Hitman update: Patch Notes HITMAN 3 — IO Interactive

HITMAN 3 — October Patch Notes

AMBROSE ISLAND

Camera Catch 
We’ve resolved an issue on Ambrose Island where being recorded by a specific security camera would not affect the Silent Assassin rating. This was a simple error caused by the camera not being ‘connected’ to a security recorder in the development setup.

Ambrose Classics 
We (have already) resolved an issue where the Classics Challenges were not available on Ambrose Island at launch. They were all set up correctly but a minor oversight when moving from the stage server to live server meant that they were missed out of QA checks. They were added in within 48 hours of launch. We’re noting this all here for posterity.

DOA (Dead on Ambrose) 
We’ve resolved an issue where a metal worker would instantly die after a few seconds of launching Ambrose Island, despite no player interaction. Not even Agent 47 is that good.
This was a player-reported issue that had a low reproduction rate, meaning we only saw it 1/20 times. Ultimately, we slightly moved and delayed the spawn timing (by a fraction of a second) of both a Molotov cocktail and a bag of gunpowder that were near each other. We’ve not been able to replicate it since.

Pirate Sanctum 
We’ve resolved an issue where NPCs could see through a wall near the Pirate Sanctum in Ambrose Island.

Molotov Accidents
Their time is up. We’ve changed how kills with the Molotov cocktail from Ambrose Island are classified and they’re no longer considered an Accident Kill. Whilst other fire kills in the game are classified as accidents, it was considered to be a little far-fetched that a molotov would be the same.

Drinkable Molotov 
We’ve resolved an issue where NPCs would be willing to drink Molotov cocktails, after the player swapped them with other items. Now, NPCs will be more thorough in their attempts to quench their thirst.

Dart Gun Molotov 
Yes, this one’s been fixed too. It’s no longer possible to shoot a placed Molotov with a dart gun to trigger the explosion/fire AND THEN pick it up and throw it for a second round of fiery goodness.

The Boat Man 
We’ve resolved an issue where some NPCs were able to walk through a boat on Ambrose Island.

The Magnus Opus 
We’ve resolved an issue where a chess player on Ambrose Island could spot 47 taking a disguise from the freezer behind Farah’s Bar.

Bright Lights 
We’ve calibrated a TV in Ambrose to reduce the brightness when 47 is nearby. The NPCs will have to deal with the intense light by themselves.

Long Distance Radio 
We’ve tweaked the properties of two radios in Ambrose Island to prevent them from attracting the attention of the entire map. This was caused by the radios missing a setup that would define how far their distraction status would go.

<Making changes/tweaks to a suspicious lamp/light>  
We’ve contained a suspected Altered Item in Ambrose Island that was displaying unusual behaviour, described by [REDACTED] as “dancing or shaking”. The FBC has been notified.

Made To Order 
We’ve tweaked the setup of the Made To Order challenge on Ambrose Island to make it unlock more consistently.

Rooftop Trip 
We’ve replaced the chair and changed the AI properties for a specific NPC in Ambrose Island to prevent them from teleporting to a nearby roof when distracted from behind. They might still walk over the new chair to collect the coin they heard, but this is better than jumping to the roof.

Ambrose Destination 
We’ve tweaked the menu setup so that Ambrose Island is displayed under the Destinations tab at all times.

Shotgun Switch
[Added on October 12] We’ve resolved an issue where the Sawed-Off Bartoli 12G was incorrectly showing as the Bartoli 12G and could not be concealed. Guards now carry the Sawed-Off weapon, which is named, labelled and functions correctly. (Thanks to community member BradleyPaine for letting us know that this was missing from the patch notes!)

DUBAI

Maintenance Staff 
We’ve tweaked the trespassing properties of the Maintenance Staff disguise in Dubai to make it more consistent with expected behaviour. Specifically, it is now considered legal on the staircase leading to the Penthouse Reception and legal in the penthouse back-corridor – but only until the actual penthouse.

SMG Skip 
We’ve resolved an issue where it could be impossible to pick up the Golden SMG in level 3 of the Asmodeus Waltz (Dubai Deluxe Escalation), if the entry cinematic was skipped at a particular time.

Behind The Camera 
We’ve resolved an issue in Dubai where 47 could get spotted by a camera, despite standing behind curtains where he should not be visible.

Security Wall 
We’ve resolved an issue where Agent 47 could be spotted through a wall near the Black Gold Bar in Dubai.

Helicopter Hazard 
We’ve resolved an issue where Agent 47 could get stuck in a wall near the helipad in Dubai, after dumping a body.

Challenging Photography 
We’ve resolved issues on Dubai and Mendoza where certain photography challenges didn’t unlock if the player took a photo of the intended subject before capturing the exact requirement of the challenge. Essentially, the challenges would only unlock if the very first photo taken of any NPC was the required one. Now, there should be a ‘reset’ that will allow multiple challenges to be unlocked in a single playthrough.

Long Exposure 
We’ve resolved an issue in Dubai where it wasn’t possible for Agent 47 to give an item to another NPC during ‘The Assassin’ Mission Story, if he initiated the conversation in a specific place. Now, the NPC will move a little bit closer to him to make sure this doesn’t happen.


DARTMOOR

Alexa Burnwood 
We’ve resolved an issue where certain dialogue from the target in Dartmoor, at the end of a specific mission story, could be heard regardless of where Agent 47 was located in the level. This was caused by that particular dialogue line mistakenly having the ‘handler’ tag, which is typically reserved for Ms Burnwood.

Dartmoor Security 
We’ve resolved an issue where guards at the front gate would attempt to frisk Agent 47, even when he was wearing a security guard disguise himself. Best of all, he could just skip the frisk without consequence. Now, the guards won’t bother asking any security guards to get frisked.

Dartmoor Drop 
We’ve resolved an issue in Dartmoor where it was possible for 47 to drop from specific places on the outer upper floors to the ground floor.

DGS: Stashes 
We’ve resolved an issue where unusable Agency Pickups were listed during the planning phase in the Dartmoor Garden Show. This was causing players to stash items in locations that they couldn’t reach during gameplay.

Under The Bridge 
We’ve resolved an issue where it was possible for NPCs to walk into an area that 47 himself couldn’t reach near the bridge in Dartmoor.

Hold Our Stand
We’ve resolved an issue where Agent 47 and a bodyguard in Dartmoor could both ‘lean’ on the balcony at the same time, in the same place. Now, they’ll need to respect personal space and lean a few metres apart.

Generating Trouble 
We’ve resolved an issue where Agent 47 could get stuck near a generator during the Wrath Termination Escalation, meaning that it would be impossible to complete the mission.

Hide In Bush.gif
We’ve resolved an issue where a guard in Dartmoor would try and do his best Homer impression and blend into the wall behind him.


BERLIN

Rule of Threes 
We’ve tweaked the conditions of the Rules of Threes challenge in Berlin, which required players to “eliminate three agents from the radio tower with a Sniper Rifle”. Previously, only kills from the top floor would count but that has now been extended to include the floors below too.

Laser Alarm  
We’ve resolved an issue where guards could still be alerted by a laser tripwire in Berlin even if it was destroyed by Agent 47. We’ve also resolved a related issue where indestructible laser wires would appear if they were destroyed and then a save/load cycle was performed.

Extra Targets 
We’ve made a change to Agents Price and Montgomery in Berlin, so that they continue to be counted as targets (and therefore do not trigger a non-target kill) once the main objective for the campaign mission in Berlin has been completed.

Stuck in the Club 
We’ve resolved an issue where Agent 47 could get stuck in a wall near the DJ booth area in Berlin.

Challenged Sniper 
We’ve resolved an issue in Berlin where it was possible for Agent 47 to kill himself when using a very specific sniper rifle. We’ve now reworked the situation so that this won’t happen.


CHONGQING

Water Gate 
We’ve resolved an issue in Chongqing where some sinks could be a cause of distraction for NPCs a long way away. We’ve added a limit to these distractions to go no further than neighbouring rooms.

Wall h5ckz 
We’ve resolved an issue where Agent 47 could be spotted when hiding behind a wall in the Chongqing facility. This was caused by an incorrect setup of how the NPCs can see 47 in the mirror in this room, essentially allowing them to see him in spite of the wall.

Chongqing Crush 
We’ve resolved an issue where Agent 47 was able to float in mid-air after opening a manhole in Chongqing. We’ve moved some of the nearby trolley carts to give him more space for his manhole-opening manoeuvres.

Ceiling Falling 
We’ve resolved an issue where part of the ceiling was missing inside the restaurant during the Gluttony Gobble (Deluxe Escalation).

Lucky Ducky
[Added on October 12] We’ve resolved an issue where parts of the Lucky Ducky suit did not appear wet in the Chongqing rain. Now, Agent 47 (and the Lucky Ducky suit) can expect to experience the full effects of the weather from head to toe. (Thanks to community member BradleyPaine for letting us know that this was missing from the patch notes!)


MENDOZA

New Mendoza Exit
We’ve added a new exit to Mendoza to accommodate the new Guerrilla Wetsuit that was added in Ambrose Island. The existing ‘wetsuit exit’ and new ‘Guerrilla wetsuit exit’ are both located in the same place, but only one will be visible at any given time, depending on the suit that is worn.

Mendoza Audio Distractions 
We’ve overhauled how audio distractions work on Mendoza, essentially bringing the location in line with all others. This was triggered by several reports from players that NPCs in various areas of the level react in unusual ways to audio distractions. It turns out that a specific part of the AI audio setup needed to be updated, which we’ve now done alongside additional setups to windows, balconies and doors etc to make sure everything is as it should be. We expect that the NPC behaviour in Mendoza should now be vastly improved in relation to sound propagation.

New Mendoza Exit (For Real This Time) 
We’ve added a (proper) new exit to the Mendoza location, both for the campaign mission and Contracts Mode. The new exit is located near the default starting location and utilises the car Agent 47 arrives in. All disguises can be used and no keys are required to use the exit. However, the car must still be intact (obviously) and this exit cannot be used the very first playthrough of the main mission.

Mendoza Mount 
We’ve resolved an issue where Agent 47 could walk on the stair railings between the reception and cinema.

Mendoza Windows 
We’ve tweaked the setup of the skylight windows in Mendoza to make them more consistent with expected behaviour.

Hidden Vault 
We’ve resolved an issue where it was possible for Agent 47 to vault through(!) a mercenary guard in Mendoza without raising suspicion. Yes, through.

Grape Drown 
We’ve resolved an issue where dumping a pacified body into the grape crusher would count as a drowning kill and incorrectly unlock related challenges.

Last Dance 
We’ve resolved an issue in Mendoza where using a campaign-specific mission exit in Contracts Mode could cause the game to crash, depending on players actions.

Gilmore Girls 
We’ve resolved an issue in Mendoza (Contracts Mode) where two NPCs were both called “Kate Gilmore”. Apologies to the creator of the “Stars Hollow Reunion” contract, because it doesn’t make sense now.

Crushing Blow 
We’ve resolved an issue where NPCs could eliminate themselves near the grape crusher, due to a lack of space around them during a certain part of a Mission Story in Mendoza. We’ve removed a nearby table to make this much less likely to occur.

Closed Statement 
We’ve resolved an issue where the Closing Statement mission story in Mendoza might offer guidance steps that cannot be completed, depending on the players actions.

Unreachable Prompt 
We’ve removed a prompt in Mendoza that was placed outside of the playable space, and looked like an item may have been buried. It wasn’t.

Lost His Head 
We’ve resolved an issue where the Head of Security in Mendoza would repeatedly trigger an animation during a very specific, spoiler-filled scenario if Agent 47 ‘bumped’ into him.

Dance Without The Devil 
We’ve resolved an issue where 47 would insist on holding his briefcase during an exit cinematic in Mendoza.

Dead Man Talking 
We’ve resolved an issue on Mendoza where a Mission Story could be revealed by the Chief Winemaker during a phone conversation with a target, even if that target had already been eliminated. Now, that phone conversation won’t happen if that target is dead, which makes sense.

Low Visibility 
We’ve resolved an issue where some crowds and tall foliage in Mendoza were not considered LVAs (limited vision areas), i.e where 47 can hide or blend in.


CARPATHIAN MOUNTAINS

Cabin Fever 
We’ve resolved an issue that could cause NPCs to trigger a cinematic, which could prevent Agent 47 from progressing near the start of the campaign mission on the Carpathian Mountains.

Cargo Overflow 
We’ve resolved an issue on Carpathian Mountains where an NPC from a long way away would react to Agent 47 overflowing a sink.

Hitman 3 Year 2 Winter Roadmap Includes Freelancer Gamemode, Elusive Target, and Holiday-Themed Unlocks

The last Hitman 3 roadmap for 2022 is here, and it covers all the content updates that players can expect to receive for the months of December and January. Because it’s the holiday season, the updates include festive unlocks to spice up the year’s end.

Hitman 3 Year 2 Winter Roadmap

December 1: Holiday Hoarders + Two Unlocks

Starting December 1, players can look for two new unlocks in Paris. These include Lil’ Flashy, a robot toy that blows up, and a simple boxed gift, which also blows up.

If you haven’t unlocked it yet, new players can get the Santa 47 suit by playing Holiday Hoarders, which returns for the holidays.

December 8: Elusive Target Arcade

December 8 will usher in Elusive Target Arcade Contracts, and completing either of them will unlock the Shashka A33 Gold Assault Rifle.

December 15: Urben’s Holiday Special #2

A new Curated Contract is coming out for the holidays. Here’s what IO Interactive has to say about it:

Curated Contracts are collections of the best contracts out there. Hand-picked and refined by some of the community’s best-known talents, they offer unique and fun challenges that you might never have encountered. Two batches of Curated Contracts are packed into this Winter Roadmap and first up is Urben’s Holiday Special.

Urben’s talents have seen them regularly appear in Featured Contracts batches in the past years, win competitions to get their face in the game and, as you might have guessed, were the mastermind behind the original Urben’s Holiday Special in 2021. In fact, we should probably just send them a medal already. Thanks Urben!

December 22: The Icon

Sapienza, by night with a huge movie set. That’s the premise for The Icon, where Dino Bosco is taking one last shot at superstardom. Your job is to literally end his career, for good.

This mission can be played for free between December 22 and January 2.

January 5: Hokkaido Snow Festival

2023 will start off with the Hokkaido Snow Festival, and completing the Ice To Meet You challenge nabs you this cool-looking (and feeling) ICA 19 Iceballer.

Much like the Christmas-themed Holiday Hoarders, completing the Hokkaido Snow Festival will unlock the Snow Festival Suit.

January 6: The Forger

We’re getting one more Elusive Target for year 2, and it’s Mr. Larin, also known as The Forger.

HITMAN 3 Year 2’s final Elusive Target is The Forger. Mr Larin, as he’s known by his friends, was the first Elusive Target ever released back in 2016. This will be the first time he can be eliminated with a Shashka A33 Gold, Iceballer or Explosive Christmas Gift. He’ll be in town for 10 days.

January 12: Winter Madness #2

IO Interactive also gives a brief shoutout to Hitman 3’s speedrunning community.

The Frote7 speedrun community knows a thing or two about creating and curating contracts. Last year, they featured here with the first Winter Madness contracts and told us about creativity, freedom of choice and replayability being at the core of a good contract. We’re sure there will be more of the same this time around.

If you’re interested in learning more about this community or are curious about the world of Hitman speedrunning, head to the F7SC Discord channel– or wait until January 12th when they arrive in-game.

January 26: HITMAN 3 Freelancer

Finally, Hitman 3’s finally releasing its Freelancer gamemode after announcing it at the beginning of the year. It’s set to arrive on January 26 and will be a free update for all owners of Hitman 3.

Here’s a final image on IO Interactive’s website that shows off all the updates to come during the next couple of months.

Survive the Killer Cheats — Christmas Update (December 2022)

In Survive the Killer you will collect unique knives for your collection. You can get them for free by activating the codes in the game!

If you want to stay undetected or kill others in style, you need some pretty knives. There is no better way to get them than by redeeming Survive the Killer codes!

Roblox Survive the Killer is a fairly simple game. You are either a killer and prey on other players, or you are an innocent trying to escape the killer’s knife! One of the fun aspects of the game is the knife collection system. There are tons of cool looking knives that can be strapped to your back. If you want to add to your cutlery collection, then one way to do this is to enter the codes! nine0003

We cover everything related to Roblox! If your avatar needs a new outfit, hairstyle, or something else, you can find some great new stuff on our Roblox free items page. If you are looking for more free gifts, be sure to check out our Shindo Life codes , Grand Piece online codes , Blox Fruits codes , Anime Adventures codes , Fruit Battlegrounds codes !

All Survive the Killer 9 codes0021

  • SNOWMAN – Redeem Code for Minty Holiday Hook Slicer (NEW)
  • NEWYEARGRIND — Redeem Code for Free 1 Hour Experience Boost (NEW)
  • omgfinally — Redeem code for 100 gems

Find codes for many more games on our Roblox game codes page.

Expired

  • DESYNC — Use code to get Broken Watch Knife
  • LUCKY2022 – Use code for Cookie Cutter Slycer
  • CUPID2022 – Redeem code for Flower Front Knife
  • STK2YEARS — Redeem code for Slycer knife for 2 years
  • 900M — Redeem code for 900M Slycer Knife
  • SANTA — Redeem code for Slycer Knife in Santa Hat
  • HAPPYNEWYEAR — Use code for Slycer 2022 Christmas Knife
  • HALLOWVEMBER — Use code to get free reward
  • 800M — Use code to get Slycer 800M
  • 700M — Use premium slicer code
  • PRIDE — Use this code to get the Slyce of Pride 2021 knife
  • CUPID2021 — Use this code to get Heartbreaker 2021
  • SPOOKY2020 — Redeem this code for Hollow Moon Knife
  • HAPPYHOLIDAYS — Use this code to get the holiday knife
  • FULLMOON — Use this code to get Burlap Brute Chains
  • CHEESE — Redeem this code for Cheeseworth49;s Cheesy Chopper
  • SAWBLADE — Redeem this code to purchase the Sawblade
  • WhatsTheCode — Use this code to get a knife worth 300,000 crowns.
  • That’s a Lot of Visits — Redeem this code to get Ribbons of Gold Knife
  • DEVIOUS — Redeem this code to get Insidious Dagger
  • KILLERCRAZE — Redeem this code to get Happy’s Circus Knife, 50 Coins & & 100 XP
  • CHUCKY — Redeem this code to get Chucky’s Rattle Knife
  • SPOON — Redeem this code to get Spoon Knife
  • PURE PUREE — Redeem this code to get a purple pinstriped knife
  • TRADINGWHEN – Redeem this code to get Sunlit Glass Knife
  • CRATESSOON — Use this code to get Patch Knife
  • TEST — Redeem this code for test knife
  • 5MILLION — Redeem this code for 100 coins & amp; 50 XP
  • LUCKY2020 — Use this code to get the Clover Carver 9 knife0026
  • FRIDAY13 — Redeem this code for Rusty Dagger
  • 10M — Redeem this code to receive the 10 millionth holiday knife
  • CUPID — Redeem this code to get Heartbreaker Knife;

Survive the Killer FAQ

How can I get more Survive the Killer codes?

Cheats for Survive the Killer don’t show up very often. You just need to wait for certain holidays and events. Some of the options are that you can join their Discord or follow one of the developers via Twitter. «/wp-content/uploads/2022/12/bf6851721d8b09290d0264c945bb46fa.jpg» />

How do I redeem codes in Survive the Killer?

Just enter the game and find the code button at the bottom of the screen. If you are watching when you join, press the exit button to go to the lobby. After opening the window, copy one of the working codes and paste it into the field. Click the Activate button and you should receive your reward!

These are all the codes we currently have listed for Roblox Survive the Killer. If you see something we’re missing, let us know in the comments so we can add it right away! nine0003

Hitman 2 spring update. We will be allowed to kill Sean Bean again

IO Interactive and Warner Bros. continue to develop the product despite poor sales of Hitman 2 killer sim

IO Interactive and Warner Bros. , despite the poor sales of Hitman 2 hitman simulator, continue to develop the product. The game introduces HITMAN 2 Miami Pack themed content, available for free to game owners, as well as the ability to once again take out former MI5 agent Mark Faba in the Stealing Shadow mode. Recall that the killer was played by the famous actor Sean Bean. The contract will be available from May 3 to June 3. nine0003

Miami Pack includes:

  • Hawke’s Bay (New Zealand) and Nightcall
  • Miami (USA) and the mission The Finish Line
  • Ghost Mode: Miami
  • Sniper Assassin Mode: Himmelstein
  • Spring Challenge Pack: Blue Flamingo Suit
  • Elusive Target: Mark Faba — Sean Bean

2019-05-01 12:40:00
nine0003
Dmitry Krivov

Hitman 2

Three sales have started in the PlayStation Store

Sheep, cubes and monsters in the new Catherine: Full Body trailer

News

Publications

Results of 2022

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Results

January 09 21:42

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The game industry, supplying us with new products, has been extremely active this year. Constant scandals, the departure of publishers from Russia, the antitrust cases of Microsoft and Activision Blizzard — there were enough events. The iXBT.Games editors got together and remembered the iconic and soulful moments of the gaming year 2022. nine0003

Code red! Worst Games of 2022

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January 06 19:53

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The previous year was disappointing in many ways, and video games are no exception. The editors of iXBT.games have come together and compiled the worst games of 2022.

Expert opinions. The best games of 2022

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January 05 19:28

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The gaming year may have been poor for a large number of high-profile releases, but even in such a difficult time for the industry, masterpieces and simply strong products are born.