Patch gta san andreas pc: Grand theft auto: san andreas — PCGamingWiki PCGW

Grand Theft Auto: San Andreas — Patch

Softonic review

Swati MishraUpdated 5 months ago

The official patch from Rockstar Games is a free solution to a few issues in-game that hampered some features. When the game was initially released, there were a few unused but controversial files from development still left in its code. This patch disables the use of those files entirely, preventing modders from bringing them to life. For parents with children that play this game, this is a safety net that must be installed.

A solution to past problems

Grand Theft Auto: San Andreas is an older action game that many fans of the series still enjoy. Older releases of the title have certain files, glitches, and controversial scenes that many parents or players do not want to experience.

Newer versions of the Grand Theft Auto title have the effects of this patch already in place to prevent the same occurrences from happening. However, files that this patch disabled have been used by modders to rerelease the unused content to players. This event is known as the Hot Coffee incident.

The patch won’t change how well the game runs, especially as the game is somewhat dated and requires little resource usage already. However, as the patch was released too late, it’s best used only by those who don’t plan to use the mod that is patched out.

The Hot Coffee mod

The GTA Hot Coffee mod re-enables a mini-game that was originally left out of the finished game. The mini-game allows you to enter the house of CJ’s girlfriend and partake in a crudely rendered act of attempted procreation.

Since the original files were not removed before the game was released, modders have made ways to access these files. These mods made it possible to unlock this once inaccessible content and experience a part of the game that was never meant to be available, especially to the less mature audience that got their hands on the game.

The incident is also responsible for the GTA San Andreas rating being changed to adult only. Previously it was rated M, and was pulled from the shelves of stores when it changed.

The aftermath of Coffee

Once the events of the Rockstar Games GTA San Andreas Hot Coffee incident, all versions of the game had the controversial scenes and content removed. This patch was made to disable the Hot Coffee mods that unlocked the content.

Other mods still work

Since this patch disables the HC mods, it can easily be mistaken for something that disables all GTA San Andreas mods. However, the only affected content is the Hot Coffee modifications. All other patches or mods will still work.

Resolution increase

As the game is old, the default resolutions are low. You can use this patch to select higher quality options that are far better choices for modern computers. There is now support added for 720p and 1080p, which works on most desktops.

Other fixes

There are a host of other small fixes that are available for the game through the GTA San Andreas patch. The original game was prone to crashing, but a large number of these occurrences have been dealt with. There is still a chance for the game to crash due to engine limitations, but it is significantly reduced and not nearly as common due to resource overheads.

There are a collection of audio problems that this patch fixes, reducing the noise that you experience through your headphones. Dirty cars or poorly rendered objects in the pre-patched game have been fixed, resulting in a more pleasing environment in which to walk around.

Mini-games such as the dance game have all had their timing errors resolved. This along with the other Grand Theft Auto: San Andreas bugs that have been fixed enhance the overall gameplay and experience.

Newer games

If you’re playing one of the latest Grand Theft Auto San Andreas updates you won’t need to install this patch as the Hot Coffee content is no longer in the files and the upgrades applied by default.

Alternatives

GTA San Andreas is an amazing game, but you may prefer a different type of patch to this one, or another one to add to the game and change how it’s played.

San Andreas: Multiplayer is one utility that you can apply to enhance the gameplay. With this installed, you can create a server that supports up to 1000 players at a time, taking this old gem and giving it new life.

GTA IV San Andreas — Snow Edition covers the game’s city with snow, turning it into a winter wonderland. The mod is perfect for the holiday season and only has minor stability issues.

Multi Theft Auto: San Andreas is another patch you can add to the game. Similar to the other alternative, this mod allows you to play online multiplayer with friends. However, it also adds a map editor and a few extra plugins to expand your gameplay.

GTA: San Andreas Downgrade Patch reverts your game from version two back to version one. This mod enables the game to be moddable. It’s recommended to perform a backup before doing this in case the files do not install correctly.

Great but late

For avid fans of the game who don’t intend to use mods to access the controversial files, this patch is a great way to update the game and get rid of a number of bugs and issues. Multiple audio problems have been fixed, cars cleaned, timing on mini-games, and resolve complications that would cause crashes.

The patch doesn’t take away from the game performance but improves it on newer computers as the display resolutions have been increased.The mod is not needed for updated GTA: SA versions

PROS

  • Disables Hot Coffee mods
  • Supports higher resolutions
  • Fixes bugs and issues
  • Does not affect other mods

CONS

  • Has not stopped the Hot Coffee mod from spreading
  • Still bugs to squash

Grand Theft Auto San Andreas

This page contains modifications only for the “classic” PC version of GTA: San Andreas. The Definitive Edition is not supported.

Last update: February 22, 2020

Fixes numerous issues in your favourite game.

These games are surely great, nonetheless they have some issues. This modification attempts to fix some of them.

Fixes marked with are supported in 1.0, Steam and Rockstar Games Launcher versions. Fixes without that symbol require 1.0.
Fixes marked with can be configured/toggled via the INI file. These options are enabled by default, unless stated otherwise.

Featured fixes:

  • 14ms frame delay has been removed. As a result, game now locks properly on 30 FPS instead of 25 FPS
  • More precise frame limiter, reducing lag spikes a bit when playing with Frame Limiter on
  • Game timers now tick in a more accurate manner, making them not freeze if framerate exceeds 1000 frames per second; in other words, this fixes occasional freezes on fadeouts if playing with Frame Limiter off
  • Mouse should not lock up randomly when exiting the menu on newer systems anymore
  • Mouse vertical axis sensitivity now matches horizontal axis sensitivity
  • Mouse vertical axis does not lock during camera fadeins now
  • NUM5 is now bindable (like in 1. 01)
  • 16:9 resolutions are now selectable (like in 1.01)
  • If the settings file is absent, the game will now default to your desktop resolution instead of 800x600x32
  • DirectPlay dependency has been removed — this should improve compatibility with Windows 8 and newer
  • Path to the GTA San Andreas User Files directory is now obtained differently, increasing compatibility and future-proofing the games more
  • A heap corruption in one place is now fixed (did not affect gameplay but could potentially make the game crash)
  • EAX/NVIDIA splashes are now removed
  • Subtitle and Radio text sizes can now be toggled between the original release and updated Steam version
  • Area name colour now matches the gang colour of the gang that owns that territory (off by default)
  • Wet road reflections render properly again (just like with Road Reflections Fix)
  • Fixed sun lens flare effect not appearing with AMD/Intel graphics cards
  • Fixed an issue introducing graphical artifacts from ped animations with high RAM usage — so called “streaming memory bug”
  • Fixed a bug causing cheat-spawned melee weapons to be forcibly replaced by other melee weapons upon walking into a pickup
  • Helicopter rotors and plane propellers now work correctly. They now have a blurring effect present in VC and PS2 version of SA
  • Hunter interior does not dissapear when viewed through the glass door panel
  • Dual rear wheels now show up properly (Yosemite, Tanker etc.)
  • Weapons are now visible when viewed through a vehicle window
  • Holding a weapon will not cause some objects to be incorrectly lit anymore
  • Blown up vehicles are now correctly coloured and no longer shine (like in 1.01 and Steam versions)
  • Dirty cars are now able to get clean (like in 1.01)
  • Each car has an unique numberplate now
  • Custom numberplates now show up correctly in all cases
  • Custom numberplates are now also allowed on bikes
  • Numberplates are now bilinear filtered, resulting in a smoother look
  • Vehicle lights do not get dark after being being initially lit anymore (like on PS2)
  • Detached vehicle parts will now remain the same colour as the vehicle they came from
  • Detached vehicle parts now render from both sides
  • Some car panels now swing after car’s explosion (like they were meant to be but the code forcibly fixed them immediately after damaging)
  • Moonphases now show up correctly, like on PS2 version (only when playing in 32-bit colour mode)
  • Toggling car lights on does not make windows invisible when viewed from inside anymore
  • Illumination value from timecyc. dat now accepts any float value in 0.0-2.0 ranges, not just 0.0, 1.0 and 2.0
  • In addition, if illumination value is absent from the timecycle (like on a stock PC timecycle), the game will now default to 1.0
  • Lights now get casted on vehicles and peds properly — previously, they’d dissapear under some conditions
  • In addition, when playing on Visual FX Quality higher than low, the game will now cast up to 6 lights on each model both indoors and outdoors (on Low details, game’s stock behaviour has been kept — allowing up to 4 lights per model outdoors and 6 indoors)
  • Muzzle flash looks better now
  • Muzzle flash will now show up when firing the last bullet from the clip
  • Coronas’ don’t have a Z test forced all the time now — as a result, sunglare now matches original PS2 version
  • With User Tracks automatic scan enabled, MP3 playback will now work properly if QuickTime is not installed
  • User Tracks now supports the FLAC codec (Only 8/16/24bits, Mono/Stereo and up to 48Khz)
  • PCM WAVE has been expanded to also accept additional profiles (Now 8/16/24bits, Mono/Stereo and up to 48Khz)
  • PCM WAVE files with an ID3-TAG will now also work with the game
  • Temple and Queens are now correctly called on the police scanner
  • Travelling far away from the map will no longer trigger the extra gang territories glitch, nor will it corrupt the Taxi Driver submission
  • Gym glitch (“You have worked out enough…” showing infinitely) has been fixed
  • Saving in Madd Dogg’s mansion will no longer trigger the missing basketball glitch
  • Fixed an occasional softlock in Mountain Cloud Boys — the player will not freeze after arriving to the meeting anymore
  • Possible softlock in Sweet’s Girl initial cutscene fixed
  • Quadruple Stunt Bonus now works correctly
  • Script sprites now have bilinear filtering applied
  • Car generator counters now work properly for generators with fixed amount of spawns
  • Impound garages now function correctly, allowing the player to recover his last vehicle after it had vanished after a mission start
  • In addition, impound garages will now store player’s car when he’s busted
  • Streamed entity list has been expanded a bit, so now the game world shouldn’t flash when looking down with high Draw Distance settings anymore
  • Mouse rotates an airborne car only with Steer with Mouse option enabled
  • Towtruck tow hitch does not get bugged after it has been fixed anymore
  • Plane doors don’t corrupt after the plane has been fixed anymore
  • Fixing a plane will now reset its moving props to an undamaged state
  • Several vehicle components (most notably, Rumpo’s front bumper and Bandito’s moving prop) will not get glitched after the vehicle has been fixed anymore
  • Weapons and a jetpack now cast proper shadows
  • Crosshair doesn’t mess up weapon icon when on a jetpack anymore
  • Free resprays will not carry on a New Game now
  • Fixed ambulance and firetruck dispatch timers — they reset on New Game now
  • Several stat counters now reset on New Game — so the player will not level up quicker after starting New Game from a save
  • “To stop Carl…” message now resets properly on New Game
  • Previously present only on PS2, ‘Cars drive on water’ cheat is now toggleable — its string is SEAROADER
  • Randomizer error causing peds not to spawn in some areas has been fixed
  • Randomizer error causing prostitutes to be quiet during solicit has been fixed
  • Text boxes now can show together with a Mission Passed text
  • Fixed a 1. 01 only tiny memory leak which occured every time the player switched a radio station
  • Fixed an occasional crash when Alt+Tabbing back to the game while standing next to a mirror
  • Mirror reflection doesn’t break with Anti-Aliasing enabled anymore
  • With Visual FX Quality set to Very High, mirror reflection quality has been bumped
  • Anti-Aliasing option has been altered — instead of listing 1, 2, 3 options (which in fact are 2x/2x/4x MSAA), the game will now show proper MSAA values from 2x up to 16x (depending on max MSAA level supported by the graphics card)
  • Colliding with another car will now damage proper parts on both cars — previously, both cars got damaged the same way
  • Fixed a crash on car explosions — most likely to happen when playing with a multimonitor setup
  • Fixed a crash when entering advanced display options on a dual monitor machine after: starting game on primary monitor in maximum resolution, exiting, starting again in maximum resolution on secondary monitor. Secondary monitor maximum resolution had to be greater than maximum resolution of primary monitor.
  • Fixed an occasional crash occuring when standing next to escalators
  • Slightly reduced stencil shadows memory overhead
  • Fixed an AI issue where enemies became too accurate after the player has been in the car earlier
  • IMGs bigger than 4GB are now handled properly
  • Alt+F4 now works properly
  • Several vehicles now have extra animated components: Phoenix hood scoops, Sweeper brushes, Newsvan antenna, radars on several boats, extra flaps on Stuntplane and Beagle
  • Animated engine components on Bandito, BF Injection and Hotknife will not animate if the engine is off
  • Fixed a crash occuring when the vending machine was continuously used for an extended period of time
  • FILE_FLAG_NO_BUFFERING flag has been removed from IMG reading functions — speeding up streaming
  • Fixed a streaming related deadlock, which could occasionally result in game being stuck on black screen when entering or exiting interiors (this is the issue people used to fix by setting CPU affinity to one core)
  • Metric-to-imperial conversion constants have been replaced with more accurate ones
  • Fixed a glitch where random cars would end up being impounded to garage, replacing player’s vehicles
  • Very long loading times will now loop loading screens, as opposed to fading to white
  • Sun reflections on peds and vehicles now change direction depending on time of day, like in III and VC (off by default)
  • Dancing minigame timings have been improved, now they do not lose accuracy over time depending on PC’s uptime
  • Car generators placed in interiors are now placed correctly — this ‘unhides’ two vehicles in Madd Dogg’s mansion, which were always there but they were not visible
  • Bombs in cars stored in garages now save properly
  • Fixed an issue which would cause games to freeze if III/VC/SA were running at the same time
  • Streaming has been greatly improved during Supply Lines mission (or more general, any time when using an RC vehicle) — it now behaves as expected, as opposed to displaying LODs way too quickly
  • Health triangle displaying when aiming at peds is now properly orientated (it’s now upside down) for peds player can recruit
  • Setting a BMX on fire will not set CJ on fire anymore
  • Keyboard input latency decreased by one frame
  • Rhino does not gain extra wheels after being fixed anymore
  • Firetruck (firela variant) now has a functional ladder — it can be raised by moving right analog stick down/pressing Num2
  • artict3 trailers now can be chained (as it was most likely intended, since the model has a hook dummy which was not functional until now)
  • Tug now has a functional tow bar (model has a hook dummy which was not functional until now)
  • DFT-30 left middle wheel now displays properly (game now accepts a typo present in its naming)
  • Pushing pedestrians against the wall with a vehicle will not trigger passenger’s voice lines anymore — instead, now they are triggered when player runs over pedestrians
  • Pay ‘n Spray will not clean the car BEFORE garage doors close anymore — now it cleans them while the car is hidden behind the garage door
  • “True Invicibility” option has been added — with the option enabled, police helicopter will not hurt the player when they have an Invicibility cheat enabled (off by default)
  • Made the game select metric/imperial units basing on system locale settings
  • Fixed a bug where paintjobs would vanish from cars stored in garage if they were stored without looking at them
  • Coronas now properly rotate as camera is getting closer to them, like on PS2
  • Light shadows from fire now show up properly
  • Fixed parachute animations
  • “Keep weapons after wasted” and “keep weapons after busted” now reset on New Game
  • Fixed a glitch allowing bikes without engines to spawn
  • Allowed extra6 part to be picked when a random extra is to be picked
  • Fixed in-car camera mouse behaviour when looking left/right/behind
  • Steam and RGL versions have proper aspect ratios now
  • Steam/RGL version of the game will not reject 1. 0/1.01 saves anymore (still, a compatible SCM is needed for the save to work)
  • Censorships from Steam and RGL versions for German players have been removed
  • Steam/RGL versions will now default Steer with Mouse option to disabled, like in 1.0/1.01

Setup instructions

Download
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Requires ASI Loader (or Ultimate ASI Loader for Rockstar Games Launcher version).

Last update: February 9, 2016

Adds XInput controller support on par with modern games.

Hey, what’s going on? You plugged in your PlayStation or XBOX pad in hopes that you’ll be able to play GTA on your PC just like you used to play on the console, and for some reason you can’t make the controls work properly? You can’t use full possibilities of your brand new, XInput-compatible pad? Maybe you want to refresh your childhood memories after ages of playing IV and you’re sick of the old-fashioned controls?

If any of these apply to you, GInput is the mod you’ve been looking for! This modification completely rewrites GTA controls handling and ditches DirectInput in favour of XInput. This way, your PlayStation 3 and XBOX 360 pads will be handled by the game just perfectly, taking advantage of all their features, including analog triggers. If used with DualShock 3 controller and SCP Driver Package, it can go as far as making full use of SIXAXIS feature, just like some PS3 titles do!

  • Complete XInput support, so pads are mapped to match console versions perfectly (including Start button, which can’t be mapped on PC version without this modification).
  • Proper vibration support — something that was cut from all PC versions of the game!
  • TWO different control mappings — four setups matching PS2 selectable setups and fifth one being a recreation of GTA IV controls!
  • Pad buttons in In-Game helps, replacing PC key names (depending on user’s choice, either PlayStation or XBOX buttons are shown).
  • An INI file with tons of options — including toggleable vibration, selecting controls setup, Invert Look option from console versions, axis inversion options from San Andreas and more!
  • Automatic switching between keyboard & mouse and pad controls, basing on last device input.
  • Support for Guide/PS button. The button is fully functional and can show your Steam Overlay menu if you launched the game via Steam!
  • Cheats input from the pad. Use classic PS2 cheats on PC!
  • Full co-op support — the game can make full use of two pads or bind the first pad to second player, so co-op can be played even if only one pad is connected.
  • Extended support for DualShock 3 controllers and SCP Driver Package — including pressure sensitive buttons and SIXAXIS accelerometers.

Setup instructions

Download
Discuss on GTAForums

Requires ASI Loader.

Last update: February 2, 2020

Fight with all gangs!

San Andreas introduced gang wars to the series. According to beta game screenshots and the game code,
Rockstar at some point planned to allow the player to have wars with all gangs in game.
However, in the final game the player would only be able to take over Ballas’ and Vagos’ turfs.
This modification unlocks gang wars with all gangs (even the unused ones,
if any modification makes use of them) so the player can quite literally take over an entire state.

Setup instructions

Download
See source on GitHub
Discuss on GTAForums

Requires ASI Loader.

If you want to use any ASI mods, you need this.

My take on an ASI Loader for GTA San Andreas.
You need this if you want to use any ASI mods in the game.

Setup instructions

Download
Discuss on GTAForums