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«Blitzkrieg 2.
5″ A Joint Project Modification of Blitzkrieg 2
Real Time Tactics
<<<< The mod “Blitzkrieg 2.5” is a joint project with the goal of improving the original game in many ways and significantly increasing the level…
Blitzkrieg 2: Total Conversion
Real Time Strategy
26 nations grouped into 19 playable sides. Ready to clash on 16 different tech periods from 1930 to 1958. 5 different types of infantry, each having their…
City over controll
Real Time Strategy
It is my first map!
Hope u like it! If u want more i will make new map soon!
Unlimited Reinforcements
Real Time Strategy
This is a Mod that make you have nearly unlimited reinforcements, making the game a lot more fun and a lot more easy.
Thanks to RRT877 for the help.
Universal Mod 17/18
Real Time Strategy
The Universal Mod series is a multiplayer modification for Blitzkrieg 2 — Fall of the Reich that features 7 playable factions and 9 tech levels (including…
Globar War & Wittman Multiplayer Mod
Real Time Strategy
New Blitzkrieg 2 FoTR Mod. Mod have a new units by Mod905 ,BK2 (Liberation, Frontline: Kursk, Fall of the Reich), X Team — Day Of Freedom. The new sides…
Operation Supercharge
Real Time Strategy
This is a custom singleplayer mission for Blitzkrieg 2 which my brother created a few months ago. He asked me to upload it here so you can give it a try…
Geralds Reinforcement Mod
Real Time Strategy
After finishing this Mod some months ago, for playing with my friends in local network. Now finding Mod-DB I thought it would be a good idea to release…
Blitzkrieg 2 Review — GameSpot
Though by no means difficult or historically accurate, Blitzkrieg 2 is still a fun, fast-paced World War II strategy game that lets you steamroll opponents into the ground.
By
Jason Ocampo
on
World War II has always been a favorite for Hollywood, mainly because it was a war that lends itself well to the big screen. This was a war of global scale with titanic battles, and there’s something awe-inspiring about that. And you can’t help but get the feeling that the designers of Blitzkrieg 2 felt the same thing, because this is a World War II real-time strategy game that focuses much more on the popular conception of the war being all about gigantic tank sweeps and epic air battles. And while it may not be historically accurate, it’s still quite a bit of fun to let go and roll over a country as if it were a speed bump.
Fight as the Americans, Germans, and Russians in that great tank battle known as World War II.
This Blitzkrieg is quite a bit different from its predecessor, though. The original game required a lot of micromanagement in order to succeed. So much so that it almost became painful at times, because the smallest mistake could be fatal to the entire mission, forcing you to restart the battle or reload from an earlier save. This Blitzkrieg is much more forgiving, and the focus seems to be far more on fun than on realism. Of course, the sequel still models armor thickness and keeps count of each unit’s ammunition, but those seem to be secondary concerns when all you have to do is lasso a group of tanks together and blast everything in your way. Once again, it’s satisfying in a strange kind of way.
Though it’s a real-time strategy game, you won’t do any kind of resource gathering or base building in Blitzkrieg 2; it’s more of a light, tactical game in which you control combined arms units on the map as you attempt to crush the enemy. The game features some big levels that offer lots of variety; you’ll battle from the jungles of the Pacific to the ice wastes of the Russian steppes. There are also tons of historically accurate vehicles and weapons in the game.
On the normal difficulty level, you’ll find yourself literally blitzing through the game’s three campaigns, which let you play as the Americans, the Germans, and the Soviet Union. The campaign structure differs a bit from regular real-time strategy games in that between missions, you’re presented with a strategic map and you can choose which battle to participate in next. In this way, you can chart your own campaign, as well as unlock new units for future campaigns. However, the entire «rewrite the history of the war» thing seems overdone. Your own victories don’t seem to do much for the overall direction of the war (we won every battle in the Philippines decisively, but the Americans were still kicked off by the Japanese).
The actual battles themselves aren’t too accurate, from a historical point of view. For example, the Americans get tons of armor in situations when they historically didn’t have any to spare. And you’d have to be pretty brain-dead not to win these battles, though your main challenge will be to try and preserve your force as much as possible, since units can earn experience over time. Still, if you get a group of tanks rolling, they can be darn near unstoppable. Meanwhile, the game’s reinforcement system can generally make things easier, as you get a set number of reinforcements that you can call each battle and each campaign, and so you can use them all to maximize your chances, or use them minimally and husband them for future battles. For example, you can request more tanks, more infantry, fighter cover to take care of pesky bombers, or your own bombers to «soften» up a heavily defended target. It’s pretty easy to get a decent-size tank force together and blow through the defenders, who aren’t that smart in most cases. Often, defenders will try and attack you after you’ve been detected. Or, they’ll huddle in trenches and wait for you to have to root them out. Again, it might not be too challenging, but it’s still pretty cinematic and fun—you get the sense that your forces are darn near unstoppable.
Things blow up real good in Blitzkrieg 2, and you won’t need a high-end machine to appreciate it.
Graphically, Blitzkrieg also keeps the 2D, sprite-based visual look of the original game, which is both old-school and sort of refreshing. The problem with 3D graphics engines is that trying to create any kind of destructible environment results in huge frame rate problems. That’s not an issue in Blitzkrieg 2—you can pretty much blow up everything (or have tanks just knock over entire forests), and the frame rate doesn’t hitch up. And though it doesn’t look as cutting-edge as other games, it still looks pretty good. There’s something to be said for the older, 2D look in this day and age, which looks more like a painting and less like a collection of polygons. And the good news is that it runs fairly well even on older, slower systems, which are the types of systems that wargame fans tend to have. The sound effects, meanwhile, are adequate, though the music dangerously borders on corny.
Blitzkrieg 2 has a good mix of historical detail and light gameplay to appeal to a wide range of strategy fans. You can always turn up the difficulty level to up the challenge, or you can enjoy the game for what it is at the default levels: a fast-paced, light strategy game that lets you steamroll other countries into submission. And there’s something to be said for that. If you’re wary of the many hardcore, realistic, intense World War II games out there, you might want to check out Blitzkrieg 2 for some beer-and-pretzels-style real-time strategy gaming.
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Blitzkrieg 2 Anthology on GOG.com
RATING / ESRB / ACreated with Sketch.RATING / ESRB / ECreated with Sketch.RATING / ESRB / E10Created with Sketch.RATING / ESRB / MCreated with Sketch.RATING / ESRB / TCreated with Sketch.RATING / PEGI / 12Created with Sketch.RATING / PEGI / 16Created with Sketch.RATING / PEGI / 18Created with Sketch.RATING / PEGI / 3Created with Sketch.RATING / PEGI / 7Created with Sketch.icon_pinCreated with Sketch.RATING / USK / 0+Created with Sketch.RATING / USK / 12+Created with Sketch.RATING / USK / 16+Created with Sketch.RATING / USK / 18+Created with Sketch.RATING / USK / 6+Created with Sketch.
in the library
Russian, English
& 1 more
4.994.99
Why buy from GOG.com?
DRM FREE . Does not require an internet connection or activation.
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Anthology Blitzkrieg 2
Description
The motherland is calling, soldier. Or do you really think that we have already won this war? This is no time to rest on our laurels — the enemy has gone on the offensive again. On one side are the Germans, on the other the Russians, who have already crushed Eastern Europe, and we, the Americans, proud and brave, are right in the middle…
User Reviews
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About the product
2008,
Nival Interactive , USK Rating: 16…
System Requirements
Windows 7, 8.1, 10, 1.8 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 9.0c, 2.5GB HDD…
Description
The motherland is calling, soldier. Or do you really think that we have already won this war? This is no time to rest on our laurels — the enemy has gone on the offensive again. On one side are the Germans, on the other the Russians, who have already crushed Eastern Europe, and we Americans, proud and brave, are right in the middle. Grab your gear, load your M1 Carbine and go!
The game «Blitzkrieg 2» not only has all the advantages of the first part, it significantly increases them. You will play the role of one of the German, American or Soviet commanders of the Second World War, and lead over 250 historically accurate types of troops into battle, including 60 varieties of infantry. The main feature of Blitzkrieg 2: Liberation is new strategic opportunities, as well as large-scale and exciting combat operations. You can take command of the US or Wehrmacht armies in large-scale military operations, on which the outcome of the war depends. Blitzkrieg 2: Retribution covers three major offensives that took place in the last days of the war on the Eastern Front, and allows you to view the events from both the Soviet and German generals.
- Blitzkrieg 2 Anthology includes the base game and both expansions: Retribution and Liberation.
- Control more than 250 historically accurate units from the period of World War II, which will gain experience and new skills, increasing their tactical capabilities on the battlefield.
- Play as Soviet or German troops and go through campaigns that tell about the most important moments of the war on the Eastern Front.
Bonuses
illustrations
avatars
management
reference guide
soundtrack
passage
wallpaper
LAN legacy installer
LAN legacy installer (DE)
LAN legacy installer (RU)
System requirements
Note on multiplayer: The official servers for multiplayer are no longer active, but it can be played with multiplayer over LAN solutions.
Warning: Windows 10 will receive many driver and system updates for the first time after the release, which may affect the compatibility of games with this operating system.
Cross-play multiplayer with Steam is supported.
Note on multiplayer: The official servers for multiplayer are no longer active, but it can be played with multiplayer over LAN solutions.
Warning: Windows 10 will receive a lot of driver and system updates for the first time after the release, which may affect the compatibility of games with this operating system.
Cross-play multiplayer with Steam is supported.
Why buy from GOG.com?
DRM FREE . Does not require an internet connection or activation.
Confidence and reliability . 24/7 support and full refund within 30 days.
Game details
Genre:
Strategy
—
In real time
—
Historical
Tags:
Classic, Tactics, History, War, RTS,
2 more
Military, WWII
Powered by:
Windows (7, 8, 10, 11)
Release date:
{{‘2008-02-22T00:00:00+02:00’ | date: ‘longDate’ : ‘ +0200 ‘ }}
Company:
Nival Interactive
/
Nival Interactive
Size:
4. 4 GB
Rating:
USK Rating: 16 (Approved for children aged 16 and above)
Game Features
online game
Single player game
languages
English
voice acting
Text
Russian
voice acting
Text
Deutsch
9000
Buy the whole series for 8.28
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Blitzkrieg 2 — review and review of the game on AG.ru
Progress is moving forward
by leaps and bounds. Could we
guess a few years ago
that Russia will supply the whole world
first-class strategies on the topic
World War II leaving
far behind America and the states
the European Union? Excellent in almost every way
Relations Behind Enemy Lines
did not deceive our hopes. «Blitzkrieg
2» — perhaps even more
expected game; Is it back to the bull’s-eye?
In Civilization 3 they would call it
«golden age».
Bound by «marital
obligations» Nival designers
draw inspiration exclusively
from the bowels of the native Blitzkrieg,
simplifying many of its positive aspects.
After reading the article, orthodox
Wargamers, of course
will continue to play favorite to the grave
Close Combat 5 (in the coming years
to choose them, apparently, not
have to). Of course, against the backdrop of pacifiers
like 1944: Battle of the Bulge and Desert
Rats vs. Afrika Korps «Blitzkrieg 2»
looks young though
reach the level «In the rear
enemy» and Codename: Panzers, Phase Two
turned out to be much more difficult than we thought
developers.
In the footsteps of history
Partial move of Nival overseas
affected the plot. Instead of
traditional allies of us
waiting for a campaign for the United States (by the way,
according to the authors — the strongest
country of the planet in the 1940s),
not starting with
the notorious «D-Day», and with
heroic retreat to
Philippines under the command
General MacArthur. USSR since
Comrade Stalin at the helm then
the case is turning into Russia (look
on the title), and only the Nazi
Germany has not changed.
Put aside boring
history textbook. Screenwriters don’t
forced to spend energy on defense
abstract height №249and
offer dashing «Chapaevsky»
gallop through some WWII events. Bloody
battles for Moscow, evacuation
defenders of Sevastopol, famous
Operation Uranus
Berlin — every step, then a medal or
order. Game advancement scheme
simple. Each chapter has one
key mission and series
secondary. victory or
defeat does not depend on excess
centimeters of armor — the difference is especially
palpable in numbers and icons. First
queue worth working on
modernization of those military branches,
which you prefer.
Infantry and medium tanks are our bread and butter
salt. However, immediately rush into the fray
still not allowed. «Small»
assignments are apparently required for
qualification confirmation.
Buildings in Blitzkrieg
2″ no — at the service of the «card» player
for an emergency call
reinforcements (between two calls
time must pass to the headquarters). All
units cost the same, the main thing is
amount. Two heavy KV-85s, three T-34s
or four dead Valentines. ..
I think the principle is clear.
Abundance of technology surpasses
wildest dreams. tanks,
armored vehicles, self-propelled
howitzers, giant coastal
guns, «Katyusha»,
anti-tank artillery, anti-aircraft guns
— the inscription on the box is transparent
alludes to 300 running, crawling,
driving and flying «toys».
Infantry armed with different types
small arms and may be
reinforced with mortar, heavy
machine gun, flamethrower (dying, «pyromaniac»,
like a colleague from C&C,
takes with him everyone who finds himself
nearby) or something in the same
spirit. The main stages of scientific and technical
you literally feel the evolution
skin. At the beginning of the war, Soviet T-34s
omnipotent; gradually position
changes, enemies grow
steel spikes, and willy-nilly
have to pay attention to
other models.
As we progress through the game, we
it becomes possible to assign
to their faithful thugs worthy
commanders. Nothing
extraordinary, but very
place, because with the advent of the chief
troops start actively
gain experience and learn
advanced tricks. Units
endowed with hidden talents.
For example, cannon calculations learn
to set up ambushes (in theory, speech
is about disguise, but visually it is
not displayed), hold
certain sector (bonus to
slaughter), shoot at the tracks (in
the world of Blitzkrieg 2
obvious stupidity) and with increased
accuracy (at the expense of time,
spent on aiming).
The cards are good. Terrain manual
curry (damned «generator»
sent to the scrap) conceals a lot
pitfalls. Breakthrough
multi-layered defense — true
compliment your tactical
genius. Artillery preparation, destruction
the first line, fixing in
enemy trenches, howls
rocket-propelled mortars
wood chips bunkers, dangerous tank
counterattacks flitting over
head stormtroopers scurrying back and forth
supply trucks… Harsh
military action.
Night sorties behind the front line
fit perfectly into the style of the game.
Dressed in camouflage
overalls, platoon of elite fighters
The NKVD snoops around the rear, bleeding
defenseless «gunners» and
destroying warehouses. I won’t soon forget how
my saboteurs, making their way forward
across the moonlit winter
forest, stumbled upon a firing squad
team — briefing is not in vain
reported that the previous
the group disappeared without a trace. On the
game «jargon» is
called a «secret mission».
Appearance sometimes obstructs
enjoyment of the game. After truly
chic in graphic terms
behind enemy lines» players difficult
surprise. «Blitzkrieg 2»
not trying to make a show out
skirmish between two infantry
offices, but when on the battlefield
converge dozens of pieces of equipment, and
from above they are ironed by artillery, in
special effects and military-patriotic
there is no shortage of roar.
Tanks inspire respect and
prefer Hollywood physics
real. Caught in their way
trees are crushed to the ground, as if
thin reeds. fences and
village sheds are not a hindrance
for the raging T-34, whose
the commander decided to cut through someone else’s
garden. Impressive and urban
battles. A few shots and off
burgher’s house remain
standard ruins.
But the models are rather weak and
the wheels are not spinning. Soldiers too
no luck with the animation. Tiny
figurines as if constantly
limping on one leg. With anguish
in the heart we see off a bright image
«Behind Enemy Lines» and
we sob into three streams.
Tactics No. 2
Contrary to the predictions of skeptics, in
«Blitzkrieg 2» is
tactics, and by the standards of classical
RTS is good. Inhuman work
brain is not needed, but to master
basic principles of combat
need. With a youthful whoop
rush to fortified lines
as useless as beating yourself up
forehead keyboard. Regardless
how many people you gather.
Serious tank battles
corrupted by the lack of formations and
average performance characteristics, allowing
three or four light cars «peck»
«Tiger». uncomfortable, yes
crowded units remind of Red
Alert. Fortunately, the infantry with this
the case is in full order from the first
parts. On the march, the detachment is lined up
into a neat column (increase to
movement speed makes
repeatedly return to
corresponding button), and in
in the event of an attack — dispersed
or thump to the ground.
Shameful «pillars of health»
still decorate the interface.
Tanks sadly crawl on the line
defense, rake strictly
logged quantity
«damage points», after
which explode beautifully.
By 1943 caterpillar monsters
start to lose rapidly
dominant position on the field
fight. Mighty cannons, frisky infantry,
self-propelled guns hidden in ambush — T-34
it is difficult to survive in such conditions. On the
long-range come out the scene
helpers. No strong support
the attack is doomed to fail.
Habitual «rush» most often
meaningless or requires
too much exercise
nerves and resources. The key to victory is not
adherence to the rules of the «rock-paper-scissors» scheme
(its analogues are often found in
modern RTS), but in the ability to competently
coordinate different types
troops. But historical
don’t expect authenticity. It’s clear
makes it clear the ease with which we,
commanding a battalion (maximum —
regiment), call for help
Guards regiments IS-2.
Virtual generals learned
benefit from artillery
calculations. Not once or twice flying
from above rubbish slowed down my attacks.
Shooting at random — still
the destiny of a living player, and on the mini-map
approximate
location of enemy guns.
AI looks hazy. Sometimes
it gets really uncomfortable
however, often the enemy
strikes with its stupidity, ignoring
the most impudent inclinations and
giving impunity to shoot
yourself (perhaps the causes of apathy
lie in the difference «line of sight» or
«impenetrable», according to
game engine, armor). fighters,
sitting in the trench and stoically
breastfeeding greetings
rolled «Tiger», without having
means to answer — sad
and, alas, a common sight. How about in
in such cases, the “pupils” reacted
Atomic Games? Connoisseurs of the genre, idolizing
Close Combat, they probably remember.
In addition, the enemy is not in
able to occupy abandoned
guns and fit new ones to replace
destroyed. managed to get out of
building artillery? Congratulations!
Now without scripts
computer never guesses
request reinforcements and
install the battery elsewhere.
And by the way, before AI did not shun
take away the guns when they appear
reconnaissance aircraft in the sky.
Behavior of the dug-in and dispossessed
guardianship of tanks is not entirely logical.
Inability to do it yourself
concentrate the fire and
choosing goals is a nightmare when
you fight on two or three «fronts».
Crews are reluctant to use
side machine guns and jamming
infantry shells. When attacked
armored vehicles drivers
sometimes they try to go in from the flank (where
protection is thinner), but leave the «piece of iron»
alone with the fearless
stormtroopers are not recommended —
they have a lot of grenades. account for
ride around, change positions,
unsuccessfully looking for a point from where
tankers will be more convenient
get rid of annoying
soldiers.
Commemorative for the original game
the sniper is still with us. Luckily
hiding, you can easily «click»
with a dozen careless Fritz and
innocent shepherds.
It’s not worth getting impudent, otherwise they can
comb the area.
Using Stealth Squads
for reconnaissance and identification of targets for
artillery — old and invariably
winning focus. watch for
Enemies are nice too. In the right
the moment you jump out of stealth mode
and … Looks like another bunch of Germans
did not reach the field kitchen.
Do not forget that combat
actions unfold not only
on the ground. Bomber raid
can break in a matter of seconds
hope for the best. In the Sevastopol,
for example, without fighters anywhere (although
In reality, they are almost non-existent.
participated). And those who get
until the last mission for Germany,
waiting for such a gift that the captain
Blazhkovich will only have
hang on suspenders.
Petty conventions interfere with
plunge headlong into the game. flimsy
wooden bridge — an obstacle for
tanks? I understand and respect. But,
agree, it would be more fun if
would be a machine launched by the hand of the commander-in-chief with
roared tumbling into the river,
simultaneously breaking the crossing. Ah, dreams…
Quick win
Good quality mainstream product.
That the game stubbornly stomps to the side
Command & Conquer, neglecting
unique developments Close
Combat (especially the ingenious Close
Combat 5) — conscious choice
authors. Chasing the mass
buyer inevitably leads to
simplifications, but the lack
intelligible simulation of the moral and psychological
the state of the personnel became
powerful blow to realism
because it’s about him fans
The series is arguing with passion for the third year
contract.
However, if «a million torments»
serviceman Sidorov is not
touches the hidden strings of your
souls, but «Instruction on
shooting business «- not desktop
book in the house, «Blitzkrieg 2»
will please you. In the «expenses» column
— clumsy graphics and insane
AI that prefers to push
quantity. But in the neighboring
column — Lucullus abundance.
Interesting development system
units, piece missions
cut, smart engine,
readable encyclopedia…
The benefits are there.