Monster hunter freedom unite tipps: Monster Hunter Freedom Unite — Tips, Tricks, Cheats, and Strategies for New Hunters

Monster Hunter Freedom Unite — Tips, Tricks, Cheats, and Strategies for New Hunters

Monster Hunter Freedom Unite — Tips, Tricks, Cheats, and Strategies for New Hunters | 148Apps

$14.99

Posted by
Rob Rich
on July 3rd, 2014

+ Universal App — Designed for iPhone and iPad

Monster Hunter Freedom Unite is a surprisingly intricate game — well, surprising if you’re unfamiliar with the series, anyway — and as such there’s no shame in getting a little help. Which is exactly why we’re here! We’ve put together a handy guide for hunters who are just starting out, full of all sorts of useful knowledge that will hopefully keep you all alive out there.

So suit up, grab your gear, and get ready to lay the smack down on to very large critters!

So You Want to be a Hunter?

The first step to getting anywhere in Monster Hunter is figuring out what type of weapon (or weapons) will work for you. There are quite a lot to choose from — 11, in fact — and each one is different. The best way to try them all out is at the Training School.

— In order to access the Training School you’ll need to first speak to the village chief (the elderly woman by the fire). To find her, just head up/North from your home. Once that’s finished you can find the Training School on the opposite side of the Guild Hall.
— Select the Beginner School, read through the basic Hunter Info, then you’ll be able to select Weapon Usage.
— Weapon Usage will allow you to try out every single category of weapon in the game. You’ll be given a temporary set of equipment, and an item box full of handy items at the start. The weapons you use are decent, and the tasks are simple — just enough to give you a sense of how the weapon functions.
— The distinctions between each of the 11 weapon classes are too numerous to go into in a beginner’s guide, but an important thing to remember is that there are two main groups: Melee and Ranged. Both groups utilize completely different types of armor, so make sure to keep that in mind when crafting new gear.

Back to Basics

When it comes time to go on quests, you’ll have three options to start with: the village chief, the Offline Guild Hall, and the Online Guild Hall. If you’re new to Monster Hunter, or maybe a little rusty, the village chief is the best place to start. Her quests are kind of a slow burn but they’re also a lot less dangerous — even the big hunts. If you’re familiar with Monster Hunter, or if you simply don’t mind being thrown into the thick of things, then either Guild Hall is your best bet. Guild Hall quests involve much tougher monsters than the village chief quests however, so be careful.

— Your stamina is very important. It’s represented by a yellow bar underneath your health and it determines how long you can run, how many times you can dodge without a break, how long you can charge a bow, and more. Your maximum stamina will drop over time, and will drop even faster if you’re in a cold area without a hot drink or certain sets of armor, so be sure to keep an eye on it. You can increase your maximum stamina temporarily by eating Rations and Well Done Steak.
— At the beginning of all but the most grueling quests, you’ll be able to snag supply items from a nearby blue storage box. If you’re playing solo, grab everything you think you’ll need. If you’re playing with a group, please be courteous and leave some for the rest of your team.
— If you’re hunting big game (i.e. not the fodder creatures like various forms of “-prey” or Bullfangos or whatever), make sure to grab/bring paintballs. If you manage to peg your target with one you’ll be able to see where it runs off to as it flies/runs/leaps from zone to zone.
— When hunting in the Snowy Mountains area, keep an eye out for the abandoned camp to the south of zone 7. It’s a good place to stock up on items like rations and paintballs if you’re running low.
— Pay attention to whether or not a hunt will occur during the daytime or nighttime. Some environments will change based on the time of day, and even reveal (or block off) some zones. For example, during the day the Desert is incredibly hot but at night it’s freezing.

— As much as you’ll want to go out and HUNT ALL THE THINGS, you should also consider going on open-ended gathering quests (usually the first two or three in a given list). If you bring along pickaxes and bug nets you’ll be able to scrounge up a fair amount of materials that will be very important to crafting and upgrading weapons and armor later on.
— Remember that you can combine items you find in the field to make new items. An herb and a blue mushroom make a basic health potion, for example.
— You should also try to familiarize yourself with each environment’s gathering points for materials. Not only will it make mining runs or bug catching excursions move along faster, but it might just save your hide.
— If you go the melee route, make sure you have whetstones on hand at all times. Your weapon will start to dull and the worse it gets, the more often your attacks will bounce off your target and leave you vulnerable.
— When using items in the middle of a fight, be very careful with the timing. You don’t want to stop to heal only to have a Khezu bellyflop on your head.
— The Pokke Farm (located across the way from your home) is a very helpful timesaver in the beginning. You can use it after you return from a quest to harvest materials you’d otherwise have to track down in the field, such as ores and bugs.
— Also remember to upgrade the Pokke Farm when you can. The improvements will make gathering important materials between quests even easier.

Tricks of the Trade

— Don’t rush in when hunting a new monster for the first time. Take a step back and try to get a feel for how it moves. What are its tells? How often does it like to swing its tail around? The more you learn about your target, the easier it’ll be to bring it down.
— Depending on the situation, it might be a better idea to get rid of the smaller creatures in an area before focusing on your main target. They don’t do much damage, comparably, but they can really mess you up at the worst times.
— Keep an eye on your target’s movements. If they get mad, they’ll move faster and hit a lot harder. If they’re close to death, they’ll start to limp.
— Try to capture big monsters alive if you can (use a trap and tranq bombs/shot when it’s injured to the point of limping). What you miss out on in carves will be made up for in spades when it’s time to collect your quest rewards.
— Ever spot that hot air balloon floating around in the background of some areas? If you wave at it (in the menu, scroll down to Gestures and then Wave) you’ll be able to see the large monster’s location on your map for a brief period of time.
— When crafting armor in the beginning, defense is important. But later on you’ll want to pay more attention to skills as the abilities some armor sets will give you (being able to track large monsters without the need for a paintball, faster eating, etc). These skills could make all the difference in higher ranked quests.

— Be mindful of the felyne companion you bring with you when playing solo. For example, if you’re going melee, it’s probably best to avoid one that likes to use bombs. Because they will send you flying with an explosion in the middle of a fight.
— Most wyverns (and other large monsters) come in a few color variations (i.e. the Blue Kut Ku or the Purple Hermitaur). They bear some resemblances to their normal counterparts, but they’re also a lot tougher and have one or two new moves in their arsenal. Don’t underestimate them.
— When you’re fighting something big for the first time, raw damage is usually better than elemental damage — unless you already know what it’s supposed to be weak against.
— If you want to know what elements a given monster is weak against, take a look at a piece from its armor set (it should be visible in the weapon/armorcraft booth once you’ve collected materials from that monster). If the armor is weak against something like fire, there’s a very good chance the monster it’s made out of is weak to fire, too.
— Make sure you swing by the Felyne Kitchen in the back of your house before going on big hunts. The right combination of foods can give you helpful boosts like health or damage increases.

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Released: 2014-07-03 :: Category: Game

$14.99

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Monster Hunter Freedom Unite: Tips, Cheats, and Strategies

  • Walkthroughs, Tips, and Cheats
  • Put Your Toys Away: Unfortunately, there is no way to increase your satchel size in Monster Hunter. You still have a great deal of room to carry things, but it will shrink quickly as you realize there are certain items you just can’t leave home without. The only solution is to stop by your house once in awhile and drop your spoils in the item box within. This sounds like a chore (honestly, it is), but on the bright side crafting NPCs will at least recognize you own an item no matter where you store it.
  • Do the Weapons Tutorials: There are literally hours worth of tutorials in every Monster Hunter. The beginner’s missions are practically mandatory, as they teach you how to move, play, and interact with the world. The weapon missions, on the other hand, are fairly optional. If you’re comfortable playing with just a standard sword all game, you can. That said, I strongly recommend going through them all. They’re tedious as all get-out, but every armament in Monster Hunter plays so differently you won’t know what you prefer until you’ve sampled them all.
  • Stack Your Steaks: One trick to quickly making inventory space is by grilling raw meat – that is, if you already have well-done steaks in your inventory, which you should. Suddenly, your freshly harvested flesh is not only useful, but doesn’t take up an extra inventory slot.
  • Check the Bone: The timing on the cooking minigame – the one required to make that useless raw meat into stamina-boosting steak – is quite tricky, especially on smaller screens. You must time it so you pull it off the spit when the meat turns brown. Wait too long, and you’ll burn it. While the textures on the meat itself are a bit fuzzy, the bone sticking out of it is clear. Both sections turn brown, however. If you’re having trouble getting the timing just right try looking at the more highly contrasted bit of marrow.
  • Combine Everything: Among the many side activities in Monster Hunter is combining. This is where you take one item in your inventory, mix it with another, and make something new. It’s different from crafting in that you can do it whenever you want, and the results are usually one-time-use. Usually, the only way to tell what you’ll get by combining two items is by, well, trying it. After that you’ll always be able to tell what the pair makes ahead of time, and your chances of successfully making it.
  • Dude, Just Maintain: Unlike most RPGs, Monster Hunter isn’t about leveling up; it’s about items. Whether it’s the ones you wear, or the ones you carry around in a bag. That means there’s no shame in using said items to maintain your ability to fight. Stamina running low? Eat a steak. Giapreys biting through your health bar? Use a potion. The items most necessary to survival are usually provided free of charge at the start of a quest anyway (located in the big, blue box) so you might as well use them.
  • You Will be Upgraded: Once you’ve unlocked more challenging quests and hunts, you’ll need the gear to match. Running into a four-star fight with the gear your starting gear is just a waste of time. You’ll need to craft more armor and weapons, and upgrade them while you’re at it. You must pay attention to what a particular upgrade needs by going to the blacksmith, then keep an eye out for it in the field while exploring on a different quest.
  • Paintballs are Important: I know I already said to use your items, but paintballs are getting a special mention as perhaps the most necessary. These little objects keep you informed of a key monster’s position when (not if) it decides to flee an engagement. When this happens, they will attempt to rest and heal the damage you’ve put against them, and you’ll have wasted your time and resources for nothing. If you know where they are, however, you can track them down and keep that from happening.
  • Felynes are your Friends: “Felynes” are Monster Hunter’s name for AI companions. Some cook back at your house, but others will actually accompany you in battle. This is hugely important because modern Monster Hunter titles are really all about teamwork and cooperative play. If you can’t, or just don’t want to engage in the more social side of things Felynes can make up for it. They’re not nearly as effective as a cadre of human players, but they’ll help fill the gaps you would otherwise miss in a completely solo experience.
  • Seriously, Play Online: Felynes are great, but you should really just play online. The interplay of multiple character with different weapons and gear is what really makes Monster Hunter Monster Hunter. Stand at the back with a bow and pepper a dinosaur while your hammer-wielding buddy stuns it with choice blows to the head, and a bagpipe playing partner serenades you with a damage boosting buff. It’s an amazing feeling, and one that should not be missed if you’ve already invested the necessary time and effort to play the game.

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Published on 06, July 2014 | 8 years ago

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Where and how was Monster Hunter filmed? computer game

RESIDENCE EVIL . As a result, six films were made, which collected $ 1.2 billion at the worldwide box office. The franchise became the most successful film adaptation of computer games in history and is popular all over the world, especially in Asia. Now, these filmmakers have reunited to film Capcom’s best-selling gaming world title, Monster Hunter: World.

Anderson was adamant about filming locations. He wanted to shoot as many scenes on location as possible, resorting to chromakey and pavilions only as a last resort. Anderson diligently looked for a suitable place where he could find all the variety of the world of monsters, whether it be mountainous terrain, impenetrable jungle, endless desert or gloomy underground caves. The filmmakers found the true diversity of landscapes in South Africa and Namibia.

“When I first played Monster Hunter, I really liked the terrain, except for the monsters, of course,” says Anderson. “We traveled to various parts of the world in search of locations that would realistically reflect the world of Monster Hunter. Most of these locations have never made it to the big screen, and this, of course, could not but interest me as a cinematographer — I am always looking for something new. We lived in the middle of a big nothingness in a camp 250-350 kilometers from the nearest town. There was real sun, real wind, real lens flare. In this realism, the monsters seem more realistic, and therefore the audience will be more immersed in what is happening on the screen. The picture itself becomes more attractive.

In the list of fantastic locations inhabited by monsters of the world, a special place is occupied by the sandy sea in which Diablos lives. The scene in which the monster attacks the army Hummer was filmed in Cape Town near the city of Atlantis. The local dunes are known for their impeccably white sand.

“Paul wanted to make the two worlds very clear,” recalls visual effects supervisor Jonathan Barras. “The world of monsters was supposed to be darker, and our world was supposed to be brighter. When the heroes were driving through the desert, the dust from under the wheels is quite natural. Paul wanted the air to be textured, especially around Milla and Tony.»

It was not easy for the visual effects team to deliver seven large wind blowers to hard-to-reach areas. However, there was a more serious difficulty: it was necessary to somehow organize the shooting of the scene in which Diablos attacks the army Hummer. “Military jeeps weigh about four tons, so they are very difficult to turn over,” says Barras. — In order for the car to be convincingly thrown by the monster, we used pneumatic guns, the pressure in which reached 50 atmospheres. We loaded the cannons with sand and pointed them down, not up. A 220-liter charge was fired instantly, the sand flew up 30-40 meters up. For each «attack» about 400 kilograms of sand were thrown out.

It was necessary to show the interior of a Hummer that gets caught in a sandstorm. To do this, the visual effects team built a special skating rink. “It was almost a full-fledged car, mounted on two movable platforms,” says Barras. — We could turn the car at any speed and in any plane. Milla and other actors were in the cabin at that time … It was like a giant washing machine in spin mode — not the most pleasant entertainment. But in the end it turned out great shots.”

Three hours from Cape Town is the state-protected national park — the Cederberg mountain range. They filmed the scene on the Isle of Stones, in which Artemis and the Hunter hide from the monster. “The rocks are red, and the formation looks like a giant amphitheater of some kind of extraterrestrial origin,” says Bolt. Some of the footage set on the Isle of Stones was filmed in Namibia, in the coastal dunes and Sesriem Canyon.

The filmmakers also had to find a location in the «real world» from where the soldiers are transferred to the world of monsters. These scenes were filmed in Tankwa Karoo National Park. Far from civilization and dotted with black rocks, the park is almost deserted. Only once a year is the Afrika Burn Festival, a regional event for the global Burning Man.

Of course, shooting in locations far from civilization was fraught with many difficulties. “I had to take everything with me,” Anderson recalls. — We set up a tent camp for 350 people and lived in it for months. It was interesting, but also difficult, of course. I had to put up with squally winds and temperature fluctuations. The weather gave us a lot of inconvenience. However, this had a positive effect on the acting, because the actors got used to the world of wildlife.

Especially difficult were the four days that the film crew spent in Tankwa Karoo. During the day, the temperature varied from 45°C during the day to 5°C at night. “We didn’t have WiFi, we had to eat right on the sand,” smiles Harris. “We lived in tents, we fought with scorpions and snakes, we hid from spiders, we roasted in the merciless sun, we shivered from the cold, we were soaked by rain and blown away by squally gusts of wind. But at the same time, these were the most beautiful locations, untouched corners of wildlife. I think many of them have never been seen by moviegoers before.”

Based on the two favorite locations of the players (Sky Gallery and Sky Viewpoint), production designer Edward Thomas made one composite — the Sky Tower. The building was erected by a long-extinct civilization, which is periodically mentioned in the games of the series. “This is a very impressive building,” says Thomas. “According to the Admiral, the Sky Tower has been abandoned for many centuries, but the hunters have breathed life into it again, and these signs of life can seriously change the gameplay of the game. The location was perfect for the film’s climactic scene.»

Another decoration that required the mobilization of all creative forces from Thomas and his team was Nerscilla’s nest. The monster itself is scary, and its nest should have been simply shocking. “We created a 3D model that you could walk around with in VR goggles and gave Milla a tour,” recalls Thomas. “In the end, she threw off her glasses without waiting for the end of the session – she became scared.”

Working on the nest, Thomas and his team used unusual materials. “We didn’t know in advance which material would work and which wouldn’t,” says the artist. “We ordered the base from the turners, then manually twisted the thorny bushes, shaped the nest with foam and covered the structure with fabric, painting everything black. It was the scariest building I have ever seen.»

The graveyard of ships has become an unusual location. In the hulls of the ships, holes are visible, which were left by Diablos, who attacked the ships crossing the desert. “The rigging and exterior of the ships are exactly the same as those seen in the game,” says Thomas. According to the artist, the color of rust was chosen as the main color in the palette of the film: “This is an ancient world, and much has grown old in it. It has a lot of bonfires and candlelight.”

Usually during the film adaptation, whether it be a book, a play or a computer game, filmmakers only draw inspiration from the original source, reserving the right to make adjustments. However, in the work on the film MONSTER HUNTER It was important for both the filmmakers and Capcom to accurately portray the monsters that fans are so familiar with. “The monsters in this movie are just as important as the plot and the actors,” Anderson says. “The monsters were especially valuable to fans of the game who were eager to see their favorites live. Including me. Of course, I am a screenwriter and director of the film, but first of all I am a gamer.

The game’s creators and cinematographers spent many hours perfecting the smallest details of the monsters, down to the color of the eyes and the length of the claws. Capcom has always given cinematographers the freedom to make a movie adaptation of a game. In the case of Monster Hunter, monster design has reached a new level of quality. “The filmmakers and I spent quite a bit of time detailing the monsters to make them look like their computer-generated prototypes on screen,” says Ryozo Tsujimoto, producer of the Monster Hunter series of games. “The filmmakers were very patient and took into account all our wishes.”

According to the art director of the game Monster Hunter: World Kaname Fujioka, the time and effort spent has paid off handsomely. “The final cut of the film blew us all away,” he says. – The world of Monster Hunter has harmoniously migrated to the world of action games. I will never forget the moment when I first saw the monsters worked out to the smallest detail on the big screen. These were the same giants who seemed to have stepped from the monitor display to the wide screen. We did not hide the accuracy with which the filmmakers managed to convey the strength and power of the monsters. I think fans will appreciate how the monsters have become in the film.»

Of course, the challenges didn’t end with the design: the monsters had to move realistically as well. The beauty of the game is that it features a wide variety of monsters. Each monster has its own unique character: gait, behavior, combat technique and abilities. All this made each giant truly unique. According to Berardi and the talents at visual effects company Mr. X, the animators treated the monsters as full-fledged actors. «Animators Mr. X constantly played games in the series to understand how monsters move, how they attack, when they are ready to attack, and when they prefer to avoid combat. They tried to really understand the psychology of the giants, as they say, to get into their heads.”

And sometimes not only in the head, but also in the body. “We at Mr. X literally filmed each other on a video camera, staged various scenes, then edited, and after that they started to animate the monsters, recalls Berardi.