List of Mario Kart 7 glitches
This is a list of glitches in the game Mario Kart 7.
Contents
- 1 Glitches
- 1.1 Bad A.I. in Big Donut
- 1.2 GCN Daisy Cruiser Floor Drop Glitch
- 1.3 GCN Dino Dino Jungle Shortcut Glitch
- 1.4 Disappearing Spiny Shell Glitch
- 1.5 DS DK Pass Fence Glitch
- 1.6 Extra Balloon Glitch
- 1.7 GBA Bowser Castle 1 glitch shortcut
- 1.8 Ghost Data Information Glitch
- 1.9 Ghost Placement Error
- 1.10 Glide Ramp Glitch
- 1.11 Gyro Controls Camera Glitch
- 1.12 Maka Wuhu Shortcut
- 1.13 Wii Maple Treeway Shortcut Glitch
- 1.14 Multiple Jump Glitch
- 1.15 Neo Bowser City Glitches
- 1.16 Random Twirling Glitch
- 1.17 Rock Rock Mountain Gliding Glitch
- 1.18 Streetpass Freeze Glitch
- 1.19 Through the Rainbow Road
- 1.20 Toad Circuit Gliding Glitch
- 1.21 Triple Banana Glitch
- 1. 22 Unrendered Airship Fortress
- 1.23 Watch Through the Wall Glitch
- 1.24 Wrong After-Race Fanfare
- 1.25 Wuhu Loop Shortcuts
- 2 References
Glitches
NOTE: Unless otherwise noted, all names are conjectural.
Bad A.I. in Big Donut
In local multiplayer, if a CPU is hit by Lightning before it flies off a Glide Ramp, making it fall into the lava, it respawns. Then, after it respawns, it may drive directly into the lava. The CPU can repeat this several times.
GCN Daisy Cruiser Floor Drop Glitch
If the player goes to the right side of the split path and stops at the end of the fence, they should then accelerate and hold right on the circle pad, and fall off the edge. If done right, the player should fall through the striped curb, down to the bottom floor where the tables and chairs are. Luckily they can go through the fence, instead of having to be stuck in the area forever. It is recommended that the player should use a feather-weight character and the Koopa Clown kart and Roller/Mushroom tires to do the glitch easily. This glitch is not patched in online mode
GCN Dino Dino Jungle Shortcut Glitch
Just before the bridge where the dinosaurs head is shown, the Glide Ramp appears. If the player has either the Flower Glider or Peach Parasol (because they’re light and get very high air) and goes off the Glide Ramp and skips over the fence line, the game will count that as a lap. The player can also cut across the portion of the rock nearest to the fence, preferably landing in front of the last small ramp.
Disappearing Spiny Shell Glitch
If a Spiny Shell is active for 40 seconds, it will disappear.[1][2]
DS DK Pass Fence Glitch
Upon reaching the Glide Ramp, it is possible to glide over some areas of the fenced-off area, many parts of which will result in Lakitu pulling the player back onto the main course. However, near where the out-of-bounds area meets the track, it is possible for the player to land inside the area and clip through the fencing at the same time, without any problems or Coin losses.
Extra Balloon Glitch
In local multiplayer, sometimes, when a racer (can be a CPU or a human player) gets hit and the balloon pops, another balloon immediately respawns and takes its spot. This glitch is caused by lag, and the more lag the player has, the more often it occurs. The glitch does not occur when two players are in the same view area.
GBA Bowser Castle 1 glitch shortcut
On GBA Bowser Castle 1, if the player jumps over the wall into the lava right before the 3rd turn, Lakitu will drop the player near the second Dash Panel. This glitch saves around two or three second, and can be done without a Mushroom if the player drifts and jumps on the left wall after the 2nd turn and drives straight until he reaches the part where the two walls intersect. This is best done playing as a heavyweight driver like Bowser.[3]
Note: As of May 15, 2012, a patch has been released for Mario Kart 7, which renders this glitch unusable in Online Multiplayer. However, it can still be performed offline.
Ghost Data Information Glitch
Sometimes on occasion, some information of the Ghost Data (seen in the Time Trial track selection screen) will become jumbled and become incorrect, such as the Ghost Time and the country flag. This can be fixed by moving through the Ghost list until the information reloads itself.[4]
Ghost Placement Error
The Ghosts have erroneously lined up in the center.
Occasionally, the placement of the Ghosts on the screen will be incorrect.
Glide Ramp Glitch
When the player reaches a Glide Ramp which activates the glider, they should turn around and drive backwards towards the ramp. Every time the player touches the ramp, they will just go forward as if they got bumped lightly and the sound effect for the glider coming out will play. Occasionally, the glider will come out, but the racer will go backwards.[5]
Gyro Controls Camera Glitch
- The player needs to go to Neo Bowser City to perform this glitch. The player then has to go straight without turning. When they hit the wall they have to switch to gyro controls. The player next has to turn to the left a bit slowly and the cameras will go back as if the player is not using gyro controls. But, the player will be able to use gyro controls even though the cameras are showing the back of the kart. If the player turns around the cameras go back to first-person view.[6]
- The player will need to go to N64 Kalimari Desert and drive to either side of the tunnel. To perform this glitch, the player must press both the and the buttons near the bricks of the tunnel’s wall. They must then activate the gyro controls and spin around with the gyro controls or the . While spinning, the camera will once again switch to the third-person view. Likewise, driving away will end the glitch.
Maka Wuhu Shortcut
The shortcut being executed.
On this track, just after the start of the second section, in the mouth of the cave, if the player turns around and hops in the water just after the fence ends, or uses a Mushroom to hit the rocks on the wall, the racer will be caught by Lakitu and, if done correctly, will make the player start at another area of the track, next to Summerstone Castle and at the top of the mountain, near the third section. [7][8] This gives the racer a big advantage on the race, being easier to do in Time Trials as the player will start with three Mushrooms. The time saved is approximately 20 seconds.
This glitch can also be performed by landing in the water beside the fence without touching the rocks. This is a much easier way to do the glitch and can be done without the help of a mushroom.
Note: As of May 15, 2012, a patch has been released for Mario Kart 7, which renders this glitch unusable in Online Multiplayer. It can still be performed offline, however.
Wii Maple Treeway Shortcut Glitch
The player needs to be Metal Mario in the B Dasher with Slick wheels and take the shortcut at the beginning of the level. In the part before the cannon where the player should turn left, the player should not. When going up the wall the player should then hold left and hop. The player might bounce on the floor and enter the cannon from a high altitude. If done correctly, the player will fly over part of the course and land by the Wigglers.[9]
Multiple Jump Glitch
The player needs to go to DK Jungle or GBA Bowser Castle 1 to perform this glitch. They will need to position themselves (near the Temple in DK Jungle) to face the left corner right beside the entrance. When they use the boost, the player will start jumping multiple times non-stop. The player will have to hold the /button to keep their kart jumping. If they let go of the button, they will get a small boost and move forward. This glitch is hard to master.
This glitch is most easily done in DK Jungle. If the player’s kart is wide enough (Medium + B Dasher + Red Monster works well) The player must go to the last jump ramp before the temple and fall off. If done correctly, Lakitu will pick the player up on the last ramp, facing to the left. The player must hold / the whole time Lakitu is dropping the player, so the player doesn’t get the boost. The player must then keep holding / so the player drives forward. Of done correctly, the player will be bouncing by the entrance to the temple. If the player holds up, the player will bounce lower, while if down is held, the player will bounce higher. If the player hops right when hitting the ground, the player will bounce about twice as high.
Neo Bowser City Glitches
- At the very beginning of the race, just before the racers enter the air vent area, it is possible to be pushed through the guardrails by a heavier opponent. This causes the player to helplessly fall to the ground, as if they had fallen off of the course normally. Lakitu will then pick them up as normal and then place them just before the curve.
- When finishing the 1st lap while the glider is still activated, the player can glide under the top portion of the track without using a mushroom. This shortcut saves just about 1 second, but it is very hard to pull off, due to the narrow opening. It will be easier if the player use the wind boost to the left (or right in mirror mode) of the finish line.
Random Twirling Glitch
- In Piranha Plant Slide, when going down the pipe to go underwater, the player must jump at the right time in the middle of the pipe. They will twirl around and cling to the ceiling for a temporary amount of time. Also, if the player uses a Mushroom and jumps in the same spot, the player will twirl around the pipe, and spin out for no reason.
- This glitch also appears in Wii Koopa Cape, when in the underwater pipe. One should hit one of the Cheep Cheeps that swim through the pipe now and then, right at the moment that a trick is done over one of the small ramps. If one lands on a Cheep Cheep, they bounce off to the ceiling and twirl around in the pipe. Another glitch can also be done. While the player goes down the pipe into the underwater section, the player must turn in the right spot. Then, they will be flipped upside down temporarily.
- This glitch also appears in Rosalina’s Ice World. After the long turn right after the start, there is a corner with ceiling where the glitch can appear. One should be pushed away by a heavier person so that they hit the pointed top-right in order to twirl around the road.
- This glitch can appear in Bowser’s Castle, but is extremely hard to perform. One must drive as far as possible on the left side of the large, spinning trunk and they should either use a mushroom, or be pushed away by a heavier character to bump into one of the steel pins that appear on the edge. If that pin at the moment touches the wall it is aside of, the player will get stuck for a couple of seconds and they will twirl and stay in the air stationary. They will fall down again when they have stopped with twirling.
Rock Rock Mountain Gliding Glitch
The player can use any kart, character and glider; the glitch requires a Mushroom.
At the last ramp, the player must go straight, and cut the corner. When the player is about to fall over the precipice, they must use a Mushroom and hit the mountain above the entrance to the cave. By doing so, the player finds the wooden plank above the entry with the glider on. Also, if the player stays up there for a short time, Lakitu will place them back on the track near the entrance to the cave. The trick is similar to that of Toad Circuit.
Streetpass Freeze Glitch
For an unknown reason, if the player does not check on the Mario Kart Channel for a long period of time, when they attempt to race with anyone from Streetpass, the 3DS will forever loop a «preparing screen». If the lid on the Nintendo 3DS is closed, or put into Sleep Mode on the 2DS, the 3DS will show the same image on the bottom and the Top screen, with the top screen askew from the rest.
Through the Rainbow Road
In Rainbow Road, the player must drive on the second Glide Ramp to use the glider. They must slowly glide down and get under the next road. Gliding up, the player will occasionally cross it.
Toad Circuit Gliding Glitch
To attempt this glitch, the player must be on Toad Circuit and have at least one Mushroom. When the Glide Ramp becomes available, the player must carefully aim where the red Toad balloon is. When the player just starts gliding, they must pass the bridge and then aim towards the ground (without actually touching it — the player just has to be close to the ground). When the player passes the Coins, they must use the Mushroom and go up at the same time. Then the player will hit the face of the Toad balloon. While still pointing up, the player will then later hit the top edge of the tunnel. If done correctly, the player will become stuck on the top edge of the tunnel. The only way to end this glitch is to just point towards the ground or by pressing the button. There are also some cases where the player goes through the ground when trying to end the glitch.[10]
Triple Banana Glitch
It is possible to cause a banana to clip through the player’s kart while reversing. If a character somehow loses the second and third banana, only leaving the banana furthest away from the kart, and reverses, the banana left will still be attached to the kart as if it was still chained to the others. However, should the player reverse, the banana ‘chain’, following where the kart has been, will temporarily clip inside the kart itself.
Unrendered Airship Fortress
A portion of Airship Fortress is not rendered.
In Airship Fortress, if the player looks backwards after being flying into the tower, the track near the starting line will not appear.
Watch Through the Wall Glitch
This glitch requires the Roller wheels. In Piranha Plant Slide, directly after the start, three lines, one yellow, one red and one green, split the road in three sections. One should do a trick over the ramp and land right at the highest point of the yellow-lined road. If done correctly, the camera switches angles and the player can watch right through the wall. The effect stops if the player goes underwater after the road.
Wrong After-Race Fanfare
This occurs mostly in the Multiplayer modes, but can also happen in Single Player, although perfect timing is needed. Usually, 1st place gets the winning fanfare and winning results music, 2nd-4th place gets the good fanfare and winning results music, and 5th-8th place gets the losing fanfare and losing results music in an 8-player race.
There is no in-game timer during the race, but the game determines ranking by finish times; however, it does not actually determine which music would play at the end of a race this way. If two players were to cross the finish line at nearly the same frame while battling for 1st or 4th place, what is used to determine which result music is played is instead based on the running order of the players before the players finished, not by the race time of the players.
When this happens, the player would sometimes hear the result music for a position higher than what position they actually finished in, and vice versa for the result music for a position lower than what position they actually finished in.[11]
Wuhu Loop Shortcuts
- On this track, on the dirt path by the lighthouse leading to the gliding section, if the player turns horizontally right on the Dash Panel and hops with a boost into the ocean, the player will be placed at the entrance to the town by Lakitu. http://www.youtube.com/watch?v=rFGU3VQuB9I
[Edit] Glitches |
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---|---|---|---|
Mario franchise | Mario Platformers | Super Mario series | Super Mario Bros. (Minus World) (1985, NES) • Super Mario Bros.: The Lost Levels (1986, FDS) • Super Mario Bros. 2 (1988, NES) • Super Mario Bros. 3 (1988, NES) • Super Mario Land (1989, GB) • Super Mario World (1990, SNES) • Super Mario Land 2: 6 Golden Coins (1992, GB) • Super Mario 64 (1996, N64) • Super Mario Sunshine (2002, GCN) • New Super Mario Bros. (2006, DS) • Super Mario Galaxy (2007, Wii) • New Super Mario Bros. Wii (2009, Wii) • Super Mario Galaxy 2 (2010, Wii) • Super Mario 3D Land (2011, 3DS) • New Super Mario Bros. 2 (2012, 3DS) • New Super Mario Bros. U / New Super Luigi U (2012 / 2013, Wii U) • Super Mario 3D World (2013, Wii U) • Super Mario Maker (2015, Wii U) • Super Mario Odyssey (2017, Switch) • Super Mario Maker 2 (2019, Switch) |
Mario vs. Donkey Kong series | Mario vs. Donkey Kong: Mini-Land Mayhem! (2010, DS) | ||
Ports and remakes | Super Mario Advance (2001, GBA) • Super Mario World: Super Mario Advance 2 (2002, GBA) • Super Mario Advance 4: Super Mario Bros. 3 (2003, GBA) • Super Mario 64 DS (2004, DS) • Super Mario 3D World + Bowser’s Fury (2021, Switch) | ||
Mario Kart series | Super Mario Kart (1992, SNES) • Mario Kart 64 (1996, N64) • Mario Kart: Double Dash!! (2003, GCN) • Mario Kart DS (2005, DS) • Mario Kart Wii (2008, Wii) • Mario Kart 7 (2011, 3DS) • Mario Kart 8 (2014, Wii U) | ||
Sports games | Mario Tennis series | Mario Power Tennis (2004, GCN) | |
Mario Baseball series | Mario Super Sluggers (2008, Wii) | ||
Mario Strikers series | Super Mario Strikers (2005, GCN) | ||
Other | Mario Sports Mix (2010, Wii) | ||
Mario RPGs | Paper Mario series | Paper Mario (2000, N64) • Paper Mario: The Thousand-Year Door (2004, GCN) • Super Paper Mario (2007, Wii) • Paper Mario: Sticker Star (2012, 3DS) • Paper Mario: Color Splash (2016, Wii U) • Paper Mario: The Origami King (2020, Switch) | |
Mario & Luigi series | Mario & Luigi: Superstar Saga (2003, GBA) • Mario & Luigi: Partners in Time (2005, DS) • Mario & Luigi: Bowser’s Inside Story (2009, DS) • Mario & Luigi: Dream Team (2013, 3DS) • Mario & Luigi: Paper Jam (2015, 3DS) | ||
Other | Super Mario RPG: Legend of the Seven Stars (1996, SNES) | ||
Remakes | Mario & Luigi: Superstar Saga + Bowser’s Minions (2017, 3DS) • Mario & Luigi: Bowser’s Inside Story + Bowser Jr. ‘s Journey (2018, 3DS) | ||
Luigi’s Mansion series | Luigi’s Mansion (2001, GCN) • Luigi’s Mansion: Dark Moon (2013, 3DS) • Luigi’s Mansion 3 (2019, Switch) | ||
Donkey Kong franchise | Donkey Kong Country series | Donkey Kong Country (1994, SNES) • Donkey Kong Country 2: Diddy’s Kong Quest (1995, SNES) • Donkey Kong Country 3: Dixie Kong’s Double Trouble! (1996, SNES) • Donkey Kong 64 (1999, N64) • Donkey Kong Country Returns (2010, Wii) | |
Donkey Kong Land series | Donkey Kong Land 2 (1996, GB) • Donkey Kong Land III (1997, GB) | ||
Yoshi franchise | Super Mario World 2: Yoshi’s Island (1995, SNES) • Yoshi’s New Island (2014, 3DS) | ||
Wario franchise | Wario Land 3 (2000, GBC) • Wario Land 4 (2001, GBA) | ||
Super Smash Bros. series | Super Smash Bros. (1999, N64) • Super Smash Bros. Melee (2001, GCN) • Super Smash Bros. Brawl (2008, Wii) • Super Smash Bros. for Nintendo 3DS (2014, 3DS) • Super Smash Bros. for Wii U (2014, Wii U) • Super Smash Bros. Ultimate (2018, Switch) |
List of Mario Kart 7 media
This is a list of media files for the game Mario Kart 7.
Contents
- 1 Course music
- 1.1 Frontrunning
- 1.1.1 Battle courses
- 1.2 Other
- 1.1 Frontrunning
- 2 Trailers
Course music[edit]
Circuits — Music for Toad Circuit and Mario Circuit |
File infoMedia:MK7 Toad Circuit and Mario Circuit Theme.oga |
Daisy Hills — Music for Daisy Hills |
File infoMedia:MK7 Daisy Hills Theme.oga |
Cheep Cheep Lagoon — Music for Cheep Cheep Lagoon (Cheep Cheep Cape) |
File infoMedia:Cheep Cheep Cape. oga |
Shy Guy Bazaar — Music for Shy Guy Bazaar |
File infoMedia:Shy Guy Bazaar.oga |
Wuhu Island — Music for Wuhu Loop (Wuhu Island Loop) & Maka Wuhu (Wuhu Mountain Loop) |
File infoMedia:Wuhu island.oga |
Music Park — Music for Music Park (Melody Motorway) |
File infoMedia:Melody Motorway.oga |
Rock Rock Mountain — Music for Rock Rock Mountain (Alpine Pass) |
File infoMedia:Alpine pass.oga |
Piranha Plant Slide — Standard music for Piranha Plant Slide (Piranha Plant Pipeway) |
File infoMedia:PP Pipeway. oga |
Piranha Plant Slide (underwater) — Variation music for Piranha Plant Slide when underwater (Piranha Plant Pipeway) |
File infoMedia:Piranha_Plant_Slide_Underwater.oga |
Wario Shipyard — Standard music for Wario Shipyard (Wario’s Galleon) |
File infoMedia:Wario’s Galleon.oga |
Wario Shipyard (underwater) — Variation music for Wario Shipyard (Wario’s Galleon) |
File infoMedia:Wario shipyard underwater.oga |
Neo Bowser City — Music for Neo Bowser City (Koopa City) |
File infoMedia:MK7 Neo Bowser City Theme.oga |
DK Jungle — Music for DK Jungle |
File infoMedia:MK7 DK Jungle. oga |
Rosalina’s Ice World — Music for Rosalina’s Ice World |
File infoMedia:Rosalina’s Ice World.oga |
Bowser’s Castle — Music for Bowser’s Castle |
File infoMedia:MK7 Bowser’s Castle Theme.oga |
Rainbow Road — Standard music for Rainbow Road |
File infoMedia:MK7 Rainbow Road Theme.oga 0:30 |
Rainbow Road (Planet) — Variation music for Rainbow Road when on the Moon. |
File infoMedia:MK7 Rainbow Road Planet Theme.oga |
N64 Luigi Raceway — Music for N64 Luigi Raceway |
File infoMedia:MK7 N64 Luigi Raceway Theme. oga |
GBA Bowser Castle 1 — Music for GBA Bowser Castle 1 |
File infoMedia:MK7 GBA Bowser Castle 1.oga |
Wii Mushroom Gorge — Music for Wii Mushroom Gorge |
File infoMedia:MKW_Mushroom_Gorge_Theme.oga |
DS Luigi’s Mansion — Music for DS Luigi’s Mansion |
File infoMedia:MK7_DS_LuigiMansion.oga |
N64 Koopa Beach — Music for N64 Koopa Beach |
File infoMedia:MK7 N64 Koopa Troopa Beach.oga |
SNES Mario Circuit 2 — Music for SNES Mario Circuit 2 |
File infoMedia:MKT SNES Mario Circuit Theme. oga |
Wii Coconut Mall — Music for Wii Coconut Mall |
File infoMedia:MK7 Wii Coconut Mall.oga |
DS Waluigi Pinball — Music for DS Waluigi Pinball |
File infoMedia:MK7 DS WaluigiPinball.oga |
N64 Kalimari Desert — Music for N64 Kalimari Desert |
File infoMedia:MK7 N64 Kalimari Desert.oga |
DS DK Pass — Music for DS DK Pass |
File infoMedia:MK7 DS DKPass.oga |
GCN Daisy Cruiser — Music for GCN Daisy Cruiser |
File infoMedia:MK7 GCN Daisy Cruiser. oga |
Wii Maple Treeway — Music for Wii Maple Treeway |
File infoMedia:MKW Maple Treeway Theme.oga |
Wii Koopa Cape — Music for Wii Koopa Cape |
File infoMedia:MK7 Wii Koopa Cape.oga |
Wii Koopa Cape (underwater) — Variation music for Wii Koopa Cape when underwater |
File infoMedia:MK7 Wii Koopa Cape — underwater.oga |
GCN Dino Dino Jungle — Music for GCN Dino Dino Jungle |
File infoMedia:MK7 GCN Dino Dino Jungle.oga |
DS Airship Fortress — Music for DS Airship Fortress |
File infoMedia:MK7-Airship Fortress. oga |
SNES Rainbow Road — Music for SNES Rainbow Road |
File infoMedia:MK7-Music-SNES-RainbowRoad.oga |
Starman Theme — Music that plays when getting a Super Star. |
File infoMedia:Mario Kart 7 Starman Theme.oga |
- Help:Media • Having trouble playing?
Frontrunning[edit]
Circuits (frontrunning) — Frontrunning music for Toad Circuit and Mario Circuit |
File infoMedia:3DS ToadCircuit MarioCircuit Frontrunning.oga |
Daisy Hills (frontrunning) — Frontrunning music for Daisy Hills |
File infoMedia:3DS DaisyHills Frontrunning.oga |
Cheep Cheep Lagoon (frontrunning) — Frontrunning music for Cheep Cheep Lagoon (Cheep Cheep Cape) |
File infoMedia:3DS CheepCheepLagoon Frontrunning. oga |
Shy Guy Bazaar (frontrunning) — Frontrunning music for Shy Guy Bazaar |
File infoMedia:3DS ShyGuyBazaar Frontrunning.oga |
Wuhu Island (frontrunning) — Frontrunning music for Wuhu Loop (Wuhu Island Loop) & Maka Wuhu (Wuhu Mountain Loop) |
File infoMedia:3DS_WuhuLoop_MakaWuhu_Frontrunning.oga |
Music Park (frontrunning) — Frontrunning music for Music Park (Melody Motorway) |
File infoMedia:3DS MusicPark Frontrunning.oga |
Rock Rock Mountain (frontrunning) — Frontrunning music for Rock Rock Mountain (Alpine Pass) |
File infoMedia:3DS RockRockMountain Frontrunning.oga |
Piranha Plant Slide (frontrunning) — Frontrunning standard music for Piranha Plant Slide (Piranha Plant Pipeway) |
File infoMedia:3DS PiranhaPlantSlide Frontrunning. oga |
Piranha Plant Slide (underwater frontrunning) — Frontrunning variation music for Piranha Plant Slide when underwater (Piranha Plant Pipeway) |
File infoMedia:3DS PiranhaPlantSlideUnderwater Frontrunning.oga |
Wario Shipyard (frontrunning) — Frontrunning standard music for Wario Shipyard (Wario’s Galleon) |
File infoMedia:3DS WarioShipyard Frontrunning.oga |
Wario Shipyard (underwater frontrunning) — Frontrunning variation music for Wario Shipyard (Wario’s Galleon) |
File infoMedia:3DS WarioShipyardUnderwater Frontrunning.oga |
Neo Bowser City (frontrunning) — Frontrunning music for Neo Bowser City (Koopa City) |
File infoMedia:3DS NeoBowserCity Frontrunning. oga |
DK Jungle (frontrunning) — Frontrunning music for DK Jungle |
File infoMedia:3DS DKJungle Frontrunning.oga |
Rosalina’s Ice World (frontrunning) — Frontrunning music for Rosalina’s Ice World |
File infoMedia:3DS RosalinaIceWorld Frontrunning.oga |
Bowser’s Castle (frontrunning) — Frontrunning music for Bowser’s Castle |
File infoMedia:3DS BowserCastle Frontrunning.oga |
Rainbow Road (frontrunning) — Standard music for Rainbow Road |
File infoMedia:3DS_RainbowRoad_Frontrunning.oga |
Rainbow Road (planet frontrunning) — Frontrunning variation music for Rainbow Road when on the Moon. |
File infoMedia:3DS_RainbowRoadPlanet_Frontrunning.oga |
N64 Luigi Raceway (frontrunning) — Frontrunning music for N64 Luigi Raceway |
File infoMedia:MK7 N64 LuigiRaceway Frontrunning.oga |
GBA Bowser Castle 1 (frontrunning) — Frontrunning music for GBA Bowser Castle 1 |
File infoMedia:MK7 GBA BowserCastle1 Frontrunning.oga |
Wii Mushroom Gorge (frontrunning) — Frontrunning music for Wii Mushroom Gorge |
File infoMedia:MK7 Wii MushroomGorge Frontrunning.oga |
DS Luigi’s Mansion (frontrunning) — Frontrunning music for DS Luigi’s Mansion |
File infoMedia:MK7 DS LuigiMansion Frontrunning. oga |
N64 Koopa Beach (frontrunning) — Frontrunning music for N64 Koopa Beach |
File infoMedia:MK7 N64 KoopaTroopBeach Frontrunning.oga |
SNES Mario Circuit 2 (frontrunning) — Frontrunning music for SNES Mario Circuit 2 |
File infoMedia:MK7 SNES MarioCircuit2 Frontrunning.oga |
Wii Coconut Mall (frontrunning) — Frontrunning music for Wii Coconut Mall |
File infoMedia:MK7 Wii CoconutMall Frontrunning.oga |
DS Waluigi Pinball (frontrunning) — Frontrunning music for DS Waluigi Pinball |
File infoMedia:MK7 DS WaluigiPinball Frontrunning. oga |
N64 Kalimari Desert (frontrunning) — Frontrunning music for N64 Kalimari Desert |
File infoMedia:MK7 N64 KalimariDesert Frontrunning.oga |
DS DK Pass (frontrunning) — Frontrunning music for DS DK Pass |
File infoMedia:MK7 DS DKPass Frontrunning.oga |
GCN Daisy Cruiser (frontrunning) — Frontrunning music for GCN Daisy Cruiser |
File infoMedia:MK7 GCN DaisyCruiser Frontrunning.oga |
Wii Maple Treeway (frontrunning) — Frontrunning music for Wii Maple Treeway |
File infoMedia:MK7 Wii MapleTreeway Frontrunning. oga |
Wii Koopa Cape (frontrunning) — Frontrunning music for Wii Koopa Cape |
File infoMedia:MK7 Wii KoopaCape Frontrunning.oga |
Wii Koopa Cape (underwater frontrunning) — Frontrunning variation music for Wii Koopa Cape when underwater |
File infoMedia:MK7 Wii KoopaCapeUnderwater Frontrunning.oga |
GCN Dino Dino Jungle (frontrunning) — Frontrunning music for GCN Dino Dino Jungle |
File infoMedia:MK7 GCN DinoDinoJungle Frontrunning.oga |
DS Airship Fortress (frontrunning) — Frontrunning music for DS Airship Fortress |
File infoMedia:MK7 DS AirshipFortress Frontrunning. oga |
SNES Rainbow Road (frontrunning) — Frontrunning music for SNES Rainbow Road |
File infoMedia:MK7 SNES RainbowRoad Frontrunning.oga |
- Help:Media • Having trouble playing?
Battle courses[edit]
GBA Battle Course 1 — Music for GBA Battle Course 1 |
File infoMedia:MKW-GBA-BattleCourse3.oga |
N64 Big Donut — Music for N64 Big Donut |
File infoMedia:MKW-N64-Skyscraper.oga |
DS Palm Shore — Music for DS Palm Shore |
File infoMedia:MKW-DS-TwilightHouse.oga |
Honeybee Hive — Music for Honeybee Hive |
File infoMedia:Honeybee Hive Battle. oga |
Sherbet Rink — Music for Sherbet Rink |
File infoMedia:Sherbet Rink Battle.oga |
Wuhu Town — Music for Wuhu Town |
File infoMedia:Wuhu Town Battle.oga |
- Help:Media • Having trouble playing?
Other[edit]
Mario Kart 7 — The game’s main theme. |
File infoMedia:MK7 Theme2.oga |
Course Intro — Course Intro for every track in Grand Prix. |
File infoMedia:MK7-CourseIntro.oga |
Single Player (Choosing Gamemode) — The game’s first variation Single Player theme. |
File infoMedia:MK7_ChoosingGamemode. oga |
Single Player (Choosing Character) — The game’s second variation Single Player theme. |
File infoMedia:MK7_ChoosingCharacter.oga |
Single Player (Choosing Cup/Course) — The game’s third variation Single Player theme. |
File infoMedia:MK7_ChoosingCup-or-Course.oga |
Local Multiplayer Menu — The game’s Local Multiplayer Menu music. |
File infoMedia:MK7_LocalMultiplayer.oga |
Wi-Fi Main Menu — The game’s first variation Wi-Fi (Main Menu) theme. |
File infoMedia:MK7_Wi-Fi_MainMenu.oga |
Wi-Fi Choosing Character — The game’s second variation Wi-Fi (Choosing Character) theme. |
File infoMedia:MK7_Wi-Fi_ChoosingCharacter.oga |
Wi-Fi Choosing Course — The game’s third variation Wi-Fi (Choosing Course) theme. |
File infoMedia:MK7_Wi-Fi_ChoosingCourse.oga |
Online Waiting Room — The game’s theme as heard in the game’s first trailer. It is a metal version of the Mario Kart 64 title theme (which in its turn is a variation of the Super Mario Kart title theme), and is used as the «Online Waiting Room» theme in-game. |
File infoMedia:Mario Kart 3DS Theme.oga |
Credits — The theme played during the credits. |
File infoMedia:MK7 Credits.oga |
- Help:Media • Having trouble playing?
Trailers[edit]
Mario Kart 7 — The game’s first trailer. |
File infoMedia:MK7 Trailer.ogv 1:41 |
Mario Kart 7 — The game’s second trailer. |
File infoMedia:MK7 Trailer2.ogv 1:07 |
Mario Kart 7 — The game’s third trailer. |
File infoMedia:MK7 Trailer3.ogv 1:53 |
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[Edit] Media |
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Donkey Kong franchise | Donkey Kong series | Donkey Kong • Donkey Kong (Game Boy) • Donkey Kong Jr. |
Donkey Kong Country series | Donkey Kong Country • Donkey Kong Country 2: Diddy’s Kong Quest • Donkey Kong Country 3: Dixie Kong’s Double Trouble! • Donkey Kong Country: Tropical Freeze | |
Donkey Kong Land series | Donkey Kong Land III | |
DK series | DK: Jungle Climber • DK: King of Swing | |
Other | Diddy Kong Racing • Donkey Kong 64 | |
Mario franchise | Mario & Luigi series | Mario & Luigi: Dream Team • Mario & Luigi: Paper Jam • Mario & Luigi: Partners in Time • Mario & Luigi: Superstar Saga |
Mario Kart series | Mario Kart 64 • Mario Kart 7 • Mario Kart 8 • Mario Kart: Double Dash!! • Mario Kart DS • Mario Kart: Super Circuit • Mario Kart Tour • Mario Kart Wii • Super Mario Kart | |
Mario Party series | Mario Party • Mario Party 2 • Mario Party 3 • Mario Party 4 • Mario Party 5 • Mario Party 6 • Mario Party 7 • Mario Party 8 • Mario Party 9 • Mario Party 10 • Mario Party Advance • Mario Party DS • Mario Party Superstars • Mario Party-e • Mario Party: Island Tour • Mario Party: The Top 100 | |
Mario vs. Donkey Kong series | Mario vs. Donkey Kong: Minis March Again! • Mario vs. Donkey Kong: Mini-Land Mayhem! • Mario vs. Donkey Kong: Tipping Stars • Mini Mario & Friends: amiibo Challenge | |
Paper Mario series | Paper Mario: Color Splash • Paper Mario: Sticker Star • Paper Mario: The Thousand-Year Door | |
Super Mario series | New Super Mario Bros. • New Super Mario Bros. U • New Super Mario Bros. Wii • Super Mario 3D Land • Super Mario 3D World (Bowser’s Fury) • Super Mario 64 • Super Mario All-Stars • Super Mario Bros. • Super Mario Bros. 2 (Yume Kōjō: Doki Doki Panic) (Super Mario Advance) • Super Mario Bros. 3 • Super Mario Galaxy • Super Mario Galaxy 2 • Super Mario Land • Super Mario Maker • Super Mario Maker 2 • Super Mario Odyssey • Super Mario Run • Super Mario Sunshine • Super Mario World | |
Sports games | Mario Hoops 3-on-3 • Mario Sports Mix • Mario Sports Superstars • Mario Super Sluggers • Mario Tennis Open | |
Other | Mario & Wario • Mario is Missing! • Mario Paint • Mario’s Super Picross • Mario’s Time Machine • Picross 2 • Puzzle & Dragons: Super Mario Bros. Edition • Super Mario RPG: Legend of the Seven Stars • Super Princess Peach • Tetris & Dr. Mario • Wrecking Crew ’98 | |
Wario franchise | Wario Land II • Wario Land 4 • Wario Land: Super Mario Land 3 • WarioWare, Inc.: Mega Microgame$! • WarioWare: Twisted! • WarioWare Gold • Wario World | |
Yoshi franchise | Super Mario World 2: Yoshi’s Island • Tetris Attack • Yoshi’s New Island • Yoshi Topsy-Turvy • Yoshi Touch & Go • Yoshi’s Cookie • Yoshi’s Safari | |
Crossovers | Fortune Street • Nintendo Land • Super Smash Bros. Brawl • Super Smash Bros. Melee | |
Consoles | Wii |
Mario Kart 7 update data information | Nintendo 2DS and Nintendo 3DS | Support
Mario Kart 7 Game Update Data Distribution Message
This update will remove the shortcuts on Wuhu Island, Wuhu Mountain, and Bowser’s Castle 1 GBA which made the game unfair. Please note that if you do not download this update data, you will not be able to play Mario Kart 7 in online multiplayer modes.
How to download Mario Kart 7 update data
1. Connect your system to the Internet
Your Nintendo 3DS system must be connected to the Internet to play online multiplayer. If you have not set connection settings yet, you can do so from System Settings by accessing the HOME Menu on your Nintendo 3DS.
You can find more detailed instructions on how to connect your Nintendo 3DS system to the Internet by clicking here.
2. Check the system update version
Make sure your system is running system update version 4.1.0-8E or later.
You can view the installed system update version number by accessing System Settings from the HOME menu on your Nintendo 3DS. The version number can be seen at the bottom of the top screen. If the version is 4. 1.0-8E or lower, please update your system by touching the «Other settings» icon and then «Update».
If you don’t know which version of the system update is the latest, or if you need more information, visit our support section by clicking here.
3. Go to Nintendo eShop
Please select «Nintendo eShop» from the HOME menu.
4. Search «Mario Kart 7 Update Data» in Nintendo eShop
You can read the QR Code using the Nintendo 3DS system to go directly to the download page. From the HOME menu, press the L or R button, place the Nintendo 3DS system in front of the code display, and touch the QR Code icon located on the bottom screen of the system.
QR Code is a registered trademark of DENSO WAVE INCORPORATED.
You can also find the Mario Kart 7 Update Data icon by opening the Nintendo eShop or typing Mario Kart 7 Update Data in the search box and then tapping OK.
5. Downloading Mario Kart 7 Update Data
Please select and download the Mario Kart 7 Update Data. This data will automatically enter the game when the download is completed.
You won’t see the gift box on the HOME menu that usually appears after downloading a new game or application.
6. Checking the version of Mario Kart 7
Please start Mario Kart 7 from the HOME menu and make sure that the game menu displays «Ver 1.1» as shown in the illustration. If you see «Ver 1.1» then the download was successful.
Now, if you select «Play Online», you can play online.
What to do if you see an error message
When you launch Mario Kart 7 and select Play Online, the system will start connecting to Nintendo Network.
If an error occurs while trying to connect to Nintendo Network, the download of the update data has failed. Please find the error code in the list below to find out how to solve the problem.
This error code indicates that the system is not connected to the Internet. You can read the detailed instructions, How to connect your Nintendo 3DS system to the Internet by clicking here .
This error code means that you must download the latest system update. You can learn how to update the system by reading the corresponding section of our website.
This error code means that you must download the Mario Kart 7 update data. Please follow the instructions above from step 3.
Attention!
- This update will only affect Online Play
- Single Player and Local will not be updated, so you can continue to play these modes without downloading the update.
- These updates will automatically enter the game as soon as you download them.
- You won’t see the new gift box on the HOME Menu that usually appears when you download a new game or application.
- The update data will be saved on the SD card that is inserted in the system.
- Note. You will not be able to download the update data if there is not enough space on the SD card. (This update will take 4 blocks).
- If «Restrict» is selected in the Online Communication option in the Parental Controls section, which can be accessed through System Preferences, you will not be able to play online.
- You will not be able to connect to the Internet if you select «I do not accept» in the «User Agreement», the online services document, when you initially set up your Nintendo 3DS system. You can find this document by going to «System Preferences», then to «Internet Settings», then to «Other Information» and to the «User Agreement».
Mario Kart 7 — Addiction
Nintendo is now very concerned that its biggest brands such as The Legend of Zelda and Metroid are stagnating. But in the case of Mario Kart, the most profitable series of this generation, everything is different. Shigeru Miyamoto believes that the concept of the game is already perfect, and therefore the only thing left to do is to slightly improve it.
However, the last few releases of Mario Kart have been rather disappointing. At some point, the series turned from a simple but well-thought-out arcade game into a party game where luck is more important than skill. With the release of Mario Kart on the 3DS, the number first appeared in the title of the game (“Just seven is a lucky number,” Miyamoto suggests), and the release had to be seriously rushed. But tight deadlines and a lot of responsibility (the 3DS really needs smart games) seem to have only spurred on the developers.
Don’t play around
It’s hard to explain why Mario Kart is so good. When you first look at the game, most of all you want to twist a disgruntled face and pass the console to someone younger. But one has only to take control and drive a little, as the impression surprisingly switches to the opposite. The cars are sensitive to control, and a simple but high-quality physical model, based on timely skidding, brings enchanting satisfaction from driving along colorful and well-thought-out tracks.
• Everyone travels equally slowly under water, so it makes sense to go down to the bottom only for coins.
It’s no surprise that tens of millions of people around the world enjoy playing Mario Kart. There are two main tricks in the game: it is a drift, which helps not only to go through turns faster, but also to accelerate on a straight line, and a jump from a springboard — a button pressed in time slightly increases the speed. You can improve your skills in both elements endlessly. A veteran of the series differs from a beginner in that he reflexively chooses the shortest route, never leaves the track, uses every opportunity to accelerate and skillfully defends himself from rival attacks. Mario Kart does not forgive meetings with walls or falls into the abyss, but at the same time it constantly provokes risks: if you do not go into drifts on turns, then you will never take a prize.
Mario Kart 7 ruthlessly destroys the biggest problem of the last parts of the series — the so-called «snake». Starting with the Mario Kart DS , drifting was much easier, which made it profitable not only on turns, but also on straights. Because of this, online races turned into slalom competitions: the regulars rode from start to finish without leaving drifts. In the seventh part, such a feint will no longer work — and thank God. It is simply impossible to watch such “professional competitions” without a sly grin.
At the bottom
In any review of Mario Kart, the most difficult thing is to talk about innovations, since there are usually few of them, and they are so insignificant that it’s easier to tell without a microscope how two randomly selected dust particles differ from each other. Fortunately, in the case of Mario Kart 7, there are many reasons not to indulge in lengthy discussions. For example, from now on, every kart is equipped with a hang glider. After accelerating and jumping from a springboard, you can release your wings and soar in the air: this requires not only dodging obstacles and maintaining a given height, but also choosing what is more important — speed or safety. This is especially noticeable on the tracks, where you fly up to the finish line on hang gliders — often the fate of the race is decided by one quick and right decision.
• You also need to know how to start. If you are a beginner, we suggest: step on the gas when you see the number «2».
With areas where the kart turns into a kind of submarine (it happens sometimes), everything is not so simple. The management is sharply coarse here, and from the «drift» it is expected to be of little use. But verticality remains: it is much more profitable to stay on the surface than to go deeper into the abyss, where the speed decreases. It’s just that sometimes it’s not easy to do. It is precisely the ambiguity of choice that makes the tracks in Mario Kart 7 beautiful. In the best traditions of the series, they offer many forks and secret routes, and none of them can be called obviously winning. Often, the shortest path turns out to be the slowest or most dangerous, but on an extended path, thanks to special bonuses, you can speed up a lot without fear, for example, of falling into an abyss. Sometimes it is appropriate to get off the main road to take a breath while the rest of the riders push each other and throw fireballs.
Weapons remain the weakest point in the balance. This has always been the case, and it is not easy to solve this problem. The point is that power-ups are really very useful, and when you use them, it’s fun and funny. But when you yourself are sent from first place to last in a second, it becomes unbearably insulting. Nevertheless, the developers have also expanded the arsenal. In the seventh part, three items are added to the usual set of turtle shells and mushrooms: the tail of a tanuki from Super Mario 3D Land (protects the racer and knocks down everyone around him), a fiery flower all from the same game and a «lucky seven» that bestows all the bonuses at once.
Mechanic himself
Building your own karts, which seemed like the most unexpected new feature in Mario Kart 7, did not affect the overall balance so much. The missing coins in the last parts returned to the game tracks. By collecting them, the player increases the maximum speed of the kart and gradually unlocks new parts in the garage.
• Hang gliding areas — the eternal compromise. Either land early to get a good boost, or stay in the air for as long as possible, preventing your pursuers from attacking you.
There are three types of spare parts: body, wheels and hang glider. Each affects such indicators as speed and handling, but experience shows that the advantage remains with those cars that are less controlled, but go faster. But maneuverable cards come in very handy in arenas in multiplayer, where you need to earn points by constantly attacking opponents. There is another very fun entertainment for several people — collecting coins scattered throughout the levels. When the free rounds run out, there is nothing left but to knock them out of each other — this is where the fun begins.
As is often the case with Nintendo, it tries to fix its own mistakes and does not give up even when almost all third-party developers refuse its console.