcomers to the series. nine0003

“The second game had such a great cadence of NPCs from the previous game becoming the new hunters. And it gave us a lot more information about who these characters are and what their story is,” says lead writer Danny Homan. “But in Borderlands 3, you need to see the next generation of Hunters to see a familiar world with fresh perspective. When you have new characters, it makes sense that they, like you, will be asking the obvious questions: What is this Vault? What am I doing here? Who the hell is this Lilith? Why did this robot swear at me? nine0003

“We don’t want Borderlands 3 to feel like you have to know everything about the franchise to understand why a particular character is important. We want it to be easy to use for both new and old players,” adds Winkler.

However, not all plot points can fit into the plot of Borderlands 3, which is why the studio released DLC for Borderlands 2, which tells the events between the second and third games.

In addition, it was needed to fully introduce the events of Tales from Borderlands into the canon. Tales from the Borderlands is an exceptional game in the franchise, the only one in the series where the main characters are not Vault Hunters, and it is also not a first-person shooter. However, this adventure has taken the ridiculous humor of Borderlands to new heights, and that is the level of ridiculousness that Borderlands 3 aims for.

«Someone might say, ‘Don’t put five minutes of unarmed gunfights into the game.’ However, I see that the Internet is still full of gags and memes about the finger shootout in Gepirion’s office from Tales from Borderlands. This is exactly the level of energy that we want to create in the game,” says Wiknkler. “Let people say, ‘This is insane,’ and that will be the level of compliment that best characterizes our work.

For example, on Eden-6 [one of the new planets you visit in the game], you meet an AI with the voice of Ice-T who has been trapped in a teddy bear by his angry ex-girlfriend. The jokes that follow in this particular chapter are shocking at how painfully funny they are.