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Primal zerg, Races, Zerg Organizations

«Before the Swarm, there was Zerus. Home of the primal zerg. Monstrous creatures who existed only to collect essence and evolve.»

Primal Zerg

Biological

Reptilian and mammalian able to consume DNA and incorporate its beneficial traits into themselves

Mental

Individualist non-hiveminded zerg driven by the consuming of essence to further own evolution

Species

Uncorrupted descendants of the original zerg larvae spawned from the first spawning pool

Homeworld

Zerus

Status

Active

The primal zerg are a zerg subspecies from the planet Zerus. They retain the physical and psychological traits of the original zerg who avoided incorporation into the Zerg Swarm.

Contents

  • 1 History
    • 1.1 Ancient History
    • 1.2 Second Great War
    • 1. 3 End War
  • 2 Characteristics
    • 2.1 Physiology
    • 2.2 Psychology
  • 3 Known Pack Leaders
    • 3.1 Current
    • 3.2 Defunct
  • 4 Known Packs
  • 5 Known Breeds
  • 6 Notes
  • 7 References

History[]

Main article: Zerg history

Ancient History[]

«Behold…Zerus! Birthplace of the zerg. Here the zerg evolved, and here the dark one altered them. Those left behind are the primal zerg. They fight. They kill. They evolve.»

— Dark Prelate Zeratul(src)

Zurvan on Zerus

The zerg emerged from the first spawning pool. The zerg fed on each other’s essence, gaining strength, a practice that was carried out as they emerged beyond the pool and assimilated Zerus’s other lifeforms.[1]

As the xel’naga uplifted the zerg, Amon intended to use the zerg for his own purposes. However, the independent nature of the zerg necessitated the creation of a hive mind to direct the species in order to make them more controllable. As a result, the Overmind was created, with many zerg falling under its control. This event was witnessed by Zurvan.

A primal zerg

After turning on the xel’naga, the zerg under the Overmind departed Zerus. At this point, the zerg went down two different paths—those of the Overmind were known as the Swarm.[2] However, a number of zerg had burrowed deep below the planet’s surface, escaping the Overmind’s control.[3] They remained on Zerus, becoming known as the primal zerg. Here, they continued to prosper, hunt, and evolve,[2] the Swarm unaware of the primals’ existence.[3]

Second Great War[]

By the Second Great War, the primal zerg had existed for at least millennia.[4] During the conflict, the primal zerg encountered their Swarm counterparts. Sarah Kerrigan, after being made human again by the Keystone, sought to find a new means of increasing her power. Whilst aboard her leviathan, she met with the Dark Prelate Zeratul who revealed to her the existence of Zerus and of the primal zerg who were needed to transform her once more. [5]

Sarah Kerrigan slays Zurvan

Upon arriving at Zerus, she awakened Zurvan and battled the primals, who intended to kill the «corrupted» zerg.[2] Kerrigan achieved her primal form,[6] defeated the primal leaders and their packs joined the Swarm. [7] She departed Zerus with Dehaka, his pack and the other primal zerg who joined the Swarm; they who followed in the hopes of acquiring new essences.[4] While the packs were brought into the Swarm, Dominion field reports suggest that the primal zerg have retained a degree of autonomy.[8]

During Kerrigan’s attack on Korhal, the Terran Dominion activated the Psi Destroyer, a superweapon which killed zerg through their hive mind. Because the primal zerg were all sentient individuals who had no hive mind, they were immune to its effect. Kerrigan dispatched Dehaka and his pack to weaken the enemy. Finally, the zerg destroyed the Destroyer.[9]

Shortly after this, the primal zerg participated in Kerrigan’s final assault on Augustgrad. Kerrigan’s forces destroyed the Dominion entrenchments barring their way, and allowed Dehaka’s pack into the city. After Kerrigan killed Mengsk, the primal zerg, along with the rest of the Swarm, departed Korhal to fight Amon.[10]

End War[]

Primal zerg remained on Zerus after the departure of Kerrigan, continuing their eternal war to ascend the evolutionary ladder.[11]

This article or section contains information derived from Co-op Missions, and should not be considered part of the official StarCraft storyline.

After the Second Great War, three new pack leaders arose on Zerus—Glevig, Murvar, and Dakrun. Dehaka returned to Zerus and incorporated them into his own pack.[12]

By the End War, only a few primal zerg pack leaders remained. Under Dehaka’s leadership, they and their fellow primals battled against Amon’s Forces.[13]

Characteristics[]

Physiology[]

«I do not need a wall, I will evolve armor. I do not need a weapon, I will evolve claws.»
«The toolmakers might create something stronger than your armor and claws.»
«Their tools stay the same. I collect. I change.»

— Dehaka and Sarah Kerrigan comparing primal zerg abilities with those of terrans(src)

A primal zergling

The primal zerg bear the genome of the zerg race before the Overmind established control over their species.[8] While the strains of the Swarm often bear an insect-like appearance, primal zerg bear more resemblance to reptiles, especially dinosaurs, and in some regards, mammals.[1][2][4] Primal zerg do not age, and only are killed when consumed by another predator, making the greatest hunters among them ancient.[14]

Primal zerg have the ability to take essence from their foes, consuming their flesh and through it, their DNA.[5] They are in a constant state of evolution, incorporating beneficial traits from their victims. [15] Such traits can become manifest in a short amount of time, ranging from seconds[5] to hours, or a few days.[16][17] Through this, the primal zerg were able to mimic numerous Swarm strains, while retaining their own physiological markers.[1][2]

Psychology[]

«No allegiance but to self. Kill or be killed.»

— Zurvan(src)

Survival of the fittest

Primal zerg are individuals.[18] Many despise[1][2] the Swarm zerg for being «corrupted» by the latter’s inter-entity psionic connection and hivemind. Zurvan described subjugation to the hivemind as a «terrible fate.»[18][17] Without the hivemind, the primal zerg are immune to psionic measures that would otherwise cripple Swarm zerg.[9] They were immune to control by the Queen of Blades.[8] They remain vulnerable to sigma radiation.[10]

Primal zerg society is hierarchical. [12] Primal zerg may form into packs, led by pack leaders,[2][1][4] which are the strongest among their number.[12] Their philosophy/culture is Darwinian, based on the principle of survival of the fittest. Loyalty is commanded by the ability to survive challenges from underlings; ascension is through consuming weaker «superiors» when the opportunity arises.[4][19][20] For primal zerg, form and function are one—with each change comes greater strength, and thus survival.[21] The constant internecine strife of the primal zerg has been referred to as «the universe’s bloodiest evolutionary ladder.»[11]

Known Pack Leaders[]

Pack leaders were powerful primal zerg.

Dehaka

Current[]

  • Sarah Kerrigan (by virtue of position, biologically a terran/primal zerg hybrid)
  • Dehaka (allied with Kerrigan)

This article or section contains information derived from Co-op Missions, and should not be considered part of the official StarCraft storyline.

During the End War, three new pack leaders allied with Dehaka.

  • Dakrun (replaced Kraith)
  • Glevig (replaced Yagdra)
  • Murvar (replaced Slivan; presumably)

Defunct[]

During the Second Great War, these pack leaders were all killed by Kerrigan, and their pack members integrated into the Swarm.[4]

  • Brakk (formerly)
  • Kraith (formerly, replaced by Dakrun)
  • Slivan, the Eternal Mother (formerly, replaced by Murvar, presumably)
  • Yagdra (formerly, replaced by Glevig)
  • Zurvan, the Ancient One (formerly)

Known Packs[]

A variety of primal zerg evolutions

  • Brakk’s Pack
  • Dehaka’s Pack
  • Kraith’s Pack
  • Slivan’s Pack
  • Yagdra’s Pack
  • Zurvan’s Pack

Known Breeds[]

Main article: Primal zerg breeds

The primal zerg have evolved many different traits from the Zerg Swarm, and assimilated many of their traits to create new strains. However, some the following strains are distinct among the primal zerg.

  • Locust
    • Creeper
  • Primal drone
  • Primal hive
  • Primal hydralisk
    • Impaler
    • Primal mutalisk
  • Primal roach
    • Primal guardian
    • Primal igniter
  • Primal ultralisk
    • Tyrannozor
  • Primal warden
  • Primal wurm
    • Greater primal wurm
  • Primal zergling
    • Ravasaur
  • Spore ray
  • Swarm host
    • Creeper host
    • Primal host
  • Quillgor
    • Quillgor alpha
  • Viper
  • Zerusian needle

Notes[]

Primal zerg concepts

  • Samwise Didier did concept art for the primal zerg while Phill Gonzales did unit modeling. Most of the primal zerg variations were based on dinosaur species he enjoyed as a child.[15] The idea was to explore how beastly the zerg were before the Swarm reduced their physical forms to a skeletal physique featuring only components essential for combat. [22]
  • Gonzales has conceded that primal zerg dialogue was heavy handed. As the developers didn’t have time to show primal zerg evolving through stealing essence, the point had to be stressed through dialogue.[23]
  • The concept of the primal zerg bears resemblance to the development idea of the «metamorph,» a zerg strain developed by Kerrigan and Abathur that could direct its own evolution.
  • Primal zerg units do not gain any movement speed bonus from standing on creep, unlike their Swarm counterparts. They also do not receive any benefits from the mutation and evolution traits in the Evolution pit.

Primal zerg skin set

  • A primal zerg skin set and console was added in the Katowice 2018 War Chest.[24] The idea for the skin set came from a desire to do a dinosaur-like zerg skin set.[25]

References[]

  1. 1.01. 11.21.31.4Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: The Crucible (in English). 2013-03-12.
  2. 2.02.12.22.32.42.52.6 Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Waking the Ancient (in English). 2013-03-12.
  3. 3.03.1 2016-03-25, Dehaka Spotlight — Heroes of the Storm. YouTube, accessed on 2016-03-26.
  4. 4.04.14.24.34.44.5 Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Supreme (in English). 2013-03-12.
  5. 5.05.15.2 Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Cinematic: Birthworld (in English). 2013-03-12.
  6. ↑ Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Cinematic: Reborn (in English). 2013-03-12.
  7. Zurvan:» The pack leaders are slain, their packs join your Swarm, and here you stand. Complete.» StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Supreme (in English). 2013-03-12.
  8. 8.08.18.2 Barba, Rick. StarCraft Field Manual (hardcover). Insight Editions, November 17, 2015.
  9. 9.09.1 Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: Death from Above (in English). 2013-03-12.
  10. 10.010.1 Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Mission: The Reckoning (in English). 2013-03-12.
  11. 11.011.1 2020-03-17, INTERVIEWING INSIDIOUS, CHAMPION OF THE TLNET MAP CONTEST #14. Blizzard Entertainment, accessed on 2020-04-30.
  12. 12.012.112.2 2017-08-21, Patch 3.17 Preview: New Co-op Commander Dehaka. Battle.net Blizzard Entertainment, accessed on 2017-08-28.
  13. ↑ 2017-08-21, NEW Co-op Commander Preview: Dehaka. YouTube, accessed on 2017-08-22.
  14. ↑ Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Izsha (in English). 2013-03-12.
  15. 15.015.1 2013, SC2: HotS — Primal Zerg. Deviantart, accessed on 2013-05-29.
  16. ↑ Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Abathur (in English). 2013-03-12.
  17. 17.017.1 Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Conversations after Waking the Ancient. (in English). 2013-03-12.
  18. 18.018.1 Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Zurvan (in English). 2013-03-12.
  19. ↑ Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Dehaka (in English). 2013-03-12.
  20. ↑ Blizzard Entertainment. StarCraft II: Heart of the Swarm. (Activision Blizzard). PC. Conversations after Supreme. (in English). 2013-03-12.
  21. ↑ Blizzard Entertainment. Heroes of the Storm (Blizzard Entertainment) (in English). June 2, 2015.
  22. ↑ 2013, HotS Zurvan. Deviantart, accessed on 2013-12-25.
  23. ↑ 2013, HotS Zurvan. Deviantart, accessed on 2013-12-25.
  24. ↑ StarCraft. 2017-11-03. The Future of StarCraft II. Battle.net Accessed 2017-11-03.
  25. ↑ 2017-12-07, BlizzCon 2017 StarCraft II: What’s Next Panel Transcript. Blizzplanet, accessed on 2017-12-11.

Heart of the Swarm

v • e

Characters

Kerrigan’s Swarm

  • Abathur
  • Dehaka
  • Izsha
  • Sarah Kerrigan
  • Alexei Stukov
  • Zagara

Supporting

  • Amon’s Xel’naga
    • Amon
    • Emil Narud
  • Primal Zerg
    • Brakk
    • Kraith
    • Slivan the Eternal Mother
    • Yagdra
    • Zurvan the Ancient One
  • Other Swarm Zerg
    • Kilysa
    • Naktul
    • Niadra
    • Ryloth
  • Protoss
    • Expedition Leader
    • Lasarra
    • Zeratul
  • Raynor’s Raiders
    • Matt Horner
    • Valerian Mengsk
    • Jim Raynor
    • Rory Swann
  • Terran Dominion
    • Arcturus Mengsk
    • Nova Terra
    • Horace Warfield
  • Other terrans
    • Mira Han
    • Orlan

Organizations and Concepts

  • Primal zerg
  • Raynor’s Raiders
  • Tal’darim
  • Terran Dominion
  • Zerg Swarm

Campaign Mechanics

  • Leviathan
    • Evolution pit
    • Nerve center
    • Kerrigan’s chamber

Campaign Units

  • Zergling
    • Raptor
    • Swarmling
  • Baneling
    • Hunter
    • Splitter
      • Baneling spawn
  • Roach
    • Corpser
    • Vile
  • Hydralisk
    • Lurker
    • Impaler
  • Queen
    • Swarm queen
  • Mutalisk
    • Viper
    • Brood lord
  • Ultralisk
    • Noxious
    • Torrasque
  • Swarm host
    • Carrion
    • Creeper
  • Locust
    • Flying locust
  • Aberration
  • Leviathan

Missions

Swarm Campaign

v • e

Umoja Missions

  • Lab Rat
  • Back in the Saddle
  • Rendezvous

Char Missions

  • Domination
  • Fire in the Sky
  • Old Soldiers

Kaldir Missions

  • Harvest of Screams
  • Shoot the Messenger
  • Enemy Within

Zerus Missions

  • Waking the Ancient
  • The Crucible
  • Supreme

Skygeirr Missions

  • Infested
  • Hand of Darkness
  • Phantoms of the Void

Space Missions

  • With Friends Like These. ..
  • Conviction

Final Missions

  • Planetfall
  • Death from Above
  • The Reckoning

Mission chart

Versus Units

Protoss

  • Mothership core
  • Oracle
  • Tempest

Terran

  • Hellbat
  • Widow mine
  • Swarm host
    • Locust
  • Viper

Primal Zerg Breeds and Packs

v • e

Leaders

  • Brakk
  • Dakrun
  • Dehaka
  • Glevig
  • Kraith
  • Primal Kerrigan (terran/zerg hybrid)
  • Murvar
  • Slivan
  • Yagdra
  • Zurvan

Groups

  • Brakk’s Pack
  • Dehaka’s Pack
  • Kraith’s Pack
  • Slivan’s Pack
  • Yagdra’s Pack
  • Zurvan’s Pack

Terrestrial Breeds

  • Creeper
  • Drone
  • Hydralisk
    • Impaler
  • Quillgor
    • Alpha
  • Ravasaur
  • Roach
    • Igniter
  • Swarm host
    • Creeper
    • Primal
    • Locust
  • Tyrannozor
  • Ultralisk
  • Zergling

Aerospace Breeds

  • Mutalisk
  • Guardian
  • Viper

Structural Breeds

  • Dakrun’s den
  • Dehaka’s den
  • Glevig’s den
  • Hive
  • Wurm
    • Greater
  • Murvar’s den
  • Warden
  • Zerusian needle

See also: Swarm Zerg Breeds

Community content is available under CC-BY-SA unless otherwise noted.

10 Things You Never Knew About The Zerg

The Zerg are arguably the most memorable part of the Starcraft series, to the point where they might as well be the mascot. It’s easy to see why since the Terrans are just humans, and that’s boring, and the Protoss are also fairly generic just being the super-advanced aliens with psychic powers.

Related: Starcraft: 10 More Video Games To Play If You Like The RTS Classic

In comparison, the Zerg swarm is terrifying, just an all-encompassing mass of, well, bio-mass intent on eating the entire universe, and it’s nearly impossible to stop them. That being said there are a few things that you need to know about the Swarm.

10/10 Based Off The Tyranids

This might come as a surprise to many people, but the Zerg are actually based loosely on the Tyranids from the Warhammer 40k universe. There are similarities, like the never-ending need to consume and the hive mind that both species tend to have. This similarity isn’t due to just mere inspiration but rather because the original Starcraft was originally going to be a 40K title until Games Workshop pulled out. This lead to the developers building on what was already there to make the game we have now.

9/10 Zerg Rush Easter Egg

The Zerg Rush is one of the first and most common tactics that was seen in the early Starcraft multiplayer. Basically, due to the Zerg specializing in building a lot of generally weaker units quickly, players were able to build up a large number of Zerglings very fast at the start of a multiplayer match and attack an enemy base early on.

Related: 10 Surprising Game Ports You Didn’t Know Existed

This tactic was so popular it became a meme and google decided to make it an Easter egg in their browser.

8/10 They Were Originally Going To Be Space Vampires

After the deal with Games Workshop fell through, the developers at Blizzard had to rework the assets and change the idea of the game around. As we know, ultimately they decided to g with something that when you think about it is fairly close to the Warhammer 40k universe, albeit a lot less grim dark and a lot more hopeful. One of the early plans after the split was to have the game be based around space vampires, with those vampires likely having some influence on the Zerg.

7/10 Kerrigan Was Named After A Rival

The woman that would go on to become the queen of blades, Sarah Kerrigan, has a name with a few different influences and meanings. When she was first introduced, fans figured that she was named after Olympic figure skater Nancy Kerrigan, who famously had her leg broken by goons hired by the husband of one of her competitors Tonya Harding.

Related: 5 Reasons Red Alert Deserves A Remake (& 5 Why It Should Stay A Classic)

Her character was actually based on one of the series’ early rivals Command & Conquer and their character of Tanya.

6/10 The Creep Is Alive

The Creep is a unique mechanic and part of playing as the Zerg faction in the Starcraft franchise. The Creep, similar to The Blight in Warcraft III for the Undead, marks the areas where the Zerg can build their structures. The Creep expands with every Zerg structure that is made. Considering how the Zerg are based around being the perfect biological beings in the lore, it makes sense that the Creep is not only a living organism, but also sentient in some capacity.

5/10 Zerg In Space!

Of course, there are Zerg out there in space, they are literally aliens, but when we say Zerg in space we mean that very literally, as in outside of any planet’s atmosphere. The Zerg have to travel to the planets that they want to infest somehow, and they aren’t really known for having big space ships. While they do have things that work in those ways Zerg are also able to fly through space (with wings somehow) and survive the vacuum of space.

4/10 Originally Herbivores

We learn in Starcraft II: Heart of the Swarm that the Zerg not always as we see them now. we actually travel to a planet where the Zerg are closer to what they originally were as Primal Zerg. Despite Primal Zerg being ancient, there was a form of Zerg even before them. The Zerg are based around adaptation and evolution but all that had to start somewhere. Originally many different types of Zerg were herbivores including Brood lords, hydralisks, ultralisks.

3/10 Corruptors’ Movement Is Impossible

As we’ve already been over, the Zerg (and Terrans and Protoss as well to be fair) tend to look at the laws of physics and either laugh at them or just eat them. The Zerg are able to go into space outside of any transports they have and would only die due to lack of sustenance. Another impossible feat that the Zerg achieves like it’s nothing is the movement of the Zerg Corruptors, which without any wind, should be impossible.

2/10 One Egg To Fit Them All

As most Starcraft players, especially Zerg players, know, the Zerg spawn their units in a different way to the Terrans and Protoss. Instead of having different buildings that spawn different units, the Zerg are hatched from eggs from the main Zerg building. The way this is shown in-game is that whichever Zerg unit that you want to spawn comes from an egg made by a Zerg larvae. In the lore this is canon, meaning that even the massive Ultralisk has the exact same egg as the Zerglings.

1/10 Overlords Are Really In Charge

If «You must construct additional pylons» wasn’t such a meme-able phrase then the Zerg equivalent «Spawn more Overlords» might have taken its place, especially the version that we get in Starcraft it where it is just so much more meaning but sounds hilarious when given the phrase. In the lore, Overlords control the hive mind on the field meaning that in the case of the lore, that more Overlords are needed to control the swarm, and if Overlords are killed, the Zerg should go out of control.

Next: The 10 Hardest RTS Games Ever Made, Ranked

StarCraft 2 Zerg Units

Introduction:

The article was created specifically for newcomers who have already chosen their race. In this article, you can get acquainted with many chips and the essence of units. I advise you to look at the articles of other races to know what tricks you can expect from opponents.

Some Zerg unit traits:

  • All Zerg units are biological.
  • All Zerg units regenerate health over time.
  • All Zerg ground units move faster on slime.
  • All ground units can dig.
  • All morphing units, upon completion, fully restore their health.

Drone: 50 1

Zerg Worker.

Pros(+): Can win any workers 1×1 due to regen.

(+): Against protoss, workers can help fight off an all-in due to the low attack speed of stalkers against them.
Cunning: By ordering a building, the worker limit is released, after which you can order more units and cancel buildings. Thus, by ordering and canceling two gazilki, you can build 2 more workers before the overlord appears.
If your worker is about to be killed, morph into a gas or whip.

Cons(-): Worker disappears when building a building. This minus is compensated by the reduced price of buildings compared to other races.

(-): Can only build on slime.

  • vs P: Protoss often make a wall out of a gate and a cyber net at the entrance, if you scout with a drone you can prevent them from setting up an even wall.

Overseer (Overseer) : 100

Air supply unit

Ability Overseer Mutation 50 — Increases speed and becomes a detector.

Ability Belly bags 25 — Allows the overlord to carry units.
Slime Producing Ability — Pouring slime over a small area.
Learnable ability light shell — Increases movement speed.

Pros(+): Supply, which can become detectors, scout the map, creep, drop units and simply fly away if the base is attacked.

(+): You can use overs as cannon fodder, but it’s pretty dangerous.

(+): Slime is available after getting the leir, if you enabled it but the leir was destroyed, it will still work.

(+): Using slime, you can prevent the enemy from setting up a base, even after killing an over he won’t be able to set up a base for another ~70 seconds. To prevent the over from flying off when receiving damage, put it on hold, the «H» button.

(+): Overlord speed is used not only for drops, sometimes it helps to protect your overlords from vikings, phoenixes, mutes.

(+): Having collected all the overs in one area, you can hide some building under them, for example, a spire from the illusion of a protoss.

(+): Over has a high sight range. On maps with different respawns, you can scout the enemy by seeing a creep or part of a building and pull him back so that the enemy does not know about your location.

(+): The second over can be sent to expand to check bunkers/photonodes.

(+): If you have a leir, you can build a proxy building on their slime.

Cons(-): More vulnerable. Can take damage from air units or get splashed. Requires larvae.

Overlord: 50 0

After turning from overlord, gets:
1) Detection.
2) Increased movement speed.
3) Ability Mimicrid — Creates a mimicrid that, when approaching an enemy, becomes an enemy Zealot/Ling/Marik depending on race. Has no attack and is used only for reconnaissance. To hide a mimicrid, send it with the «M» button after other enemy units, so it will follow all the movements of the army.
4) Infection ability — Stops an enemy building for 30 seconds (does not produce troops or grades). Infestation does not affect Bunkers, Photons, Whips, Spores, Nexus, Nydus. Infested terran buildings can continue to make extensions, and cc can throw scans and mules.

Pros(+): The cheapest detector in the game.

(+): Mimicrid can be used to capture xelnag.

(+): An enemy can only kill a mimicrid by forcibly choosing it as a target, so you can make a wall of mimicrids that will prevent the enemy from approaching your troops. In the same way, you can block some kind of narrow passage at the enemy base and prevent his large troops from leaving the base.

Cons (-): If the enemy has no invisible units, he will not be of much use to you.

(-): Mimicrid transforms at a distance of 8 — this means that Siege Tanks, Colossi or Broodlords will not allow time to transform, which will prevent your base from enemy eyes.

  • vsZ: Infecting an Infestor Pit will cause enemy Infestors to spawn without the required amount of mana.
  • vsZ: Infection stops the emergence of new larvae.

Queen : 150 2

A unit designed to guard your bases, sort of a zerg mazercore, only with the ability to build an unlimited number of units. Has ground and air attack.
Ability Spawn Maggots: Spawns additional grubs in the hut. The maximum number of larvae in one hut is 19. In team games, you can inject into the huts of allies.
Tumor Ability: Creates slime tumors, which by themselves can create the following tumors. Tumors after staging become invisible.
The more tumors are nearby. the faster the creep spreads. Cream can be spread from the cliff down and vice versa if there is visibility. A little trick: HotS has a new creep tumor creation animation with a snake that gets to the next creep tumor spawn location in 3 game seconds (if the tumor is placed at the maximum radius). During this «snake flight» time, you can cancel it. The trick is that while the snake is «flying» and the creep-tumor is not placed, you can immediately see a small area around the future tumor. Simply put, while the snake gets to the place where the tumor is placed, you can cancel it by not placing the tumor and slightly scouting outside the creep zone. Screenshot
Ability Transfusion — Instant healing of any unit or structure for 125 health points.
Pros(+): The only unit on Tier 1 that can attack through the air. They have many lives and at the beginning of the game can be used as an army
(+): Protect the base from many different attacks such as reapers, hellions, lings, etc..

(+): Tumors give constant intelligence, up to the entire map. Terrans most often have to spend scans to destroy the creep.

(+): With the ability to heal, several queens can heal a unit for a long time (most often elephants, or themselves when attacking from the air).
(+): The healing ability allows you to save your house and heal it when the enemy would finish it off a little later.
Cons(-): Very slow speed outside the creep, you can’t reach the enemy on the ground, use either nidus or wait for the creep to grow.
(-): In the later stages of the game, only needed for larvae.

  • vs P: Using the nidus, take the queen with you to mount the tumor. If a protoss played tech without a robo, then he won’t be able to get rid of the creep for a long time.
  • vs P: Beware of phoenixes, raised queens won’t be able to heal each other. In general, against Stargate, by default, put at least 1 spork on the base.
  • vs P: Beware of oracles, 1 queen is vulnerable to oracle. 1 queen per 1 mothercore — without micro both will die, but the queen will survive a bit.
  • vsT: Queen can fend off hellions by blocking bottlenecks.
  • vsZ: In the initial lingo wars, by controlling the queen near slaves or lings, you can fight off overwhelming enemy forces.
  • vsZ: If you want to annoy the enemy a little, stick an evolution between his hut and gas bottle, this way you will get intelligence, and the enemy will produce a little less gas.

Zergling : 50 1

First Zerg fighter, light armor type, ground attack. Can mutate into a Baneling.

Learned Ability Accelerated Metabolism: +60% movement speed.

Learned ability Adrenoline glands: +40% attack speed.
To surround the enemy, order the dogs to run behind the enemy, and then let them through the attack.

Pros(+): 2 pieces will appear at once.

(+): Having received a speed grade, they can counter almost all the initial movements of opponents — reapers, adepts, stalkers, hellions.

(+): Buried lings in different places, one of the cheapest methods of map control. A buried ling on the enemy’s minerals not only prevents you from setting up a base, but also tells you when the enemy wants to occupy this very base.

(+): Lings have the highest DPS in the game relative to their limit (excluding casters and splash units).

( +): Useful in all stages of the game, can harass, kill buildings, be cannon fodder.

(-): The further you play, the more technological units that can easily cope with lings.
Fact: Maximum damage to a nexus, tsz or hut (i.e. for a complete encirclement) requires 27 dogs.

  • vs P: 6 lings can kill a zealot in a building.
  • vsT: Tanks in the layout kill lings in 1 shot, if they have +1 armor grade, then 2 volleys are required.
  • vsT: The Planetary Fortress doesn’t have time to turn behind the Move Lings, so running around it doesn’t take any damage.
  • vsZ: Lings catch up faster with creep workers than without creeps.

Baneling : 25 25

Mutates from Lings. Additional damage to light units.

Learned ability Circle hooks: +18% movement speed.
To make sure the banelings explode, surround the enemy army with lings so that he cannot retreat.

Pros(+): Potentially huge splash damage on tier 1.
(+): When fighting near the enemy base, you can hit buildings with explosions.

(+): You can bury banelings, thus creating minefields. You can bury the balings near the minerals in advance, wait for the workers and explode. Don’t hide banelings on the creep, the enemy most often takes the detector or uses scans to clear the creep.

(+): You can drop banalings into the mineral lane.
(+): Grades make it easier for banelings to kill workers. With +2 attack kill workers at any level of armor, probes up to +2 defense, +2 shields, and with +3 attack kill all types of workers except for +3 armor xm.

Cons(-): When dealing damage, dies, and therefore damage in the form of banalings is severely limited.

(-): When you get this unit, you lose a ling.

(-): Banelings explode on the first hit, if you don’t control they can accidentally explode on one ling or marauder, etc.

  • vsT: Control banes from dropships, terran can drop 1 maric or marauder to explode banes.
  • vsT: Banelings just instantly destroy mariks.
  • vsT: The planetary could be blown up 19bayings (but it’s up to you to decide if it’s worth it).
  • vsT: 4 Banelings can kill a group of Hellbats. Just remember this number if you want to fight them effectively without having Roaches on hand.
  • vs P: Baneling explosions can kill invisible darks.
  • vsZ: 1 banaling can stop enemy banaling +troops hit.

Roach : 75 25 2

Cheap, armored, durable. Can mutate into Ravager.
Learned ability Gliocytic Recovery: +33% movement speed for roaches underground.

Pros(+): In terms of price / damage ratio, one of the best units that can easily deal with lings, zealots with the help of hitendran.

(+): When buried, they regenerate health very quickly.

(+): After learning your movement speed, you can send several groups of roaches underground into the enemy economy.

Cons(-): Small attack range, cannot attack air.

  • vs P: By learning the fast speed underground, you can crawl under the sentry fields. Coupled with treatment underground, roaches easily survive even under curtains.
  • vs P: Even though hitendran roaches kill zealots very easily, 1v1 without micro roach dies from zealots.
  • vsZ: Great for baling.
  • vsT: If the enemy decides to play masses of hellions, then roaches are the only option to fight them off.

Ravager : 25 75 4

Mutates from roach.
Ability Violent Bile: Fires a projectile that hits everything in a small area.

Plus(+): Increases attack range.

Cons(-): The number of lives decreases. Unlike roaches, losing ravagers is very expensive.

(-): The ability is instantaneous. The enemy can always move away from projectiles.

  • vsT: One of the best ways to deal with the fast Liberators who came to harass the workers.
  • vsZ: When using ravagers on the attack, feel free to constantly waste the ability on all overs.
  • vs P: When attacking protoss, throw projectiles at photons and pylons.

Hydralisk: 100 50 2

A versatile ranged unit that attacks any target. Can feign into a Lurker.

Learned ability Muscle Boost: + attack range and movement speed.

Plus(+): Good attack speed and range.

Cons(-): Very low survivability, without the protective layer of other units, the hydra dies very quickly from other units.

  • vs P: Watch out for colossi, disruptors and storms, they instantly kill all hydra.

Lurker: 50 100 3

Attacks only on the ground.

Plus(+): Huge splash damage.

Cons(-): Attacks only when burrowed, so constant micro is required, like tank repositioning.

  • vs P: Works great against any ground army, the standard colossus mix falls apart very quickly due to the fact that the colossi stand on other units and take damage along with them.
  • vs P: Beware of disruptors, orbs can attack lurkers with impunity even without a detector.

Infestor : 100 150 2

Zerg Specialist.
Ability Infected Marine: Creates slow but attacking marines.
Ability Mycosis: Stops troops and deals damage to them.
Destructible rocks can deal 500 damage to all buildings and blocked units from below. By «blocked» is meant buried, trapped in fields, blocked by mycosis, simply not able to get out (if the unit is slow or didn’t get out fast enough). In addition, mathercore’s Warp Field gives an increased chance that units will be killed by falling rocks. Demonstration of mycosis + stones
Learned ability Neural parasite: Converts one unit to his side within a certain range.
Learned ability Pathogenic glands: Infestors spawn with +25 mana.

Pros(+): Unlike other specialists, +25 mana grade is simply necessary for this unit, with it he can use mycosis immediately after construction. If you order the first infestor when the pathogenic glands are at 30/80 or higher, it will spawn with 75 energy (there will be more energy than if you ordered the infestor earlier than 30/80).

(+): The ability mycosis can help in pomomka air, constantly throwing mycosis you can kill packs of mute, phoenixes, etc. .
(+): dash, tank deployment, but does not affect massive units and dug out whips, sporks.

(+): Mycosis affects invisible units and highlights them.

(+): Troops stopped by mycosis cannot run away from banelings.

(+): In fun games, you can capture an enemy worker with a neural parasite and evolve to his units and technologies. In order for the ccm to build a cc, you need to use the ability 7 times.

(+): The ability to summon marines works underground, so you can get close to the enemy and throw troops into workers, and if you play with a terran — under tanks.

Cons(-): Has no attack and is useless without your control.

(-): Too expensive and only used in specific situations.

  • vsT: Mycosis can do great damage to Mariks, and indeed the whole MMM mix. Fungal infection damage is equal to Medivac healing.
  • vs P: Infestors on all fronts lose to psychos, spend all your mana, otherwise you will lose all infestors on feedback.
  • vs P: Mycotic zealots can’t reach ultralisks.
  • vs P: You can grab a mothership with a neural parasite — you will gain invisibility and the enemy will lose it.
  • vsZ: 1 Mycosis does not kill lings due to their regeneration. Mycosis kills all larvae.
  • vsZ: 1 infected marine with a small micro is able to kill an over.

Swarm hosts: 200 100 3

Zerg siege unit, no basic attack. Summons locusts that only attack ground units.

Plus(+): Can summon flying locusts that can reach tanks or fly over obstacles.

Minuses (-): Very slow, the enemy will try to move you to different edges and the swarmhosts will not be in time for the battle.

(-): The unit was rebalanced very often, as a result, players did not fully reveal the potential of this unit, and with the addition of simpler and more useful ravagers and lurkers, many simply never build swarhosts.


Ultralisk : 300 200 6

Powerful ground -based armored unit of Zernov, attacks only on the ground, has a cord of damage.
Ability Frenzy: Immune to stun, slow, control, paralyze.
Learned ability Chitin Shell: +4 armor.

Pros(+): The highest armor in the game (1 standard +3 defense grade +4 from hit shell = 8 armor).

Cons(-): You can only go to ultralisk at the end of the game, having a lot of resources.

(-): Ulralisks need grades, if you chose hydro/roach strategy and graded them, then it will be difficult for you to get all the grades for ultra.

  • vsT: With full grades of Ultralisks and Mariks, they will deal only 1! damage. Tanks also can not cope with the ultras, you should only be afraid of the masses of marauders.
  • vs P: Breaks fields even in a dig, excellent damage to stalkers/colossus, but beware of immortals and air units.

Mutalisk : 100 100 2

Zerg flying unit that attacks any target.

Ability Tissue Regeneration — Mutalisk health regen is much higher than other units.

Pros(+): Great harassing unit. Has a special attack that hits up to 3 nearby units.

(+): Mutalisks maintain speed after attacking, pressing move after attacking muta attacks on the fly almost like phoenixes.

  • vs P: Stalkers attack units by default, by adding lings to mutes you get much less damage.
    • vs P: If the opponent made phoenixes add corraptors, about one for every 2 phoenixes.
    • vs P: If you have collected a large amount of muta and constantly micron it away from danger, then neither stalkers, nor storms, nor archons will help the protoss.
    • vsT: Thors will counter Mutalisks, but 1-2 Thors can be killed if you split your Mutas.
    • vsT: Use an overseer with mutalisks to avoid draining all the muta on buried mines.
    • vsT: Muta is very weak against infantry, but you can pick up tanks that are a bit further away from the army.
    • vsT: Muta easily catches up with the Medivacs, but her acceleration allows the Medivacs to fly away from her.
    • vsZ: Attack grades are usually useful for all units, mutalisks are an exception to this rule, defense grades in mutu-on-mutu battles allow better exchange.
    • vsZ: When playing muta on muta, add lings under mutalisks, lings will take part of the splash.

Corruptor : 150 100 2

Armored flying unit that attacks only by air. They can mutate into Broodlords.
Ability Corrosive Spray — Dot that deals damage to buildings.

Pros(+): Coraptors perform their function quite well.

(+): Additional damage to massive units (colossi, cruisers, pack masters).

Cons(-): If the enemy does not build air units, then corapptors are a useless limit (unless you go brooding).

  • vs P: A good counter to colossi and phoenixes, but beware of the wraiths.

Broodlord : 150 150 2

Massive armored flying unit attacking ground targets.

Pros(+): A special attack that deals damage (upgraded by air attack grade) and summons two symbionts that accumulate and continue to attack. Symbiote damage is affected by ground attack grades.

(+): Static defense does not help the enemy to fight off the bruds.

Cons(-): Very slow and require cover, especially from the air.

  • vsT: Watch out for crow missiles, missiles are more likely to reach slow broods.
  • vsT: Broods are very good at countering tanks that will splash their own units due to symbionts.

Dragonfly (Viper): 100 200 3

Another Zerg specialist.
Ability Absorption: Restores energy by absorbing the life of your buildings. In order to replenish mana as efficiently as possible, you need to have a building for each viper. The most profitable buildings for absorbing galilka and evolution, and whips and spores are the worst.
Ability Blinding Cloud: Reduces attack range by 10 seconds in a small area. The cloud also blinds planetarns, turrets, photons, whips, spores, but they can still attack back to back. The cloud does not blind air units and does not interfere with the use of unit abilities in any way (for example, it does not affect mines).

Ability Pull: Pulls any unit towards you. Will not pull a unit if there is impassable terrain or space under you. Does not attract spores, whips, warp units. Pulls its units, this can be used to for example pull units through cliffs or drones to the island. By pulling burrowed units, you will dig them out.

Ability Parasitic Bomb: Deals damage to the target and all air units. If the unit dies, the cloud freezes in place.

Cons(-): Has no attack, requires micro, used only in specific situations, very expensive.

Pluses(+): The pull ability will almost always help you in battle, pull the most dangerous and expensive units (tanks, tori, colossi, waterdreys, tempests, etc.).

  • vsT: Stationary units will not be able to shoot at all when they hit the cloud. The best target is decomposed tanks and units caught in mycosis.
  • vsT: Pulling an SCM that is building a building will stop the building.
  • vsT: Pulling a guest that throws a nuke will cancel it.
  • vs P: Psychos fully counter dragonflies with feedback.
  • vs P: You can pull the prism, units that are currently warping will be cancelled.
  • vsZ: Cloud reduces the attack range of ultralisks, which become more stupid.

Whips and sporks: They are not units, but can be dug up and moved as units.

  • Dug out spores, whips do not lose life without a creep.
  • An excavated spore is not a detector.
  • The whip has a larger radius than the bunker.
  • 6 lashes 1 hit kill a stalker, so 6 lashes can beat off 12 stalkers.
  • A 1v1 spork kills a hot waterray.

Nidus:

  • All niduses are interconnected. By loading troops into one, you can exit from any other.
  • Only one can be built at a time. Nyduses can be built in turn so that as soon as the previous one is completed, another one begins to be built. If you want to build two exits at once, you need to build two entrances.
  • If you want to constantly receive reinforcements through the nydus, you must place a rally point at the nearest nydus, bind the nydus you need and press «d» to unload it.
  • If you kill all nydus channels and nydus worms, then all units located there will die. If you are a zerg, to prevent this you can start building a nydus worm before all existing nydus channels die, it will continue to build even if all nydus channels are destroyed.
  • If you have large units in your army such as ultralisks load them into the nydus worm first, they will tank when they exit while your zerglings and other light units will exit the nydus worm safely.
  • If you take a couple of Queens with full energy with you, they will be able to heal the Nydus worm while your units are coming out of it and heal your units during the attack.

StarCraft: Remastered