Monster hunter 3 ultimate review 3ds: Monster Hunter 3 Ultimate Review

Monster Hunter 3 Ultimate Review — Review

Monster Hunter 3 Ultimate is the follow-up to Monster Hunter
Tri, which was released in 2009 on the Nintendo Wii. This version offers more
monsters and quests, and players can experience it on the Wii U, 3DS, or both,
with the game’s support of cross-platform play. With six wholly different
environments, scores of monsters, and a bigger weapon selection than before,
does Mh4U bring the goods, or is it just a rehash of Tri. 

The premise of the game is a simple one: as the new hotshot
monster hunter in town (or village), it’s your duty to protect the villagers
from the nasty creatures outside their walls. Granted, Mh4U doesn’t feature anything
resembling a good story, but that shouldn’t stop you from having one hell of a
time hunting some of the scariest and most badass monsters you have ever seen.

Most of the major monster hunting takes place in quests.
With around 200 quests, the game easily allows for dozens of hours of gameplay.
Quests’ objectives range from collecting mushrooms to slaying a certain number
of smaller monsters or truly terrifying beasts. Although Tri fans will notice a
lot of the same quests from the first release, Ultimate adds plenty of new adventures
even seasoned hunters can enjoy. The game also creates reasons to replay
quests, whether it’s to obtain a certain item, to hone your new weapon, or
simply to get in more practice against a certain enemy. More likely than not,
you’ll often have to head back to each area to get a certain item for your
brand-new armor or weapon set.


To complement its action gameplay, Mh4U includes an
intricate and engrossing crafting system. You can choose from 12 different
weapon types with advantages and disadvantages, including speed and defensive
capabilities. Each weapon type includes several base weapons players can
upgrade into at least four other weapons, allowing hunters to experiment until
they find their perfect weapon. Pieces of defeated monsters, as well as bugs, ores,
and metals are usually required to upgrade a weapon. Though somewhat tedious,
collecting materials and upgrading weapons is effective in keeping you invested
in and moving along the game’s progression path.

Weapons aren’t the only things that make you a better
hunter. The game creates and puts you in situations that require you to learn
and adapt, and gain real experience in the process. Traditional RPGs offer a
basic level-up structure and mentality, but Mh4U reflects your progress with
each behemoth you take down on your own. After the first encounter with a Great
Jaggi (one of the game’s first bosses), most players would feel winded. But
after a few more bouts with the monster and a weapon upgrade or two, the
experience can become little more than a nuisance, and much more rewarding.

The control scheme for the 3DS version is great, and only
takes the extent of the game’s intro to get used to. Albeit long, these intro
stages are also a great way for new hunters to get acquainted with the world. By
the time hunters depart for their first hunt, the controls feel much more
natural. Mh4U even offers a variety of different control options if the default
doesn’t suit players. Attacking, dodging, and running are all controlled
easily, which makes getting into the experience that much smoother.


With a plethora of monsters and a gaggle of characters, the
game makes a point to give everyone and everything its own personality. The
game’s music also creates an engrossing atmosphere you can really lose yourself
in. The battle music is exciting, the exploration music is beautiful, and the
village music is just quirky enough to make you smile. The graphics, on the
other hand, are only all right. The monsters look amazing, as expected, but
everything else looks a little simple in comparison.  Some of the character models, in particular,
are a little rough. It’s not a major detraction from playing Ultimate, but it’s
just hard not to notice after fighting a beautifully rendered monster.

At some points in Ultimate, playing solo just isn’t enough.
Granted, two AI companions are available to help (one companion is new to the
series), but more often then not they get devoured in the first 30 seconds of
an encounter. Even with your seemingly immortal companions, hunting with
friends is better. Local multiplayer is a blast, allowing players to hunt and
fight side-by-side virtually and physically. When players are able to complete a mission together the feeling of joy is almost overwhelming. 


As everything Tri was and more, Ultimate in its portable
form is a must-have, at least for Monster Hunter fans. Being able to bring the
game’s immersive world with you where ever you go is a truly incredible
experience. Whether you’re looking for another Carpenterbug or hunting down the
mighty Lagiacrus, Mh4U brings an impressive amount of content, challenge, and
fun to the 3DS. 

Monster Hunter 3 Ultimate – Destructoid

Monster Hunter Tri came out for the Wii in 2009, and now Monster Hunter 3 Ultimate is an expanded version, made available for the Wii U and 3DS. It has updated visuals, more weapons, more quests, and of course, more monsters. With such a hefty amount of content added, it definitely feels more like an expansion than just a few add-ons.

This is a very particular type of game, one that forces the player to learn its intricacies in order to progress. It’s a game that will definitely take some time to fully comprehend, but in turn offers one of the most rewarding experiences possible. So long as you have the time to dedicate to it, Monster Hunter 3 Ultimate will reward you greatly.

Monster Hunter 3 Ultimate (3DS, Wii U [reviewed])
Developer: Capcom, Eighting (3DS)
Publisher: Capcom
Release Date: March 19, 2013
MSRP:  $59.99 (Wii U) / $39.99 (3DS)

At its core, Monster Hunter 3 Ultimate (Mh4U) is a game about completing quests. There’s a thin plot setup as the game begins, involving the main town’s experiences of frequent earthquakes caused by a big ol’ monster. From there, it is up to the player to become enough of a badass to take on the behemoth and save the town.

That’s where the quests come in. Quests can range from collecting some items from around the environment to slaying a beastly monster. Completing quests nets both items and money, reflective of the difficulty of the specific quest. Perhaps most importantly, questing awards the player with experience. Not “XP” points that allow the character to level up, but honest-to-goodness experience in the field.

You see, the character doesn’t level up in the traditional sense with XP points, but instead the player levels up by simply playing more and honing their skills. If you’ve played the Skate games, then you have a general idea of what I’m getting at. The character has one of each weapon type in their inventory at the very beginning of the game, and it is up to the player to try them out and decide what weapon works best for their playstyle.

The controls also need to be mastered, as it is not ideal to be accidentally putting your weapon away during a huge monster battle. Every player needs to know what will happen with each button press, as a poorlytimed swing can lead to big trouble.

The GamePad screen and the 3DS touch screen can be customized to display specific information to the player. HUD items like the map, item pouch, or health bars can even be removed from the main screen and placed on the second screen, allowing for less clutter. It’s a beautiful addition to the game and one that really makes the game feel more personal.

There are 11 different types of weapons to choose from, four of which are new since Monster Hunter Tri. Each weapon feels like a brand new experience and will take some getting used to. While it may seem simple enough to operate a Bow, learning all of the intricacies and nuances of the combat system takes a lot of time and practice.

Learning the attack animations of both your character and the monsters is what will really elevate your skill to the next level. Larger weapons take much larger swings and it is crucial to know when to attack and when not to attack; when to evade and when not to evade; when to use items and when not to use items. Overcommitment in Monster Hunter can and will lead to damage that should have been avoided. Monster Hunter is a series about playing smart.

Part of that smart play comes in the preparation before a quest. Prior to jumping into a big monster hunt, it is imperative that the necessary precautions be taken. What these precautions are will come with experience, but generally it’s a good idea to take plenty of potions, whetstones, and meat into any hunting quest. Heading into a quest all willy-nilly will likely result in a few deaths and failed attempts.

Monsters do not have a health bar to let the player know when it is near death. Instead, the player must use behavioral hints like when a monster begins limping or loses a horn to infer how damaged it actually is. Battles can get quite intense once both the monster and the hunter have taken heavy damage, and one simple mistake could result in death.

Dying during a quest will result in a lowered reward, and once the reward reaches zero, the quest is failed. Failing a quest is merely a setback, however, as the quest is still available to undertake afterwards. It is a good idea to get into the habit of examining why you failed a quest, as to hopefully not repeat the same mistakes.

In addition to monster killing, there are plenty of materials to be harvested, mined, fished, and gathered. After felling a beast, it can be carved up to collect the sweet, sweet materials within. These materials are then usually used for new weapons and armor. There are also plenty of spots around the world to search for bones, mushrooms, herbs, and way more good stuff to be used in item crafting.

It will take a lot of time and specific monster hunting in order to complete that one set of armor or to finish gathering the materials for a certain weapon. In order to keep up with the strength of the monsters, it is important to have some powerful gear. Hunting the same monster a few times over doesn’t make for the most riveting experience, but if you manage to get online with some buddies and take a few out, the monotony is certainly lessened.

This game is definitely a time sink. After investing dozens of hours into Mh4U, there is still an overwhelming amount of content to be experienced, both online and off. This isn’t really the type of game to be played in short, 15-minute sessions. Expect the game to eat up a significant amount of free time, most of which passes in what seems like the blink of an eye.

All of these important concepts combined with a decent learning curve are what gives this game such a strong sense of accomplishment. Taking down your first Great Jaggi is easily one of the most memorable experiences, even if it is the very first “big” monster encounter. Each subsequent monster feels more and more rewarding and it is a feeling unmatched in most games today.

The real draw of Mh4U is the online play, which works great most of the time but isn’t without a few hiccups. Joining or creating an online lobby works great. There are eight “Worlds,” which are labeled with phrases like “Free Play,” “Beginners Only,” or “Experts Only. ” Each world holds 10 Lobbies, each with a maximum capacity of 100 players. Players can chat in the lobbies themselves, or join a Room with up to three other players and take on quests. Rooms can be named and password-protected, along with a phrase explaining what the host is looking for, like “Relaxed Hunting!”

The biggest issue with Network Mode is that there is no host migration. If the person who created the Room leaves, the other players are kicked out. It’s such an odd omission in such an online-heavy series like Monster Hunter, and can be frustrating if you find a nice solid group of people to hunt with. There’s also a text censoring system that has its fair share of oddities. I can understand censoring words like “butt,” but typing “pick a quest” yields “****** quest” for some strange reason. Or maybe I’m just so far removed from what kids are calling it these days.

Through my experience, I saw no noticeable latency issues when playing with others. As fellow hunters called out something, I saw it happen immediately instead of seconds later. The microphone in the Wii U GamePad works excellently and guarantees that every player at least has the capability of voice chat. Just a quick tip, though: turn down your television volume, alright? No one wants to hear sound effects twice.

The Wii U can also connect with up to three 3DS systems locally for cooperative hunting with friends. This process is simple and painless, and seeing your 3DS character on the big screen in 1080p is really nice, even if it is just for a brief moment.

In addition to questing, the Network Mode also features an Arena mode that pits players against a specific monster and ranks them on how fast they can bring it down. There is also planned free downloadable content out the wazoo. The DLC schedule for months is available to view by heading to the DLC area of the main menu, complete with a quick blurb about each installment.

It is also entirely possible to take on these multiplayer quests solo, so long as you are ready for quite the challenge. Monsters are bigger and badder in multiplayer, and solo monster hunters will find some serious resistance.

The beauty of Mh4U doesn’t come from technical fidelity, but instead from the monster design and atmosphere. The models and textures look a bit rough when viewed up close, but in the middle of a giant battle it hardly matters. Some of the environments, while seemingly bland, still manage to elicit a sense of wonder and awe as monsters go running and flying by.

Coming across a new monster for the first time is something truly amazing. As a brief cutscene introduces each one, the only thing likely to be running through your head is “I have to take down that?!” The animations are smooth and deliberate and you really feel the impact of the big hulking swings.

The game is also extremely charming and quirky. Weapons are hilariously over-sized, armor is over-the-top, and the written dialogue is full of stupid yet hysterical jokes. I still can’t get enough of the meat cooking minigame and accompanying tune. Soooo tasty!

When playing on the 3DS, the only significant gameplay difference comes with the camera controls. While on the Wii U it is possible to lock on to a giant monster by pressing the ZR button, on the 3DS this functionality is done exclusively with the touch pad. Once locked on, the L button on both systems will focus the camera towards the monster, which is a very convenient addition, especially on the 3DS.

A second d-pad can also be added to the touch screen, and when placed on the right-hand side, this is a decent way to handle free camera movement without the Circle Pad Pro. It is a less than ideal solution, but functions adequately most of the time. The main issue with controlling the camera comes during the underwater segments, as the camera can get a bit unwieldy on the 3DS.

Other than the camera, the 3DS version controls just like its Wii U counterpart. It can get a bit uncomfortable after extended periods of play, but that largely depends on both hand and 3DS size. The text on the 3DS version is somewhat difficult to read as well, especially if the 3D slider is in between off and full. The 3D effect itself looks great, and brings an already engaging experience to life.

The free 3DS transfer tool is something that may only affect a small amount of people, but is nonetheless a great feature of Mh4U. The tool is still unreleased, but the idea is to transfer save data from the Wii U to the 3DS to take a character on the go. This requires both systems and the game for both, but if you fall into that subset of owners, this feature should easily justify the situation. I cannot comment on how easy the process is, but hopefully it is painless and quick.

My only real gripe with the game is how the area maps function. Each of the environments are broken down into various numbered sections. Sometimes a quest will mention Area 8 or a friend online will spot a monster in Area 3, so it is definitely convenient to have the map broken up. However, moving between areas elicits a near-instant load time instead of the map being one contiguous piece of terrain.

Usually this isn’t an issue, but occasionally a monster will stand in the part of the Area that is beyond the invisible wall that triggers the load time into the next area, making it unreachable. This isn’t a huge issue when battling, since the monster will likely move out of it soon enough, but if a monster dies in that unreachable area, you can say “bye bye” to any materials you would have collected. It happens infrequently enough to hardly be an issue, but when it does happen it is frustrating.

Monster Hunter 3 Ultimate definitely isn’t for everybody. It requires a lot of time and dedication that some people simply can’t put forth. It will take a while to get used to the controls, to determine which weapon is best for you, and to discover the tiny nuances to the gameplay. After all is said and done and the big monster is slain, however, nothing is more rewarding.

Encountering monsters in Monster Hunter isn’t like most other games. Monsters will take your breath away shortly before they take your life away. This is a game that will force you to learn from your mistakes, lest you repeat them and achieve the same failure as before.  While the visuals are far from stunning and the online lacks any sort of host migration, Monster Hunter 3 Ultimate is one of the best and most rewarding experiences in a long time, and will certainly keep you busy for a while.

Monster Hunter Tri — frwiki.wiki

Monster Hunter Tri (or Monster Hunter 3 ) is an Action-type game developed by Capcom Production Studio 1 and published by Capcom. It has been available since 2009 in Japan and since 2010 for the rest of the world on the Wii. This is the first episode of the third generation of the Monster Hunter series.

Monster Hunter 3G , a Nintendo 3DS port, was released in December 2011 in Japan. The game was also released for the Wii U when the console launched in Japan in December 2012 and later in North America and Europe in March 2013 as Monster Hunter 3 Ultimate .

Summary

  • 1 Summary
  • 2 Game system

    • 2.1 Multi-user mode
  • 3 universe

    • 3.1 Monster categories
    • 3.2 Big Monsters
    • 3.3 Weapon types
  • 4 Monster Hunter 3 Ultimate
  • 5 House
  • 6 Notes and references

Synopsis

In this game you play as, as the name suggests, a young monster hunter (or hunter). You start in the village of Moga, where the earthquake happened. That’s why the villagers are asking you to solve the problem by destroying Lagiacruz, a terrible Leviathan who can wield lightning. After a certain number of adventures interspersed with quests, and after rescuing Cha-Cha, who will become your most loyal ally, you are given a chance. But once the terrible creature is defeated, your friend Cha-cha-cha tells you that the cause of the problem is completely different: the ancient dragon, Zeadeus, creates whirlpools. Considering you too inexperienced, the guild is denying you the privilege of participating in this confrontation. The people of Moga are still sending you into battle. After your victory, the village celebrates your return and thanks you.

game system

This sixth episode of the series has been enriched with new graphics, arena modes and, above all, submarine combat.
In this game, you can complete quests alone, have fun with a friend in the multiplayer arena mode (split screen), and meet or play with people from all over the world (within servers: Europe / Japan / USA) online. mode. However, some quests will only be available online and will be required to evolve/craft certain weapons or armor to complete the game properly, these are event quests.

This game offers a wide range of quests. Among them, the player can choose to collect mushrooms, throw away large monsters, fish, or hunt monsters called wyverns, or leviathans if they are large sea monsters. The player must cross swords with them in many quests or simply walk through the forest when he wants to collect items. Equipment can be modified during the game, and thus many different types of weapons can be obtained, each with its own characteristics. So a greatsword is a sword that, as the name suggests, is huge. Only you cannot use items if the player character has a large sword in his hand; however, then it is possible to repel enemy attacks. There is also a sword + shield combination that allows you to use items even if the blade is not sheathed, plus the attack will be faster than using a big sword, but less powerful. The player also has the choice to use a spear, hammer, morph axe, longsword, or bows, the only shooting weapons in Monster Hunter Tri .

Multiplayer mode

Multiplayer mode is based on the cooperation of other players to hunt more durable monsters than in single player mode. Each quest brings experience and allows you to gain ranks that give access to more difficult quests, but also provide coveted materials for the production of equipment such as potions, armor, weapons, etc. The character embodied in the multiplayer mode is the single player mode character , and modifications made to it (for example, resetting objects) are also saved from one mode to another. So you can progress in your desired adventure. Monsters are only available in multiplayer, such as Deviljho, Jhen Mohran and Alatreon. The quest system in multiplayer mode is similar to single-player mode: quests are arranged in order of difficulty (from 1 to 6 stars in multiplayer mode, the stars indicate the level of difficulty) and a system of «urgent» quests for passing from one level of difficulty. to another. After Jen Moran is killed during an urgent quest, the player will gain access to higher level monsters, the same as regular monsters, but more durable. Players, skilled or not, form playgroups called «Teams» most of the time. These players will contact each other to replay together and try to break the high scores. However, this game mode was canceled when Monster Hunter 3 Ultimate was released on wii u and 3ds.

Universe

Monster categories

The monsters that can be found in this game are divided into several separate categories that combine monsters that have common characteristics.

Fish
As the name suggests, they are fish. Among them you can find aggressive fish like catfish and sharks; or migrants such as tuna or moles.
Herbivores
Herbivores are peaceful monsters, they are the most numerous and will not attack you unless they feel attacked, with the exception of Renoplos and Green Kelby, which will attack adventurers who enter their territory. There are 5 different herbivores: Aptonot, Kelby, Epiote, Renoplos and Popo.
Neopterons
Neopterons are insectoid creatures. They are larger than our insects and, unlike other monsters, have green blood. There are 2 different Neopterons: Altarot, an ant species, and Bnahabra, which resembles a wasp.
Linians
Linians are bipedal cats that react like humans. There are two species: Felyn are peaceful except in the case of aggression, while Melynx are aggressive and kleptomaniac in nature.
Flying Wyverns
Flying wyverns are elongated creatures with wings. There are 6 large flying wyverns: Barioth, Diablos, Gigginox, Rathalos, Rathian, female Rathalos, Gigginox and 1 small one: Giggy.
Bird wyverns
Bird wyverns are the weakest big monsters, almost all of them have their own small monsters with which they share certain characteristics. They look like birds or theropod dinosaurs. There are 3 large bird wyverns: Big Jaggy, Kurupeko, Big Buggy, as well as 3 small ones: Jaggy, Jaggia and Buggy.
Violent wyverns
Violent Wyverns are the largest and strongest monsters after the ancient dragons, they are distinguished by their short forelimbs and territorial nature. There are 3 different Violent Wyverns: Barrot, Deviljo, and Uragaan.
Leviathans
Leviathans are creatures that can swim in the liquid that is characteristic of their habitat, but are also accustomed to moving on land. There are 4 large Leviathans: Agnaktor, Gobul, Lagiacruz and Ludroth Royal (which is the male Ludroth) and 2 small ones: Ludroth and Uroktor.
Ancient Dragons
Elder Dragons are the strongest monsters and smaller, they are giants and make 58 m to 111 m long. Other than Keadeus, the god of the abyss, ancient dragons are too strong to be fought alone. There are 3 ancient dragons: Alatreon, Keadei and Jen Mochran.

By killing Deviljho online, the adventurer may encounter new versions of these monsters, even stronger ones.

Big monsters

In the Monster Hunter series, hunters will have to face stronger and less repetitive monsters than others that can be compared to «Bosses». These monsters are called big monsters and there are 18 in total, of which 3 can only be found in the multiplayer world (see above).

Great Jaggi
Experienced Jaggi Pack Leader (velociraptor-like monsters with large frills). When hunting, he is often accompanied by several Jaggis. It usually attacks with its tail or bites. He can also summon additional Jaggys.
Kurupeko
Bird resembling a frigate or pterosaur. Described as being very intelligent, he is however very cowardly by nature and prefers to call for reinforcements and flee rather than fight in a loyal manner, his imitation of other monsters’ screams allowing him to attract them. Its claws, made of flint, cause an explosion when they collide with each other.
Ludroth Royal
From the Leviathan family, Ludroth Royal is a large male Ludroth (about 15 m). When moving on both land and water, it can be distinguished by its spongy mane, which is used to store water when it is on land.
Barrot
An insect-eating monster resembling a theropod dinosaur, but with a rocky and massive cranial ridge for storing dirt, so it can be used as a projectile. Very territorial, it hides in swamps and breaks out of its bed if an intruder is detected. He is very violent and mostly attacks while attacking.
Rathian
A female dragon from the family of flying wyverns, that is, monsters whose front legs have turned into wings. Due to its remarkable firepower and poisonous tail, this monster is known as a large predator on land and in the air.
Gobul
Leviathan, resembling a great monkfish and diodon. Hidden under the sandy bottom of the Flooded Forest, it only puts out kelp-like tendrils used to attract possible prey. When hunting for searches, he swims very badly and runs clumsily. He can generate a powerful flash thanks to his «flashlight».
Great Buggy
Resembling Great Jaggi, Great Buggy is the leader of Buggy’s pack and lives in the polar regions. More powerful and more resilient than Big Jaggy, he can spit his prey in dormant liquid to taste it calmly.
Gigginox
Like the giant leech, it is nevertheless a flying wyvern. Blind, he reveals himself through the warmth of living beings. It lives in the caves of the tundra, where it lays an endless number of eggs, giving life to Giggy, the larvae of this species. It can also release poison.
Bariot
Wyvern looks like a saber-toothed tiger with wings. hunting in the frozen tundra area. Known for its incomparable agility and agility, it moves across icy walls with its long claws. If he is exhausted, he goes hunting for food, falling heavily from the sky.
Uragaan
A huge, brutal volcanic monster whose body is almost completely covered with minerals. With a massive, steel-hard chin, he creates seismic waves capable of destroying rock. He can move by rolling or moving underground. Feeds on minerals.
Ratalos
Male ratian, recognizable by red scales and larger size. Although he resembles his female counterpart, he does not have the same movements and characteristics. Indeed, Rathalos can slam into its prey at full speed and belch flames as it flies, but its tail does not release venom, while its claws can.
Diablos
Nicknamed the «Desert Tyrant», Diablos is a dragon that inhabits arid areas and moves mostly under sand. Its skull is not covered with flesh and is naturally exposed to the air, it is equipped with two giant horns. It only uses its wings to exit pit-type traps. Its piercing scream strikes the surrounding monsters. His horns can be broken, but individually. It is one of the few flying wyverns that feed exclusively on plants. He attacks mainly with a charge, sometimes popping out of the ground. The speed is impressive.
Lagiacrus
Leviathan was once erroneously known as the storyteller of the earthquakes in the village of Moga. Located at the top of the marine food chain, it kills its prey by firing «bullets» of electricity or creating an electrical force field with crystals on its back. Sometimes he stops on dry land.
Agnaktor
Leviathan looks like a giant seahorse with legs and a beak. living in the heart of volcanoes. Often covered in a «shell» of solidified magma, it can swim in lava, but can also dig underground with its hard, pick-shaped beak. His main attack is to fire a powerful beam at high temperature. Clicking its beak, it makes a characteristic call.
Deviljho
Although it looks like a tyrannosaurus rex with a heavy and bloated appearance, it is a flightless dragon with a monstrous appetite. Living in a variety of habitats, he is constantly in search of food, for which he received the nickname «devourer of worlds.» As soon as he gets angry, his huge muscles swell and turn red.
Ceadeus
An ancient dragon that reigns over the abyss, very similar in appearance to a furry snake. Capable of creating devastating typhoons, however, he is very slow with most of his attacks. As soon as he gets angry, the candlesticks on his body change color from blue to red. He is responsible for the earthquakes that occurred near the village of Moga.
Jen Mochran
A giant ancient dragon buried alive in the sand, resembling a sand-colored whale with front legs. They are often hunted by specialized longships to navigate the sand, and rare minerals can be mined from its back. It is equipped with two devastating defenses. (He can no longer be fought in Monster Hunter Tri as multiplayer servers are no longer available)
Alatreon
Flying Ancient Dragon living in the Sacred Land. By mastering almost all elements (except water), he can cause ice crystals to explode from the heavens. He is distinguished by his horns, which are larger than his head, which gives him a majestic appearance. He has agility and movements strongly reminiscent of a cat’s. (he also can no longer be fought in Monster Hunter Tri)

Types of weapons

Monster Hunter Tri , like all episodes of the series, has many common weapons, but it was in this episode that a new weapon was added — the morpho-axe. Weapons are divided into 2 categories: swordsmen and gunners, swordsmen use sharp weapons and gunners use impact weapons, gunners and swordsmen have supply purses for their type of combat, gunners can have ammunition.

Sword and Shield (SnS): (sharp) A handy and easy-to-use weapon for beginners, but that deals little damage, albeit quickly, and that allows you to use items without the need for a sheath.

Spear: A (sharp) weapon used to fight monsters. With the help of his giant shield, the spearman blocks blows and counterattacks after parrying; very useful underwater.

Hammer: (impact) a special weapon because it is the only impact weapon that uses a swordsman’s purse.

Katana (LS): A (sharp) weapon that uses the energy of slain monsters, «Shi», to deal devastating blows. This weapon is not large enough to parry and makes its wielder dodge.

Greatsword (GS): The (sharp) most powerful weapon in the game, very bulky and very slow. His strikes can be charged for more damage. It also allows you to parry blows by sacrificing the point of the weapon.

Morpho Axe: (sharp) 2 in 1 weapon, Morpho Ax uses a battery of energy to turn it into a sword, in sword mode the hunter keeps hitting hard and slow until the battery runs out. in ax mode, the hunter attacks quickly, but without much force, while the battery is charging. The hunter can recharge the second battery to save time.

Fuzarbuk: (strike) The Fuzarbuk is a ranged weapon that looks like a crossbow and is made up of three parts that can be made from different materials: stock, frame, and barrel. Fusarbook has 2

weight categories: light and heavy.

Light: This weapon’s range is short, as is its damage, low recoil, and higher accuracy.
Heavy: The range of this weapon is strong, the damage is also strong, the recoil is increased, and the accuracy is very low. This rifle bow can be equipped with a weak shield to deflect monster attacks.

Monster Hunter 3 Ultimate

Monster Hunter 3 Ultimate released on Nintendo 3DS and Wii U . It was first released for the Nintendo 3DS on in Japan as Monster Hunter 3G . The Wii U version was then released for console launch in Japan. Both versions were released in North America in Europe at . The game has new creatures, a new type of weapon and many other quests.

In Europe, Nintendo and Capcom organized an advertising campaign aimed at a member of the Nintendo Club. If a member registered the 3DS version of the game prior to , they would then receive a referral code that could be offered to another club member. This code can be used at Club Nintendo until provided you registered your 3DS XL or Classic between and , a friend had access to a second code, which this time could be redeemed on the Nintendo eShop, allowing the 3DS version of the game to be downloaded for free.

House

Notes and links

  1. ↑ Monster families, http://www.monster-hunter-tri-codex.net/index.html
  2. ↑ Common Monsters, http://www.monster-hunter-tri-codex.net/index.html.
  3. ↑ Weapon types, http://www.monster-hunter-tri-codex.net/index.html
  4. ↑ « Monster Hunter 3 Ultimate March 2013 for Wii U ”, at http://www.jeuxvideo.com/
  5. ↑ « Monster Hunter 3G Confirmed on 3DS «, at http://www.jeuxvideo.com/
  6. (in) Daniel Sims, « Monster Hunter 3 Gets Paragon from Famitsu Review», Combo (accessed 5 August 2009)
  7. ↑ Pipomantis, Test: Monster Hunter 3 Ultimate , March 16, 2013, Canard PC p o 272, pp. 76-77 .
  8. (in) Chris Holtzworth, « EGM Review: Monster Hunter 3 Ultimate (3DS) «, EGMNow, (accessed December 28, 2015)
  9. (in) Kevin VanOrd, « Monster Hunter Tri Review «, GameSpot (accessed December 28, 2015)
  10. ↑ Dharn, Monster Hunter Tri Game Test , April 23, 2010, Jeuxvideo.com.
  11. (in) Ashton Raze, « Monster Hunter 3 Ultimate Review (Wii U) «, GameSpot (accessed December 28, 2015)
  12. (in) Ashton Raise, « Monster Hunter 3 Ultimate Review (3DS) «, GameSpot, (accessed December 28, 2015)
  13. ↑ Dharn, Review Monster Hunter: Ultimate (Wii U) , March 18, 2013, Jeuxvideo. com.
  14. ↑ Dharn, Game Review Monster Hunter: Ultimate (3DS) , March 18, 2013, Jeuxvideo.com.

Monster Hunter

Home console Monster Hunter G 2 Sort World ( Iceborne ) Rise
Handheld console Monster Hunter Freedom
Extra benefit Edge G ( G5 , G6 , G7 , G8 , G9 , G10 ) Monster Hunter Dynamic Hunting Monster Hunter Stories Monster Hunter Stories 2: Wings of Ruin
Online Monster Hunter Frontier Frontier G Frontier Z
Manga Monster Hunter Orage Monster Hunter Epic Episodes Monster Hunter Monster Hunter Flash
Cinema Monster Hunter (2020)

wikipedia.org/wiki/Special:CentralAutoLogin/start?type=1×1″ alt=»» title=»»>

Monster Hunter 3 Ultimate Monster Hunter 4 Freedom Monster Hunter: Monster Hunter Generations Monster Hunter: Monster Hunter Generations, donkey kong, dragon, fauna, monster Hunter png

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  • wiki,
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  • bestiary,
  • Monster Hunter 4 Ultimate,
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