Hitman absolution komplettlösung: Komplettlösung Hitman — Absolution

Walkthrough — Hitman 5 Wiki Guide

Hitman 5 Wiki Guide

By sng-ign, UltimaGamer47, Scott Ferrarello, +12.0k more

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There are 20 chapters in Hitman Absolution’s campaign. Note for the Absolution trophy (where you complete the game on Hard, Expert or Purist), you need to start a New Game on those difficulties (and not a «New Game Plus»).

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  • A Personal Contract
  • The King of Chinatown
  • Terminus
  • Run For Your Life
  • Hunter and Hunted
  • Rosewood
  • Welcome to Hope
  • Birdies Gift
  • Shaving Lenny
  • End of the Road
  • Dexter Industries
  • Death Factory
  • Fight Night
  • Attack of the Saints
  • Skurkys Law
  • Operation Sledgehammer
  • One of a Kind
  • Blackwater Park
  • Countdown
  • Absolution

Scoring in Hitman Absolution is determined by your actions, and modified by the challenges completed for that chapter (note that this makes the values of your score change as more challenges are completed).

Positive Actions

  • Objective(s) completed. The more objectives a chapter’s area has, the greater the score.
  • Target(s) neutralized. More targets, greater score. Also breaking news: 2+2=4
  • Evidence collected. This nullifies the discovery penalty.
  • Body hidden. This nullifies the difference between non-target pacification and stealth kill bonus.
  • Stealth kill accomplished.
  • Head shot accomplished with firearm or thrown piercing weapon.
  • Signature kill accomplished. Signature kills are fiber wire kills and certain other challenge or accident kills.

Negative Actions

  • Being spotted. The first time 47 is spotted, the score is docked. This nullifies the evidence collected bonus.
  • Pacify or subdue a non-target hostile. Nullify this penalty by hiding the body.
  • Killing an unarmed person (civilian). There is no means to recover from this penalty.

Score Multiplier

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Your score can be multiplied by completing challenges. For challenges in a level, you can complete the challenge, then immediately pause and restart from the last checkpoint (for short stages like King of Chinatown, Birdies Gift, and Welcome to Hope, that restarts the whole mission).

Red Hot Forking Action Warning

Note that if you take a disguise, the Suit Only challenge is instantly negated until you restart the entire mission (or quit and level select back to the last area you completed).

By repeating this process before you complete the level completely, you will insure that you have the largest point multiplier possible before completing the mission in earnest for leaderboard scores.

See also: Silent Assassin

Mother-effing Checkpoints — How Do They Work?

Checkpoints in Hitman Absolution only record objectives completed, the items (and ammo) currently carried by 47, his disguise, and his starting location.

Nothing else is saved, due to the plasticity in the A.I. routes (targets speed up / slow down their paths as 47 is far / near a spot where they perform a specific task).

Use checkpoints to your advantage for completing challenges. Sneak to a checkpoint and «start» the mission closer to a target (for example, Death Factory’s Testing Facility) or a spot where you can complete several challenges quickly without having to travel all the way across the map.

Note that checkpoints do not work if enemies are fully alerted to 47’s presence.

Restart Checkpoint vs. Restart Mission

For the most part, player activated checkpoints are handy if you are running through the game and want to explore and test each level’s limits before completing it on Hard, Expert or Purist.

The most hardcore Hitman players will have no need for checkpoints, as they’ve conditioned themselves to do the perfect run.

However, for the Absolution achievement, you may find that player activated checkpoints for Hard difficulty to be the way to go if you don’t want to keep dying and retrying a particularly tough mission.

Up Next: Personal Contract

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Checkpoints

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Personal Contract

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In This Wiki Guide

Hitman: Absolution

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Rating

ESRB: Mature

Platforms

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Evidence locations

Search the indicated locations to find all evidence:

Ice cream truck assassination

In the «End Of The Road — The Desert» mission, when Agent 47 must kill his target in the arid desert, there is an alternate way to kill him. Instead of shooting him, walk toward the five vultures nearby to scare them off. They will then be near or on the rusty old car and the fallen dead tree, as well as one right beside the grave. All five birds should then fly into the sky and circle the area. Grab the sniper rifle from Agent 47’s car trunk, and shoot the three vultures in the sky to your right (from the car, looking toward the grave), then shoot the next bird slightly to the left (about the center of the screen), and finally shoot the last bird on the left. If done correctly, the target will slowly walk to a certain spot, and an ice cream truck will speed by, hitting and killing the target.

Chipmunk costume

In the «Hunter And Hunted» mission, look for a man waiting in a dead-end alley. Knock the guy out, and put his body in the dumpster to find a chipmunk mascot costume on the ground that can be used as a disguise.

Doggy Style Easter Egg

Load the «Shaving Lenny — Streets Of Hope» mission. When the mission begins, eliminate the first two targets, then go back to the door that is locked. Unlock the door to enter a new area. At the start of the new area, go right, and walk straight until you see a dog cage. Look in the dog cage to see two dogs humping.

Double Rainbow Easter Egg

Load the «Absolution — The Crematorium» mission. Destroy all the angel statues in the cemetery to have another rainbow appear in the sky, creating a double rainbow. This is a reference to the Double Rainbow viral YouTube video.



Grave Easter Egg

In the «End Of The Road — The Desert» mission, when Agent 47 must kill his target in the arid desert, there are three bones scattered around the area. Drop all three bones into the gave nearby to activate an Easter Egg. One bone is in the gave already, another can be found next to a dead dog, and the final one is on the far left next to a grave with a cross.





Kane and Lynch Easter Eggs

In the «Welcome To Hope» mission, you will get the «Get To The Bartender» objective early in the mission. You can find Kane at the bar, standing in front of the Jukebox and smoking. If you shoot him, he will pull out a submachine gun. Kane is a reference to the two Kane & Lynch games developed by Io Interactive. The following dialogue can also be heard between the bartender and Kane:


    Bartender: Hey boy, something I can help you with?

    Kane: Just waiting for my associate. He’s back in town buying equipment.

    Bartender: Is that so? Well, what kind of equipment would that be?

    Kane: Just equipment. Business equipment.

    Bartender: I see, big businessman. Well you just watch yourself now ‘cos we don’t care much for strangers out here.

    Kane: I’m not looking for trouble.

In the «Birdie’s Gift» mission, you can find Lynch at the shooting range during the «Get The Silverballers!» objective, which takes Agent 47 to a gun store. The following dialogue can also be heard between a worker at the shooting range and Lynch:


    Lynch: Stop staring at me, you twisted little fairy! Goddamn little fairies. Imps. Trolls. [Lynch shoots lawn gnomes set up to the right of the range.]

    Worker: Hey! Hey, hey, hey — Hey! Listen to me. What did I tell you about my gnomes? You just stop it, ok? Or I’ll kick your crazy ass outta here! And I’ll do it! You just watch.

    Lynch: I’d like to see you f***ing try. F***ing midgets ain’t what you think! Staring at me… rolling around those little eye sockets. What am I gonna.. . Twinkly little eyes… f***in’…

    Worker: Well if you don’t like the gnomes, you can take your business elsewhere. Now I am serious. You just keep shooting my gnomes and we got troubles, you and I. You understand?

    Lynch: Yeah, yeah… whatever, you f***ing asshole. F***ing gnome f***er. F***ing troll f***er. You… ah you f***er.

Later in the game, when you visit the Courthouse, look at the cells underneath. You can see Kane writing a letter to his daughter through one of the vents.





Loch Ness Monster Easter Egg

Load the «A Personal Contract — Mansion Ground Floor» mission. Once you open the blinds in the house, go downstairs and stand by the window. Then, shoot the shell to the middle left on the second floor, and the shell by the piano on the first floor to have the Loch Ness monster appear out in the distance in the water.





Mini Ninjas Easter Egg

In the «Rosewood — Orphanage Halls» mission, look for a desk with a lit green lamp in a side-room on the first floor. Near the lamp is a Mini Ninjas figure, which is another stealth-action game developed by Io Interactive.





Mortal Kombat Easter Egg

Load the «Dexter Industries — Old Mill» mission. At the beginning of the chapter, you will see two soldiers playing a video game and arguing about one of them using cheat codes. Kill the soldiers, and look at the TV to see they were playing a game very similar to Mortal Kombat.





Pot Smoking Disco Cops Easter Egg

Load the «Run For Your Life — Shangri-La Drugbust» mission. Make your way through the pot fields, and sneak past the two cops talking. Then, turn left and then right, and go into the back door. Activate the DJ radio, and the cops will start smoking pot and dancing.





Shoot The Piggy! Easter Egg

In the «Death Factory — Test Facility» mission, when you reach the pig testing area, go to your left, and enter the door on the left. Then, shoot the pig in the box in the room.





Tactical Nuke Easter Egg

Load the «Dexter Industries — Factory Compound» mission, and go into the «Enter industries» building. Once inside, shoot the tip of the nuke hanging from the ceiling to view a hidden cutscene featuring Kane and Lynch.