Blitzkrieg 2: Blitzkrieg 2 Anthology on Steam

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«Blitzkrieg 2.

5″ A Joint Project Modification of Blitzkrieg 2

Real Time Tactics

<<<< The mod “Blitzkrieg 2.5” is a joint project with the goal of improving the original game in many ways and significantly increasing the level…

Blitzkrieg 2: Total Conversion

Real Time Strategy

26 nations grouped into 19 playable sides. Ready to clash on 16 different tech periods from 1930 to 1958. 5 different types of infantry, each having their…

City over controll

Real Time Strategy

It is my first map!
Hope u like it! If u want more i will make new map soon!

Unlimited Reinforcements

Real Time Strategy

This is a Mod that make you have nearly unlimited reinforcements, making the game a lot more fun and a lot more easy.
Thanks to RRT877 for the help.

Universal Mod 17/18

Real Time Strategy

The Universal Mod series is a multiplayer modification for Blitzkrieg 2 — Fall of the Reich that features 7 playable factions and 9 tech levels (including…

Globar War & Wittman Multiplayer Mod

Real Time Strategy

New Blitzkrieg 2 FoTR Mod. Mod have a new units by Mod905 ,BK2 (Liberation, Frontline: Kursk, Fall of the Reich), X Team — Day Of Freedom. The new sides…

Operation Supercharge

Real Time Strategy

This is a custom singleplayer mission for Blitzkrieg 2 which my brother created a few months ago. He asked me to upload it here so you can give it a try…

Geralds Reinforcement Mod

Real Time Strategy

After finishing this Mod some months ago, for playing with my friends in local network. Now finding Mod-DB I thought it would be a good idea to release…

Blitzkrieg 2 Review — GameSpot

Though by no means difficult or historically accurate, Blitzkrieg 2 is still a fun, fast-paced World War II strategy game that lets you steamroll opponents into the ground.

By
Jason Ocampo
on

World War II has always been a favorite for Hollywood, mainly because it was a war that lends itself well to the big screen. This was a war of global scale with titanic battles, and there’s something awe-inspiring about that. And you can’t help but get the feeling that the designers of Blitzkrieg 2 felt the same thing, because this is a World War II real-time strategy game that focuses much more on the popular conception of the war being all about gigantic tank sweeps and epic air battles. And while it may not be historically accurate, it’s still quite a bit of fun to let go and roll over a country as if it were a speed bump.

Fight as the Americans, Germans, and Russians in that great tank battle known as World War II.

This Blitzkrieg is quite a bit different from its predecessor, though. The original game required a lot of micromanagement in order to succeed. So much so that it almost became painful at times, because the smallest mistake could be fatal to the entire mission, forcing you to restart the battle or reload from an earlier save. This Blitzkrieg is much more forgiving, and the focus seems to be far more on fun than on realism. Of course, the sequel still models armor thickness and keeps count of each unit’s ammunition, but those seem to be secondary concerns when all you have to do is lasso a group of tanks together and blast everything in your way. Once again, it’s satisfying in a strange kind of way.

Though it’s a real-time strategy game, you won’t do any kind of resource gathering or base building in Blitzkrieg 2; it’s more of a light, tactical game in which you control combined arms units on the map as you attempt to crush the enemy. The game features some big levels that offer lots of variety; you’ll battle from the jungles of the Pacific to the ice wastes of the Russian steppes. There are also tons of historically accurate vehicles and weapons in the game.

On the normal difficulty level, you’ll find yourself literally blitzing through the game’s three campaigns, which let you play as the Americans, the Germans, and the Soviet Union. The campaign structure differs a bit from regular real-time strategy games in that between missions, you’re presented with a strategic map and you can choose which battle to participate in next. In this way, you can chart your own campaign, as well as unlock new units for future campaigns. However, the entire «rewrite the history of the war» thing seems overdone. Your own victories don’t seem to do much for the overall direction of the war (we won every battle in the Philippines decisively, but the Americans were still kicked off by the Japanese).

The actual battles themselves aren’t too accurate, from a historical point of view. For example, the Americans get tons of armor in situations when they historically didn’t have any to spare. And you’d have to be pretty brain-dead not to win these battles, though your main challenge will be to try and preserve your force as much as possible, since units can earn experience over time. Still, if you get a group of tanks rolling, they can be darn near unstoppable. Meanwhile, the game’s reinforcement system can generally make things easier, as you get a set number of reinforcements that you can call each battle and each campaign, and so you can use them all to maximize your chances, or use them minimally and husband them for future battles. For example, you can request more tanks, more infantry, fighter cover to take care of pesky bombers, or your own bombers to «soften» up a heavily defended target. It’s pretty easy to get a decent-size tank force together and blow through the defenders, who aren’t that smart in most cases. Often, defenders will try and attack you after you’ve been detected. Or, they’ll huddle in trenches and wait for you to have to root them out. Again, it might not be too challenging, but it’s still pretty cinematic and fun—you get the sense that your forces are darn near unstoppable.

Things blow up real good in Blitzkrieg 2, and you won’t need a high-end machine to appreciate it.

Graphically, Blitzkrieg also keeps the 2D, sprite-based visual look of the original game, which is both old-school and sort of refreshing. The problem with 3D graphics engines is that trying to create any kind of destructible environment results in huge frame rate problems. That’s not an issue in Blitzkrieg 2—you can pretty much blow up everything (or have tanks just knock over entire forests), and the frame rate doesn’t hitch up. And though it doesn’t look as cutting-edge as other games, it still looks pretty good. There’s something to be said for the older, 2D look in this day and age, which looks more like a painting and less like a collection of polygons. And the good news is that it runs fairly well even on older, slower systems, which are the types of systems that wargame fans tend to have. The sound effects, meanwhile, are adequate, though the music dangerously borders on corny.

Blitzkrieg 2 has a good mix of historical detail and light gameplay to appeal to a wide range of strategy fans. You can always turn up the difficulty level to up the challenge, or you can enjoy the game for what it is at the default levels: a fast-paced, light strategy game that lets you steamroll other countries into submission. And there’s something to be said for that. If you’re wary of the many hardcore, realistic, intense World War II games out there, you might want to check out Blitzkrieg 2 for some beer-and-pretzels-style real-time strategy gaming.

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    Blitzkrieg 2 Anthology on GOG.com

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    in the library

    Russian, English
    & 1 more

    4.994.99

    Why buy from GOG.com?

    DRM FREE . Does not require an internet connection or activation.

    Confidence and reliability . 24/7 support and full refund within 30 days.

    Anthology Blitzkrieg 2

    Description

    The motherland is calling, soldier. Or do you really think that we have already won this war? This is no time to rest on our laurels — the enemy has gone on the offensive again. On one side are the Germans, on the other the Russians, who have already crushed Eastern Europe, and we, the Americans, proud and brave, are right in the middle…

    User Reviews

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    About the product

    2008,
    Nival Interactive , USK Rating: 16…

    System Requirements

    Windows 7, 8.1, 10, 1.8 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 9.0c, 2.5GB HDD…

    Description

    The motherland is calling, soldier. Or do you really think that we have already won this war? This is no time to rest on our laurels — the enemy has gone on the offensive again. On one side are the Germans, on the other the Russians, who have already crushed Eastern Europe, and we Americans, proud and brave, are right in the middle. Grab your gear, load your M1 Carbine and go!

    The game «Blitzkrieg 2» not only has all the advantages of the first part, it significantly increases them. You will play the role of one of the German, American or Soviet commanders of the Second World War, and lead over 250 historically accurate types of troops into battle, including 60 varieties of infantry. The main feature of Blitzkrieg 2: Liberation is new strategic opportunities, as well as large-scale and exciting combat operations. You can take command of the US or Wehrmacht armies in large-scale military operations, on which the outcome of the war depends. Blitzkrieg 2: Retribution covers three major offensives that took place in the last days of the war on the Eastern Front, and allows you to view the events from both the Soviet and German generals.

    • Blitzkrieg 2 Anthology includes the base game and both expansions: Retribution and Liberation.
    • Control more than 250 historically accurate units from the period of World War II, which will gain experience and new skills, increasing their tactical capabilities on the battlefield.
    • Play as Soviet or German troops and go through campaigns that tell about the most important moments of the war on the Eastern Front.

    Bonuses

    illustrations

    avatars

    management

    reference guide

    soundtrack

    passage

    wallpaper

    LAN legacy installer

    LAN legacy installer (DE)

    LAN legacy installer (RU)

    System requirements

    Note on multiplayer: The official servers for multiplayer are no longer active, but it can be played with multiplayer over LAN solutions.

    Warning: Windows 10 will receive many driver and system updates for the first time after the release, which may affect the compatibility of games with this operating system.
    Cross-play multiplayer with Steam is supported.

    Note on multiplayer: The official servers for multiplayer are no longer active, but it can be played with multiplayer over LAN solutions.

    Warning: Windows 10 will receive a lot of driver and system updates for the first time after the release, which may affect the compatibility of games with this operating system.
    Cross-play multiplayer with Steam is supported.

    Why buy from GOG.com?

    DRM FREE . Does not require an internet connection or activation.

    Confidence and reliability . 24/7 support and full refund within 30 days.

    Game details

    Genre:

    Strategy

    In real time

    Historical

    Tags:

    Classic, Tactics, History, War, RTS,
    2 more
    Military, WWII

    Powered by:

    Windows (7, 8, 10, 11)

    Release date:

    {{‘2008-02-22T00:00:00+02:00’ | date: ‘longDate’ : ‘ +0200 ‘ }}

    Company:

    Nival Interactive
    /
    Nival Interactive

    Size:

    4. 4 GB

    Rating:

    USK Rating: 16 (Approved for children aged 16 and above)


    Game Features

    online game

    Single player game


    languages ​​

    English

    voice acting

    Text

    Russian

    voice acting

    Text

    Deutsch

    9000

    Buy the whole series for 8.28

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    Blitzkrieg 2 — review and review of the game on AG.ru

    Progress is moving forward
    by leaps and bounds. Could we
    guess a few years ago
    that Russia will supply the whole world
    first-class strategies on the topic
    World War II leaving
    far behind America and the states
    the European Union? Excellent in almost every way
    Relations Behind Enemy Lines
    did not deceive our hopes. «Blitzkrieg
    2» — perhaps even more
    expected game; Is it back to the bull’s-eye?
    In Civilization 3 they would call it
    «golden age».

    Bound by «marital
    obligations» Nival designers
    draw inspiration exclusively
    from the bowels of the native Blitzkrieg,
    simplifying many of its positive aspects.
    After reading the article, orthodox
    Wargamers, of course
    will continue to play favorite to the grave
    Close Combat 5 (in the coming years
    to choose them, apparently, not
    have to). Of course, against the backdrop of pacifiers
    like 1944: Battle of the Bulge and Desert
    Rats vs. Afrika Korps «Blitzkrieg 2»
    looks young though
    reach the level «In the rear
    enemy» and Codename: Panzers, Phase Two
    turned out to be much more difficult than we thought
    developers.

    In the footsteps of history

    Partial move of Nival overseas
    affected the plot. Instead of
    traditional allies of us
    waiting for a campaign for the United States (by the way,
    according to the authors — the strongest
    country of the planet in the 1940s),
    not starting with
    the notorious «D-Day», and with
    heroic retreat to
    Philippines under the command
    General MacArthur. USSR since
    Comrade Stalin at the helm then
    the case is turning into Russia (look
    on the title), and only the Nazi
    Germany has not changed.

    Put aside boring
    history textbook. Screenwriters don’t
    forced to spend energy on defense
    abstract height №249and
    offer dashing «Chapaevsky»
    gallop through some WWII events. Bloody
    battles for Moscow, evacuation
    defenders of Sevastopol, famous
    Operation Uranus
    Berlin — every step, then a medal or
    order. Game advancement scheme
    simple. Each chapter has one
    key mission and series
    secondary. victory or
    defeat does not depend on excess
    centimeters of armor — the difference is especially
    palpable in numbers and icons. First
    queue worth working on
    modernization of those military branches,
    which you prefer.
    Infantry and medium tanks are our bread and butter
    salt. However, immediately rush into the fray
    still not allowed. «Small»
    assignments are apparently required for
    qualification confirmation.

    Buildings in Blitzkrieg
    2″ no — at the service of the «card» player
    for an emergency call
    reinforcements (between two calls
    time must pass to the headquarters). All
    units cost the same, the main thing is
    amount. Two heavy KV-85s, three T-34s
    or four dead Valentines. ..
    I think the principle is clear.

    Abundance of technology surpasses
    wildest dreams. tanks,
    armored vehicles, self-propelled
    howitzers, giant coastal
    guns, «Katyusha»,
    anti-tank artillery, anti-aircraft guns
    — the inscription on the box is transparent
    alludes to 300 running, crawling,
    driving and flying «toys».
    Infantry armed with different types
    small arms and may be
    reinforced with mortar, heavy
    machine gun, flamethrower (dying, «pyromaniac»,
    like a colleague from C&C,
    takes with him everyone who finds himself
    nearby) or something in the same
    spirit. The main stages of scientific and technical
    you literally feel the evolution
    skin. At the beginning of the war, Soviet T-34s
    omnipotent; gradually position
    changes, enemies grow
    steel spikes, and willy-nilly
    have to pay attention to
    other models.

    As we progress through the game, we
    it becomes possible to assign
    to their faithful thugs worthy
    commanders. Nothing
    extraordinary, but very
    place, because with the advent of the chief
    troops start actively
    gain experience and learn
    advanced tricks. Units
    endowed with hidden talents.
    For example, cannon calculations learn
    to set up ambushes (in theory, speech
    is about disguise, but visually it is
    not displayed), hold
    certain sector (bonus to
    slaughter), shoot at the tracks (in
    the world of Blitzkrieg 2
    obvious stupidity) and with increased
    accuracy (at the expense of time,
    spent on aiming).

    The cards are good. Terrain manual
    curry (damned «generator»
    sent to the scrap) conceals a lot
    pitfalls. Breakthrough
    multi-layered defense — true
    compliment your tactical
    genius. Artillery preparation, destruction
    the first line, fixing in
    enemy trenches, howls
    rocket-propelled mortars
    wood chips bunkers, dangerous tank
    counterattacks flitting over
    head stormtroopers scurrying back and forth
    supply trucks… Harsh
    military action.

    Night sorties behind the front line
    fit perfectly into the style of the game.
    Dressed in camouflage
    overalls, platoon of elite fighters
    The NKVD snoops around the rear, bleeding
    defenseless «gunners» and
    destroying warehouses. I won’t soon forget how
    my saboteurs, making their way forward
    across the moonlit winter
    forest, stumbled upon a firing squad
    team — briefing is not in vain
    reported that the previous
    the group disappeared without a trace. On the
    game «jargon» is
    called a «secret mission».

    Appearance sometimes obstructs
    enjoyment of the game. After truly
    chic in graphic terms
    behind enemy lines» players difficult
    surprise. «Blitzkrieg 2»
    not trying to make a show out
    skirmish between two infantry
    offices, but when on the battlefield
    converge dozens of pieces of equipment, and
    from above they are ironed by artillery, in
    special effects and military-patriotic
    there is no shortage of roar.

    Tanks inspire respect and
    prefer Hollywood physics
    real. Caught in their way
    trees are crushed to the ground, as if
    thin reeds. fences and
    village sheds are not a hindrance
    for the raging T-34, whose
    the commander decided to cut through someone else’s
    garden. Impressive and urban
    battles. A few shots and off
    burgher’s house remain
    standard ruins.

    But the models are rather weak and
    the wheels are not spinning. Soldiers too
    no luck with the animation. Tiny
    figurines as if constantly
    limping on one leg. With anguish
    in the heart we see off a bright image
    «Behind Enemy Lines» and
    we sob into three streams.

    Tactics No. 2

    Contrary to the predictions of skeptics, in
    «Blitzkrieg 2» is
    tactics, and by the standards of classical
    RTS is good. Inhuman work
    brain is not needed, but to master
    basic principles of combat
    need. With a youthful whoop
    rush to fortified lines
    as useless as beating yourself up
    forehead keyboard. Regardless
    how many people you gather.

    Serious tank battles
    corrupted by the lack of formations and
    average performance characteristics, allowing
    three or four light cars «peck»
    «Tiger». uncomfortable, yes
    crowded units remind of Red
    Alert. Fortunately, the infantry with this
    the case is in full order from the first
    parts. On the march, the detachment is lined up
    into a neat column (increase to
    movement speed makes
    repeatedly return to
    corresponding button), and in
    in the event of an attack — dispersed
    or thump to the ground.

    Shameful «pillars of health»
    still decorate the interface.
    Tanks sadly crawl on the line
    defense, rake strictly
    logged quantity
    «damage points», after
    which explode beautifully.

    By 1943 caterpillar monsters
    start to lose rapidly
    dominant position on the field
    fight. Mighty cannons, frisky infantry,
    self-propelled guns hidden in ambush — T-34
    it is difficult to survive in such conditions. On the
    long-range come out the scene
    helpers. No strong support
    the attack is doomed to fail.
    Habitual «rush» most often
    meaningless or requires
    too much exercise
    nerves and resources. The key to victory is not
    adherence to the rules of the «rock-paper-scissors» scheme
    (its analogues are often found in
    modern RTS), but in the ability to competently
    coordinate different types
    troops. But historical
    don’t expect authenticity. It’s clear
    makes it clear the ease with which we,
    commanding a battalion (maximum —
    regiment), call for help
    Guards regiments IS-2.

    Virtual generals learned
    benefit from artillery
    calculations. Not once or twice flying
    from above rubbish slowed down my attacks.
    Shooting at random — still
    the destiny of a living player, and on the mini-map
    approximate
    location of enemy guns.

    AI looks hazy. Sometimes
    it gets really uncomfortable
    however, often the enemy
    strikes with its stupidity, ignoring
    the most impudent inclinations and
    giving impunity to shoot
    yourself (perhaps the causes of apathy
    lie in the difference «line of sight» or
    «impenetrable», according to
    game engine, armor). fighters,
    sitting in the trench and stoically
    breastfeeding greetings
    rolled «Tiger», without having
    means to answer — sad
    and, alas, a common sight. How about in
    in such cases, the “pupils” reacted
    Atomic Games? Connoisseurs of the genre, idolizing
    Close Combat, they probably remember.

    In addition, the enemy is not in
    able to occupy abandoned
    guns and fit new ones to replace
    destroyed. managed to get out of
    building artillery? Congratulations!
    Now without scripts
    computer never guesses
    request reinforcements and
    install the battery elsewhere.
    And by the way, before AI did not shun
    take away the guns when they appear
    reconnaissance aircraft in the sky.

    Behavior of the dug-in and dispossessed
    guardianship of tanks is not entirely logical.
    Inability to do it yourself
    concentrate the fire and
    choosing goals is a nightmare when
    you fight on two or three «fronts».
    Crews are reluctant to use
    side machine guns and jamming
    infantry shells. When attacked
    armored vehicles drivers
    sometimes they try to go in from the flank (where
    protection is thinner), but leave the «piece of iron»
    alone with the fearless
    stormtroopers are not recommended —
    they have a lot of grenades. account for
    ride around, change positions,
    unsuccessfully looking for a point from where
    tankers will be more convenient
    get rid of annoying
    soldiers.

    Commemorative for the original game
    the sniper is still with us. Luckily
    hiding, you can easily «click»
    with a dozen careless Fritz and
    innocent shepherds.
    It’s not worth getting impudent, otherwise they can
    comb the area.
    Using Stealth Squads
    for reconnaissance and identification of targets for
    artillery — old and invariably
    winning focus. watch for
    Enemies are nice too. In the right
    the moment you jump out of stealth mode
    and … Looks like another bunch of Germans
    did not reach the field kitchen.

    Do not forget that combat
    actions unfold not only
    on the ground. Bomber raid
    can break in a matter of seconds
    hope for the best. In the Sevastopol,
    for example, without fighters anywhere (although
    In reality, they are almost non-existent.
    participated). And those who get
    until the last mission for Germany,
    waiting for such a gift that the captain
    Blazhkovich will only have
    hang on suspenders.

    Petty conventions interfere with
    plunge headlong into the game. flimsy
    wooden bridge — an obstacle for
    tanks? I understand and respect. But,
    agree, it would be more fun if
    would be a machine launched by the hand of the commander-in-chief with
    roared tumbling into the river,
    simultaneously breaking the crossing. Ah, dreams…

    Quick win

    Good quality mainstream product.
    That the game stubbornly stomps to the side
    Command & Conquer, neglecting
    unique developments Close
    Combat (especially the ingenious Close
    Combat 5) — conscious choice
    authors. Chasing the mass
    buyer inevitably leads to
    simplifications, but the lack
    intelligible simulation of the moral and psychological
    the state of the personnel became
    powerful blow to realism
    because it’s about him fans
    The series is arguing with passion for the third year
    contract.

    However, if «a million torments»
    serviceman Sidorov is not
    touches the hidden strings of your
    souls, but «Instruction on
    shooting business «- not desktop
    book in the house, «Blitzkrieg 2»
    will please you. In the «expenses» column
    — clumsy graphics and insane
    AI that prefers to push
    quantity. But in the neighboring
    column — Lucullus abundance.
    Interesting development system
    units, piece missions
    cut, smart engine,
    readable encyclopedia…
    The benefits are there.