battlefield1 photos on Flickr | Flickr
by Eugeny Demidov
118
Volga River
Battlefield 1
Tsaritsyn
by Eugeny Demidov
104
Battlefield 1
by Eugeny Demidov
101
Zeebrugge
Battlefield 1
Battlefield 1
by R I Z A L
55
-> Hattiwatti’s Cinematic Tools
-> Reshade
by Eugeny Demidov
92
Battlefield 1
Battlefield 1
by R I Z A L
49
-> Hattiwatti’s Cinematic Tools
-> Reshade
Battlefield 1
by R I Z A L
63
Campaign mode
-> Hattiwatti’s Cinematic Tools
-> Reshade
by Eugeny Demidov
89
Battlefield 1
by Eugeny Demidov
108
Battlefield 1
BF1 open beta (explore)
by domkdr22
81
join the fight!!!
Battlefield 1
by R I Z A L
56
Campaign mode
-> Hattiwatti’s Cinematic Tools
-> Reshade
El peso de un oficial
by Karl Madrid
21
Destruction
by Xenolith4D
26
Game: Battlefield 1
Developer: EA DICE
by SammirLlm
28
Battlefield 1
-4000×5333 (SRWE hotsampling)
-Hattiwatti’s Cinematic Tools
-ReShade
Snowcapped Mountains
by Xenolith4D
28
Game: Battlefield 1
Developer: EA DICE
Battlefield 1 — Beached
by Xenolith4D
31
Game: Battlefield 1
Developer: EA DICE
by SammirLlm
25
Battlefield 1
-4000×5333 (SRWE hotsampling)
-Hattiwatti’s Cinematic Tools
-ReShade
Monte Grappa
by Xenolith4D
25
Game: Battlefield 1
Developer: EA DICE
WWI French Infantry 1916
by Evan V. W.N.
64
My first attempt at a French soldier… Torso and legs could be better I know but I worked with what I had! 🙂
Gear of the Trenches
by Evan V.W.N.
78
Tommy and Huns.
-Evan
(Off-White background was for a vintage look)
Avanti Savoia
by domkdr22
127
A Italian Storm trooper (Arditi) at the Monte Grappa 1918
again WW1 hype
named and inspired after a chapter of the incoming singleplayer campaign for the best Game of the year Battlefield 1
The Adrian and the boots are custom painted by me
hope ya like it!!!!
-Dom
WWI «Bokeh»
by Evan V. W.N.
81
(For those of you who aren’t photography nerds, «bokeh» is that blurred effect behind the image.)
Train crash
by ScoRrpioOo
26
Doughboy
by Evan V.W.N.
32
The background isn’t great for this fig… It’s on a «4 hour build» mini MOC which I will post soon!
-Evan
War kills everything
by IPG Xapek
69
Battlefield 1 Trial
► 10 MP (SRWE 2.3.0 Hotsampling)
► Hattiwatti Cinematic Tools for Battlefield 1
► 3ds Max 2016
► My static animation
► MSI Afterburner
► ReShade Framework 1.1.0
by ScoRrpioOo
24
by Eugeny Demidov
114
Battlefield 1
Argonne Forest
1000 and One Night
by SammirLlm
140
Battlefield 1
-4000×5333 (SRWE hotsampling)
-Hattiwatti’s Cinematic Tools
-ReShade
A walk in the woods. …
by -Ophiuchus-
37
Took in BF1, stitched pano in ICE and edited slightly in Affinity photo : )
Silence
by Eugeny Demidov
93
Battlefield 1
Peaceful night
by Eugeny Demidov
145
Battlefield 1
«Nivelle Nights»
Epic Gotha prototype!
by Yitzy Kasowitz
68
Finalizing the stickers, etc. Are you as excited about this as I am?
War of the Maces
by Will Chapman
91
War Club on the left
Trench Mace on the right
Which do you like better?
The Last Soldier
by riketrs
51
Game: Battlefield 1
Tools:
-ReShade 3. 4.1
-Hattiwatti Camera Tools: cinetools.xyz/games/
-SRWE
WWI French Infantry 1916 (Back)
by Evan V.W.N.
54
My first custom backpack…. just a test! And yes those grenades are the closest I could get to the French WWI design… lol.
«Morale»
by Evan V.W.N.
35
The Battle of the Somme — July 2nd 1916
I wanted to try building a trench!
-Evan
For some reason the simple emotion shown on the heads here really shows the emotions flowing during this war.
Remnants of war
by Eugeny Demidov
113
Battlefield 1
No man’s land
by ScoRrpioOo
24
Twilight Ride
by Larah Johnson
37
* Battlefield 1
* Hatti’s Freecam Tool
* Settings Tweaks
* Custom Res
War Never Changes
by SammirLlm
15
Battlefield 1
-4000×5333 (SRWE hotsampling)
-Hattiwatti’s Cinematic Tools
-ReShade
Triggered
by riketrs
30
Game: Battlefield 1
Tools:
-ReShade 3. 4.1
-Hattiwatti Camera Tools: cinetools.xyz/games/
-SRWE
by ScoRrpioOo
18
by SammirLlm
21
Battlefield 1
-4000×5333 (SRWE hotsampling)
-Hattiwatti’s Cinematic Tools
-ReShade
Baptism by Fire
by Erika Tschinkel
53
Battlefield 1 — Downsampled from ~15 MP, hotsampling! using SRWE; HattiWatti’s Cinematic Tools, Lightroom
by Eugeny Demidov
88
Ballroom Blitz
Battlefield 1
«Anti-Tank» German Grenade Mod
by Evan V.W.N.
54
I love this new glue.
-Evan
1000 and One Night [Alt.]
by SammirLlm
147
Battlefield 1
-4000×5333 (SRWE hotsampling)
-Hattiwatti’s Cinematic Tools
-ReShade
by ScoRrpioOo
15
by ScoRrpioOo
14
Road through the desert
by IPG Xapek
54
Battlefield 1 Beta
► 2160p (SRWE Hotsampling)
► Hattiwatti Cinematic Tools for Battlefield 1
► ReShade Framework 1. 1.0
‘Battlefield 1’ Looks Stunning: PHOTOS
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Lots of video games are pretty. But how many are this pretty?
Just look at that brilliant blue sky!
EA
Right, yes, exactly.
This is «Battlefield 1,» a new first-person shooter coming this holiday to Xbox One, PlayStation 4, and PC. It aims to depict the grisly reality of World War I. If these early images are anything to go on, that depiction is going to be incredibly impressive to gawk at.
Follow us below for even more!
More than just a pretty face, the destroyed European landscape below acts as symbolic representation of the destruction of the «old world.»
EA
The idyllic, non-industrial world of the past was coming to a close quite literally, with bombs dropping overhead from the first-ever aerial combat in a major war.
Here’s a glimpse of that gorgeous world, pre-bombs.
EA
World War I was a mash-up of more traditional armaments with newly emerging weapons, like zeppelins.
EA
Tanks also made their first appearance on a grand scale.
Just imagine rolling into a battle on a horse and the opposing army sends in hulking metal death machines.
EA
It’s this juxtaposition that «Battlefield 1» intends to examine. You’ll be literally running through the ruins of «Old World» Europe, evading gunfire from modern era weapons like sniper rifles and machine guns.
EA
The zeppelins seen here are more than just set-dressing.
You and your teammates (up to 32 people per team) will be able to take them down, which permanently affects the battlefield.
EA
You won’t be able to take down these windmills, though much of the environment in «Battlefield 1» is destructible if you have the right tools for the job (read: explosives).
The rain seen here is a major addition to the «Battlefield» series. Weather changes throughout matches, which can affect bullet trajectory and distance. Madness!
EA
The game will look even prettier when it arrives this October — all these images were captured from a work-in-progress version of the game running on a high-end PC.
EA
Thankfully, it’s not all doom and gloom (images of the game, not World War I — that’s all doom and gloom).
Moments of brilliant blue sky punctuate the abject sadness of The Great War.
Just look at that brilliant blue sky!
EA
If you’d like to see the game in action — and we’re betting you do — check out the latest trailer right here:
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Golchikov S. A. Battlefield
Home > Library > Battlefield — Prussia
- Author: Golchikov S. A.
- Title: Battlefield — Prussia
- Imprint, pages: Kaliningrad: type. LLC «Multiplication», 2005. — 152 p.
-
Epoch:
Third Reich, 1933-1945
-
War:
The Second World War
-
Subject:
military history
-
Countries:
Prussia; Russia
-
Language:
Russian
-
Tags:
Memel; Koenigsberg; 2nd Belorussian Front; 3rd Belorussian Front; Memel operation; Gumbinnen operation (1944); East Prussian operation (1945); Mlavsko-Elbingskaya operation; Hejlsberg operation; The assault on Koenigsberg; Zemland operation
From the author
Necessary explanations
List of accepted abbreviations
Resistance is useless, but the war continues
The Baltics and the Baltic Sea by the autumn of 1944
Combat operations in the Baltics in the autumn of 1944
Memel bridgehead
Courland bridgehead
Invasion of East Prussia
Combat operations at sea in the autumn and winter of 1944
East Prussian operation. 1945
3rd Belorussian Front. January 1945
2nd Belorussian Front. January 1945
East Prussia. February-March 1945
Combat operations at sea. 1945
East Pomeranian operation. February-April 1945
Combat operations at sea. March-April 1945
Final battles in East Prussia
Storming of Königsberg
Zemland operation
Baltic Sea — May 1945 years
German population — woe to the vanquished
References
- Babajanyan A.Kh. «Roads of Victory». M. «Young Guard», 1975
- Bagramyan I.Kh. «So we went to victory.» M. Military Publishing, 1980
- Beloborodov A.P. «Always in combat.» M. «Economics», 1984
- Berezhnoy S.S. «Ships and vessels of the Navy of the USSR 1928-1945 «M. Military Publishing House, 1988
- Vasilevsky A.M. «The work of all life» book 2. M. Politizdat, 1988
- «East Prussia through the eyes of Soviet settlers» S. -P., ed. «Gazebo». 2002
- Galitsky K.N. «In the battles for East Prussia». M. «Science», 1970
- Galkin F.I. «Tanks return to service.» M. Voenizdat 1964
- «Breath of Victory» Collection. Kaliningrad book. ed., 1970
- «KBF in the final period of the Great Patriotic War of 1944-1945» collection. M. «Science», 1975
- Krylov N.I. , Alekseev N.I. , Dragan I.G. «Towards victory.» M. «Science», 1970
- Kuznetsov N.G. Heading for victory. M. Military Publishing, 1976
- Ladinsky Yu.V. «Military Watch» M. Military Publishing House, 1983
- «Casual losses of the USSR in the Great Patriotic War» collection of articles of the scientific conference 14-15.03.1995. S.-P. 1995
- Lasch Otto . “So Koenigsberg fell” M. AKVO-INK, 1991
- Morozov M.E. «Submarines of the USSR Navy in the Great Patriotic War 1941-1945». Part 1. St. Petersburg. «Polygon». 2001
- Ovsyanov A.P. «In the ruins of the old castle.» Kaliningrad, «Amber Tale», 1998
- Ovsyanov A.P. «In the casemates of the royal fort». Kaliningrad, «Amber Tale», 1999
- Orlenko I.F. «We are» Tallinn «». Tallinn, «Eesti Raamat», 1982
- «Liberation of cities» reference book, a / c. M. Military Publishing, 1985
- Rokossovsky K.K. «Soldier’s Duty». M. Military Publishing, 1968
- «Russia and the USSR in the Wars of the 20th Century: A Statistical Study». a/c. M. OLMA-PRESS, 2001
- Ruge Friedrich «Navy of the Third Reich». M. Tsentrpoligraf 2003
- Russin Yu.S. «The whole war on» babies «» M. Military Publishing House, 1988
- Tippelskirch K. «History of the Second World War» book. 2. St. Petersburg, ed. Polygon 1994
- François de Joffre . «Normandie-Niemen». M. Military Publishing House, 1960
- Shirokorad A. B. «God of War of the Third Reich». M. AST, 2003
- «Storm of Koenigsberg» collection. Kaliningrad book. ed., 1973
- Diekert K. , Grossman H. «Der Kampf um Ostpreussen». Motorbuch verlag, Studgard. 1998.
- Egbert Kieser «Danziger Bucht 1945». Bechtle Verlag, Munich. 1978.
- Heinz Schon «Ostsee 1945. Menschen. Schiff. Schicksale.» Motorbuch verlag, Studgard. 1995.
- Heinz Schon Fluchtüber die Ostsee 1944/45 im Bild. Motorbuch verlag, Studgard. 1996.
- Derevyago VG, Uryupin MB «The whole of Koenigsberg was on fire»: Post-war restoration of the Kaliningrad region // Military History Journal. — 2006. — No. 4. — S. 26-28.
- Dunayevsky DV Königsberg garrison in Prussia. 1255-1945. — Kaliningrad: [b.i.], 2017. — 384 p.: ill.
- Yakimov S. A. Chronicle of the assault on Pillau. — Kaliningrad: IP Mishutkina I.V., 2007. — 304 p.: photo, maps.
The Battlefield Portal allows you to create the battlefield of your dreams
The Battlefield series has a long history both in reality and in the game. In the nearly 20 years that the venerable shooter franchise has existed, players have experienced conflicts from World War I (Battlefield 1) to more than a century into the future (Battlefield 2142). It may seem like you’ve seen it all, but the Battlefield team has one big surprise up its sleeve. With the upcoming release of Battlefield 2042, developers are putting more power into the hands of players than ever before. With a new feature called the Battlefield Portal, fans will be able to create, share and discover amazing, brand new Battlefield experiences.
Electronic Arts calls the Battlefield Portal «Your Battlefield, Your Way», and it shows. At its core, Battlefield Portal gives players the ability to combine items (including weapons, vehicles, classes, and more) from four different Battlefields. games to create a whole new experience. But everything is much deeper. With a powerful editor, you can customize almost every element of the experience and then share that experience with other Battlefield fans. It would be easier to call it user-generated content, but that doesn’t sell it.
During a recent event, we got up close and personal with the Battlefield Portal by watching the developers stage a battle between WWII soldiers from Battlefield 1942 and futuristic soldiers from Battlefield 2042. As if that wasn’t cool enough, we watched a bunch of soldiers , armed only with knives, fought a bunch of fighters armed only with defibrillators. If you’ve ever played the game of «who wins in a fight» then this experience is for you.
The Battlefield Portal uses four games: Battlefield 1942, Battlefield Bad Company 2, Battlefield 3 and (of course) Battlefield 2042. This means you can use just about anything from these multiplayer games to build whatever your heart desires. In addition to weapons and more, each of the games brings favorite cards to the party. You will be able to fight on six maps from Battlefield 1942 (Battle of the Bulge and El Alamein), Battlefield 3 (Caspian Frontier and Noshahr Canals) and Battlefield Bad Company 2 (Valparaiso and Arica Harbor). as well as all seven All-Out Warfare maps from Battlefield 2042.
Each of these cards supports up to 128 players on Xbox Series X|S and 64 players on Xbox One. What’s more, all old cards have been rethought and updated with new technologies to meet modern requirements. For example, Battle of the Bulge now has building destruction, and Arica Harbor now has an ebb tide that changes the battlefield during a match.
Battlefield Portal lets you play both official EA games and community games made by players. To see the best of the best community-created games, there will be a rotation of EA-selected games. If you’re the type of person who enjoys creativity as much as experience, there’s a good chance you’ll spend a lot of time in Battlefield Builder.
At its core, Battlefield Builder is a web-based platform that allows creators and players to create anywhere. The team felt it was important to make it web-based, as this would allow them to fix or update it on the fly and give more people the opportunity to use it. Get inspired on the bus? Add experience to it! Battlefield Builder will include an easy-to-use standard editor and a deeper logic editor that is more like programming.
While you can create your own game mode from scratch, Battlefield Builder also has many existing game mode templates (including Team Deathmatch and Conquest) that you can customize and customize to your liking. For example, our demo developer shared a Snipers vs Shotguns game type he was working on. You can set up three different game elements: mode, series, and general.
In the «Mode» section, you will be able to select the basic mode, as I mentioned above, as well as the map you want to play on. In the «Settings» tab of this section, you can change the number of players (both total and per team). In fact, you will be able to create asymmetrical teams, which will allow you to make one player super powerful while fighting 127 weaklings.
Next was the «Series» section, where you can choose the games from which teams and factions will be assembled. You might want to try BF1942 vs. Bad Company 2, or opt for factions like Germans vs. USA where everything related to that faction will be in play. You can also toggle certain classes on and off, allowing Medics to finally show why they are better than Engineers. Here you can also choose which weapons will be in the game, as well as which attachments will be supported. Only iron sights, anyone?
Finally, there’s the General section, where the real fun happens. Whether you turn on friendly fire for any of the teams, or give them headshot or bodyshot multipliers, there’s a lot you can do here. You can also set abilities for each team, such as whether they can run or lie down, or whether they can use their compass or minimap.