Batman: Arkham Knight: Mit dieser Lösung rettet ihr Gotham City
Der Joker ist tot – lang leben die anderen Irren aus Gotham City. Der wohl beliebteste Flattermann aller Zeiten schlägt mit Batman: Arkham Knight seine letzte Schlacht in dieser Serie. Wir blicken mit dem vierten Teil auf eine wahrlich gelungene Spielreihe zurück, die für einen fulminanten Abschluss noch einmal richtig Gas gibt. Wir begleiten euch mit dieser Lösung, wenn ihr auf Schurkenjagd geht, Gangster verprügelt oder die Rätsel des Riddlers löst.
Das Intro zeigt es ja schon: Es wartet eine Menge Arbeit in Gotham City auf unseren dunklen Recken. Scarecrow, Two Face, der Pinguin und einige andere fiese Schurken haben die Stadt in ihrem Griff. Eure erste Aufgabe ist jedoch simpel. Fliegt zum Bat-Zeichen, das aktiviert wurde.
Vermutlich von Commissioner Gordon angemacht, ziert es den Nachthimmel. Fast unübersehbar erstrahlt das Zeichen von Batman über der Stadt in den Wolken. Blickt also nach Süden und ihr seht das Flattermannsignal. Redet kurz mit Gordon. Ihr erhaltet von ihm die Aufgabe, euch um Scarecrow zu kümmern. Zuvor müsst ihr jedoch einer bedrohten Polizeistreife aushelfen.
Es geht um einen vermissten Polizisten. Fliegt in Richtung Norden und benutzt den Greifhakenschub, um schneller voranzukommen. Statt wie im Teil zuvor müsst ihr diese Fähigkeit nicht freispielen, ihr dürft sie in diesem Teil von Anfang an benutzen.
Stürzt auf die Schurken herab, die den Polizisten Kevern bedrohen. Geht im Anschluss auf ihn zu und redet mit ihm. Der Gesetzeshüter ist jedoch sehr pessimistisch und versprüht nicht gerade Kampfgeist. Das ändert sich, sobald ihr das Batmobil ruft. Was folgt, ist eine knallharte Verfolgungsjagd.
Ihr verfolgt im Batmobil einen Waffentransporter. Gebt also Gas und bleibt ihm dicht auf den Fersen. Lasst euch aber nicht von seinem roten Laser-Strahl treffen. Der ist die Zielmarkierung für die Raketen, die er abfeuert. Benutzt den Fahrzeugstopper und trefft ihn von hinten.
Ist der Transporter quer auf der Straße, dann schnappt euch den Fahrer und verhört ihn. Nachdem ihr die Informationen über Scarecrows Versteck erhalten habt, ruft ihr das Batmobil und lasst euch zu seinem Versteck chauffieren. Wenn ihr dort angekommen seid, dann lasst das Batmobil auf der Straße und zieht euch hinauf.
Oben im Penthouse soll der Übeltäter residieren. Wenn ihr das Dach betretet, hört ihr seine Lakaien reden. Springt durch das Fenster in das Gebäude und erledigt die Handlanger im Faustkampf. Sind sie ausgeschaltet, dann widmet euch dem großen, gläsernen Käfig in der Mitte des Raumes.
Die bezaubernde Poison Ivy sitzt darin. Sie befreit sich jedoch schnell von ihren Entführern und will euch an den Kragen. Nachdem die Situation bereinigt ist, geht es mit Ivy nach draußen. Euch erwartet eine Miliz auf der Straße. Sie bedroht euch mit mehreren Soldaten und einem automatischen Panzer.
Ruft euer Batmobil und erledigt die Bedrohung. Bleibt nach dem Angriff beim Batmobil und schaltet damit die herannahenden Feinde aus. Es sind insgesamt sechs Drohnen, um die ihr euch kümmern sollt. Wechselt deshalb unbedingt in den Kampfmodus eures Batmobils.
Mehrere ferngesteuerte Panzer tauchen nun auf und wollen euer Batmobil verschrotten. Feuert auf sie mit eurem 60-mm-Geschütz. Schießt vereinzelt auch mit der Vulcan-Kanone auf sie. Zwei Schüsse sollten reichen, um die Panzerung zu zerstören. Weicht unbedingt den roten Zielerfassungslasern aus.
Habt ihr das geschafft, dann müsst ihr zu einer Batmobil-Herausforderung fahren. Die ist quasi um die Ecke. Man verlangt von euch, dass ihr eine Reihe von Zielen zerstört, um eine Spezialfähigkeit (die Autozielerfassung) aufzuladen. Ihr beschießt damit feindliche Panzer mit Raketen.
Lasst euch während der Ladephase nicht von den Panzern treffen, da ihr ansonsten einen Teil eurer Aufladung verliert. Versucht also, unbeschadet eure Anzeige aufzuladen. Habt ihr die Aufgabe überstanden, dann meldet sich Oracle bei euch und schickt euch zu einem neuen Auftrag bei den Panessa-Filmstudios. Nur wartet leider im Zielgebiet fast ein Dutzend Panzer.
Diese schüchtern die Polizei von Gotham dermaßen ein, dass ihr sie aus dem Weg räumen sollt. Benutzt sogleich die automatischen Zielerfassungsraketen. Habt ihr die Wagen erledigt, dann fahrt zum Gotham City Police Department. Commissioner Gordon macht euch die Kellertür auf. Sie führt in ein unterirdisches Parkhaus. Stoppt am Eingang des Gebäudes und nehmt euch Ivy. Geht mit ihr zur Zelle und übergebt sie der Obhut des Commissioners.
Batman: Arkham Knight walkthrough and guide
Six years after it all began in the claustrophobic confines of Arkham Asylum, Rocksteady sees out its Batman storyline with Arkham Knight — an expansive, rich open world adventure that sees the story out with the finest flourish. The Batmobile’s along for the ride for the first time, and so is the kind of shininess we associate with the new generation of consoles, but more importantly Batman’s back in all his bruising, brutal glory.
Our guide for the game begins with a complete walkthrough for the main story. It goes without saying that there’ll be absolutely shedloads of spoilers sprinkled amongst this guide, so we’ve broken it down into as many discrete chunks as possible, so you can dip in and get only what you want from it.
We’ll also be fleshing out this guide with plenty of other useful bits of information over the coming days as well, from completing specific challenges, to tracking down hard-to-reach collectible items as you explore the world.
Arkham Knight is… 7 Fan Theories to Blow Your Mind
On this page
Batman: Arkham Knight — Poison Ivy, Battle Mode, Scarecrow’s toxin, drones
The first part of our core walkthrough for the game.
Batman: Arkham Knight — Riddler’s Revenge, The Line of Duty, Detective Mode, Scarecrow
How to survive the Riddler’s racetrack and complete The Line of Duty.
Batman: Arkham Knight — City of Fear, Power Winch, antenna, Battle Mode, Batsuit
Find the Power Winch, fire up the antenna and bag your new Batsuit.
Batman: Arkham Knight — Training Missions, ejection, grappling, takedowns, throws
Our guide to tying up all of Batman’s Training Missions.
Batman: Arkham Knight — The Perfect Crime, Batscanner, ACE Chemicals, Explosive Gel
How to complete The Perfect Crime and find the ACE Chemicals plant.
Batman: Arkham Knight — ACE Chemicals gate, Batmobile Remote, factory workers, drones
Open up the ACE Chemicals gate and save the workers inside.
Batman: Arkham Knight — crane controls, loading docks, gas pipes, lift
Use the crane to lower the ramp, then complete the loading docs section.
Batman: Arkham Knight — ventilation shafts, hostage, helicopter assault, WayneTech
How to save the hostage, then survive the epic helicopter assault.
Batman: Arkham Knight — tank drones, factory, sentry gun, fuse box, Mixing Chamber
Clear the tanks, disable the sentry gun and make it to the Mixing Chamber.
Batman: Arkham Knight — Scarecrow’s chemicals, patrols, control terminal, gas cannisters
How to pick off the patrols and carry the cannisters without coming a cropper.
Batman: Arkham Knight — Rescue Oracle, Gordon, Pursuit Mode, clocktower, drone tanks
Get to the clock tower, then hunt out clues to reveal Oracle’s location.
Batman: Arkham Knight — militia device, Mercy Bridge, bomb defusion, Miagani Island
Our guide to tracking the Arkham Knight’s vehicle.
Batman: Arkham Knight — Catwoman, Riddler Blockades, Batmobile puzzle
How to finish off the next of the Riddler’s challenges.
Batman: Arkham Knight — The Line of Duty (Part 2), Forensics Scanner, Oracle
Our guide to finishing the second section of The Line of Duty
Batman Arkham Knight — Heir to the Cowl, Gotham on Fire, Azrael, Firefly
How to complete the next set of bonus missions.
Batman: Arkham Knight — Miagani tunnels, Batarang, Arkham Knight chase
Explore the Miagani tunnels, then chase down the Arkham Knight.
Batman: Arkham Knight — Penguin, Batwing, Disruptor, Harold’s Repairs
How to use the Disruptor and track down Penguin’s secret hideout.
Batman: Arkham Knight — Silent Takedown, interrogation, Nightwing, Brute
Interrogate Penguin, then find and destroy the weapon stash.
Batman: Arkham Knight — Stagg Enterprises, airship, watchtower
How to infiltrate the airships and disable the watchtowers.
Batman: Arkham Knight — Remote Hacking Device, signal puzzles, hacking words
Get the remote hacking device and solve those word puzzles.
Batman: Arkham Knight — airship turrets, crates, CCTV, Evidence Scanner
Destroy the turrets and get Stagg’s authentication.
Batman: Arkham Knight — electrified enemies, Batclaw, Glide Kick, Stagg’s cell
How to make it to Stagg’s cell without breaking a sweat.
Batman: Arkham Knight — Ivy, Cloudburst Device, GPCD Lockup, Botanical Gardens
Our guide continues as you hook up with Poison Ivy.
Batman: Arkham Knight — Two-Faced Bandit, Creature of the Night, Batmobile Sonar
Wrapping up the Two-Faced Bandit and Creature of the Night missions.
Batman: Arkham Knight — Cloudburst, relay drone, Drone Hacker, radio towers
How to take out the radio towers.
Batman: Arkham Knight — Cobra tanks, missile launcher, Deep Tissue Scanner
Our guide to eliminating the long-range missiles before typing up some loose ends.
Batman: Arkham Knight — Harley Quinn, Joker Infected, Voice Synthesiser, Robin
How to use the Voice Synthesiser to create total mayhem for Harley’s mob.
Batman: Arkham Knight — Albert King, Christina Bell, Johnny Charisma, sound stage code
Our guide to putting these three fiends back behind bars where they belong.
Batman: Arkham Knight — Poison Ivy, Cloudburst Tank, Simon Stagg, Nimbus Power Cell
Getting hold of the Nimbus Power Cell.
Batman: Arkham Knight — Drescher graveyard, Ivy’s plant, Sonar Burst, Port Adams
How to track down Ivy’s sprawling plant and access the subway network.
Batman: Arkham Knight — Scarecrow’s toxin, Sergeant McAllister, Remote Electrical Charge
Our guide to destroying the Arkham Knight’s Cloudburst tank.
Batman: Arkham Knight — lever, rotating generator, explosive vest, drill platform
Disarming the explosive vest and bringing down the drilling platform.
Batman: Arkham Knight — excavator, explosives, rescue Gordon, deadly gas
How to destroy the Arkham Knight’s excavator and rescue Gordon.
Batman: Arkham Knight — protect Oracle, Missile Barrage, Jack Ryder, servers, medics
How to stop Scarecrow’s militia from destroying Oracle’s servers.
Batman: Arkham Knight — protect Oracle, Missile Barrage, Jack Ryder, servers, medics
How to handle the assault on the GCPD headquarters.
Batman: Arkham Knight — Knightfall, ending, statues
The very last section of our Batman: Arkham Knight walkthrough. Hooray!
Batman: Arkham Knight guides
Batman: Arkham Knight — Bleake Island Riddle solutions
How to locate and solve all of the Riddles in the first region of the game.
Batman: Arkham Knight — Miagani Island Riddle solutions
Every Miagani Island Riddle that’s up for grabs.
Batman: Arkham Knight — Founder’s Island Riddle solutions
How to solve the next ten Riddles in the game.
Batman: Arkham Knight — Panessa Movie Studios Riddle solutions
The next few puzzles found in the film studios.
Batman: Arkham Knight — Arkham Knight HQ Riddle solutions
The final few Riddles to solve in Arkham Knight.
How to unlock every AR Challenge in Batman: Arkham Knight
What you need to do to unlock every AR Challenge in the game.
Batman: Arkham Knight walkthrough
Once you’ve tapped a few buttons and said a fiery goodbye to an old foe, the game’s faintly interactive opening cut-scene begins. As soon as you’re back on your feet, make your way toward the cheeky blighter smoking a cigarette in the far booth by the window. Interact with him, then ready yourself for one hell of an opening to Batman’s latest adventure.
Most Wanted: City of Fear
Primary Objective: Stop Scarecrow from detonating the Fear Toxin bomb
Meet Commissioner Gordon by the Bat-Signal on the GCPD rooftop
Eventually, you’ll be reacquainted with the dark knight himself, high atop a radio tower overlooking Gotham City. Your first task is to locate Commissioner Gordon, currently waiting on a rooftop near the Bat Signal in the distance. Leap off the building and glide toward your destination, using the waypoint marker to guide you to your rendezvous point.
If you begin to lose momentum on your travels, don’t forget that you can dive to the earth and pull back up to glide higher and faster. Of course, you’ve full access to your trusty Grapnel Boost too, enabling you to latch onto distant objects and zip through the air at ludicrous speeds.
Once you reach your destination, Gordon will fill you in on the current Scarecrow situation, pointing you in the direction of your next lead.
Rescue the missing police office
With the frankly overwhelming expanse of Gotham spread before you, it’s time to start your hunt for Unit 247. Locate the waypoint marker then hop down off your perch, gliding toward your new goal. On your arrival, follow the prompts and begin picking off the swarm of goons surrounding the police officer using a selection of strikes and counters. Once the last enemy has been felled, interact with Unit 247 to proceed.
Next, follow the on-screen prompt to even the odds in just about the flashiest way imaginable. When you’re safely ensconced in the Batmobile, hit accelerate and start your journey through the streets, taking time to familiarise yourself with the car’s controls.
Interrogate the driver of the military vehicle for information on Scarecrow
Once you’re up to (eye watering) speed, track down the armoured truck by following the moving waypoint marker through the city. You can also use the convenient guide arrows on the ground to navigate the streets more efficiently. Roar along the rain-slicked roads until you’ve caught up with the military vehicle.
Once you’re close enough to your target, the Batmobile’s weapons targeting system automatically begins locking on. Fire a missile when prompted to dish out some considerable damage, then adjust your position, ready to lock on again. When you’ve got the truck in your sights a second time, launch another strike. Repeat the process until the van comes to a dramatic stop.
Finally, exit the Batmobile, locate the driver lying on the ground near his decimated van, then begin the interrogation.
Investigate the Scarecrow’s safe house
Once the vial of Scarecrow’s toxin is yours, summon the Batmobile again and hop inside. Follow the waypoint marker until you reach your destination, then disembark.
Scarecrow’s safe house lies in the penthouse atop the nearby Tanaga Dojo building. Grapple your way up the side until you reach its ornate peak. Climb to the very top and locate the ceiling window leading down into the building. Glide kick your way in, then take care of the thugs below.
Say hello to Poison Ivy then, back out in the rain, prepare to bring down the gathering militia with a bit of high tech ingenuity. Follow the on-screen prompts to bring up your quick menu and activate the Batmobile Remote.
Destroy the incoming drone tanks
Six unmanned tanks are marauding through Gotham’s streets towards your position and you’ll need to deal with them quickly. Activate Battle Mode as instructed, then make use of the Batmobile’s onboard Vulcan Gun and 60mm Cannon. Familiarise yourself with the mode’s controls then, once the tanks make their presence known, start picking them off one by one.
As you do, you’ll notice thin blue lines emanating from your opponents’ gun turrets — these denote the drone’s targeting system. Stray into a line and it turns red; stay there too long and the tank will successfully lock on to your position and fire.
Given that the Batmobile’s armour only offers a limited amount of protection, you should aim to keep moving during the fight to prevent your enemies from successfully locking on.
Once you’ve obliterated all six drones, head toward the waypoint marker and park your vehicle on top of the glowing square on the ground. To complete the sequence, deactivate Battle Mode so that Batman and Poison Ivy can safely climb onboard.
Run Battle Mode weapon energy system diagnostics
Back in the driving seat, follow the waypoint marker until you reach the glowing green icon ahead. Come to a halt close by and begin the Weapon Energy Diagnostics training challenge.
Training Mission: Weapon Energy Diagnostics
Here, your task is to charge your secondary weapon’s energy gauge by destroying the enemy targets. Once the gauge is full, you’re able to activate the Batmobile’s Missile Barrage ability.
For the first part of your training, all targets are completely stationary. Activate Battle Mode and use your primary and secondary weapons to take them out one by one until your Missile Barrage Level 1 is ready. To bring the objective to a close, launch your Missile Barrage at a nearby vehicle.
Next, you need to reach Missile Barrage Level 2, enabling you to target up to four vehicles at once. As before, take down the still-stationary targets until both Missile Barrage gauges are full. Finally, follow the on-screen prompts to destroy four vehicles simultaneously.
The third part of the challenge is designed to illustrate how your Missile Barrage gauge depletes whenever you take damage. This time around, your targets are much more spritely — avoid their incoming attacks and return fire of your own. When your Missile Barrage is charged, deploy it to successfully destroy four active targets and end the mission, earning you your first upgrade point.
Destroy the squadron of drone tanks occupying the Panessa Studios
With training over, it’s time to put your new-found firing skills to good use, taking out the deadly drone tanks swarming the Panessa Studios a short distance away. Slam the accelerator and head in the direction of the waypoint marker. The route ahead is full of sharp turns, so now is as good a time as any to practice your power-sliding skills.
When you reach your destination, activate Battle Mode and begin laying waste to the horde of drone tanks rampaging around the area. Remember to keep an eye out for the enemy’s lock-on attacks and strafe to avoid them. Don’t forget, too, that you can bring down multiple targets at once as soon as your Missile Barrage is charged.
Take Ivy to the GCPD Lockup
With the streets a little safer, you’re ready to drop Ivy off with the good old Gotham City Police Department. Follow the waypoint marker back through the city and drive through the gate once you arrive at your destination. On the other side, follow the tunnel down to the parking lot and disembark to proceed.
Once Ivy is safely locked away, take a few moments to explore the police station (and its impressive Evidence Archive) and listen in to the various conversations going on around you. When you’re ready to continue, approach Commissioner Gordon at the Maximum Security desk to get a status update on Gotham’s Scarecrow problem.
As soon as the cut-scene is over, you’ll gain access to the mission select screen. Bring it up to examine the missions currently available to you: The Line of Duty (requiring you to track down the missing members of the Station 17 fire crew), The Perfect Crime, Riddler’s Revenge and City of Fear. Note that selecting a mission sets the relevant waypoint for you to follow back outside.
Before continuing on with the main story, it’s worth tackling the first part of Riddler’s Revenge mission. Set a waypoint marker as instructed, then, once out of the menu, pass between the security gates and make your way through the door into the cells.
You can speak to Jack Ryder in the interview room to the left if you wish, adding his bio info to your Wayne Tech menu. Speaking of which, consider taking a moment to familiarise yourself with the menu screen if you haven’t already — it contains your map, the Batcomputer character bio and Gotham City Stories screen, as well as the Wayne Tech upgrade tree, enabling you to spend upgrade points on improving your abilities, gadgets, weapons, Batsuit and Batmobile.
Once you’re ready to proceed, work your way along the corridor past the holding cells and out into the parking lot. Hop into the Batmobile (prompting Lucius Fox to bring the frankly ludicrous afterburner function online), then prepare to hunt down the Riddler at his last known location.
— The next part of our walkthrough explains how to complete the Riddler’s Revenge mission.
Riddler’s Gambit litres Arkham Knight: The Riddler’s Gambit
BATMAN: ARKHAM KNIGHT
THE RIDDLER’S GAMBIT
Copyright © 2020 DC Comics.
BATMAN: ARKHAM KNIGHT and all related characters and elements © & ™ DC Comics and Warner Bros. Entertainment Inc. (s20)
WB SHIELD: ™ & © DC Comics. (s20)
Author: Rafael Del Toro
I have never hidden my contempt for the so-called Batman, and I will not begin now.
For several months now, the roar of his batmachine has not been heard on the streets of our glorious city. Nor is the bat-cape seen in Arkham City, where he regularly attacked law enforcement agents of the Tiger, or what else was this vigilante doing there when he took the law into his own hands? In other words, it’s been months since Batman told us Gothamers that we weren’t good enough or smart enough to take care of ourselves.
Let’s hope Batman has gone on a long, long vacation. Maybe he decided to start a new career and started baking craft donuts. Whatever happens to him, we can only hope that Batman gadgets are gathering dust in his mommy’s basement. After what happened in Arkham City, it would be better for everyone if Gotham never saw that costumed freak… any costumed freak again.
Am I the only one who noticed that Batman’s presence seems to make things worse, not better? As soon as he shows up with his bat gear and bat arrogance, the bad guys crawl in from all the cracks to test their strength in a fight with him. Well, on behalf of everyone in Gotham, let me say:0003
«NO, BATMAN, THANK YOU, WE’RE GOOD WITHOUT YOU.»
We don’t need you to give these criminal psychos another reason to improve their skills. The Joker is gone, and this whole Hugo Strange showdown also took up most of your year-round Halloween party. Excellent. If there are still some psychos out there, keep their suits in the closet. Let them do something right already.
For example, a bank is robbed.
Gotham PD can handle this.
Batman, take a vacation. May it last a long time. Let Gotham see how things are when there’s no one in town to turn their big-eared figure into a perfect target. Enough people have died in Arkham City.
You see, Batman hasn’t shown up in months. Has anyone else noticed how quiet the area has become?
Refreshing, isn’t it?
So, if you’re reading this text from the screen of your iBat while lying in the Bat-bath, or sitting in the Bat-kitchen and eating Bat-toast, do us all a favor. Sit down there. Stay at home. Let normal people deal with everything. Aren’t you tired of being the people’s avenger?
We’re all tired of playing the role of collateral damage in all this showdown between masked avengers and their enemies.
Seriously. Stay at home. Then we are somehow on our own. Did we understand each other?
Do we understand each other ?
That’s good, glad to hear it.
The Riddler was waiting.
He watched and wrote down, and when he saw enough, he began to transform his observations into plans.
How to turn a joke into a riddle?
He found the perfect place from which to start realizing his ideas, in the ruins of Wonder City. After the owner and ruler of this place, Ra’s al Ghul, fell out of the equation by his own death, his Lazarus Pit was destroyed. Thalia, the daughter of a demon, evaporated somewhere, and even the Joker disappeared, turned to dust, partially mixed with the constant stench of the underworld that hangs over Gotham even in good weather. The rest of the clown was washed down the drain into the ocean. There it will become an integral part of the cycle of life. And there is no doubt that the tiny particles of the Joker that managed to escape the crematorium settled on the streets, buildings and even the inhabitants of the city. In truth, you couldn’t even imagine Gotham without the Joker.
This, it seemed to the Riddler, was the problem.
And he, Edward Nygma, will be her solution.
At the very top of Gotham’s criminal hierarchy, there was a void, and everyone knew very well that nature abhors a void. As is the Riddler. And that’s why he fills it.
Others in his place would unleash a series of murders or show attacks on the main attractions of Gotham , he thought. But such behavior is not his style. Oh no, the Riddler looked at the situation like a grandmaster at a chessboard. There are three stages in chess. » Funny , he thought, how many things must happen in three stages. Perhaps… »
Batman: Arkham Knight: Lost Potential | PC World
Be warned, this review will contain spoilers! After all, we will discuss the villains involved in the game, and list them by name. And let’s touch on some features of the plot. Why? But because there are a number of specific examples of my perception of the failures of Arkham Knight, and it is easier for me to follow the storyline than to talk about them abstractly.
Batman: Arkham Knight (PC) review: Holy squandered potential, Batman. PC World July 2015
Be warned, this review will contain spoilers! Or at least it may seem that way to some, as I’m going to discuss the villains involved in the game. Let’s list them by name. And let’s touch on some features of the plot. Why? But because there are a number of specific examples of my perception of the failures of Arkham Knight, and it is easier for me to follow the storyline than to talk about them abstractly.
|Everything that is really worthy in Arkham Knight is taken from Rocksteady from the previous two games
Ready? Then let’s get started.
Uff! What should I start with? The easiest thing, probably, is how disastrous the transfer of this game to PC turned out to be. The computer just can’t handle it. Even in The Witcher 3 at maximum settings, I got higher frame rates than in Arkham Knight. And on the most powerful video cards, it barely reaches the very modest 30 fps traditional for consoles.
However, the PC version will probably be fixed and finalized. Maybe it will take a few weeks. Maybe a few months. But I have no doubt that in the end, Rocksteady will sort things out. Was it worth releasing the game like this? Naturally, no, and in our review, we did not even try to give her any marks. She is not in a state that can be assessed. However, the shortcomings of Arkham Knight are not limited to technical problems alone. There are many other complaints about the game that are not related to frame rate, textures, etc. Let’s look at them in more detail.
It’s probably weird, but Arkham Knight isn’t exactly a big game. It is a set of rather interesting combat techniques, diluted with dialogue that causes a feeling of awkwardness, as well as a bunch of pointless side missions. It has a good main plot with some illogical ramifications and plenty of car racing that makes it easy to forget we’re actually being told a Batman story.
Everything that is truly worthy in Arkham Knight is taken from Rocksteady’s two previous games — the incredible Arkham Asylum and the slightly less amazing but still very good Arkham City. We have to admit that the incarnation of Batman in Arkham Knight is simply fantastic. Never before had his movements been so plastic. Gliding through the city feels much more natural than in Arkham City. Implemented a new trick of jumping out of the Batmobile at high speed with flying in the air and then sliding. Looks amazing. But this is the last positive epithet that the Batmobile deserves.
Judge for yourself, in Arkham Knight, the Batmobile becomes the number one problem. Rocksteady has been bragging about the Batmobile since before the game’s release, and now we know why, as it appears in almost every episode. Even the Riddler was introduced to this — he constructs racing tracks. I’m not kidding at all. Several questions arise at once. First, the RIDDIDER CONSTRUCTS RACE TRACKS. This is so blatantly stupid that I can’t even argue with it.
In other missions, you fight legions and legions of «drones» — there are just a dime a dozen of them here, but they are all presented in an unmanned version, because Batman does not kill! Until you get completely bored. None of these missions can be called difficult. They are just a little boring.
But the main sin of the Batmobile has nothing to do with the car. It’s just that the developers have chosen a direction in which Batman’s biggest and least effective gadget should play a role in almost every episode of the game.
One of the best ideas in Arkham Asylum and Arkham City, I think, is the appearance of the so-called «Villain Den». In The Asylum, we see how each of Batman’s enemies created their own fiefdom in the Joker’s large kingdom from a separate section of Arkham. In Arkham City, the same idea has been preserved, but here the villains already have entire buildings: “Here is the Penguin hiding in his strange museum! Here’s a section of the infamous Mr. Freeze! Here is the lair of the Mad Hatter, whose appearance was inspired by the visions of the Scarecrow!
In Arkham Knight, this was abandoned and practically does not remember the villains outside of the main plot. Penguin is smuggling weapons from faceless warehouses. The firefly sets fire to everything around and scatters fire traps. You need to hit him three times, and then he calms down. Man-Bat doesn’t do anything at all — just flies around in circles until you start looking for him. Two-Face robs ordinary banks.
And Deathstroke—oh, poor Deathstroke! He did not get his own storyline at all. One of the most formidable villains of the DC Universe is given the role of the fourth plan here. He turns into another minor villain that you have already encountered. What could be worse? The battle with Deathstroke, which turns into the already familiar tank battle on the Batmobile, which is like two drops of water similar to the tank battle previously held in this game.
And the main enemies of Batman are generally good for nothing. Engaged in some petty crime, while the whole city is on the verge of extinction. Two-Face has robbed several banks, and Scarecrow keeps threatening to wipe Gotham off the face of the planet with his fear toxin.
Dummy. Just boring. In other games from the Arkham series, the authors still somehow tried to make the characters interesting. Take at least the Calendar Man. Here, even the most famous heroes appear as mere jesters (at worst) or empty space fillers (at best). The fact that the Penguin continues to smuggle weapons, and Two-Face continues to rob banks, is nothing unique. Due to the fact that they are placed in this environment, the aura of the «den» is lost. The final fight with Two-Face takes place in a bank indistinguishable from the two he previously robbed. There is nothing that emphasizes the personality of Two-Face. Everything is very banal.
And it’s all the more strange that the city of Gotham has changed a lot compared to the days of Arkham City. Neon signs are all over the place. The buildings are distinguished by unusual architecture and decoration. Everything is done like in the comics, and I like to fly around the city, but none of these interesting buildings are used in the story. They are simply pleasing to the eye when you fly by.
Blame it on the Batmobile, in my opinion. Arkham City had the same open world as Arkham Knight, but the game felt completely different. Arkham was turning into a huge hub that connected the various levels. The city itself was hardly touched by the game. You just flew to the next mission site, went inside, and then explored the building for half an hour.
In Arkham Knight they are afraid to let you inside the houses. Suddenly you forget about the Batmobile? Probably 90% of the main story and 80% of side missions take place in the city itself. But other? Mostly these are some short raids. Two-Face robberies, for example — you get inside the building for a maximum of five to ten minutes. And then you are thrown back into the street.
The result is a game that looks blurry. You go from one empty mission to another, while bypassing the villains. Where Arkham City felt like there were too many villains, Arkham Knight had too few, or at least too few. In fact, we are only dealing with the Scarecrow (the main villain) and the titular Arkham Knight. Everything else becomes a disposable item.
Fortunately, the Scarecrow still occupies a certain place in this narrative. And here the undoubted merit of the brilliant John Noble. True, unfortunately, the situation from Star Wars is repeated, when a talented actor is forced to make some kind of pompous speech, divorced from reality. On the other hand, he is such a menace that you can forgive the sudden failures of the plot and its illogical twists.
The plot of Arkham Knight just looks stupid. But despite the warning given at the very beginning, I would not want to completely kill the intrigue.
Let me just say that the Scarecrow is hatching his next insidious plan, according to which Gotham should be covered with a fear toxin. And this is a city whose inhabitants have already been evacuated. A city where only a handful of cops, Batman, Alfred and a whole bunch of villains remain. Go ahead, Scarecrow. Fill the city with gas. Let’s see if we can handle it.
When writing a review of the Arkham Knight game, I did not feel disgust at it at all. This is a typical summer blockbuster. With popcorn and soda. Something that goes quite smoothly (except for the stupid tank fights), but at the end you feel completely empty.
|In front of you is a large Penguin lair. Take a look… for Penguin somehow not very suitable
I don’t mean to say that Arkham Asylum and Arkham City are masterpieces of art, but they were pretty good superhero games.