Codes aurora subnautica: All Aurora door codes in Subnautica

All Aurora door codes in Subnautica

  ❘   Published: 2022-11-29T13:00:00

  ❘   Updated: 2022-11-29T14:04:51

Subnautica’s Aurora features lots of doors that can be opened using a combination of door codes. Here are all the Aurora door codes in Subnautica.

In Subnautica, you’re trapped at the bottom of the sea in a broken spaceship known as the Aurora. You’re tasked with opening each of the doors as the game slowly reveals its secrets, but did you know that by using door codes in Subnautica, you can gain access to each of these areas at the very start of the game?

Below, we’ve listed every Subnautica Aurora code, and the door each one unlocks. You can use these at any point in the game, but some players may consider doing so cheating – so the choice is yours.

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Contents

  • What are Subnautica Aurora codes used for?
  • All Subnautica Aurora door codes

Unknown Worlds Entertainment

Subnautica is gorgeous, but you’ll need to work hard to survive in the Aurora.

What are Subnautica Aurora door codes used for?

Subnautica codes are used for unlocking the various doors of the Aurora craft. Most codes can be found in game by playing through the story, but knowing each door code ahead of time can make life much easier.

Getting through each door in the Aurora allows you to find upgrade materials and other helpful items early. This also includes tools for unlocking more areas in the game before you’re supposed to.

  • Read More: Subnautica multiplayer co-op mod

Using the door codes early doesn’t brake the game in anyway, it just gives you a nice early advantage to aid your survival.

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Unknown Worlds Entertainment

Codes help the player navigate the damaged Aurora in Subnautica.

All Subnautica Aurora door codes

Here’s all of the available door codes for the Aurora in Subnautica:

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Door Code
Captain’s Quarters 2679
Cargo Bay 1454
Robotics Bay 6666
Cabin No. 1 1869
Lab Access 6483

You’ll only need to use each once for the door to remain open.


So, there you have it – that’s every Aurora door code in Subnautica.

If you’re looking for codes for other games, make sure to check out our guides below:

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Subnautica Aurora door codes list – All Aurora door codes in Subnautica

Fat loot awaits past these doors.

As soon as you crash land on Subnautica’s ocean world, the space-faring vessel Aurora burns and sinks, leaving only parts of it visible above the ocean surface. This catastrophic incident kickstarts the game in which you have to survive and explore the alien planet’s ocean depths. While the spaceship is doomed, you will still have a chance to return to it and raid its innards for some valuable loot. But that takes a bit of preparation and certain events to transpire first. And even then, you will require specific door codes to enter the loot-filled chambers. Our guide will help you get ready to return to the Aurora in Subnautica and equip you with the correct door codes so that you can return to your base with some nice loot.

Related: How to cure the infection in Subnautica

How to get back on the Aurora in Subnautica

There is an event that happens a few days into the playthrough. You have to be in relative proximity to the ship and above the ocean surface. The engines of the spaceship will then explode (there is no way of missing that event) and send debris flying. This means that the Aurora can now be accessed, though still with great peril to the player. Further preparation will be needed, so make sure to continue to develop and research while surviving.

When you’re ready to return to the Aurora, follow this checklist of useful equipment to bring with you. Each piece is mandatory so that you can loot the ship in one go.

  • Radiation Suit: The Aurora is filled with dangerous radiation, and you’ll need to have the suit on the whole time to protect you.
  • Seaglide: Vast parts of the ship are submerged underwater, so you’ll need a Seaglide to move around those parts easier.
  • Repair Tool: There are many broken doors that you’ll need to repair along the way, as well as for the Drive room later on.
  • Laser Cutter: You’ll need it to cut through sealed doors to access some of the important rooms on the ship.
  • Propulsion/Repulsion Cannon: You’ll need this tool to help you move the heavy crates scattered around the ship’s rooms and corridors.
  • Survival Knife: Very useful against bleeders and as a backup weapon.
  • Any weapon: Cave Crawlers can be found inside the ship, so unless you want to use the knife or the Repulsion Cannon charges on them, it’s a good idea to have a weapon on hand.

All door codes on the Aurora in Subnautica

The rooms with the most useful loot are protected by special door codes. You can find these out by listening and reading the crew logs but for your convenience, it’s easier to use our list to get into those rooms.

Screenshot by Gamepur

Living Quarters, Cabin 1

There are three cabins in the Living Quarters, but only cabin 1 is locked by a code. To enter this room, you need to enter the code 1869, and in it, you will find Blue Cap, Arcade Gorge Toy, and a PDA log.

Living Quarters, Captain’s Quarters

At the end of the hallway from the Living Quarters is the Captain’s room, which is also locked by a code. To enter it, you’ll need to use the code 2679. In there, you will find an Aurora Miniature, Aurora Poster, a PDA log, and a Data Terminal.

Cargo Bay 4

Beyond the collapsed Cargo Bay 3, you will have to maneuver around some debris until you reach Cargo Bay 4, with another code lock. Enter the code 1454, and inside you’ll find lots of different containers with varied loot, a PDA log, and up to three Cyclops Engine Fragments.

Laboratory

The Laboratory has two locked doors, both of which can be opened with the same code, 6483. These rooms will net you varied loot from containers, three Large Sample Flasksa Cylindrical Sample Flask, a Microscope, and a Sample Analyzer, along with a couple of PDA logs.

Robotics Bay

A curious case of the Robotics Bay is that you get the code for it on a PDA, 6666, but the room cannot be accessed on the Aurora and is considered ruined. In a more meta sense, this room was planned to be included but was cut during the development of Subnautica.

Subnautica Aurora Door Code List — All Aurora Door Codes in Subnautica

As soon as you crash-land in the ocean world of Subnautica, the Aurora spacecraft burns and sinks, leaving only parts of it visible above the ocean surface. This catastrophic event marked the beginning of a game in which you have to survive and explore the ocean depths of an alien planet. While the spaceship is doomed, you will still have a chance to return to it and raid its innards for valuable loot. But this requires a little preparation and certain events that must occur first. And even then, you’ll need certain door codes to enter the loot-filled chambers. Our guide will help you prepare for your return to the Aurora in Subnautica and provide you with the correct door codes so you can return to your base with good loot. nine0003

Contents

  1. How to get back to the Aurora in Subnautica
  2. All door codes. On Aurora in Subnautica
  3. , residential premises, cabin 1,
  4. residential premises, captain’s premises
  5. Cargo compartment 4,
  6. Laboratory
  7. Robotics Bay

How to return to the Subhanas

, which occurs, which takes place through several days after passing. You must be relatively close to the ship and above the surface of the ocean. The spaceship’s engines will then explode (this event is unmissable) and debris will be scattered. This means that it is now possible to access the Aurora, albeit at great risk to the player. Further preparation will be required, so keep evolving and exploring as long as you survive. nine0003

When you’re ready to return to the Aurora, follow this checklist of useful equipment to take with you. Each part is mandatory so that you can pick up the ship in one go.

  • Radiation Suit: The Aurora is filled with dangerous radiation and you will need the suit at all times to protect you.
  • Seaglide: Large parts of the ship are submerged, so you’ll need a Seaglide to navigate those parts more easily.
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  • Repair Tool: There are many broken doors that you will need to repair along the way and also later for the drive room.
  • Laser Cutter: you will need it to cut through sealed doors to gain access to some important areas on the ship.
  • Propulsion/Repulsion Cannon: You will need this tool to move heavy crates scattered throughout the ship. rooms and corridors. nine0008
  • Survival Knife: Very useful against bleeding and as a backup weapon.
  • Any weapon: Cave crawlers can be found inside the ship, so if you don’t want to use a knife or Repulsion Cannon rounds on them, it’s recommended to have a weapon handy.

All door codes. on Aurora in Subnautica

Rooms with the most useful loot are protected by special door codes. You can find out about this by listening to and reading the crew logs, but for your convenience, it’s easier to use our list to get into these rooms. nine0003

Screenshot of Gamepur

Living quarters, cabin 1

There are three cabins in the living quarters, but only cabin 1 is locked with a code. To enter this room, you need to enter the code 1869 , and in it you will find a Blue Cap, an Arcade Gorge toy, and a PDA magazine.

Living quarters, Captain’s quarters

At the end of the corridor from the living quarters is the captain’s room, which is also locked with a code. To enter it, you need to use the code 2679 .. There you will find an Aurora miniature, an Aurora poster, a PDA magazine, and a data terminal.

Cargo Bay 4

Behind the destroyed cargo bay 3 you will have to maneuver around the rubble until you reach cargo bay 4 with another combination lock. Enter the code 1454 and inside you will find a variety of containers with various loot, a PDA journal, and up to three Cyclops Engine Fragments.

Laboratory

There are two locked doors in the Laboratory, both of which can be opened with the same code 6483 . In these rooms, you’ll find various container loot, three large sample flasks, a cylindrical sample flask, a microscope and sample analyzer, and a couple of PDA journals.

Robotics Bay

A curious case of the robotics bay is that you get the code for it on the PDA, 6666 , but the room cannot be accessed on the Aurora and is considered destroyed. In a more meta sense, this room was intended to be included, but was cut during the development of Subnautica. nine0003

Where can I get the code for the captain’s quarters in Subnautica?

Subnautica is a survival sandbox game. At first glance it may seem that this is a scuba diver simulator, but it is not. The game has a very rich atmosphere, as well as a well-thought-out crafting system and rich research potential. The interface, like the entire gameplay in general, is not overloaded with unnecessary details, so even if you have never encountered this genre, you will quickly figure out what is happening. nine0098

According to the plot of the game, the protagonist’s spaceship crashes on an unknown planet 4546B upon entering the atmosphere. The detached capsule number 5 manages to save the GG (the main character) and lands near the burning ship. Meanwhile, the entire area around Aurora begins to be exposed to powerful radiation as a result of a powerful explosion that occurred a few days ago.

Despite the danger of finding the GG near the spaceship, the plot directs us to the study of Aurora (Aurora is a spaceship that, according to the plot of the game Subnautica, fell on the planet 4546B). To use the key, you need to get into Aurora and find the cabin itself, and this is not an easy task. nine0003

Exploring the Aurora

Before getting the codes to the captain’s quarters, you need to make sure you have a safe and comfortable way to the Aurora itself, and this requires some equipment. To easily get there and learn all the secrets of Aurora, you need certain equipment:

  1. Laser Cutter.
  2. Repair tool.
  3. Propulsion gun.

All this helps to dismantle debris obstacles, as well as repair compartments, etc. A propulsion gun can act as a weapon, but if the player does not have it or it does not fit, then another weapon can be created on the workbench. This is mainly to protect you from cave crawlers or bloodletters that you may encounter along the way to the Aurora. nine0003

IMPORTANT! Inside the Aurora, you can find many cabins that are locked with combination locks. All codes are four-digit, so if you’re lucky, you can pick them up yourself, but in this case it’s easier to get the code in the standard way. They are usually found on the CCP records of the ship’s crew members. You can find the records inside the sunken wreckage.

Once on Aurora, you need to learn not only the code from the captain’s cabin, but also from other rooms in order to move freely around the space station. Several paths lead inside. Both entrances are located in the heavily damaged bow of the ship. This place is visible from afar. There are many boxes floating around with various contents, you can find anything in them:

  • Batteries.
  • Energy cells.
  • First aid kits.
  • Food (extremely useful, because the way is long).
  • Purified water.

All this will be useful throughout the game, so you should free up some space in your inventory beforehand. Previously, the Aurora spacecraft could be accessed through the back door, which was located in a narrow tunnel located very close to the sea soil and leading directly to the ship’s reactor compartment. But this was only in the early versions of the game, now the developers have removed this path. nine0003

The path to the entrance to Aurora passes through the ship’s hull. Gradually, the player rises higher and gets to the end point of his route, but you can go the other way. Near the water, you should immediately turn right and go to the entrance to the laboratory and the room with the black box. The passage at first glance will seem difficult to access, as it is littered with boxes, but the pulsion cannon will help to cope with all obstacles.

If the player doesn’t have a cannon, they can get inside by jumping up from the crate, and also through a small hole in the CRAB compartment. You can return back along the same route. nine0003

The upper entrance leads to the Administration room, where you can find an information terminal and an important PDA that gives the access code to the Cargo Bay. To go further, you need a pulsion gun: this is even hinted at by the developers themselves, who placed a fragment of the gun drawing in a box nearby.

Having dismantled another blockage, we find ourselves in the cargo compartment, which is closed with a digital code. Without an access key, you will not be able to get inside. This compartment stores a lot of different containers. Some contain a fragment of a Cyclops engine, as well as supply crates. nine0003

IMPORTANT! Do not forget to use fire extinguishers (this will have to be done very often).

To get to the most important compartments of the ship, you should take the features of the landscape as a guide, in this case, swim along the sloping descent. Special signs on the walls will help you navigate in space. Not finding a way to the right part of the ship is almost impossible.

Captain Aurora’s cabin code is one of the important elements that advance the player through the story. Information about where to get the code (from any compartment of the ship), the player receives from different sources:

  • Voice logs.
  • Journals of individual members of the Aurora crew.
  • Logbooks.
  • Activity logs.
  • Public documents.
  • Terminal data.

All the information a player will need in a playthrough can be found in data downloaded from PDAs scattered around the world. They are mostly owned by Degasi’s crew member. He was the captain of a spaceship that also crash-landed on this planet long before the events of the game. nine0003

IMPORTANT! Having gone to the captain’s cabin, do not forget to visit the reactor compartment and the CRAB compartment. In the first one, you can find the Cyclops efficiency module, as well as repair more than ten damage to the reactor using a special tool that you need to create at your crafting workbench. In the CRAB compartment you can also find a lot of useful things for further passage of the story.

Where to find the code from the captain’s cabin

The player will learn the code from the captain’s cabin during the passage of the story. A certain message comes on the radio:

« ALTERRA HQ: This is ALTERRA HQ speaking. This is perhaps our only communication window. We can’t send a rescue ship all the way to the crash site, so Aurora, you’ll just have to meet us halfway. We’ve uploaded the blueprints to the ship’s computer. Black box data shows that the secure terminal in the captain’s quarters is still operational.