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Franken-CrossFire: Radeon RX 5600 XT Joins Radeon RX 5700

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Radeon RX 5700 (Image credit: AMD)

AMD completely abandoned the idea of CrossFire support when it introduced its Navi lineup, but if you ever wondered how two Navi graphics cards would perform together, Uniko’s Hardware has the answer for you. For the sake of science, the publication paired a Radeon RX 5600 XT together with the Radeon RX 5700 .

In the old days, it was pretty common to run a multi-GPU setup. On some occasions, a single graphics card wasn’t powerful enough to deliver an adequate gaming experience, and in other occasions, it was just more cost-effective to buy two cheaper graphics cards. Before AMD launched Navi last year, the chipmaker estimated that less than 1% of gamers still use a multi-GPU configuration. Therefore, the company decided to axe CrossFire support with Navi. If you look at it, it was a sound decision as it frees up resources for AMD to distribute elsewhere.

You can’t run two Navi graphics cards in a CrossFire configuration. However, you can still achieve a similar effect using the explicit multi-GPU (mGPU) functionality, which is present in the DirectX 12 and Vulkan APIs. It’s a flexible technology as you can mix and match different graphics cards from both AMD and Nvidia to your heart’s desire. 

There are a lot of modern games that leverage the DirectX 12 and Vulkan APIs. Nevertheless, it’s up to the developer to decide whether it wants to support mGPU or not. Uniko’s Hardware pointed out that Rise of the Tomb Raider and Strange Brigade accepted the mGPU setup without problems. However, Strange Brigade only works with DirectX 12 mode as the game would crash in Vulkan mode. Interestingly, Shadow of the Tomb Raider would crash instantly as soon as it opened. Triple-A titles, including Gears 5, Borderlands 3, Tom Clancy’s Rainbow Six Siege and The Division 2 don’t support mGPU.

The test platform was comprised of the latest Ryzen 7 3700X processor, ASRock X570 Taichi motherboard and a G.Skill Flare X DDR4-3200 16GB (2x8GB) memory kit overclocked to 3,600 MHz with a Cas Latency of 16. The graphics cards in question are the Asus Dual Radeon RX 5700 EVO OC Edition and Asus TUF Gaming X3 Radeon RX 5600 XT EVO.

On the software side, Uniko’s Hardware is using Windows 10 with the November 2019 update (version 1909) and Radeon Software Adrenalin 2020 Edition 20.2.1. The publication performed the tests at the 1920 x 1080 resolution with Ultra settings in Strange Brigade and Very High settings in Rise of the Tomb Raider.

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Header Cell — Column 0 Radeon RX 5700 Radeon RX 5700 + Radeon Rx 5600 XT
3DMark Time Spy 8,508 points 13,342 points
3DMark Time Spy Graphics Score 8,271 points 14,156 points
Strange Brigade Average 138. 6 FPS 228.8 FPS
Strange Brigade 1% Low 98 FPS 151.2 FPS
Rise of the Tomb Raider Average 116.9 FPS 191.3 FPS
Rise of the Tomb Raider 1% Low 87.4 FPS 111.5 FPS
Power Consumption 259.6W 446.4W

After enabling mGPU, the 3DMark Time Spy score jumped up by 56.8%. The real-world gaming results show performance improvements up to 65.1% and 63.6% in Strange Brigade and Rise of the Tomb Raider, respectively.

When it comes to power consumption, the sole Radeon RX 5700 draws up to 259.6W while the mGPU configuration pulls around 446.4W. That’s a very significant 72% increase in power draw.

The performance uplift is there, but you won’t be enjoying it as much since mGPU support is limited to a handful of games. And then there is also the money issue. The cheapest RX 5600 XT and RX 5700 sell for $275 and $295, respectively. In total, you’re looking at a $570 investment. You can pick up a custom Nvidia GeForce RTX 2070 Super for $500 and likely get the same amount of performance at around half the power consumption.

Unless you’ve recently upgraded to a new graphics card and have an old one lying around, it’s pointless to run a multi-GPU setup in this day and age. Even so, you’ll still have to find a game that supports it, and that’s not to mention having to put up with micro-stuttering.

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Zhiye Liu is a Freelance News Writer at Tom’s Hardware US. Although he loves everything that’s hardware, he has a soft spot for CPUs, GPUs, and RAM.

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AMD’s RX 5700 cards ditched CrossFire because less than 1% of gamers care



Dave James



Updated:

AMD

AMD has shifted the dubious burden of multi-GPU support to game developers for its Navi RDNA-based graphics cards, such as the impressive new RX 5700 XT, because just 1% of PC gamers use multiple graphics cards. And even that looks like an optimistic number. The new 5700-series cards have ditched traditional CrossFire support, and instead rely on DirectX 12’s explicit multi-GPU mode.

In previous versions of Microsoft’s API, and the open source OpenGL API, the burden of making sure two or more graphics cards could work together on a single application was down to the drivers themselves. That meant AMD and Nvidia had to put the work in to make sure support was there, but increasingly game engines were required to specify more cues to the drivers to make alternate frame rendering (AFR) function across multiple graphics cards. Consequently it became harder to optimise, and required more and more dev work.

With DirectX 12’s explicit support, alongside Vulkan, control over the management of multiple graphics cards has shifted completely to the applications in question. And so it’s now pretty much totally down to the game developers to make sure their engines are able to see multiple GPUs as a single entity to boost performance.

It was a great idea in principle as it meant devs could be more creative about how the GPUs were accessed, and not just have them running the classic AFR mode. But to spend resources on that dev work you’d ideally want a hefty install base to code to, which is why so few games bother to put that effort in, which is why fewer graphics cards support multi-GPU implementations, and therefore why fewer and fewer people are bothering to use them in their gaming rigs. A spiral of multi-GPU doom, if you will.

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“I think the latest numbers that I’ve seen is that less than 1% of people are doing multi-GPU configurations,” AMD’s Sasa Marinkovic tells me ahead of the Navi launch, “because obviously, a single GPU is still much better performing than getting the diminishing returns of multi GPU.”

Having run twin graphics card rigs in the past as my main gaming PC – with both Nvidia and AMD setups – I can attest to how frustrating an experience it can be. Some game engines work brilliantly with SLI and CrossFire, some getting mighty close to that perfect 100% scaling which is the holy grail. But then other games steadfastly refuse to acknowledge your second GPU, and knowing your expensive silicon is just sitting there twiddling it’s transistors is a real wind-up.

“I think some games scale fantastically well,” says Marinkovic, “others not so much. So it depends what game you’re playing. But the modern APIs will put that more on the game developers.”

It seems like it’s almost a relief for AMD not to have to worry about CrossFire anymore. With so few people using it, not having to spend the limited software resources the company has on a feature that’s wasting away must surely be welcomed by team Radeon’s driver gang.

And honestly, it’s not going to be missed by many of us.

Join the conversation and let us know whether you’re going to miss multi-GPU gaming on this article’s Facebook and Twitter threads.

Radeon RX 5600 XT can greatly increase the performance of RX 5700

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The most interesting in the reviews


03/11/2020 [04:47],

Andrey Sozinov

Perhaps many people think that the era of bundles of several video cards in desktop computers is over, and now you can only see several graphics accelerators in a workstation or server. However, resource Uniko’s Hardware found that the average user can still get significant benefits from using two Navi graphics cards in their system.

AMD and NVIDIA have already left behind their CrossFire and SLI technologies, designed to combine multiple video cards into bundles. NVIDIA, however, still equips Turing generation video cards with the NVLink interface, but only older models. AMD, on the other hand, completely abandoned CrossFire in Navi generation video cards. According to the company, less than 1% of gamers currently use bundles of video cards in their systems.

Although you can’t run a pair of Navi graphics cards in CrossFire mode, you can still link them together programmatically, provided by the DirectX 12 and Vulkan APIs. Actually, they allow you to combine any video cards that support them, even from different manufacturers. And although almost every modern game supports DirectX 12 and / or Vulkan, developers themselves decide whether to provide support for bundles of multiple GPUs. As expected, there are quite a few games with multi-GPU support: Uniko’s Hardware only tested Strange Brigade and Rise of the Tomb Raider, as well as the 3DMark Time Spy benchmark.

Pink indicates the overall result, and turquoise indicates the graphics score. The system was based on an ASRock X570 Taichi motherboard, a Ryzen 7 3700X processor, and two 8 GB G.Skill Flare X memory modules, overclocked to 3600 MHz. The operating system used was Windows 10 with November 1909 Updates and Radeon Software Adrenalin 2020 Edition 20.2.1 driver. Games tested at 19 resolution20 × 1080 pixels with high or maximum graphics settings with DirectX 12 API.

After activating a bunch of multiple graphics cards, the result in 3DMark Time Spy increased by 58.4% (graphics estimate) compared to the result of the Radeon RX 5700 alone. In games Strange Brigade and Rise of the Tomb Raider performance increased by 65.1% and 63.6% respectively. Of course, power consumption also increased, and quite significantly: from 259. 6 to 446.4 W, or by 72%.

Energy consumption

It turns out that using a bundle of two video cards in a system can still provide a significant performance boost. But, unfortunately, this is not true for all games. In addition, two video cards are quite expensive, and they consume a lot of energy.

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Comparison of AMD Radeon RX 6400 and ATI Mobility Radeon HD 5870 Crossfire

Comparative analysis of AMD Radeon RX 6400 and ATI Mobility Radeon HD 5870 Crossfire video cards by all known characteristics in the categories: General information, Specifications, Video outputs and ports, Compatibility, dimensions, requirements, API support, Memory, Technology support.
Analysis of the performance of video cards by benchmarks: PassMark — G2D Mark, PassMark — G3D Mark, 3DMark Fire Strike — Graphics Score.

AMD Radeon RX 6400

versus

ATI Mobility Radeon HD 5870 Crossfire

Benefits

Reasons to choose AMD Radeon RX 6400

  • Newer graphics card, release dates difference 12 year(s) 70 0 month(s) 12 year(s) 70 0 month(s) 8 a) more: 1923 MHz vs 700 MHz
  • A newer technological process for the production of a video card allows it to be more powerful, but with lower power consumption: 6 nm vs 40 nm
  • 2.3 times less power consumption: 53 Watt vs 120 Watt
  • 2 times more maximum memory size(s): 4 GB vs 2×1 GB
  • 2 times more memory frequency: 2000 MHz, 16 Gbps effective vs 1000 MHz
Release date 19 Jan 2022 vs 7 January 2010
Core frequency 1923 MHz vs 700 MHz
Process 6 nm vs 40 nm
Power consumption (TDP) 53 Watt vs 120 Watt
Maximum memory size 4GB vs 2x1GB
Memory frequency 2000 MHz, 16 Gbps effective vs 1000 MHz

Reasons to choose ATI Mobility Radeon HD 5870 Crossfire

  • 2. 1x more shader processors: 1600 vs 768
number of shader processors 1600 vs 768

Benchmark comparison

GPU 1: AMD Radeon RX 6400
GPU 2: ATI Mobility Radeon HD 5870 Crossfire

Title AMD Radeon RX 6400 ATI Mobility Radeon HD 5870 Crossfire
PassMark — G2D Mark 713
PassMark — G3D Mark 7300
3DMark Fire Strike — Graphics Score 3610

Performance comparison

conveyors

AMD Radeon RX 6400 ATI Mobility Radeon HD 5870 Crossfire
Architecture RDNA 2. 0 Terascale 2
Codename Navi 24 Broadway-XT
Production date 19 Jan 2022 January 7, 2010
Place in the ranking 140 not rated
Type Laptop
Boost core clock 2321MHz
Number of Compute 12
Core frequency 1923 MHz 700MHz
Process 6nm 40 nm
Peak Double Precision (FP64) Performance 222. 8GFLOPS (1:16)
Peak Half Precision (FP16) Performance 7.130 TFLOPS (2:1)
Peak Single Precision (FP32) Performance 3.565TFLOPS
Number of shaders 768 1600
Pixel fill rate 74.27 GPixel/s
Texturing Speed ​​ 111.4 GTexel/s
Power consumption (TDP) 53 Watt 120 Watt
Number of transistors 5400 million
Video connectors 1x HDMI 2. 1, 1x DisplayPort 1.4a
Form factor Single slot
Interface PCIe 4.0 x4
Recommended power supply 250 Watt
Additional power connectors None
Notebook size large
DirectX 12 Ultimate (12_2) 11
OpenCL 2.2
OpenGL 4.