Playstation amd: AMD rode the PS5, Xbox, and GPUs from a loss in 2020 to a likely billion in 2022

AMD rode the PS5, Xbox, and GPUs from a loss in 2020 to a likely billion in 2022

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  • PC Gaming

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AMD now has a ‘gaming’ business, and here’s how it’s doing

By Sean Hollister

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Photo by Vjeran Pavic / The Verge

Today, we’re learning how big AMD’s gaming business is for the very first time — and the answer is $5 billion a year. That’s how much the company earned in 2021 from the “semi-custom” chips that go into Sony’s PS5, PS4, and every modern Microsoft Xbox, in addition to its discrete GPUs you’ll find in graphics cards and high-end gaming laptops.

It appears to have become quite a profitable business, too — nearly $1 billion in revenue in 2021 — and could exceed that this year: in an earnings call, CEO Lisa Su says the company typically sees its most money from game consoles in the third quarter, and it’s on track for “record semi-custom annual revenue in 2022.

In 2020, AMD actually lost $138 million on gaming… but in just one year, operating income rose by over a billion dollars to hit $934 million in 2021. Late 2021 is when Sony started turning a profit on the PlayStation 5, though Sony still has supply constraints; Microsoft generally doesn’t turn a profit on the Xbox itself, though AMD almost certainly would as a chip supplier.

This quarter, AMD’s gaming revenue is up 32 percent year over year.

Gaming revenue for 2021: $5.6 billion.

That’s all according to the company’s Q2 2022 earnings, as you can see in the slide above. As we mentioned in May, this is the first quarter that the company’s broken out gaming into its own financial segment: previously, game console revenue was lumped in with embedded and data center, and GPUs were lumped in with CPUs.

AMD’s planning to launch its RDNA 3 GPUs later this year; they’ll use 5nm chiplets, and AMD’s promising “more than 50 percent generational improvement in performance per watt. ” While AMD says it is seeing the slowdown in demand for gaming graphics now — PCs in general are slowing down, BTW — it expects that a new launch will improve demand in the fourth quarter.

Gaming is now AMD’s second-biggest business after its “client” business (desktop and notebook processors), though its data center business is currently blowing up, too. It’s currently up 83 percent year over year.

Embedded now includes Xilinx, a company AMD finished acquiring in February.

Here’s how much AMD’s revenue is growing in general.

Record revenue quarter after quarter, now up to $6.6 billion.

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PlayStation 5 Stocks Look Set To Improve As AMD Readies New 6nm Chip

By
Md Armughanuddin

PlayStation 5 fans who still haven’t got their hands on the console would be elated to know that the stock situation could improve.

PlayStation fans who still haven’t got their hands on a PS5 would be elated to know that the stock situation could improve in the coming days.

  • MORE: PlayStation Network Launcher Could Be Coming To PC: Report

It’s been almost two years since the PlayStation 5 was launched, and the stock situation just keeps getting worse for the much-coveted console. In fact, a few weeks back the stock availability was the worst since launch, as fans all across the world struggled to get their hands on the console. That, however, seems to be changing the near future.

As highlighted by

AMD Ryzen 7 6800U Is In Production!

Based On TSMC 6nm FinFET Process!

Great Sign For PlayStation 5 6nm!

This Will Make PlayStation 5 Availablity Better. Likely PlayStation 5 6nm Model Release Is Imminent!#AMD #PlayStation5 #PS5 #TSMC pic.twitter.com/v9RLTD8KXC

— @Zuby_Tech (@Zuby_Tech) May 17, 2022

» rel=»nofollow»>Zuby Tech, the PlayStation 5 stock situation seems all set to start improving very soon. AMD has started mass production of the AMD Ryzen 7 6800U, which is its latest chipset based on the TSMC 6nm FinFET process. This is the same chip that will likely be powering the new variant of the PlayStation 5, which has been amidst rumors for quite a while now.

The most credible evidence regarding a redesigned PlayStation 5 emerged a few days ago when a new «CFI-1200» model PlayStation 5 was registered for design certification in Japan. This is quite different from the «CFI-11XX» naming scheme which we see for the existing models of the PlayStation 5. While it might be a big change on paper and one would expect some significant changes, that’s far from the case.

In all likelihood, the latest chipset will not be altering the technical prowess of the PlayStation 5. The change is mostly based on the components, and it would give Sony added advantage due to the better availability of the latest chipset. Reports had previously stated that Sony would be starting production of these redesigned consoles from the second quarter onwards, and it seems like it is on track for that.

With a new chip and version of the Playstation 5 slated to arrive, the stock situation might improve to a considerable extent.

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About The Author

Md has been working as a game journalist for the past five years and has written for Screen Rant, Game Rant, and a number of other leading media outlets. He is pursuing Masters in Computer Science and is really passionate about gaming and technology. You can find him cracking complex coding problems during the day, and covering the latest happenings in the industry at night.

Arcadegeddon is the first PlayStation 5 game to support AMD FidelityFX Super Resolution

3DNews News Software PlayStation Arcadegeddon is the first game on the PlayStation. ..

The most interesting in the reviews


07/19/2021 [15:30],

Nikolai Khizhnyak

PlayStation 5 multiplayer third-person shooter Arcadegeddon received official support for AMD FidelityFX Super Resolution (FSR) intelligent scaling, effectively becoming the first game on the console to support this technology. This was announced by the developers of the game, IllFonic, on their Twitter page.

The fact that Arcadegeddon supports FSR became known a few days ago, when AMD itself announced this. True, then it was only about the PC version of the game. With the release of update 0.1.3, the game developers have confirmed that FRS is now also available on the console version. By default, the PS5 has a hybrid anti-aliasing option — FSR 1.0 + TAAU. No one has yet conducted full-fledged tests, but the first users note good picture quality with an almost twofold increase in frame rate.

Patch 0. 1.3 for is now live!
This brings @AMDGaming’s #FSR to both #PS5 and #PC, some balance changes, new max framerate options, stability improvements, and more!
Click here to get all the details: https://t.co/m0wEpwhRnn#RiseUpAndPlay pic.twitter.com/8EtTgft3U2

— Arcadegeddon (@Arcadegeddon) July 16, 2021

The use of hybrid anti-aliasing with TAAU, according to the developers, allows, on the one hand, to improve performance due to FSR, and on the other hand, to improve image clarity due to TAAU.

Unlike Microsoft, Sony has not officially confirmed that AMD FSR technology will be supported by its next generation game console, which has caused a lot of discussion among users. It seems that we can finally put an end to this issue. Supported.

Arcadegeddon went into Early Access on PS5 and PC at the same time as it was announced on July 9th. The release of the full version for both platforms is expected in early 2022.

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Tags:
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performance overview and gaming performance tests

The Playstation 4 Pro GPU was released by AMD, release date: 10 November 2016. At the time of release, the video card cost $399. The video card is designed for desktop computers and is based on the GCN 4.0 architecture codenamed Neo.

Core frequency — 911 MHz. Texturing speed — 131.2 GTexel / s. Number of shader processors — 2304. Floating point performance — 4,198 gflops. Technological process — 16 nm. The number of transistors is 5,700 million. Power consumption (TDP) — 150 Watt.

Memory type: GDDR5. The maximum memory size is 8 GB. Memory bus width — 256 Bit. Memory frequency — 6800 MHz. The memory bandwidth is 217.6 GB / s.

Architecture GCN 4.0
Codename Neo
Production date November 10, 2016
Price at first issue date $399
Place in the ranking not rated
Type Desktop
Core frequency 911 MHz
Floating point performance 4. 198 gflops
Process 16nm
Number of shaders 2304
Texturing speed 131.2 GTexel/s
Power consumption (TDP) 150 Watt
Number of transistors 5,700 million
Video connectors No outputs
Interface IGP
Additional power connectors None
DirectX N/A
OpenGL 4.