Alarmstufe rot 3 patch: Category:Red alert 3 official patches — Command & Conquer Wiki

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Red Alert 3 Patch Update
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Red Alert 3 Patch v1.

08 Released

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Now available for download from FileShack is the v1.08 patch for Command & Conquer: Red Alert 3. You can find it in English, French, and German language form.


Per usual, owners of the Steam version will not need to manually download the patch, as Steam with automatically download and apply the update.

The update brings the following balance changes, bug fixes, and user interface enhancements to the PC version of the EA LA-developed alternate history RTS:

    Balance Changes

    • Parachuting drop speed has been increased.
    • Aircraft Return To Base speed boost reduced to 25% from 50%.
    • Allied Vindicator (unupgraded) reload time increased to 10s from 5s
    • Allied Vindicator (upgraded) reload time increased to 7s from 3. 5s.
    • Allied Apollo speed reduced to 225 from 250.
    • Allied Apollo now twice as vulnerable to attack from units other than the Mig, Tengu, and other Apollos.
    • Allied Apollo ammo reduced by 25%.
    • Allied Century Bomber reload time increased by 50%
    • Allied Multigunner Turret (ungarrisoned) damage versus infantry reduced by 50%.
    • Allied Multigunner Turret (Peacekeeper Garrisoned) has had its accuracy increased.
    • Allied IFV cost reduced to 800 from 900.
    • Allied Aircraft Carrier drone health doubled.
    • Allied Assault Destroy build cost reduced to 1500 from 1800.
    • Japan Burst Drone vulnerability to FLAK & AUTO CANNON damage reduced by 25%.
    • Japan Imperial Warrior armor penalty while Bonzai Charging removed.
    • Japan Balloon Bomb reload time now increases based on its level.
    • Japan Final Squadron reload time now increases based on its level.
    • Japan Enhanced Kamikaze damage done to friendly units reduced by 50%
    • Japan Defender-VX base defense unpack time halved.
    • Japan Defender-VX base defense transform cool-down time reduced to 2 seconds from 15.
    • Japanese Production Structures (Barracks, Naval Yard, War Factory) gain 25% health with each tech level purchased.
    • Japan Barracks Egg cost decreased to 500 from 750.
    • Japan Barracks T3 upgrade build time reduced to 30s from 60s.
    • Japan Power Plant cost reduced to 800 from 1000.
    • Japan Naval Yard T3 upgrade build time reduced to 30s from 60s.
    • Japan War Factory T3 upgrade build time reduced to 30s from 60s.
    • Japan Mainframe Core build cost decreased to 2500 from 3000.
    • Japan Mainframe Core unpack time increased to 30s from 16s.
    • Japan Shogun Battleship health reduced to 1500 from 2000.
    • Soviet Bullfrog Man-Cannon launch speed increased.
    • Soviet Conscript gun damage increased by 25%.
    • Soviet Tesla Trooper pre attack delay reduced by 1 second.
    • Soviet MiG speed reduced to 210 from 225.
    • Soviet MiGs now twice as vulnerable to attack from units other than the Mig, Tengu, and other Apollos.
    • Soviet Ultratorpedo damage reduced to 300 from 400. Damage now tapers to 100 at the edge of the blast radius.
    • Soviet Twinblade health reduced to 500 from 600.

    User Interface Enhancements

    • 2v2 automatch now allows players to specify a teammate for ranked 2v2 matches.
    • Added support for Elo ratings, a score that starts at 1500 and rises or falls based on wins and loses. This allows players to more accurately gauge their opponents’ skill level.
    • Automatch now allows players to specify how much their opponents’ rating may differ from their own, ensuring competitors are adequately similar in skill.
    • Your personal ladder rank and rating for both 1v1 and 2v2 ranked games is now displayed on the automatch screen.
    • All players’ ladder ranks are now displayed on the loading screen.
    • Added 1v1, 2v2, and 3v3 lobbies.
    • Added «Player Defeated� audio events for games involving 3 or more players
    • The friends list is now sorted alphabetically.
    • Clicking a player’s name in a multiplayer lobby will now start a whisper to that player.
    • Hovering over a player’s name in a multiplayer lobby will now also display that persons 1v1 rating.
    • Modified the text displayed after a player disconnects to advise that grievances be filed in the sticky thread at the official Red Alert 3 forums.
    • The multiplayer login screen will now remember your last successful username and online ID.
    • The game will now check for patches at startup, and not just when playing multiplayer.
    • There is now a fast forward button in replays (the «>� key will still work as well)

    Bug Fixes

    • Fixed a bug that would cause ore collectors to stop gathering when a building with repair drones was placed while the collector was docked at the ore node.
    • Fixed a bug that would cause the game to crash when left idle in a high population online lobby for an extended period of time.
    • Fixed a bug that caused garrisoning units to follow a twinblade from the ground if a stop command was given to the twinblade during the garrison.
    • Fixed an exploit that allowed walls and wall hubs to be built on spaces occupied by enemy infantry.
    • Fixed an exploit that allowed multiple walls to be built simultaneously.
    • Fixed an exploit that granted credits and an engineer withoutdestorying the MCV when sold.
    • Fixed an exploit that allowed Allies to build instantly via cryocopter and chrono rift.
    • Fixed a desync that may have occured while loading an online co-op game.

Chris Faylor was previously a games journalist creating content at Shacknews.

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How to avoid software rot / Sudo Null IT News

I recently came across a story as amazing as it is horrific:

One of my clients has backed several of the world’s top 100 pension funds. He had a weekly batch task that started crashing. At first, no one could understand what was going on. As far as everyone remembered, this batch task had never crashed before.

The person who wrote it died already 15 years ago, and left the company many decades ago. The program was not so big, but it turned out to be incomprehensible. It was written in a style that prioritized computational efficiency over ease of reading. And, of course, she didn’t have any tests.

As luck would have it, a day earlier we pushed to change the execution order of scripts running in this environment. Everyone agreed that this change was to blame. Engineers rolled everything back to the previous release. Unfortunately, this only exacerbated the problem.

Another profit transfer program was supposed to notify users that their deposits were not enough to predict income. Noticing that there is no output from the first program due to its crash, she perceived this situation as «all contributions are 0». Of course, she should have behaved completely differently. But no one knew that she would act like this, since the first program never crashed.

I received an unexpected text message from the CIO. “Sorry to disturb you, we have a huge problem. s1X. Can you fly in this afternoon?” In their terminology, S1X means «worse than severity level 1 because the problem has spread to unrelated parts of the business.»

Fortunately, all pensions were saved and the story ended with a happy ending. But we will hardly find it normal that critical financial systems depend on ancient software that no one alive today understands.

Another story with a less happy ending: England lost 16,000 coronavirus case reports because the organization was using an outdated 30-year-old file format.

Business on slightly rotten systems

It turns out that the example described above is not unique. In 2012, when I left Intel to join Sun, I realized how bad the situation was with their SPARC product line. Once the golden goose of the dot-com era of servers, it is now extremely far behind the Intel Xeon product line. My own supervisor literally told me to run simulations on Intel Xeon servers and not on a SPARC server farm because «she’s very slow» . Worse, it was not only the better performance of Intel processors, but also the fact that, thanks to the technological gap, they were much cheaper to manufacture.

I had a logical question: why do customers buy our SPARC chips if they are so far behind the competition? The response I received from the lead architect blew my mind. Our customer’s software systems are so «ossified» that they can only be run on SPARC/solaris systems. Migrating to x86/Linux would be too big a task for them. In many cases, the source code was even lost , which prevented at least recompilation of applications. The best they could hope for was an upgrade to the latest generation of the same SPARC processors, regardless of their slowness and price.

That’s right — the business model of our entire department was based on the decaying software systems of American corporations.

How many resources do you need to keep the light bulbs never going out

When I first came to Amazon, I found myself inside the ideal legacy system archetype. It was originally developed with a lot of technical debt… by another team… that was long since disbanded. Responsibility for the project was transferred to our team, and it turned out to be so unpopular that the developers began to move en masse to other departments. Of the dozen or so team members I joined, not one remained after a year.

Outwardly it seemed that the system was living and developing. It was written in a modern language and technical stack (Java 8). She was supported daily by a whole team of developers with a six-figure salary. And it was constantly updated to fix bugs and/or add new features.

Nevertheless, in spite of all this, one could easily see that the transfer of responsibility had weighed down the system. As a result of the change of responsible persons and the team, a huge amount of fundamental knowledge about it was lost. I mean knowledge like general code structure, end-to-end functionality, best practices, and debugging techniques. We have worked hard to keep the system afloat. But it still seemed like we were bogged down in a quagmire, constantly questioning every change and living in a fog of uncertainty.

Can you imagine how much worse it would have been if the project had been running on Java 1, with no active development and no developers put in charge?

How to prevent a catastrophic failure

As software developers, we strive to build robust, bug-free systems that can simply be left running alone for years without manual intervention. And by that metric, the pension fund script has certainly been a huge success.

However, the harsh reality is that everything breaks… sooner or later. Everything will have to be updated sooner or later.

  • Your system may be using hardware that is no longer manufactured
  • Or has dependencies that have already ceased to exist
  • Or has dependencies with serious security vulnerabilities, and the only patches released only for non-backward compatible versions
  • Or the application was developed based on assumptions that are already wrong
  • Or the world has simply changed and the application needs to change with it.

Whatever the reason, changes are inevitable . The only question is how painful they will be when their time comes.

If your system is being actively worked on, then changes can be completely painless. But if the system has been ignored for several years or even decades, then too much can end in catastrophic failure.

  • The people who created the system could already leave the company
  • The source code could be lost
  • People may not know how to properly compile source code to build an executable
  • Or how to deploy a new executable
  • Or correctly run the executable with the correct configuration of all flags
  • Or understand the architecture and implementation of code
  • Or what invariants and implicit assumptions the code uses to work properly
  • Or how to run automated tests
  • Or how to debug crashes detected by tests
  • Or how to debug crashes in production
  • Or how to access production logs and metrics.

Seeking to carefully document all of the above can help. However, documentation will always be suboptimal. It will always contain spaces. Detailed documentation is no substitute for painstaking study of the system.

Idle Brain

Having a separate developer responsible for supporting all of the above is definitely a good first step. But it’s not enough.

People will «read the docs» so many times, and then they get bored. They will not receive the knowledge that can only be acquired by experience. And solving real problems.

If you ask them to conduct an “audit”, then there is a high probability that they will take it formally, and the problems will be “swept under the carpet”, because they are more interested in working on more recent and bright projects … or just slipping away. In the absence of real results and difficulties, many will take the path of least resistance.

If you really want to avoid software degradation, the only way to ensure this is to keep moving, even if it seems optional and risky. This happens simply because the best way to accumulate, maintain and test your fundamental knowledge and skills is to constantly make changes and test your ability to successfully implement such changes. The day you stop moving is the day your foundational knowledge starts to become obsolete and fall apart.

Even going in circles, no matter how ridiculous it sounds, is better than doing nothing. But realistically, operations people can always do something to move the system forward, albeit in small steps.

You can update your environment to use the latest dependencies:

  • For example, migrate from JDK 8 to 11
  • Or update JVM to use G1 garbage collector instead of CMS
  • Or upgrade the GCC compiler from version 5 to 7
  • Or upgrade database from Postgres 9.5 to Postgres 11
  • Or upgrade from AWS SDK 1.10 to 1.11
  • Or install the latest Linux distribution on production machines

In especially serious cases, when dependencies are hopelessly outdated, you can explore the possibility of a complete migration to a newer stack:

  • For example, migrate from SPARC to x86.
  • Or Solaris on Linux.

You can keep developer knowledge sharp by updating your application as well:

  • For example, fixing any long-standing bugs or edge cases
  • Or improving the automated test suite
  • Or cleaning up technical debt
  • Or by making performance optimizations
  • Or by implementing new functions
  • Or just incrementally refactoring your code to make it more readable.

The changes described above introduce transitional risks and are associated with seemingly «optional» costs. Developers will inevitably make mistakes and introduce bugs. When you find out about such costs, you are tempted to just back off and do nothing. «Don’t fix what isn’t broken» .

If the system provides minimal business value, then it may even be rational. However, if the system is critical, then you are trading a small transient risk for a permanent disaster risk. The risk that one day your system will urgently need to be tuned or updated, but your organization will be completely unable to do so.

Maintaining fundamental knowledge and skills is vital to any critical system. And the only way to save them is constant training. The brain of a company is a muscle. Use it or it will degrade.


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How to accelerate the maturation of compost, tips from experienced gardeners / Agro-Market

May 7, 2021

One of the most useful fertilizers for plants is compost, which contains a variety of organic matter. It is used from early spring, preparing beds, throughout the summer, feeding and mulching plants, and also in autumn, digging up a garden, covering plants for the winter.

Considering its active use in the garden and garden, no matter how much you harvest, it is always small. Compost matures for about a year, but if desired, this process can be accelerated in several ways.

How to accelerate the maturation of the compost:

1. Spread nutritional yeast . Thanks to ordinary yeast, you can speed up the process by almost 2 months. To do this, pour 4-6 cups of sugar and 300-500g of fresh yeast into a bucket of hot water. Water with added ingredients should be stirred well, left for several hours — about 3-4 hours. After that, the prepared solution should spill the compost heap. You can pre-make several recesses in it so that the solution simply does not drain from it to the ground. Instead of live yeast, dry baker’s yeast can be used. 40g will be enough for a bucket of water.

2. Keep the organic pile moist. The high humidity of the compost makes it easier to decompose the plants included in it, cleanings, sawdust, etc. If the pile periodically dries out, beneficial microorganisms die in it, due to the vital activity of which the organic matter decomposes. After the next moistening, time is needed to restore this microflora, so drying out should not be allowed. It is advisable to spill periodically with water if it does not rain. In addition to water, you can use diluted bird droppings or a solution of mullein.

3. Place the pile in a sunny place and cover it with a black film, dampening occasionally. Heating of wet organic matter accelerates decomposition processes. The black color attracts the sun’s rays, so that under the black film there will be a higher temperature than outside. But it is important not to forget to shed as it dries, so that the organics revolve. It is desirable to make ventilation holes in the film for better access to oxygen, since it is necessary for microorganisms for normal life.

4. Increase nitrogen concentration. If there is no smell from the compost, then this indicates a lack of nitrogen.