Transparency: GTA V Will Never be Considered an MMO Even Though it is One | World of Warcraft | Everquest | Ultima Online | Grand Theft Auto Online
Yes, GTA Online is an MMO, and you will believe it, too, after Larry Everett tells you why
I find it interesting that there is really even an argument over which games are and aren’t MMOs, but I completely understand why the argument exists. When you see a label on a game, you expect certain things to be in the game. This unfortunate baggage causes some games to be excluded from a genre where the players of that genre would totally love the game. But some games take on a label they clearly shouldn’t have because they want to appeal to an audience that will drive up their player numbers.
Grand Theft Auto V runs into a weird situation where the game falls under multiple genres. We heard sandbox, shooter, RPG, and many other labels being thrown around for the game, but the most contested label appears to be MMO. To be clear, Rockstar does not label their game an MMO. The contention exists in the minds of the fans.
It might seems to be silly to ask to define an MMO, but would you believe that there really hasn’t been a consensus on what constitutes an MMO? In fact, even the creators of the genre cannot agree on what makes an MMO. Of course, some correct themselves when talk about MMOs and say that what they really mean in MMORPG, not just MMO. Of course, MMORPG has different expectations than say an MMOFPS or an MMORTS. Regardless, clarify that they mean MMORPG is a cop-out that doesn’t help to define what an MMO is. And even the term MMORPG has a wide breadth of meanings.
You’d think that first game to coin the term would define the genre, right? I mean, MOBAs have been defined by DOTA and FPSs have been defined by Wolfenstein. MMOs should be defined by the game that first coined that term. That would be World of Warcraft, right? No? EverQuest? It’s gotta be EverQuest. No? Even though it’s clear that these two games were the most popular games of their genre in their time, the game that actually coined the term was Ultima Online. An isometric game that by most standards does not resemble either one of the aforementioned games.
What’s even more interesting is that Ultima Online was hardly the first game to utilize the mechanics we find in the MMO genre. If we want to be nit-picky, we could say that MUD1, which was launched in 1980, was actually the first MMO. But I don’t think it’s fair to go back that far because the game was text, and in no tangible way resembles the MMOs we play today. However, Meridian 59 which launched in 1995 utilized the internet make a cooperative roleplaying game.
If we were to use Ultima Online as the standard by which all MMOs or even MMORPGs were judged, then the scope would be extremely narrow, and wouldn’t even include the popular MMOs like World of Warcraft or EverQuest and it most certainly wouldn’t include Grand Theft Auto V. Ultima Online was completely open with players being able to place houses, start battles, or explore anywhere in the game. This clearly isn’t the case with WoW, yet it sets the standard for most MMORPGs.
GTA V is an MMO
If we encapsulate any game that considers itself an MMO and the fans, for the most part, concur that the game is, in fact, an MMO, then GTA V is an MMO and a fairly open MMO at that. Of course, the single-player games for GTA are sandboxes, so it’s only natural that the online version comes close to fulfilling that label, too.
The online portion of GTA V starts you off in the same place that many MMOs do: the character creator. Although this character creator is a bit odd by having you pick your grandparents and parents, it’s still a character creator. You get to choose your looks, stats, and everything else.
After that, you start the tutorial. This quick quest leads you on a tour of the basic game mechanics of GTA Online — not dissimilar to nearly every other MMO out there. It is slightly uncommon because you play the tutorial by yourself for the most part, but to be fair, that’s not unheard of for an MMO.
Next you’re dropped in Los Santos with a bunch of other players. Here you can find player running a multitude of tasks from robbing stores, killing random NPCs, running heists, racing, to playing deathmatch PvP. All things that you would find anyone in MMOs doing.
Personally, I would define this as an MMO no question. But why the contradiction from some players?
Here’s the catch
The game did not release on PC first like nearly every other MMO in existence, but that not the main issue. Main players, even developers, call the Los Santos you’re dropped in a lobby. And it kind of is because many of the group activities take place in instances separate from the open world part of the game. Secondly, you can create your own personal Los Santos lobby, only inviting your friends — or no one — if you wish. No MMO in existence allows that.
The other problem is persistence. Unfortunately, there is next to know persistence and that has to do with the number of instances in the game. Champions Online had a similar system and is scolded by the MMO community for not really being an MMO, but most famously, Guild Wars 1 had this problem, and even the creators of the game don’t consider GW1 an MMO.
That being said, I still like to consider the game an MMO, especially since there is no other game like it, and many MMO players would love to play this game. Many fans of single-player games have said, “I would love to play this game online with my friends.” For me, GTA V does just that. It takes the things that people love about the franchise and puts it into a game that I can play with my friends. That’s enough for me to call it an MMO.
Why GTA Online Is (and Isn’t) Worth Starting in 2022
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Is GTA Online still the best way to kill some time until GTA 6, or are you better off waiting for the next chapter in Rockstar’s blockbuster franchise?
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While Rockstar has finally started talking about GTA 6 a little more than they’ve talked about that project in recent years, the fact remains that you likely won’t be able to play the next GTA game for quite some time. That being the case, it seems like a lot more people are suddenly wondering if now is the time to finally start playing GTA Online.
Despite the fact that GTA Online can rightfully lay claim to being one of the most successful online multiplayer experiences ever, there are times when it is remarkably easy to forget it even exists. That’s hardly a surprise given that so many fans are still wondering how we’ve gone nearly a decade (nine years) without a proper new GTA game. During all that time, though, GTA Online has promised to offer a nearly infinite GTA experience.
Is that what you’ll actually find if you start playing the game now, though? After all this time, is there still room in GTA Online for those who are about a decade late to the party? To be very honest, the answers to those questions really depend on what kind of gamer you are, what your expectations are, and how much you’re willing to put up with for new GTA content in 2022.
GTA Online Features an Absurd Amount of Diverse Content
I really wanted to find a way to narrow this topic down to a more specific point, but there’s really no reason to beat around the bush. The best reason to play GTA Online in 2022 is the fact that the game offers an absurd amount of content that very few (if any) online games could ever dream of equaling or topping.
Actually, the sheer amount of content that GTA Online offers may be less significant than the diversity of content the online game offers. Vehicle races, deathmatches, heists, casino trips, running a criminal enterprise, buying homes, going to flight school, stealing exotic cars, running around the city in free-roam mode…all of that only scratches the surface of what you can do in GTA Online. It’s essentially several full-sized games in one, and each of them offers something slightly different. It dwarves every other GTA game in terms of things to do, and it even rivals some of the biggest MMORPGs in terms of keeping you engaged with new activities over a very long period of time.
On top of all that, GTA Online is practically built around a kind of Animal Crossing/Stardew Valley-like persistent content system that is designed to keep you coming back so that you can manage what you left behind. We’ll get to the notable drawbacks of that approach in a second, but it has to be said there’s something oddly peaceful about that style of game design. There comes a point when you’ll simply feel at home in the little slice of GTA Online you’ll eventually carve out for yourself. For all the guns, gore, and, let’s face it, immaturity we often associate with GTA, it’s strangely amusing that the real draw of GTA Online might be its almost Sims-style embrace of the seemingly mundane. However you look at it, this is a game you can easily lose yourself in.
GTA Online Is the Closest We’ll Ever Get To a Story-Driven GTA 5 Expansion
To be very honest with you, I probably would have personally taken two big GTA 4-style story expansions over a lot of the story-focused GTA Online updates we got instead. That being said, I don’t know if GTA Online’s story-driven content gets enough credit for basically offering more than a traditional expansion’s worth of narrative-driven content and wrapping the whole thing up in the rest of the GTA Online experience.
GTA Online’s story missions and related narrative content sometimes lack the polish and flavor of single-player GTA campaigns, but they often scratch that itch many have felt since they put down GTA 5’s campaign and never looked back. That’s especially true of GTA Online’s heists, which (after a somewhat rocky start) have grown to offer more of what was arguably the GTA 5 campaign’s best feature.
It would be disingenuous to simply refer to GTA Online as a kind of MMORPG version of GTA 5, but the game is honestly closer to that ambitious goal than it is further away from it. While I’d like to see the GTA 6’s online mode push a little further in that direction, it’s genuinely impressive that GTA Online features more story-driven content than we likely would have ever gotten from single-player GTA expansions.
GTA Online Is An Incredible Game to Play With Friends
Again, only you know how much this point means to you, but it has to be said that GTA Online really is one of the best online multiplayer games to play with a group of friends.
Try not to be shocked, but it turns out that sharing the world of GTA with your buddies is a pretty good time. The thrill of simply causing chaos in that game with the right group of friends is matched only by the joy of sharing GTA Online’s more curated content with a little help from those who will help get you through it. Furthermore, GTA Online offers a robust in-game socialization system that lets you and your friends build an elaborate criminal network. If you’re not into all of that, you can, again, just keep hopping into the game from time and time and simply doing whatever sounds fun at that moment.
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GTA Online often combines the bonding experience of an MMORPG with the pure joy of match-based competitive online multiplayer mayhem. As a digital space for real-life friends, it’s truly one of the great accomplishments in online game design.
GTA Online’s Role-Playing and Content Creation Scenes Have Greatly Expanded the Game’s Lifespan
GTA Online has remained one of the most popular games across Twitch, YouTube, and pretty much every other content creation platform since its debut (it’s up there with Minecraft as far as that goes). The game’s historic success in that area has given rise to not only quite a few new ideas about how to spend your time in the game but the emergence of a fascinating role-playing scene as well.
If you’re not familiar with GTA Online’s “RP” scene, you’re missing out on one of the most incredible organic movements we’ve seen in an online game in quite some time. It may sound a bit silly to start playing GTA Online as if you are your in-game character, but that approach really helps you appreciate how much of GTA Online is really built to support proper role-playing. Seriously, it’s shockingly easy to lose yourself in the world of GTA Online role-playing even if you’re not streaming to a wide audience or regularly participating in a large GTA RP community.
Generally speaking, GTA Online’s massive content creation scene has been a blessing for the game. Even those who don’t actively create content can benefit from the ways content creators have uncovered the shocking amount of ways you can play the game even after you’ve exhausted its narrative-driven content.
GTA Online’s New Player Experience Has Historically Been Pretty Bad
For as welcome as so much of GTA Online’s content is, the fact of the matter is that the game’s size is kind of a double-edged sword at this point. If you’re just now starting your GTA Online journey, you may quickly feel overwhelmed by the sheer amount of things there are to do as well as the things that you’ll start to feel you simply have to do.
Call it a case of “analysis paralysis,” but I think it goes beyond that. GTA Online lacks the new player experience that is often so crucial to games of this size. There is a tutorial, and you can usually score some decent new player rewards and bonuses, but once the game throws you into the wild, you will almost certainly feel the pain of all those years you haven’t spent playing it up until that point. Unlike other large online games that gradually ramp into the late game, GTA Online really hopes you’ll find the joy in just kind of figuring it out as you go along. If you’re not someone who is willing to “take their lumps” and overcome a lot of progression hurdles, you will almost certainly have a rough time.
Taken on its own, that might not be a deal-breaking arrangement. However, that problem is soon amplified by some bigger issues.
GTA Online Strongly Encourages Grinding and/or Spending Money
You shouldn’t be surprised to learn that any online multiplayer game that offers microtransactions also requires you to grind through a ton of gameplay if you’re not willing to spend money on those microtransactions. However, GTA Online really takes that dynamic to a whole new level.
It comes down to the differences between the haves and have-nots. GTA Online obviously offers elaborate in-game items for absurd price tags, but the game has gradually evolved to ensure that the “whales,” gameplay grinders, and long-term fans are basically playing a different game by this point. As noted above, though, you’re not necessarily isolated from those players once you start the game. In World of Warcraft, seeing a level 60 player in raid-quality armor makes you say “Wow, I want to have what they have.” Seeing a GTA Online player flying a harrier jet to their private yacht where they run their criminal enterprise may spark a similar feeling, but once you realize both the size of the gap between you and them and the many ways crossing that gap will not be cheap, quick, or always enjoyable, you may lose interest in bothering to keep trying.
Even worse, there will be times when those who already have it all will directly impact your experience in negative ways…
The GTA Online Community is Still Filled With Hackers, Griefers, and Generally Toxic Players
I don’t know if GTA Online has the most toxic community of any online game. What I do know is that few games will feel more like “home” to toxic players than GTA Online.
There are things you can do to avoid being griefed in GTA Online, but nearly all of them force you to play the game as if your primary purpose in GTA Online is to avoid getting killed by another player whose good time is almost entirely based on ruining yours. On top of that, those other players will almost certainly have access to weapons, items, and options you won’t be able to access until you’ve played for many more hours or spent a ton of money (see above). Manage to avoid, live with, or simply kill those players, and you’ll still have to deal with the hackers. GTA Online’s hacker problem isn’t quite as bad as it once was, but the game is still plagued with invincible killing machines that can instantly negate whatever progress you’ve made.
Again, there are things you can do to avoid griefers, whales, and hackers in GTA Online and enjoy the game at your own pace. However, part of embracing what the game has to offer means accepting that the game is weirdly designed to be just as accommodating (arguably more accommodating) to them as it is to anyone else. If you’re not willing to accept that, you probably won’t get the GTA Online experience you’re really looking for.
Is GTA Online Worth Playing in 2022?
If you own a version of GTA 5 that can still access the GTA Online servers, there’s really no reason not to give the online mode a shot. It’s a free-to-access part of that game’s package, and you’ll at least be able to tell if the game offers enough of a hook to keep you going.
Generally speaking, though, I think GTA Online will appeal most to the following kinds of new players.
- Anyone who has a group of friends they can regularly play the game with.
- Anyone who isn’t afraid to spend a sizeable amount of time or money on the game.
- Anyone who genuinely enjoys the PvP and griefing processes.
- Anyone who just can’t wait for GTA 6 and are willing to put up with pretty much anything just to experience some new GTA content.
If you don’t fall into one of those groups, I would advise going into GTA Online with managed expectations. For as brilliant, big, and bountiful as the GTA Online experience is, it’s hard to argue against the many ways it is simply not designed to accommodate those who are just now starting to play it. There is a considerable curve in this game that is based less on learning it and more on tolerating it. Whether you call it “paying your dues” or simply learning to love the process, your earliest days with GTA Online may very well be your least enjoyable (unless you happen to fall into one of the categories noted above).
Recommending GTA Online is like recommending that single-player RPG that doesn’t get good until about 20 hours in. I think that there are a lot of people out there who would actually love GTA Online if they gave it a shot and stuck with it a bit longer than they may have in the past. At the same time, it’s a bit of a shame that your ability to enjoy this game is still so closely related to how much of it you’re willing to put up with.
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Matthew Byrd |
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Matthew Byrd is a freelance writer and entertainment enthusiast living in Brooklyn. When he’s not exploring the culture of video games, he’s wishing he had a…
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MMORPG games. List of the best MMORPG games
MMORPG (massively multiplayer online role-playing game) — a genre that began to gain popularity in the late 90s, but received real recognition and distribution only at the beginning of the 21st century. Now it has millions of fans around the world, and many players have completely stopped looking towards single-player games due to the passion for MMORPGs. What strongly distinguishes the online version from a single colleague is the social interaction between people. Players have to gather in clans, fight for lands and castles, go through difficult dungeons together and hunt powerful monsters.
The best MMORPGs have a tangible element of classic computer role-playing games (RPGs) in which the player associates himself with the character. You also need to develop a hero, learn skills, complete tasks and spend a lot of time killing monsters. MMORPGs are distributed through various payment models, but the most popular are models with a monthly subscription fee and free MMORPGs with a game store where you can buy various items and services for real money.
This list contains the best MMORPG games. We selected and compiled it based on the MMO13 rating, which is not biased. This is a fair assessment that comes from the elements of gameplay, graphics, story and popularity.
Throne and Liberty
MMORPG | Action
PC, PlayStation 5, Xbox Series X|S
MMO
World of Warcraft
Released 11/23/2004
MMORPG
PC
MMO
💰Subscribe
Black Desert
Released 11/22/2018
MMORPG | Sandbox | Action
PC, Playstation 4, Xbox One
MMO
Free
Final Fantasy XIV
Released 08/21/2013
MMORPG
PC, Playstation 4
MMO, Multiplayer
💰 One-time purchase
Guild Wars 2
Released 8/15/2012
MMORPG
PC
MMO
Free
Blade & Soul
Released 05/13/2016
MMORPG
PC
MMO
Free
ArcheAge 2
MMORPG
PC
MMO
Elyon
Released 10/20/2021- 12/07/2022
MMORPG
PC
MMO
💰 One-time purchase
Star Wars: The Old Republic
Released 12/17/2011
MMORPG
PC
MMO
Free
The Elder Scrolls Online
Release04/04/2014
MMORPG
PC, Playstation 4, Stadia, Xbox One
MMO
💰 One-time purchase
RuneScape
Released 01/04/2001
MMORPG
PC, Mobile, Browser
MMO
Free
Lost Ark
OBT (Open Beta) 10/27/2019
MMORPG | Action
PC
MMO
Free
World of Warcraft: Classic
Released 08/27/2019
MMORPG
PC
MMO
💰 One-time purchase
EVE Online
Released 05/28/2003
MMORPG | Sandbox
PC
MMO
Free
The Lord Of The Rings Online
Canceled 09/26/2008
MMORPG
PC
MMO
Free
Ashes of Creation
ZAT (Closed alpha test) 07/14/2021- 08/13/2021
MMORPG
PC
MMO
💰Subscribe
Blue Protocol
CBT (Closed Beta) 11/07/2020- 11/07/2020
MMORPG | Action
PC
MMO
Free
Guild Wars 3
MMORPG
PC
MMO
Soulframe
MMORPG
PC
Co-op MMO
Free
TERA — Action MMORPG
Canceled 05/31/2020
MMORPG
PC, Playstation 4, Xbox One
MMO
Free
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GTA MMO possible in the future
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- The best files for GTA
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1.
Izh Jupiter-5
GTA SA → Motorcycles
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2.
Polyphonic Dubbing (Voiceover) from WuzVoice — Plot and Radio
GTA 3 → Russifiers
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3.
Project Jasport V6.5
GTA SA (iOS, Android) → Big Mods
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4.
BMW X6 — Police (DFF only)
GTA SA (iOS, Android) → BMW
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5.
Hot Coffee Mobile (Improved Mobile main.scm)
GTA SA (iOS, Android) → Big Mods
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6.
Improved Police Lighting
GTA SA (iOS, Android) → CLEO scripts
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7.
VAZ 2110 (only DFF)
GTA SA (iOS, Android) → Russian cars
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8.
Polyphonic Dubbing (Voice) by WuzVoice — Story and Radio
GTA 3: The Definitive Edition → Various mods
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9.
Chevrolet Lacetti
GTA SA (iOS, Android) → Chevrolet
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10.
PS2 to Mobile + Fixes
GTA SA (iOS, Android) → Big Mods
English|https://libertycity.