Empire Earth II: The Art of Supremacy for PC Reviews
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Publisher:
Sierra Entertainment
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VU Games -
Release Date:
Feb 14, 2006
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Metascore
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Summary:
The creators of the award-winning, best-selling Empire Earth II bring you this expansion pack. With graphical upgrades, new campaigns that span the ages, and more unique units & wonders. New Civilizations, Units & Wonders — Russians, French, plus the Masai & Zulu of the all-new AfricanThe creators of the award-winning, best-selling Empire Earth II bring you this expansion pack. With graphical upgrades, new campaigns that span the ages, and more unique units & wonders. New Civilizations, Units & Wonders — Russians, French, plus the Masai & Zulu of the all-new African region. Three New Campaigns — From the Pharaohs to Napoleon, relive more of mankind’s greatest moments. New Hero Units — Common units rise with experience to become powerful heroes. Custom Civilizations — Make custom civilizations to fit your personal play style. Persistent Units – Keep your units and the experience they earn in battle across multiple scenarios. [Vivendi Universal]… Expand
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Developer:
Mad Doc Software
- Genre(s): Strategy, Real-Time, Historic, General, Historic
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# of players:
Up to 10 -
Cheats:
On GameFAQs -
Rating:
T - More Details and Credits »
Trailer
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Empire Earth II Official Trailer 2
Score distribution:
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2
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The real problem here is that the game’s three new campaigns are so same-y and cookie-cutterish that they end up feeling like the sort of added content that you’d expect to get in a free patch or download. [Mar 2006, p.63]
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Fans of the series will do doubt lap up the new Campaigns and Turning Point missions, but it won’t draw newcomers into the Empire Earth II experience.
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A reasonable amount of content, but lacking in genuinely new features. [Mar 2006, p.96]
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Supremacy? Hardly. Fans, enjoy the second helping of EEII. Everyone else, head onward and upwards to brand new conquests.
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In a final note, which may just be where my head is at the moment, but there’s something really disturbing sexual about the battering ram’s swinging animation.
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The developers at Mad Doc Software balance every good feature in this expansion with something either uninspired or ill-advised.
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The whole thing feels more like feature creep in a box than an expansion pack. [Mar 2006, p.84]
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Empire Earth II: The Art of Supremacy system requirements
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Empire Earth II: The Art of Supremacy System Requirements (Minimum)
- CPU: Pentium 4/Athlon XP or better
- CPU SPEED: 1. 6 GHz
- RAM: 256 MB
- OS: Windows 98/ME/2000/XP only
- VIDEO CARD: DirectX 9.0c-compliant 64 MB 3D video card with hardware T&L and pixel shader support (NVIDIA GeForce3 or equivalent)
- TOTAL VIDEO RAM: 64 MB
- 3D: Yes
- HARDWARE T&L: Yes
- PIXEL SHADER: 1.0
- VERTEX SHADER: 1.0
- DIRECTX VERSION: DirectX(R) 9.0c (included)
- SOUND CARD: Yes
- FREE DISK SPACE: 1. 5 GB of uncompressed hard disk space for game files
- CD-ROM: 4X CD-ROM drive
Click here to see Recommended Computer
Empire Earth II: The Art of Supremacy Recommended Requirements
- CPU: Pentium 4/Athlon XP or better
- CPU SPEED: 2.2 GHz
- RAM: 512 MB
- OS: Windows XP
- VIDEO CARD: DirectX 9.0c-compliant 128 MB 3D video card with hardware T&L and pixel shader support (NVIDIA GeForce4 or equivalent)
- TOTAL VIDEO RAM: 128 MB
- 3D: Yes
- HARDWARE T&L: Yes
- PIXEL SHADER: 1. 0
- VERTEX SHADER: 1.0
- DIRECTX VERSION: DirectX(R) 9.0c (included)
- SOUND CARD: Yes
- FREE DISK SPACE: 1.6 GB of uncompressed hard disk space for game files
- CD-ROM: 24X CD-ROM drive
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Empire Earth II — frwiki.wiki
Empire Earth II is a Real Time Strategy video game developed by Mad Doc Software and published by Vivendi Universal in 2005. This is a sequel to Empire Earth . In the second opus, you will trace the history of mankind from prehistoric times to the future, the goal has always been to destroy its enemies. There are 12 civilizations in the game, each with its own advantages and unique units depending on the development of the civilization. The basic principle is the same: accumulate resources to achieve victory.
Summary
- 1 change from Empire Earth
-
2 Game system
- 2.1 Awards and bonuses
- 2.2 Special abilities
- 2.3 Map Editor
- 3 Building
- 4 links
Changes from Empire Earth
One of the most notable achievements is the creation of territories. The map is divided into territories, which the player can rename at their discretion. The number of buildings on the territory is limited (for example, two fortresses). This limitation forces the player to conquer many territories in order to find the resources necessary for the development of civilization. To annex a territory, the player must build a city center there, which will replace the capital from the first game.
Significantly improved graphics (reflections of clouds on water, shadows from units…). However, we can regret the scaling, which placed us at the height of the characters and gave a very interesting subjective perspective. Weather and seasons appear, the weather can change during the game and depending on the season (clouds in summer and snow in winter). Severe weather events (tropical cyclone or blizzard) can appear that slow down and weaken units. But the weather is also a variant of climate regions, another innovation, so there will be more rain in the tropical climate, while the blizzard will change to a sandstorm in the desert climate, and finally, there will be snow only in the temperate climate regions. climate. There are also regions for civilizations, like new innovations that give miracles over time. For example, the inhabitants of the East will be able to build the robotics industry in our time, and the inhabitants of the West will be able to build the Parthenon in prehistoric times. There is also a general control screen available for missions, citizen assignments, and battle plans.
game system
Total 15 epochs:
- 1 stone age (-3500 / -2200)
- 2 Tin age (-2200 / -1500)
- Bronze Age 3 (-1500 / -500)
- 4 Iron Age (-500 / 400)
- 5 Lower Empire (400/900)
- 6 Middle Ages (900/1458)
- 7 Revival (1500/1610)
- 8th Age of Enlightenment (1610/1750)
- 9th Imperial century (1750/1850, Napoleon’s time)
- 10 Modern times (1850/1910)
- 11 Industrial Age (1910/1935)
- 12th atomic age (1935/1965)
- 13th Digital Age (1965/2025)
- 14 Genetic age (2025/2080)
- 15 Synthetic century (2080/2150)
We are seeing the emergence of fruit trees, allowing for unlimited food production, while at the same time allowing many citizens to be used for fruit harvesting. Limited only by the space around the tree!
There are some traditional resources such as wood, stone, gold, food and special resources such as tin, iron, saltpeter, oil and uranium.
With regard to traditional resources, it should be noted that mining sites have unlimited production. Wood is not an unlimited resource, but the fact that each tree costs 1400 wood more than makes up for that. Obviously, the number of places for hunting and fishing is not unlimited. In this second opus, fishing is less important because there are few sites, and the development of fishing sites will be more expensive and less profitable than farms or exploitation of fruit trees. Thus, fishing becomes more of a nutritional bonus than a reliable source. As for hunting, it’s optional, and you can win the game without even resorting to it.
Special resources will appear and disappear over time, so you only have two at a time. For example, uranium does not appear until the Modern Age (Epoch 13). Obsolete resources will be automatically sold for gold. Special resources are unlocked gradually based on technological progress, so you only have two per age (except for the first 4 eras when tin is the only resource available).
Resources become unusable when they become obsolete (and their mining sites are disabled but retain their appearance). They will be automatically resold at the market price. When special resources have not yet been discovered, they look like piles of pebbles. Once a civilization reaches the technological level required to use it, it becomes visible to everyone.
Awards and bonuses
Important asset: the player can win three crowns, which allow you to temporarily receive a bonus. The crown gives you the opportunity to get an excellent leader, which makes it possible to receive bonuses by time and category (economic, military, imperial).
Three crowns:
- Economic crown: which can bring a bonus for collecting resources, reducing the cost of units or free contribution of citizens (so-called immigration). To earn it, you must have more outbuildings, more citizens, accumulated the most resources and researched all economic technologies (of that time).
- Imperial Crown: gives a lot of bonuses, increases the production of research points, speeds up ground units (Swiftness), allows you to get resource bonuses on sunken ships (Piracy), increased firing range. It also allows, while it lasts, to conquer territories not adjacent to its own, simply by establishing a town hall (passive power), while otherwise it would be necessary to build a fortress. To earn it, you need to have a lot of roads, a lot of buildings, a lot of resources and territories, and research all the imperial technologies (of that time).
- War Crown: Gives bonuses to certain unit classes or static defense, extra hit points and damage, the bonus is chosen according to the player’s style. To win, you need to kill a lot of enemies, have a big army, a lot of military buildings, and research all military technologies (of that time).
All crowns last only 300 seconds before the crown returns to action.
There are 9 wonders in total (12 with expansion), there are 3 wonders per civilization and one per era (prehistoric, middle ages, modern eras), in addition, each civilization has a special unit for that period.
Wonders provide a significant bonus and can be destroyed and rebuilt even if times are better (we can still build the Parthenon in the modern era).
Special Forces
Special abilities are abilities that allow you to activate a bonus for a while, each bonus changes depending on the era and civilization. Initially, they last 60 seconds and require 300 seconds to recharge, this time can be changed depending on the research done.
Map editor
There is a map editor. But creating an interesting map takes a very long time, especially if you decide to make a big one. Indeed, when placed, the buildings are not indicated, and the isometric view does not allow them to be rotated.
House
Empire Earth II | ||
Media | Country | Notes |
Weft PC | FR | 7/10 |
Computer game world | Us | 4/5 |
GameSpot | Us | 80% |
IGN | Us | 54% |
Jeuxvideo.com | FR | 15/20 |
Joystick | FR | 6/10 |
Notebooks | ||
Metacritic | Us | 79% |
Recommendations
- ↑ « Earth Empire II — Patch 1. 2 «, on gamekult.com
-
↑ El Gringo, « Empire Earth 2 Empire mid range Canard PC o 67,
April 27, 2005 -
↑ (c) Thomas McDonald, « Empire Eath II: From clubs to nukes and everything in between «, Computer Gaming World , p o 252,
-
↑ (in) Brett Todd, « Earth II Review Empire » on GameSpot.
. -
↑ (in) Dan Adams, « Empire Earth II » on IGN.
. -
↑ Superpanda, « Test: Empire Earth 2 «, on Jeuxvideo.com,
. -
↑ Atomic, » Empire Earth 2 » joystick , n o 170,
, page 96 (ISSN 1145-4806) . -
↑ (c) « Empire Earth II » on Metacritic.
Series Empire Earth |
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Basic series | Earth Empire ( Art of Conquest ) Earth Empire II ( Art of Supremacy ) Earth Empire III |
Related game | Empires: Dawn of a New World |
Video games developed by Rockstar New England |
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wikipedia.org/wiki/Special:CentralAutoLogin/start?type=1×1″ alt=»» title=»»>
Empire Earth II
«EE2» redirects here . For the steroid hormone, see Ethinylestradiol.
Empire Earth II is a Real Time Strategy video game developed by Mad Doc Software and published by Vivendi Universal Games on April 26, 2005. [1] This is a sequel to Earth Empire which was designed by the now defunct Stainless Steel Studio. The game features 15 eras, 14 different civilizations. [2] and has three game campaigns: Korean, German, and American one, as well as several other game scenarios. The game received a positive response, earning an average rating of 79% on Game Rating. [3]
Content
- 1 Gameplay
- 2 Campaigns
- 2.1 Korean campaign
- 2.2 German campaign
- 2.3 American campaign
- 2.4 Special scenarios
- 3 Development and release
- 3. 1 Ending
Gameplay
Empire Earth II has several new gameplay features compared to the original gameplay of Empire Earth , such as the Picture in Picture window, a small window in the game interface that allows the player to control actions such as building units and buildings. The Citizen Manager can be configured to tell a citizen what to do if they don’t have a task at hand, and a diplomacy system allows the player to pay tribute and manage alliances and wars with other players. The War Planner is another new addition which is a map of the game that the player can display and use to coordinate attacks with allies. The crown system provides strategic bonuses to players who first master the military, economic, or imperial paths of an era, at the cost of losing faster age progression. The weather, another new feature, changes over time on the map and affects the look of the map and the characteristics of the units, and in the case of aircraft during a thunderstorm, the number of hit points.
In addition to campaigns and special scenarios, there is also a skirmish mode in which the player can play against the computer player. The player can also play against other human players, however the EULA’s general provision that each player needs their own copy of the game actually applies even to LAN games. Unlike campaigns or scenarios, winning conditions never change. Skirmish mode has eight different game modes that can also be played in Multiplayer.
There are 15 eras in the game, each of which represents a part of history. As the player progresses through the eras, new upgraded units and buildings become available. Some of the eras in Empire Earth II are identical to their counterparts in the original Empire Earth — the only exception is that Empire Earth II does not allow players to expand their empires into space. The ages are Stone Age, Copper Age, Bronze Age, Iron Age, Dark Ages, Middle Ages, Renaissance, Imperial Age, Age of Enlightenment, Industrial Age, Modern Age, Atomic Age, Digital Age, Genetic Age and Synthetic Age.
Before building or creating buildings and units, you need to collect resources. There are two kinds of resources: basic resources and special resources. Basic resources are available in all eras and they are food, wood, gold, and stone. To collect resources, a citizen (or a group of citizens) is selected, who are sent to the resource. Thus, the townspeople begin to harvest.
Special resources are only available in certain eras. These special bank resources — available before epoch 6, iron — are first available in epoch 4 and are no longer usable after epoch 9, saltpeter — first available in age 7 and used until age 12, oil — first available in age 10, and uranium — first available age 13.
Empire Earth II has technologies to improve each player’s civilization. Technologies are divided into three groups. The first is «Military», which gives advantages mainly to military units. The next are economic technologies that increase the speed of collecting resources, reduce the cost and construction time of units and buildings, and also reduce the amount of tribute tax. The last group is Imperial, which gives benefits mainly to special units and increases the health of units and buildings.
There are four technologies of each group for each era. Technologies can be researched by spending tech points. To receive tech points, the appropriate number of citizens must be garrisoned at the university and/or the appropriate number of priests must be garrisoned at the temple. Technologies are researched through the main interface (no longer through the building) by clicking the «Tech Tree» button. When the required number of tech points is available, the tech tree button will light up and you can select a new tech to research. However, when research is no longer in use (at the highest age specified before the start of the game), the garrison units will become inactive.
In Empire Earth II , each civilization belongs to a specific region of the world, each with its own regional powers. They can be activated in the game interface by clicking on the crown in the upper right corner. All regional powers are timed; once the time comes to use it, it will take a long time for the regional forces to recharge in order to use it again. Each regional power can only be used in the corresponding age group. For example, the Overtime regional power can only be used by a player using a Far Eastern civilization in epochs 11-15.
Like many previous games of the same genre, Empire Earth II has civilizations in which players can achieve greatness. Each civilization has a unique power that gives it an advantage in a certain area. Each civilization also has a unique unit, which is a more powerful version of the unit of that type. The Greek Hoplite, for example, is a more effective heavy infantry than other tribes. Western civilizations are Americans, British, Germans, Greeks, and Romans. The Middle Eastern civilizations are the Babylonians, the Egyptians, and the Turks. Far Eastern Civilizations China, Japan, and Korea. Finally, the Mesoamerican civilizations of the Aztecs, Incas, and Maya.
Campaigns
Empire Earth II contains three single-player campaigns, a set of scenarios called «turning points», and a campaign guide. The tutorial campaign includes the Aztecs, which includes four scenarios that allow players to learn the gameplay. The first scenario is about the founding of the city of Tenochtitlan, followed by the Spanish conquest of Mexico, which ends with the expulsion of the Aztecs by Hernán Cortes and his Conquistadors. These scenarios are followed by scenarios about the alliance of the Aztecs with the US and the war with the Incas that took place earlier. The Second World War.
Korean Campaign
Korean Campaign focuses on the early history of Korea, from 2333 B.C. to 676 AD, divided into eight scenarios. The first two scenarios deal with the foundation of the state of Gojoseon and its first contacts with other Korean states and China, followed by scenarios of Korea’s first wars with China and other Korean states. The following scenarios follow the Korean Civil War and the state of Silla’s decision to ally with China and its eventual conquest over other Korean states. The final scenario of this campaign is the final war with China.
German campaign
The German campaign concerns the period between 1220 and 1871 in Central Europe. The first four scenarios are about the struggle of the Teutonic Order and the Knights’ possible doom. The next two scenarios are related to the rise of Prussia and the Seven Years’ War. The next scenario is about the war with Napoleon I of France. The final scenario is about war with Denmark, Austria and France and the unification of Germany under Otto von Bismarck.
American campaign
The American campaign is part fact and part fiction, set between 1898 and 2070. The first scenario focuses on the Spanish-American War in Cuba, and then one on the Meuse-Argonne Offensive in World War I. Scenarios about World War II, featuring the North African Campaign and a fictionalized version of the Ardennes Offensive. They are followed by Cold War spy missions against the Soviet Union. The following scenarios are fictional, about a coup attempt led by a disillusioned General Charles Blackworth against the US government; the player is tasked with stopping this coup, eventually involving Blackworth and his followers in the Amazon Rainforest. When the player wins the last scenario in this campaign, a short film about humanity and the globe will appear. When the movie ends, the credits of the game are displayed.
Special scenarios
Empire Earth II has four special scenarios called turning points. These scenarios can be played from either side of the battle or war that changed the course of history. In Normandy, the scenario takes place during the D-Day Invasion, where the player can play as the Allies to replicate the success of Operation Overlord, or play as the Germans to stop the Allied invasion forces from breaking through the Atlantic Wall. The Three Kingdoms recreates the period after the end of the Han Dynasty, where the player can play as the Kingdom of Wei or the Wu Kingdom, either historically winning as Wei or changing history as Wu.
Development and release of
Earth Empire II was developed by Mad Doc Software as a sequel to the 2001 game Earth Empire and published to Vivendi Universal Games on April 26, 2005 [1]
An expansion pack released by Mad Doc Software as Empire Earth II: The Art of Supremacy , was released on February 14, 2006.
End of support
Multiplayer servers for GameSpy were disabled on October 10, 2012 [4]
After the end of official support, the game’s community tried to take over support and produced unofficial patches that are still being updated. [5] Among other things, the unofficial patch supports all possible screen resolutions, fixes maximization issues in Windows 8 / 8.1 / 10 and enabled DirectX 9 support to fix issues with only the integrated graphics card being detected on an Nvidia Optimus laptop under Windows 10. [ 6] On October 16, 2015, Dr. MonaLisa (creator of unofficial patches) released unofficial version 1.5.5 which brings back the old multiplayer lobby,
Empire Earth II has received generally positive reviews and holds an average of 79% on the cumulative Game Rating website. [8] The game also scored 8.9 out of 10 on IGN, [9] and 8.0 on GameSpot. Shortly after the game’s release, it was generally praised for its good gameplay and game customization options.