Rainbow six vegas 2 test: Tom Clancy’s Rainbow Six: Vegas 2 system requirements

Tom Clancy’s Rainbow Six: Vegas 2 system requirements



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Tom Clancy’s Rainbow Six: Vegas 2 System Requirements (Minimum)

  • CPU: 3 GHz Pentium 4 or AMD Athlon 3000
  • CPU SPEED: 3 GHz
  • RAM: 1 GB
  • OS: Windows Vista / Windows XP
  • VIDEO CARD: 128 MB DirectX 9.0c-compliant, Shader 3. 0-enabled video card (NVIDIA GeForce 6600+ / ATI Radeon x1300+)
  • TOTAL VIDEO RAM: 128 MB
  • 3D: Yes
  • HARDWARE T&L: Yes
  • PIXEL SHADER: 3.0
  • VERTEX SHADER: 3.0
  • DIRECTX VERSION: 9.0c
  • SOUND CARD: Yes
  • FREE DISK SPACE: 7 GB
  • DVD-ROM: 4x DVD-ROM




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Tom Clancy’s Rainbow Six: Vegas 2 Recommended Requirements

  • CPU: 3. 5 GHz Pentium 4 or AMD Athlon 3500
  • CPU SPEED: 3.5 GHz
  • RAM: 1 GB
  • OS: Windows XP or Windows Vista
  • VIDEO CARD: 256 MB DirectX 9.0c-compliant, Shader 3.0-enabled video card (NVIDIA GeForce 6600+ / ATI Radeon x1300+)
  • TOTAL VIDEO RAM: 256 MB
  • 3D: Yes
  • HARDWARE T&L: Yes
  • PIXEL SHADER: 3.0
  • VERTEX SHADER: 3.0
  • DIRECTX VERSION: 9.0c
  • SOUND CARD: Yes
  • FREE DISK SPACE: 7 GB
  • DVD-ROM: 4x DVD-ROM




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Rainbow Six Vegas 2 Review

It’s not as sharp as its console counterparts, but this PC shooter still gets the job done.

By
Joe Dodson
on

The Rainbow Six team is the embodiment of Teddy Roosevelt’s call to «Speak softly and carry a big stick. » They’re certainly discreet, and with their terrifying arsenal, they hit hard enough to make a baseball bat wince. But Teddy didn’t say anything about carrying a monster rig, and unfortunately, that’s exactly what you’ll need to get the pop you’d expect from Ubisoft’s Rainbow Six Vegas 2 for the PC. And even then, the PC version of this great tactical shooter doesn’t quite measure up to the performances found on the Xbox 360 and PS3 versions. The AI seems even less capable than before, and the textures break, as does the frame rate whenever there’s heavy action onscreen. The game is certainly playable, and can still be a lot of fun despite these shortcomings; it’s even possible that gamers with the right rig won’t experience any of these hitches. But on both of our test machines, which easily exceeded the recommended system requirements, Rainbow Six Vegas 2 ran with a limp even with many of its graphical bells and whistles set to low or off.

Nevertheless, this game is locked and loaded with enough good content to keep a small army waging virtual war for months. There’s an entertaining single-player campaign, a terrorist hunt mode to fool around with once you’ve played through the story, and rich online play. You can gain currency to spend on decking out your agent either online or off, and a new sprint button speeds up all the action.

Note to self: Don’t hide behind targets.

The story in the campaign mode won’t have you on the edge of your seat wondering what will happen next, though the action will. You and your two teammates make your way through diverse off-the-strip Vegas locales climbing walls, shooting terrorists, and rescuing hostages. You’re vaguely pursuing one or two terrorists in particular while looking out for chemical weapons, but you’ll mostly focus on sneaking softly and then bashing terror with your big, fully automatic stick.

Although the tactical aspect of the Rainbow Six series has certainly diminished since the series debuted on the PC in 1998, the simple squad commands contained in Vegas 2 are still very satisfying. Having your teammates toss a flashbang in one door just before you enter another to catch the bad guys with their pants down never gets old, especially if you’re cleaning the house with a good old shotgun. Your enemies will never know what hit them.

Then again, knowing things doesn’t always seem to be the terrorists’ strength. They occasionally walk backward into battle, as though what they can’t see can’t hurt them. Of course, you and your flashbangs know better, but this weird approach to gunfights didn’t seem so prevalent in the console versions. Still, the terrorists are crafty and tough as often as they are dumb, so you’re guaranteed several great firefights along with several silly ones.

Besides, the offline play is really just foreplay for the online matches. Jumping into one is quick and easy, and a couple of the new maps are awesome. Theater, in particular, is the new centerpiece of the online experience; it’s the perfect place for a shootout, and it looks cool, too. As you rack up kills online or off, you gain experience points that can be spent decking out your soldier. Not only does this provide a good excuse to play dress-up, but in online matches you’ll be able to distinguish the hardened killers from the wayward noobs by the cut of their jib and the color of their camo.

Though it looks good at times, the PC version doesn’t run as well as its console counterparts.

Unfortunately, other colors distinguish themselves in a less flattering fashion. Certain environmental textures tend to break in the direction of stunning blue or neon yellow. You’ll be in a realistic-looking environment, for instance, but will notice that all the window frames, pipes, and doorknobs are unnaturally azure. Then, once you pass through an area, random details will be bright green—sometimes small things, other times entire rooftops and billboards. This probably won’t happen on every setup, but since it happened on one, it will definitely happen on others.

Worse than the garish broken textures, though, is the slowdown. The game never feels perfectly fluid, but when you encounter an enemy and you both start shooting at each other, the frame rate leaves for a cigarette break, as though the action were just too intense for it. This half-second pause in the action is more than enough time for you to absorb one bullet too many.

Though Vegas 2’s smooth frame rate didn’t quite make it to the PC intact, the controls are as good as, if not better than ever. You have more than enough buttons on your average keyboard to easily access all of Vegas 2’s many commands, and the single-player campaign will helpfully show you where everything is and what everything does, so you won’t have to go thumbing through the instructions.

Rainbow Six Vegas 2 for the PC is the weakest of all the versions due to its poor optimization, broken textures, and questionable AI. However, it still features all the same action and content as its console counterparts, and it’s a decent tactical shooter in its own right. Though its flaws and foibles prevent it from being something you’d want to pay the full price for, you could take riskier gambles than putting a couple chips down on Rainbow Six Vegas 2.

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    Tom Clancy’s Rainbow Six: Vegas 2 Review

    Long gone are the days when the Rainbow Six and Ghost Recon series were associated with hardcore special forces simulators that did not forgive superficial treatment of their personas. In the current projects from the line of Tom Clancy’s , only the theme of special forces units has remained — the simulation component of the gameplay has finally sunk into oblivion, giving way to a simple arcade game.

    Tom Clancy’s Rainbow Six: Vegas is a direct analogue of Tom Clancy’s Ghost Recon: Advanced Warfighter, with the only difference that the events of the first title unfold in the casino halls of the gambling capital of the world, while the «ghosts» prefer to deal with the terrorist threat on the streets of Latin American towns . In both cases, we have a straightforward cross-platform shooter, with the beginnings of tactics, exhausted by the ability to personally complete the group before the start of the task and give orders to the fighters. However, this does not bother gamers who voluntarily part with their hard-earned money for the benefit of Ubisoft. The commercial success of the first Vegas automatically lit the green light for the development of a sequel, and now, a year later, Tom Clancy’s Rainbow Six: Vegas 2 hits the stores.0009

    The plot of the sequel was not much ahead of the original in terms of adequacy. So, on the calendar 2010 year, the anti-terrorist organization «Rainbow 6» continues to hunt Mexican extremists. Part of the soldiers, led by last year’s hero, Logan, are chasing the notorious villain Irina Morales, and the commander of the second detachment, the newly minted leading actor, Bishop, is trying to pin another important criminal «bump» to the wall. Actually, the search for Alvarez will take all the time allocated for the passage of the single. True, this time the chase will periodically move from the «city of sin» to more deserted spaces, like the Iberian Peninsula.

    The gameplay concept of Vegas 2 hasn’t changed much. As before, the structure of the missions, presented in the amount of seven pieces, is as follows: a detachment of three people arrives at their destination in a combat helicopter, takes up a defensive position in the landing zone and, having fought off the bandits who ran into the noise of the turntable, begins to methodically clean up the indicated in briefing object.

    The second part was saved from the infamous «mission pack» stigma by several interesting innovations. Of course, the system of specialization of fighters brought the greatest variety. Each character can choose one of the A.C.E.S. — to become a well-aimed shooter, to master in close combat and to learn by heart the whole philosophy of conducting assault operations. Simply put, there are three classes: Marksman, Close Quarters, and Assault. The distribution by specialty is made in accordance with the preferred style of combat. So, fans of getting rid of the enemy with well-aimed shots will receive nice bonuses in the Marksman column, and shotgun virtuosos will advance in the CQS branch. In addition, for each kill, experience points are issued that fill a separate strip. After gaining a certain amount of exp, the commander gets another level-up and goes to the next level, having learned new «chips» and expanding the available wardrobe of clothes.

    The possibility of personal intervention in the appearance of the characters has become one of the most publicized features of the sequel. In fact, we got an ordinary «avatar» editor that can be used in any more or less serious RPG.
    Along with all kinds of embellishments (elbow pads, helmets, headbands and even various types of war paint), special forces closets are filled with a variety of armor, the choice of which has become an extremely responsible event. The thing is that each type of protection has two characteristics: strength and weight. Accordingly, putting on several heavy bulletproof vests on their wards, the poor fellows will significantly lose their mobility and become easy targets for enemy snipers. Cardinal dressing will lead to the fact that the fighters will significantly add to the speed of movement, but at the same time they will die from one or two hits. We’ll have to look for the golden mean.

    The technical aspects of Vegas 2 have changed slightly since the first part. The engine still looks invigorating, and the physical motor has not yet had time to die from old age.

    ***

    Ubisoft Montreal again hit the bull’s-eye, as people who are disappointed in the sequel cannot be, by definition. Connoisseurs of subtle simulators, who turned their noses away from Rainbow Six a long time ago, will pass by this time too. Fans of the first part will be happy to buy and enjoy the sequel. In general, both the wolves are full and the sheep are safe.

    Pros: dynamic gameplay; nice graphics; interesting character editor.
    Cons: weak tactical component; faceless plot.

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    Tom Clancy’s Rainbow Six: Vegas 2

    release date April 10, 2008
    Platforms PC
    Genre action

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    It was special forces, not clowns. Remembering the Tom Clancy’s Rainbow Six Vegas 9 dilogy0001

    After the announcement of Tom Clancy’s XDefiant, the disappointment of the fans knew no bounds. It came to the realization that the company had finally slipped into the service segment. Let’s remember the days when Ubisoft still knew how to make games. When, under the name of Tom Clancy’s, serious projects about soldiers from the Rainbow-6 unit were released.

    Tom Clancy’s Rainbow Six: Vegas dilogy is a tactical first/third person shooter where the player can not only control the main character, but also give orders to his teammates. At first glance, there are not so many opportunities, but clearing the next level makes you rack your brains and solve peculiar tactical puzzles.

    Tom Clancy’s Rainbow Six: Vegas

    Rainbow 6 is given a new mission: to arrest the head of a Mexican terrorist organization, Irena Morales. The main character — Logan, as well as his partners Gabriel and Kahn, fall into a trap. The allies are captured, and the half-dead protagonist learns that Irena is already on her way to Vegas, where another terrorist attack is planned.

    This is where Logan goes to save his comrades, America, and stop the terrorist. And I would like to praise the writers of Rainbow Six Vegas — there are enough unexpected twists here, and the main plot twist can even piss you off, in a good way. Fortunately, at the end the player is given a choice and the opportunity to decide the fate of the villain.

    But Rainbow Six Vegas is valuable not for the plot, but for the gameplay. It feels so fresh in 2021 that you wonder why no major companies are making tactical shooters today.

    Shooting mechanics balance between realism and arcade. Enemies, like the main character, die from several shots or from one hit in the head, and the dispersion when firing can be leveled by firing from behind cover or in a sitting position. Shooting from behind obstacles is conducted from a third person, which allows you to fully assess the battlefield and take some action.

    Each weapon feels different: submachine guns shoot close, but accurately; assault rifles are stronger, but the spread is huge in automatic mode; sniper rifles hit far and hurt, but they need time to reload after each shot. The only thing that is frustrating is that there are too few options for modifying guns, just a few sights and body kits.

    Enemies are also not walking targets with machine guns at the ready. They constantly occupy new hiding places, bombard operatives with different grenades, from fragmentation grenades to incendiary ones, and accurately fire. You constantly have to install smoke screens in order to somehow move from place to place.

    But the highlight of Rainbow Six Vegas is precisely the tactical solution of certain situations. Let’s take a hostage room with hostages as an example: three terrorists in a room that has two entrances through the doors. With the help of a special camera, you can see their position, mark them for attack by partners, and then order your comrades to stand at the far door and prepare for the assault. By pressing one of the order buttons, the commandos will open the door, throw a stun grenade into the room and clear it out in a couple of well-aimed shots.

    However, situations with a different location of opponents, their number in the room and the presence of hostages change the approach to completing the mission. It can be a multi-level hangar, through which you have to fight your way through, maneuvering between floors and using the environment — exploding fuel barrels, fire extinguishers to create a curtain, and so on.

    Tom Clancy’s Rainbow Six Vegas 2

    The second part, compared to the first, does not feel like a full-fledged sequel — rather a big add-on with a new plot. However, this does not detract from its merits. The differences between them are minimal, and somewhere Vegas 2 has become even worse than the first game. But first things first.

    Events take place before, parallel to and after the first part of Rainbow Six Vegas. All the same Mexican terrorists are trying to arrange several terrorist attacks in Sin City, and our brave special forces from the Rainbow-6 unit will have to save Vegas again. New heroes in the person of the protagonist Bishop and two partners, Jon and Michael, must go through this path side by side. Optionally, another player can join the team and take on the role of Knight’s operative. Compared to the first part, the script is more straightforward and does not try to surprise with unexpected twists, but this is not why Rainbow-6 is loved.

    There are more weapons, camouflages and armor, but the shooting mechanics have remained at the same level. There are several times more tactical possibilities — non-linearity in the passage of levels has been added. She was in the first part, but still less common, and the maps seemed more direct.

    For example, while clearing a hotel in Vegas, you can order your comrades to use the idle elevator shaft, and yourself to go down the hotel wall with a cable and at the same time attack from different sides of the room. This will confuse the enemies and clear the room is not difficult. And there are many such moments.

    Rainbow Six Vegas 2 allows you to choose your own style of passing. Three branches are available for pumping at once: sniper, assault and close combat. Depending on the chosen weapon and the style of passing, the player is awarded experience and points for kills from afar, close or tactical kills. Getting new levels of styles unlocks new weapons, armor and equipment.

    They also upgraded the opponents. There were terrorists with shields, armored attack aircraft with shotguns, as well as snipers hitting from afar, hitting the main character with one shot. But the general level of intelligence of the terrorists has fallen, and their location on the levels has become more predictable. Here a crowd has gathered and is waiting for the special forces to open the door, they can all be blown up with a penetrating projectile. Effectively? Yes. Does it add depth? No.

    The same applies to the intelligence of partners. In the first part, they do not rush back and forth on the map, but obediently wait for orders from the commander. They never close the passage or get stuck in one place and do not obey orders. This happens all the time in Vegas 2 and is annoying, but restarting from a checkpoint solves some of the problems.

    Another problem is false positives of commands. This is a bug that occurs only in the second part of Vegas, when the main character automatically starts ordering his comrades where to go, what to do and what shelter they should take. In the first part, on the same mouse and on the same keyboard, a similar problem was not encountered.

    Diagnosis

    Unfortunately, Ubisoft has forgotten where it started and what games made it popular. One of these projects was the Tom Clancy’s Rainbow Six: Vegas dilogy. Cool tactical shooters with non-linearity, realistic shooting and a good scenario. They did not have colorful abilities, colorful cards and many operatives. They were not focused only on the network game and gave adequate character progression, rewarding with useful equipment and weapons.

    It’s a pity that new projects in the Tom Clancy universe no longer look like books by this author. No more tactical battles, no more realistic conflicts between countries, no more memorable characters. And there is no hope that Ubisoft will ever return to single-player or co-op games in the Tom Clancy’s universe, without all this bells and whistles.

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