Super mario galaxy vs 2: Which one do you think is the best? : nintendo

10 Things Super Mario Galaxy 2 Improved Over Its Predecessor

The Wii’s Super Mario Galaxy 2 was an underrated game at the time it came out. Many enjoyed the first installment better than the second, and it was for a good reason they did. Super Mario Galaxy was the first of its kind, coming out in 2007 for the Nintendo Wii. It introduced a new level for Mario when it brought him into space, having him save Peach from Bowser by collecting Stars.

Super Mario Galaxy 2, however, was an under-the-radar sequel to the original game, coming out in 2010. It was well-received by many, but others claimed that the first was better for its more focused sense of direction, lack of tedious back-tracking and nostalgic feel. While these are valid criticisms of the game, Super Mario Galaxy 2 had many aspects of it that were better than the 2007 title.

10/10 More Stars

While the first Super Mario Galaxy had 120 stars, similar to Super Mario Sunshine or Super Mario 64, Super Mario Galaxy has 241 stars. This is solely because of the change with Green Stars. Instead of having a Green Star area that could be accessed by collecting three Green Stars in various worlds that would lead you to an area with harder tasks, netting you three more stars, Super Mario Galaxy 2 added two to three Green Stars to each level, adding another 120 stars to the game. With them being hidden all over the levels once explored, it adds more time to the gameplay.

9/10 More Bosses

The bosses in Super Mario Galaxy 2 mimic the original a bit, comparing Dino Piranha to Baby Piranha. But with more galaxies to explore, other bosses make their debut too, giving love to Lakitus with the Giga Lakitu in Yoshi Star Galaxy, or Rollodillo in Boulder Bowl Galaxy.

They even added Boss Blitz Galaxy, which brought back boss fights from the original Super Mario Galaxy. The boss fights in this game were not only more dynamic, but they seemed to have more impact with flashier ways of dealing damage, as well as Mario using more mechanics instead of just his spin attack.

8/10 More Unique Galaxies

From running on ships to dashing on islands, Super Mario Galaxy 2 replaces some of the original’s level design for new things. For example, surfing has been replaced with bird flying, while others have Mario racing against the clock to defeat enemies to earn points to beat a monkey rival. Galaxies could have paths flip on or off dependent on Mario’s spinning, or to a rhythmic beat that played in the music. The original game pushed uniqueness to a new level with its creativity, but the second added onto it without taking any of the original sparks away.

7/10 Longer Game

Super Mario Galaxy was not in any means a fast game. With the way levels were designed and how you needed to go to each dome to reach a particular level, most runs, minus the completion run, go from nine to 12 hours at least.

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However, with the new hub where exploring the domes has been removed, you’d think Super Mario Galaxy 2 would be shorter. Well, aside from the increased number of stars to collect, the levels themselves are a lot longer and filled with a lot of puzzles or fights. The average time to beat Super Mario Galaxy 2 hovers in the 13-15 hour range, much longer than its predecessor.

6/10 Yoshi!

Who doesn’t love Yoshi? Mario’s lovable dinosaur partner makes his debut in Super Mario Galaxy 2 after you save him from being trapped in an egg by Kamek on Yoshi Star Galaxy. With him, Mario gains new abilities to help him get around. Yoshi can eat enemies, spit out shells, or use his tongue as a grappling hook, guiding Mario up near Flower Grapples that Yoshi can latch onto. This game also introduces 3 new power-ups for Yoshi himself. They are the Bulb Berry, which helps him light his path and reveal hidden ones, the Blimp Fruit, which turns Yoshi into an inflated balloon to help Mario reach higher places, and the Dash Pepper, turning Yoshi red and allowing him to move at supersonic speeds.

5/10 More Power-ups

When playing Super Mario Galaxy 2, some power-ups from the original game have been removed, such as the Ice Flower and the Red Star, one of Mario’s best transformations, even though it was underutilized in the first game. However, the new additions of power-ups make up for that. The Cloud Flower was used plenty in this game, allowing him to spawn clouds to ride on with his Spin ability.

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It was even used to fight Bowser Jr. in one of his last fights. Another is the Rock Mushroom, making Mario turn into a rock when he spins, allowing him to roll into enemies and bash objects. The last is the Spin Drill, allowing Mario to tunnel underground to attack enemies from below, or proceed into underground territories.

4/10 Harder Difficulty

Super Mario Galaxy was difficult at times, especially with the Green Star Galaxies. However, the main game wasn’t too bad for casuals or newcomers to the series. Super Mario Galaxy 2 adds difficulty in the platforming and bird riding sections. When riding the bird, if you hit a wall or gate too hard, it is instant death. Hit it softly, and you just take a point of damage. After you beat the game, Mario gets an additional world to travel to, World S, containing some of the hardest galaxies in the game, along with Green Stars to collect after beating Bowser again with 120 Stars collected. The hardest mission in the game is located at the end of World S, which is a daredevil run of Grandmaster Galaxy, putting Mario’s platforming and power-up use to the test.

3/10 Luigi’s Role

Luigi in Super Mario Galaxy would help Mario collect stars at times, finding himself trapped in mansions, domes that Mario needed to break, or on top of a roof. Luigi was a star-collector for his brother until he beat the final level, allowing you to play as Luigi while you collect the remaining Stars.

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That is still true in the second iteration, except that in certain levels, instead of Luigi just being there to hand Mario a Star and pose with him, he is playable at certain levels before defeating Bowser. He will appear at the beginning, asking if he can help Mario out. If you accept, you get to play as Luigi for the entire level, taking advantage of his increased jump height, but reduced control.

2/10 Coins Have Meaning

Coins in Super Mario Galaxy were pointless for the most part. You could collect them for fun, or to eventually get a 1-UP, but they held no purpose aside from that. In Super Mario Galaxy 2, however, coins were given the significance they deserve. Hungry Lumas appear that will feed on coins rather than Star Bits, allowing secret Stars to be found if given enough of the golden currency. If you are in need of extra lives, coins can be used in a lower part of Starship Mario to roll dice and collect more 1-Ups. This game revitalized coins back up to be just as important as the tasty Star Bits the Lumas love so much.

1/10 Throwback Galaxy

If there was any way to pay homage to previous Mario titles, there is no better way than Throwback Galaxy. This galaxy mimics the same level design as Whomp Fortress from Super Mario 64. Even the music is revitalized, and enemy placement, especially with Piranha Plants are the exact same as in the N64 title. The fight with the Whomp King plays out the same way with Mario needing to Ground-Pound his back, but the environment around him is darker and cloudy as he has to travel to the underside of the galaxy to fight him. It is a respectful testament to one of the games that influenced the creation of the Mario Galaxy series in general.

NEXT: The 10 Best Video Game Remakes And Remasters

5 Reasons Why Super Mario Galaxy 2 Is The Best Mario Game (& 5 Why Sunshine Is Even Better)

Super Mario has been a gaming phenomenon since the first installment in the franchise, Super Mario Bros., was released back in 1985 for the Nintendo Entertainment System.

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There are now over 200 games in the franchise, including Super Mario Sunshine, which was unveiled as a platform game for the GameCube in 2002, and Super Mario Galaxy 2, which was launched in 2010 for the Wii. Sunshine and the original Galaxy were both revamped and re-released as part of the Super Mario 3D All-Stars package in 2020 – but for many fans, the original versions of these iconic games can’t be beat.

Galaxy 2: Creative Power-Ups

Power-ups have been an important part of Super Mario since day one, with the Mega-Mushroom making Mario super-sized and all-powerful. However, some of the power-ups in Super Mario Galaxy 2 are a little more creative.

The Rock Mushroom turns Mario into Rock Mario, allowing him to roll around and attack enemies or pick up items by smashing the crystals which encase them, while the Cloud Flower turns him into Cloud Mario, who can create his temporary cloud platforms to get to difficult to reach places.

Sunshine: Actually Has A Good Storyline

Platform games are not always known for having strong storylines; find a way through the level, beat the boss, and progress through the game is about as complex as they usually get. However, Super Mario Sunshine is one of the few Super Mario games that actually has an interesting plot.

Mario and Princess Peach are enjoying a vacation when the villainous Shadow Mario vandalizes the resort. Poor Mario ends up taking the blame and has to clean up the island while trying to defeat his doppelganger.

Galaxy 2: Bigger Role For Luigi

Luigi has always played second fiddle to his more famous brother, aside from the Luigi’s Mansion series which finally gave him top billing. However, Luigi did have a much more significant role in Super Mario Galaxy 2, which at least made the gameplay a little more varied.

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Players can choose to play as Luigi in both Galaxy and Galaxy 2 once they’ve collected the requisite number of stars. Luigi can run faster and jump higher than Mario, but he is also a little harder to control.

Sunshine: Tough Bosses

Sunshine has also managed to one-up many of the other Super Mario games when it comes to the impressive challenges posed by the various bosses that Mario has to beat on his way to victory.

From the Polluted Piranha off the coast of Mario’s holiday island to the mighty Mecha Bowser (a technological version of the classic Super Mario villain), players have to fight their way past some tough bosses to get to the final level, where they have beat both Bowser and Bowser Jr. at Corona Mountain.

Galaxy 2: The Throwback Galaxy

Super Mario has been around for 35 years – or 37 years when including the first arcade game in 1983. Fans have grown up with the game, and there’s nothing they like more than a bit of nostalgia.

The Throwback Galaxy in Super Mario Galaxy 2 was a very popular addition to the 2020 game, as it was based on the layout and design of Whomp’s Fortress from the 1996 game Super Mario 64. Beating the Whomp King is harder in Galaxy 2 – but players should be a bit more practiced after 14 years of gameplay!

Sunshine: Iconic Mario Music

Video game music has been an important part of the playing experience since the days of the earliest Space Invaders and Pac-Man arcade games, and Super Mario has always had his theme tune, which appears in various forms throughout his games. Super Mario Sunshine takes that theme and gives it an island vibe to fit with the vacation premise.

The Sunshine game has its musical themes which are tweaked and repeated in different areas of Isle Delfino, giving the soundtrack for this particular game its exclusive sound.

Galaxy 2: Double The Stars

The aim of Super Mario games has always been to collect as many stars as possible on the way to beating a series of increasingly difficult bosses before rescuing the princess.

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In most games, players can only collect yellow stars, but in Super Mario Galaxy 2 players can also collect green stars, giving everyone more chances to build up their reserves. There are 120 green stars to be collected, but gamers can only start once they have picked up all 120 of the original stars.

Sunshine: Bowser Jr Made A Great Villain

Bowser has been the main villain in Super Mario games since the very first video game in 1985. It was Bowser who kidnapped Princess Peach, and he has since become an integral part of the Mario universe.

His son, Bowser Jr., made his debut in Super Mario Sunshine, appearing alongside his father as the main boss at the end of the game. While some fans were less than convinced about the prospect of a baby Bowser, the truth is that the two of them ended up making a pretty good team.

Galaxy 2: Yoshi Makes His Super Mario Return

Super Mario Galaxy 2 had some great new features and some interesting new twists, but most fans are in agreement that the game’s finest moment was the return of Yoshi to the Super Mario franchise.

The cute green dinosaur made his first appearance in the 1990’s Super Mario World and was so popular that he soon had his series of games. He has his galaxy in Galaxy 2, where the aim is to defeat a Magikoopa before breaking open the Yoshi egg. From then on, players can even choose Yoshi as a playable character.

Sunshine: Stunning Graphics For 2002

Super Mario Sunshine was far from the first 3D game in the Mario universe – that honor goes to Super Mario 64 from 1996 – but it was the first to feature genuinely impressive 3D graphics, especially for a game that was produced almost 20 years ago.

Of course, there were a few glitches, but that is just as true of games made in 2020. In particular, the game’s designers made a great job of the ocean scenes, with the water looking impressively realistic for the time.

NEXT: 20 Greatest Super Mario Games Of All Time (And 10 Of The Worst)

Super Mario Galaxy 2 — assembly line galaxy

Don’t take Part 2 as a milestone. Instead of a new triple somersault, once again turning the usual idea of ​​​​games, the player will see half-no-no. No pretensions to quality — new puzzles and sets of locations still fascinate with changing mechanics and simple solutions. It’s just that the second part does not have so many innovations with which one can claim an independent existence in isolation from the original.

Nintendo made a sequel to a great game. It’s just not worth throwing caps up and washing the streets with champagne. Brilliant and delightful Super Mario Galaxy can only be one. Don’t take Part 2 as a milestone. Instead of a new triple somersault, once again turning the usual idea of ​​​​games, the player will see half-no-no. No pretensions to quality — new puzzles and sets of locations still fascinate with changing mechanics and simple solutions. It’s just that the second part does not have so many innovations with which one can claim an independent existence in isolation from the original. Just as Mario breathed a sigh of relief and got ready for a date with the princess, Bowser broke into the mushroom kingdom. Yes, yes, everything is according to plan: kidnapping a girl in a pink dress and waving a giant imperial fist in front of the noses of all freedom-loving inhabitants of the galaxy. Royal Majesty does not want to deal with an invincible plumber on the spot. This means that in order to once again knock on the shell of the eternal enemy, you will have to stomp and jump on large and small platforms to distant lands. Sorry, distant galaxies. To another dimension, where the empire is safe and sound, big and small stars are hidden in secret places, and evil monsters have never felt the weight of crushing heroic shoes.

A kind and sweet fairy tale about little stars and a chic orbital station remained in the first part. In order to search for the princess and destroy the new empire of Bowser Sr. and Bowser Jr., Mario was given a small planetoid converted for stellar travel. This miracle looks like a giant bust of the protagonist. On board the new ship: a museum, a couple of mini-games and a dozen friends who are dragged by a plumber from different planets. Somewhere a voracious star will be persuaded to go into the light, in the middle of the snow he will pick up a hare, a penguin on the beach or near honeycombs will hook a bee — and everyone on the ship to make it more fun. Real help will be provided only by proven comrades-in-arms — Luigi and Yoshi. The lanky big-nosed brother, as in the first part, runs faster, further, but jumps lower, and also does not know how to slow down in time. The dinosaur, on the other hand, knows how to fly a little and clings to flowers with its tongue, and, in general, replaces Mario’s car, balloon and flashlight. It depends on what fruits to feed. Hot — will fly forward no worse than a racing car. Cold — it will take off into the sky on a jet physiological thrust. Bright — will show the way in continuous fog or in a ghostly mansion. Actually, after the new locations, circus numbers performed by a riding dinosaur are one of the main innovations.

The second major change in game mechanics is the addition of costumes that give Mario new unique abilities. The player has already been a bee, and a ghost with a motor, and a living spring, and now he will also get his hands on a drilling rig, clouds and stone armor. Ice and flying Mario remained in the first part. What do the updates give? Drill — the ability to pass through the planet or platform through, if the density of the soil allows. The «cloud» suit reduces Mario’s weight and allows the creation of temporary platforms needed to cover long distances and fly. Stone armor gives meteor invulnerability, and the plumber himself turns into a giant ball, sweeping away everything in its path. Most locations cause sustained deja vu. Especially if you first play the first part of the game. Hardly half of the levels can claim originality. A haunted mansion, stone asteroids and small planets filled with lava, a space debris dump, a pyramid with the sand of time, beaches and underwater caves — the player has already seen all this. Locations that require Yoshi’s abilities, such as racing tracks suspended above a giant waterfall, stand apart.

When comparing old and new locations, the surprised player will find that in the second part, the level is not so much an obstacle course as a logic puzzle. If you understand the task and find a solution on the go, you will receive another star. If you don’t find it, neither dexterous fingers nor reaction will help, the hiding places will remain undiscovered, and the hero simply won’t reach the special prize. In some places, the developers also turn on the timer, and release a detachment of aggressive doubles so that the player does not stagnate, but quickly finds a solution to the test: he collects pieces of the star, turns on the switch, or makes a particularly tricky jump. However, two types of hints were left for the laziest. In the first case, a double from another dimension will pass the level for the player, it is enough to turn to the star princess after a series of failures. The second way is to carefully study the video left by the developers near the difficult place. There, they will show the correct trajectory of the race, and the procedure, and turns, and pauses between jumps and somersaults.

If the difficulty of passing locations has increased, then the level of design of locations has fallen. Quality has been lost after quantity. Instead of large and small planets, there are more often pieces of platforms and scenery, in which there is noticeably less originality than it was in the first part. Of the interesting — surfaces disappearing in the fog, for example, a giant birthday cake, on top of which a star is waiting, tunnels with a huge number of moving obstacles and earthen «locations» that you have to literally go through, with an automatic drill at the ready.

The number of races and jokes with gravity has decreased, while the monotonous fights with bosses, on the contrary, have become more. In the first part, the player was not allowed to remember what is happening on the screen, in the sequel, they are forced to memorize.

Diagnosis

If a set of new locations with puzzles is enough, then Super Mario Galaxy 2 lives up to its name. If you wanted evolution and further development, then here the players will be disappointed. Yes, Yoshi appeared, doppelgangers-shadows, a «director’s» version of the passage from the developers, a couple of new tricks and a unique hint system, but this is objectively not enough for the time that the player needs to collect 242 stars. Yes, the puzzles and the search for solutions have become more difficult, but it’s hard not to notice that the new locations are less diverse, assembled from old scenery, and not all levels look solid and complete. The effect of novelty has faded, a part of the story that set you up for a date with a fairy tale has been cut off. Pro:

  • New locations and complication of puzzles
  • A pair of assistants and three new tricks
  • Five aggressive and high -speed «ghostly» doubles
  • The appearance of invisible locations
    • Contra: 9000 9000 Contra: 9000 Contra Repetition of game elements
    • Simplified location design

    2010-07-06 16:27:00

    Alexander Zubok

    Super Mario Galaxy 2

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